Mindee-BOT

Mindee-BOT Community => General Discussions => Topic started by: =Mindee= on November 17, 2013, 02:56:46 PM

Title: Ideas for future versions.
Post by: =Mindee= on November 17, 2013, 02:56:46 PM
Post any ideas you have in your mind and what you want to see in Mindee-BOT.  ;)
Title: Re: Ideas for future versions.
Post by: Master Roshi on November 17, 2013, 03:33:04 PM
already say u))) stamina,monster detect,antiblock char when autohunt))
Title: Re: Ideas for future versions.
Post by: Dziaukas on November 17, 2013, 03:39:03 PM
sveikas, naujame bote butu gerai kad realiai kaip daug kas sako kad pameta waypont, tai jei uztrigtu kad naudotu atbulini arba gaudytu sekanti , dar butu labai gerai jei paciam iseitu sudeliot waypont taip neatsirastu klaidingu waypont kaip pvz sienose wandenyje :) pagrindine kogero problema strigimai ainant :) ir waypont isimetymas kai ju daugiau pridedi :) butu dar gerai jei kemulator nzn gal ce tik man bet kazko labai strigineja jis lagina kitaip, bet ce gal del pc resursu :) siaip daugiau wiskas ok :)
ir dar butu gerai koks nors tai laikmatis kad uzdejus ir kazkurem laikui praejus issijungtu :)
Title: Re: Ideas for future versions.
Post by: halligalli on November 18, 2013, 07:53:23 AM
maybe a waypoint recorder... just click a button... walk the way you want and the bot creates the txt....

or a mining feature.... while you walk the waypoints a possibility for mining Jewels at  x/y ......

AND a hunting stop if stamina is down.............

hope i could help..
Title: Re: Ideas for future versions.
Post by: Dziaukas on November 19, 2013, 02:29:07 PM
Sveikas, o sitas naujas botas bus ant web client ?  :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 19, 2013, 02:36:19 PM
Sveikas, o sitas naujas botas bus ant web client ?  :)

Ant web client ir kemulator.
Title: Re: Ideas for future versions.
Post by: MegaMind on November 19, 2013, 03:43:33 PM
maybe saving recived txts will be good like guild chat or private txts
Title: Re: Ideas for future versions.
Post by: Dziaukas on November 19, 2013, 05:44:49 PM
Sveikas, o sitas naujas botas bus ant web client ?  :)

Ant web client ir kemulator.

Tiesiog saunu :) lauksiu new version  ;D
Title: Re: Ideas for future versions.
Post by: fghty on November 19, 2013, 05:50:03 PM
Pending to reduce CPU usage.
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 19, 2013, 05:54:17 PM
Pending to reduce CPU usage.

How much % does BOT consume on your computer?

I am currently reworking some parts of the bot and it's size was decreased by half. Also CPU usage decreased.

EDIT: Final result - BOT is using 1-3 % CPU with all six windows activated.  ;)

P.S Keep in mind, that kemulator may cause high CPU usage.
Title: Re: Ideas for future versions.
Post by: fghty on November 19, 2013, 10:13:16 PM
Reste in an infinite loopwhile waiting for ? I think that's why I use the processor .
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 20, 2013, 12:37:44 AM
Reste in an infinite loopwhile waiting for ? I think that's why I use the processor .

What do you mean?
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 20, 2013, 05:31:05 PM
Reste in an infinite loopwhile waiting for ? I think that's why I use the processor .

Now I understand. Just found a bug.  :D
Title: Re: Ideas for future versions.
Post by: fghty on November 20, 2013, 05:47:59 PM
Reste in an infinite loopwhile waiting for ? I think that's why I use the processor .

Now I understand. Just found a bug.  :D

my english is bad. So I'm using google translate.  :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 20, 2013, 05:50:37 PM
Reste in an infinite loopwhile waiting for ? I think that's why I use the processor .

Now I understand. Just found a bug.  :D

my english is bad. So I'm using google translate.  :)

When resting, thread wasn't sleeping. Fixed.
If everything will be going according to plan, 0.1e version will be released in 1-2 weeks. 8)

By the way, next time report bug on 'Bugs" section. ;) Thanks.
Title: Re: Ideas for future versions.
Post by: PL on November 21, 2013, 04:41:54 PM
autoback to path, in warrior change skill to stacked atack when block, misery when 3or 4 monsters atack char
Title: Re: Ideas for future versions.
Post by: fghty on November 26, 2013, 11:51:39 AM
use a third spell. For warriors  example Focus,  Eagle Eye. Duration can be used by specifying.

Note: I use Google translate.  :)
Title: Re: Ideas for future versions.
Post by: Demetria on November 27, 2013, 03:40:17 PM
maybe you can add an pet system and you can feed them every "X" amount of time.. :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 27, 2013, 03:52:49 PM
maybe you can add an pet system and you can feed them every "X" amount of time.. :D

Yeah + I was thinking to add feature to use selected item, when monster hp is below < %. That would help to extract spirits from mobs.
Title: Re: Ideas for future versions.
Post by: Demetria on November 27, 2013, 04:20:28 PM
Not Bad  ;D
Title: Re: Ideas for future versions.
Post by: fallen angel on November 28, 2013, 04:29:33 PM
of when stamina 54.00 an automatic login the next char  ;D

can use opera of blood too 8)

thank you

fighting ;)
Title: Re: Ideas for future versions.
Post by: Salyers on November 28, 2013, 04:40:45 PM
I would love to see a waypoint record button and maybe a protection from block character.

Great job by the way! What an awesome program.
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 28, 2013, 06:21:48 PM
I would love to see a waypoint record button and maybe a protection from block character.

Great job by the way! What an awesome program.

What kind of button? Just click start and here you go.  ;)
Anti-block is almost finished.
Title: Re: Ideas for future versions.
Post by: Demetria on November 28, 2013, 11:14:17 PM
Number of monsters killed  ;D
Title: Re: Ideas for future versions.
Post by: Demetria on November 29, 2013, 11:16:32 PM
P.S. auto logout when stam low have to be optionally    8)
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 29, 2013, 11:22:30 PM
P.S. auto logout when stam low have to be optionally    8)

Everything is going to be optional.  ;)
Title: Re: Ideas for future versions.
Post by: Playerr on December 01, 2013, 09:55:37 AM
Sukūrk kad galetu Bot'as Auti minint ir digint ir kai full inv. nunestu i banka :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 01, 2013, 10:18:55 AM
Sukūrk kad galetu Bot'as Auti minint ir digint ir kai full inv. nunestu i banka :)

Kas nors mane biški apšvieskit su tuo auto minint ir digint.  :D Kur? Kas? Kaip?
Title: Re: Ideas for future versions.
Post by: Demetria on December 02, 2013, 06:13:50 AM
Maybe random words when a player is next to you, like: 'dont bug'  'go other place' ' :D'  '......'   ???
Title: Re: Ideas for future versions.
Post by: MegaMind on December 02, 2013, 12:00:52 PM
i saw someone auto when u block him he keep enter and back from u, if blocker not move he invers the way he go back the reversed way and if block by 4 mob he keep off n ol till i gave up xD u can do that?
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 02, 2013, 01:53:09 PM
i saw someone auto when u block him he keep enter and back from u, if blocker not move he invers the way he go back the reversed way and if block by 4 mob he keep off n ol till i gave up xD u can do that?

Yes, it's possible. I will make something like that.


Maybe random words when a player is next to you, like: 'dont bug'  'go other place' ' :D'  '......'   ???

This one is already done, but in a little different way. Will be added on 0.1e
Title: Re: Ideas for future versions.
Post by: glenda on December 04, 2013, 03:12:25 PM
use defence skill when atack skill runs out.

ex: im using return damage ( 5 hits) and when r.d. its over, i use defense skill . 

its possible?
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 04, 2013, 03:20:05 PM
use defence skill when atack skill runs out.

ex: im using return damage ( 5 hits) and when r.d. its over, i use defense skill . 

its possible?

Need some rework, but yeah, it's possible.
Title: Re: Ideas for future versions.
Post by: chakalakaka on December 04, 2013, 08:36:41 PM
attack monsters so when he sees the monster attacked the nearest
Title: Re: Ideas for future versions.
Post by: Master Roshi on December 04, 2013, 10:14:30 PM
i see new in bot licensed what it?
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 05, 2013, 03:30:30 PM
i see new in bot licensed what it?

http://mindee-bot.com/index.php/topic,109.0.html (http://mindee-bot.com/index.php/topic,109.0.html)
Title: Re: Ideas for future versions.
Post by: Kingwizlt on December 06, 2013, 05:44:07 PM
Sukūrk kad galetu Bot'as Auti minint ir digint ir kai full inv. nunestu i banka :)

Kas nors mane biški apšvieskit su tuo auto minint ir digint.  :D Kur? Kas? Kaip?

Nu jei dar nežinai,tai digint eina žemes,žolę su shovel. O minint akmenis su pickaxe. Įmanoma išdigint/išminint goldo (buvo vienas netgi 10k išdigines kažkur kitam world'e,draugas matė.) arba potion kiek žinau,mažu ir dar kažką gal eina,bet neesu įsitikines.
Title: Re: Ideas for future versions.
Post by: chakalakaka on December 08, 2013, 02:09:59 PM
autostamina :D
Title: Re: Ideas for future versions.
Post by: manhf on December 09, 2013, 01:08:34 AM
i have good idea for wizard vocation, why you not add feature for use spell when mana is more than 50% so when we mana low we not use spell.. Agree? :)
Title: Re: Ideas for future versions.
Post by: Demetria on December 09, 2013, 02:16:42 AM
i have good idea for wizard vocation, why you not add feature for use spell when mana is more than 50% so when we mana low we not use spell.. Agree? :)



the bot already has that option  8)
Title: Re: Ideas for future versions.
Post by: manhf on December 09, 2013, 02:36:25 AM
i have good idea for wizard vocation, why you not add feature for use spell when mana is more than 50% so when we mana low we not use spell.. Agree? :)



the bot already has that option  8)

oh yes! already has that option, iam sorry i must have learn more about this option :D,, btw what "attack on side" function? Attack people nearby or attack monster nearby?
Title: Re: Ideas for future versions.
Post by: Demetria on December 09, 2013, 04:37:17 AM
i have good idea for wizard vocation, why you not add feature for use spell when mana is more than 50% so when we mana low we not use spell.. Agree? :)



the bot already has that option  8)

oh yes! already has that option, iam sorry i must have learn more about this option :D,, btw what "attack on side" function? Attack people nearby or attack monster nearby?


it's a fun factor, show attacks every time you walk (the green bar)  ;D
Title: Re: Ideas for future versions.
Post by: manhf on December 09, 2013, 01:30:45 PM
i have good idea for wizard vocation, why you not add feature for use spell when mana is more than 50% so when we mana low we not use spell.. Agree? :)



the bot already has that option  8)

oh yes! already has that option, iam sorry i must have learn more about this option :D,, btw what "attack on side" function? Attack people nearby or attack monster nearby?


it's a fun factor, show attacks every time you walk (the green bar)  ;D

ok, now i understand what that function, it like error :D but it fun..
Title: Re: Ideas for future versions.
Post by: Demetria on December 11, 2013, 07:32:42 AM
Can you add a timer for buff spells pls?  :D
Title: Re: Ideas for future versions.
Post by: BARAKA on December 12, 2013, 02:21:43 AM
would be interesting to warn every time we go offline
Title: Re: Ideas for future versions.
Post by: aprianty on December 12, 2013, 09:35:21 AM
make a timer for bot,,
example, 30min, 1hr, 2hrs, 5 hour, can be disconnected automatically
and if someone bloks, can go up or down, left or right 2 steps and spell

thanks
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 12, 2013, 02:17:48 PM
would be interesting to warn every time we go offline

Warn with what? With a sound or something?

Can you add a timer for buff spells pls?  :D

Why you need a timer? Just use them on attack.  ;)
EDIT:
Oh right, it's only available on 0.1e :D
Title: Re: Ideas for future versions.
Post by: Master Roshi on December 12, 2013, 06:18:58 PM
long time already dnt have release new e version :'( :'(
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 12, 2013, 09:39:33 PM
Hory Shet  :D
Title: Re: Ideas for future versions.
Post by: PL on December 12, 2013, 11:27:46 PM
when add monster detect?:D
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 13, 2013, 12:36:58 AM
when add monster detect?:D

Soon, few bugs left.  :D
Title: Re: Ideas for future versions.
Post by: BrenDo on December 13, 2013, 06:44:20 PM
hahahaha i cant wait for monters detection :D you are the best man :*
Title: Re: Ideas for future versions.
Post by: PL on December 13, 2013, 08:06:34 PM
brendo remember who show u this web:D
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 13, 2013, 09:16:11 PM
One bug left, but a serious one.  :D

Okay, stay ON-TOPIC.  ;)

EDIT: Fixed, but I've decided to add one more feature.  :D
Title: Re: Ideas for future versions.
Post by: PL on December 14, 2013, 12:19:59 AM
maybe add slow moving with monster to make faster hunt?:P I think i t+monster detect and we can getting ep same like hunt manual:)
Title: Re: Ideas for future versions.
Post by: glenda on December 14, 2013, 12:29:28 PM
loot taker ;) for ninjanas for example.
Title: Re: Ideas for future versions.
Post by: PL on December 14, 2013, 12:37:19 PM
will add but only take loot in path:(
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 14, 2013, 01:08:50 PM
will add but only take loot in path:(

Map packets for classic client are so strange that I can't fully debug them.

With current "technologies" :D I could make auto-loot not only in path, but also 1-2 steps around char.
Title: Re: Ideas for future versions.
Post by: MegaMind on December 14, 2013, 02:34:38 PM
i dont know how to eplain but ill try, if u could make char take an item when its droped and put it in potion plce if no empty inventory like behemoth hunting its so hard and so long manuel, i thout if wpn lc or tcm dropd char take it, if other item char not take, i already make that in uopilot but u know that shit need client stay at screen, so you can do it? u work with packet , i think u can take packet of special item (lc/tcm/cc/oow) and when some of those dropd char take it, also in the next bot update it will shot monstres far away few steps that need to make search of that item range same as shoting rage, hope u get me..
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 14, 2013, 02:38:59 PM
i dont know how to eplain but ill try, if u could make char take an item when its droped and put it in potion plce if no empty inventory like behemoth hunting its so hard and so long manuel, i thout if wpn lc or tcm dropd char take it, if other item char not take, i already make that in uopilot but u know that shit need client stay at screen, so you can do it? u work with packet , i think u can take packet of special item (lc/tcm/cc/oow) and when some of those dropd char take it, also in the next bot update it will shot monstres far away few steps that need to make search of that item range same as shoting rage, hope u get me..

Char. already shotting at range if there are monsters around. It will be included in 0.1e.
About items - yes, I can see what kind of item is dropped on ground, packet gives me information where and what kind of item is dropped and I can find them with same method as finding mobs.

So, special items will replace potions in inventory if there won't be any free slot left.
It will take some time to get ids for special items, because I don't have such items.
Title: Re: Ideas for future versions.
Post by: MegaMind on December 14, 2013, 02:41:08 PM
i dont know how to eplain but ill try, if u could make char take an item when its droped and put it in potion plce if no empty inventory like behemoth hunting its so hard and so long manuel, i thout if wpn lc or tcm dropd char take it, if other item char not take, i already make that in uopilot but u know that shit need client stay at screen, so you can do it? u work with packet , i think u can take packet of special item (lc/tcm/cc/oow) and when some of those dropd char take it, also in the next bot update it will shot monstres far away few steps that need to make search of that item range same as shoting rage, hope u get me..

Char. already shotting at range if there are monsters around. It will be included in 0.1e.
About items - yes, I can see what kind of item is dropped on ground, packet gives me information where and what kind of item is dropped and I can find them with same method as finding mobs.
so u telling me u can do it?  waw pretty cool, but u have to see packet of the wpn, do u have those items?
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 14, 2013, 02:42:42 PM
I edited my previous post ;)

Anyway, there is another option. I can create fake items on client side and I will see what id belongs to what item by manipulating the packet.

It was a pain in the ass to make mobs detection, but I did it and now it's working without any problems. I won't need to recreate stuff for items picking, because I already made it for mobs.  :D
Title: Re: Ideas for future versions.
Post by: MegaMind on December 14, 2013, 02:53:22 PM
I edited my previous post ;)

Anyway, there is another option. I can create fake items on client side and I will see what id belongs to what item by manipulating the packet.

It was a pain in the ass to make mobs detection, but I did it and now it's working without any problems. I won't need to recreate stuff for items picking, because I already made it for mobs.  :D
u still da best
(http://www.clipart-box.com/zoom/ok-hand120719.jpg)
Title: Re: Ideas for future versions.
Post by: Blizzzard on December 15, 2013, 05:38:57 PM
Jeigu įmanoma, kad nustyt kokius item rinktų iš mob ir kad į inventor arba į backpack.
Title: Re: Ideas for future versions.
Post by: mustafa on December 15, 2013, 06:47:16 PM
ı want Mindee BOT for java and android

you add monster dedector

when stamina low log out

Title: Re: Ideas for future versions.
Post by: Crooker on December 15, 2013, 09:58:43 PM
Sveikas, labai gerai butu jei idetum toki dalyka kad po kurio laiko atsijungtu pats ir po atsijungimo skaiciuotu laika pvz 4h kaip stam atsikrauna ir prisijungtu, buciau labai dekingas, nes nevisada randu laiko ijungt ta auto ir isjungt :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 15, 2013, 11:31:20 PM
Sveikas, labai gerai butu jei idetum toki dalyka kad po kurio laiko atsijungtu pats ir po atsijungimo skaiciuotu laika pvz 4h kaip stam atsikrauna ir prisijungtu, buciau labai dekingas, nes nevisada randu laiko ijungt ta auto ir isjungt :)

Bus įdiegta 0.1e versijoje.
Title: Re: Ideas for future versions.
Post by: MegaMind on December 16, 2013, 01:04:57 PM
this is evil suggesting, but some noobs need to use that on them, add character password blocker, which keep enter a password to a special char till get blocked, even wrong password, also makke reverse the way option
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 16, 2013, 01:08:44 PM
this is evil suggesting, but some noobs need to use that on them, add character password blocker, which keep enter a password to a special char till get blocked, even wrong password, also makke reverse the way option

Actually, I have added it on R3, but then I had to remove it, because somehow it didn't worked very well and I had no time to fix it.

I'll think about readding it.
Title: Re: Ideas for future versions.
Post by: Ericus on December 16, 2013, 01:26:37 PM
ah better dont add this password-blocker, in my oppinion it would be bad for everybody.
nobody could login anymore :P
Title: Re: Ideas for future versions.
Post by: Demetria on December 17, 2013, 09:49:41 PM
made a beta version of the bot for android  :D so when i'm on classes ill can bot, would be something cool  ::)
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 17, 2013, 10:01:13 PM
made a beta version of the bot for android  :D so when i'm on classes ill can bot, would be something cool  ::)

First I need to finish it.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 18, 2013, 04:26:06 AM
Any proper ideas about using buff/debuff spells?
Title: Re: Ideas for future versions.
Post by: MegaMind on December 18, 2013, 11:49:25 AM
bout stamina, hope that we can set the time for the res after low stam, 4 exaple when stamina low char off 2hour or 1hour, optional
Title: Re: Ideas for future versions.
Post by: MegaMind on December 18, 2013, 11:51:14 AM
Any proper ideas about using buff/debuff spells?
make it use by timer, we set time 40second for xmpl and minimum mana for use
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 18, 2013, 11:51:44 AM
bout stamina, hope that we can set the time for the res after low stam, 4 exaple when stamina low char off 2hour or 1hour, optional

You you can.
Title: Re: Ideas for future versions.
Post by: Blizzzard on December 19, 2013, 05:11:48 PM
Swx all, klausyk įmanoma padaryt, kad rinktų item?
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 19, 2013, 05:13:32 PM
Swx all, klausyk įmanoma padaryt, kad rinktų item?

Pilnai įmanoma. Padarysiu, kad rinktų aplinkui 1-2 step spinduliu.
Title: Re: Ideas for future versions.
Post by: Blizzzard on December 19, 2013, 09:49:58 PM
Ir kad i depotmail arba inventori(kaip kam) mestu
Title: Re: Ideas for future versions.
Post by: Crooker on December 20, 2013, 02:33:18 PM
a kodel neaktyvus staminos mygtukas tas?  :-\
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 20, 2013, 02:57:41 PM
a kodel neaktyvus staminos mygtukas tas?  :-\

Reikia naujienas skaityti.
Title: Re: Ideas for future versions.
Post by: Kraudi on December 20, 2013, 03:05:19 PM
Hey, a little improvment can be if you adding on Use Spells an "Use on attack" option Cause sometimes it happen if you play as a Warrior and The bot use the Spell it show up a message that no enemy is near and it push you than back.

Greets :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 20, 2013, 03:14:19 PM
Hey, a little improvment can be if you adding on Use Spells an "Use on attack" option Cause sometimes it happen if you play as a Warrior and The bot use the Spell it show up a message that no enemy is near and it push you than back.

Greets :)

I just implemented this. Will be included in R1.  ;)
Title: Re: Ideas for future versions.
Post by: Demetria on December 20, 2013, 07:02:34 PM
Question. When stamina regenerates, the char will auto log in again?  ???
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 20, 2013, 07:16:45 PM
Question. When stamina regenerates, the char will auto log in again?  ???

Yes.
Title: Re: Ideas for future versions.
Post by: rokdeeze on December 22, 2013, 05:54:03 AM
I want this:
-mindee's emulator
-resizing Mindee-BOT and kemulator(the Mindee-BOT not locked can be smaller than the normal size) because my laptop is small :(
-auto log out by selected stamina
-remove launching internet when we open the bot coz im using old pc.. sometimes it turns hang.. and i must wait to start bot :( and we can go to this site by our own..

thank you :)
Title: Re: Ideas for future versions.
Post by: MegaMind on December 22, 2013, 10:49:28 AM
I want this:
-mindee's emulator
-resizing Mindee-BOT and kemulator(the Mindee-BOT not locked can be smaller than the normal size) because my laptop is small :(
-auto log out by selected stamina
-remove launching internet when we open the bot coz im using old pc.. sometimes it turns hang.. and i must wait to start bot :( and we can go to this site by our own..

thank you :)
but u cant resize game screen, unless u cange phone type in kemu but idk bout packet, mindee will reply
Title: Re: Ideas for future versions.
Post by: Kraudi on December 22, 2013, 01:57:14 PM
I want this:
-mindee's emulator
-resizing Mindee-BOT and kemulator(the Mindee-BOT not locked can be smaller than the normal size) because my laptop is small :(
-auto log out by selected stamina
-remove launching internet when we open the bot coz im using old pc.. sometimes it turns hang.. and i must wait to start bot :( and we can go to this site by our own..

thank you :)


Hey try to use Nokia 6230, it have a small Screen. I think on the packages nothing get changed, give it a Try!

Greets
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 22, 2013, 10:11:47 PM
I want this:
-mindee's emulator
-resizing Mindee-BOT and kemulator(the Mindee-BOT not locked can be smaller than the normal size) because my laptop is small :(
-auto log out by selected stamina
-remove launching internet when we open the bot coz im using old pc.. sometimes it turns hang.. and i must wait to start bot :( and we can go to this site by our own..

thank you :)
but u cant resize game screen, unless u cange phone type in kemu but idk bout packet, mindee will reply

With + or -
Title: Re: Ideas for future versions.
Post by: PL on December 22, 2013, 10:32:17 PM
Now but its enough good but i still waiting only for version android:p
Title: Re: Ideas for future versions.
Post by: rokdeeze on December 23, 2013, 10:28:19 AM
I want this:
-mindee's emulator
-resizing Mindee-BOT and kemulator(the Mindee-BOT not locked can be smaller than the normal size) because my laptop is small :(
-auto log out by selected stamina
-remove launching internet when we open the bot coz im using old pc.. sometimes it turns hang.. and i must wait to start bot :( and we can go to this site by our own..

thank you :)
but u cant resize game screen, unless u cange phone type in kemu but idk bout packet, mindee will reply

With + or -

no, it is zoom in or out. but i already zoom out to 100% , i want more smaller than that.. if you can, but i will wait your own emulator ,

for the bot, it cant be resized. but it doesnot fit my screen, because my screen height is 600, and width is 1024
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 23, 2013, 02:52:05 PM
Yes, I am thinking about adding resize functionality for bot.

I won't remove launching my website on launch, because many users don't visit my page daily.
Title: Re: Ideas for future versions.
Post by: Blizzzard on December 24, 2013, 01:35:04 AM
Sw, gal jau i kosmosa skrendu, bet dar viena ideja su potion system. Krc kai yra tie. might ir miracle pot tai kad padaryt kad juos use tada kai mazai hp ir mana
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 24, 2013, 01:38:30 AM
Sw, gal jau i kosmosa skrendu, bet dar viena ideja su potion system. Krc kai yra tie. might ir miracle pot tai kad padaryt kad juos use tada kai mazai hp ir mana

Tiesiog, pažymėk tą patį slot su tuo potion prie hp ir prie mp.
Title: Re: Ideas for future versions.
Post by: pk valdovas on December 25, 2013, 12:14:59 AM
Labas ir aciu kad sukuriai sita programa! As pats kuriau ir naudojau skriptus del tibiame autohunt. Is pradziu naudojau uopilot, paskui auto hot key. Jeigu neklystu tai tavo programoje pirma komanda yra eiti ejimus, paskui tik ieskoti pixelius. Kai tave uzpuola 2 ar 3 monstrai po pirmo monstro mirties zmogeliukas pats paeina per viena ejima arba pabega nuo monstru. Ar butu imanoma kad perkeltum pixeliu iesojima i prima vieta ir tik tada ejimus daryti? ar tai sustabdytu ejimu greiti? Beto turiu dar viena ideja, bet cia labiau kas naudoja maga. Ar galetum padaryt kada isijunktu healing skillas kai manos arba gyvybiu yra mazai. Ta prasme ideti pasirinkimus panasiai kaip su health spell esi padares tik dadet mana. Dabar jis isijungia tik kai kauniesi su monstru. Aciu.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 25, 2013, 12:24:24 AM
Mano botas su pixeliais nedirba, o ėjimas ir mobų ieškojimas veikia atskiruose "Thread". Vienas su kitu niekaip nesaveikauja.

Pats irgi pastebėjau tą bugą, kai po pirmo užpuolimo kiti monstrai būna praleidžiami. Tas bugas jau sutvarkytas naujoj versijoj, kurios dar neišleidau.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 25, 2013, 12:29:02 AM
Redagavau postą.  ;)

EDIT: biški nesupratau su tuo manos spell. Nejaugi toks spell egzistuoija, kuris mana atkrauna? Aš pats seniai belošiau tibiame.
Title: Re: Ideas for future versions.
Post by: pk valdovas on December 25, 2013, 12:32:32 AM
Beto dar vienas pasiulymas. Ant kemulator visi mana ir health potai turi tik kelias texturas. Ar galetum padaryt kad butu imanoma paimti health ir mana potus, arba tik mana arba tik health. Aciu
Title: Re: Ideas for future versions.
Post by: pk valdovas on December 25, 2013, 12:33:51 AM
Redagavau postą.  ;)

EDIT: biški nesupratau su tuo manos spell. Nejaugi toks spell egzistuoija, kuris mana atkrauna? Aš pats seniai belošiau tibiame.

Taip renew magui. Ten ne spell, bet ten health skillas and warrior ten vadinasi defence skill. As apie skillus kalbejau ne apie spell.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 25, 2013, 12:42:49 AM
Beto dar vienas pasiulymas. Ant kemulator visi mana ir health potai turi tik kelias texturas. Ar galetum padaryt kad butu imanoma paimti health ir mana potus, arba tik mana arba tik health. Aciu

Mano botas visai nedirba su pixeliais ir paveikslėliais. Aš matau koks tai item'as ar mobas pagal gautus iš serverio packet'us.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 25, 2013, 12:43:43 AM
Redagavau postą.  ;)

EDIT: biški nesupratau su tuo manos spell. Nejaugi toks spell egzistuoija, kuris mana atkrauna? Aš pats seniai belošiau tibiame.

Taip renew magui. Ten ne spell, bet ten health skillas and warrior ten vadinasi defence skill. As apie skillus kalbejau ne apie spell.

Įtraukiau į TODO sąrašą.
Title: Re: Ideas for future versions.
Post by: pk valdovas on December 25, 2013, 12:47:10 AM
Beto dar vienas pasiulymas. Ant kemulator visi mana ir health potai turi tik kelias texturas. Ar galetum padaryt kad butu imanoma paimti health ir mana potus, arba tik mana arba tik health. Aciu

Mano botas visai nedirba su pixeliais ir paveikslėliais. Aš matau koks tai item'as ar mobas pagal gautus iš serverio packet'us.

Ok supratau. Cia biski advanced stuff jau :D . Bet ar butu imanoma su pot paemimais?
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 25, 2013, 12:49:12 AM
Beto dar vienas pasiulymas. Ant kemulator visi mana ir health potai turi tik kelias texturas. Ar galetum padaryt kad butu imanoma paimti health ir mana potus, arba tik mana arba tik health. Aciu

Mano botas visai nedirba su pixeliais ir paveikslėliais. Aš matau koks tai item'as ar mobas pagal gautus iš serverio packet'us.

Ok supratau. Cia biski advanced stuff jau :D . Bet ar butu imanoma su pot paemimais?

Turi omeny daiktų rinkimą nuo žemės? Taip, padarysiu artimiausioj ateity. Char. rinks norimus daiktus 1-2 step spinduliu nuo ėjimo tako.
Title: Re: Ideas for future versions.
Post by: Blizzzard on December 25, 2013, 09:58:05 AM
Wo jega kad ir pasirinkt eis. Mldc
Title: Re: Ideas for future versions.
Post by: azonke on December 25, 2013, 08:34:57 PM
padaryk kad kai stamina bus 54.00 offintu charas ir paskui po 4valandu pasijungtu ir kai vel stam isnaudos tada vel ofintu keturiom valandom manau to truksta ant tavo boto  :)
Title: Re: Ideas for future versions.
Post by: Kingwizlt on December 25, 2013, 10:25:20 PM
padaryk kad kai stamina bus 54.00 offintu charas ir paskui po 4valandu pasijungtu ir kai vel stam isnaudos tada vel ofintu keturiom valandom manau to truksta ant tavo boto  :)

Tai,kad jau yra pačiam bote,tiesiog išjungta. Kiek žinau ant 0.1e-R1 jau bus ;)
Title: Re: Ideas for future versions.
Post by: MegaMind on December 27, 2013, 03:14:13 PM
multi text spam, sending text lines instead of repeating just one line
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 27, 2013, 03:17:16 PM
multi text spam, sending text lines instead of repeating just one line

Added to TODO list.
Title: Re: Ideas for future versions.
Post by: Kingwizlt on December 28, 2013, 12:38:38 PM
Padaryk,kad eitų po vieną iš tų waypoint trint ir kurt,nes žodžiu aš noriu pasidaryt waypointus vienam cave,o ten dahuja sienų ir stalagmite.

http://prntscr.com/2ekdn5

Tai jei įmanoma,padaryk,kad pasirinktą tą vieną path langelį galėtum panaikint ir jį kitur padėt kažką pnš. :)

P.s: dėl tų kuriuos pažymėjau per paint,tai ten nekreipk dėmėsio ;D
Title: Re: Ideas for future versions.
Post by: BARAKA on December 29, 2013, 02:46:42 AM
exellent update the bot. Now only missing stamina to stay  the show ,but wish you colocase a warning when the char Logged Out, how to open the screen bot with some warning sign (sorry google translator)
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 29, 2013, 01:36:03 PM
There is one - about stamina system:

When character will relogin, kemulator won't be launched and you won't see that character. BOT will control it on itself.
But you will be able to connect with kemulator with that character to see it.

I don't want to mess with processes by launching kemulator and to interupt your gaming or something else.
Title: Re: Ideas for future versions.
Post by: Thrall on December 29, 2013, 06:11:50 PM
when we can use stair to make waypoint for autohunt ? that's gonna be perfect  ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 29, 2013, 06:13:05 PM
when we can use stair to make waypoint for autohunt ? that's gonna be perfect  ;D

Very soon.  :D
Title: Re: Ideas for future versions.
Post by: Demetria on December 29, 2013, 07:17:42 PM
There is one - about stamina system:

When character will relogin, kemulator won't be launched and you won't see that character. BOT will control it on itself.
But you will be able to connect with kemulator with that character to see it.

I don't want to mess with processes by launching kemulator and to interupt your gaming or something else.


Great /u/
Title: Re: Ideas for future versions.
Post by: samsungw32 on December 30, 2013, 04:35:45 AM
Please make the Client size small.
First time we download the Setup.exe = 419kb (This is Great size)
But when we install it,it become 39,7MB(Crazyyyy)
Please make it small size,and some of us have our own KEmulator,maybe the size 39,7MB Because adding kemulator.
Make 2 Link that Contain and Not Contain a KEmulator.

Thanks.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 30, 2013, 04:39:27 AM
Please make the Client size small.
First time we download the Setup.exe = 419kb (This is Great size)
But when we install it,it become 39,7MB(Crazyyyy)
Please make it small size,and some of us have our own KEmulator,maybe the size 39,7MB Because adding kemulator.
Make 2 Link that Contain and Not Contain a KEmulator.

Thanks.

Well, first download is full with kemulator.
Later on, updater download BOT only.
Title: Re: Ideas for future versions.
Post by: manhf on December 30, 2013, 06:13:26 AM
updates walking speed for low connection.. Please :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 30, 2013, 06:40:56 AM
updates walking speed for low connection.. Please :D

I can't do anything to increase your connection speed.  ;D
Title: Re: Ideas for future versions.
Post by: samsungw32 on December 30, 2013, 07:35:13 AM
Please make an option that we can edit our Waypoints.
because sometimes,the waypoints still error.

Thanks
Title: Re: Ideas for future versions.
Post by: Kraudi on December 30, 2013, 12:21:19 PM
Dude, it have already a Option to Fix your waypoints. Update your Bot to the latest Version.
There are Keys to move your Character and Keys to correct your waypoint Position.





Title: Re: Ideas for future versions.
Post by: Crooker on December 30, 2013, 02:22:01 PM
ee, nesamone padarei cia su tuo setupu, idek normalu 4shared atsisiuntima, nes anksciau viskas buvo gerai o dabar nebegaliu atsisiust. ACIU. :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 30, 2013, 03:11:03 PM
ee, nesamone padarei cia su tuo setupu, idek normalu 4shared atsisiuntima, nes anksciau viskas buvo gerai o dabar nebegaliu atsisiust. ACIU. :)

FF.

Palaikysiu setup kol visi atsinaujins, nes dabar atsirado gudročių, kurie ban apeidinėja.
Title: Re: Ideas for future versions.
Post by: samsungw32 on December 30, 2013, 04:39:26 PM
Dude, it have already a Option to Fix your waypoints. Update your Bot to the latest Version.
There are Keys to move your Character and Keys to correct your waypoint Position.
yes,i have upgrade to the latest version.
but i want we can edited/add/delete some of the wrong waypoints.
Title: Re: Ideas for future versions.
Post by: Demetria on December 30, 2013, 04:52:44 PM
Great idea with the chat log  :D :D ;D ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 30, 2013, 04:54:30 PM
Dude, it have already a Option to Fix your waypoints. Update your Bot to the latest Version.
There are Keys to move your Character and Keys to correct your waypoint Position.
yes,i have upgrade to the latest version.
but i want we can edited/add/delete some of the wrong waypoints.

I will make a tool for this.
Title: Re: Ideas for future versions.
Post by: Crooker on December 30, 2013, 05:28:41 PM
supranti man per ta setupa neatsinaujina neparsiuncia boto...
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 30, 2013, 05:29:43 PM
supranti man per ta setupa neatsinaujina neparsiuncia boto...

Eik siųskis .zip. Prieš kelias val. įkėliau.
Title: Re: Ideas for future versions.
Post by: sajanas on December 30, 2013, 09:04:59 PM
kas yra mano botui kai pajungiu bota ir kemulator tik paleidziu scripta ir botas issijunge
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 30, 2013, 09:06:13 PM
kas yra mano botui kai pajungiu bota ir kemulator tik paleidziu scripta ir botas issijunge

Atsisiųsk naują versiją .zip faile.
Title: Re: Ideas for future versions.
Post by: MegaMind on December 31, 2013, 12:07:38 AM
chat log options, in the chat log window make options to view guild chat, public, private, system , every one with its small window, on the chat log windo
Title: Re: Ideas for future versions.
Post by: glenda on December 31, 2013, 03:31:24 AM
kas yra mano botui kai pajungiu bota ir kemulator tik paleidziu scripta ir botas issijunge

Atsisiųsk naują versiją .zip faile.

Aš negaliu kalbėti lietuvių
Aš negaliu suprasti,
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2013, 04:22:18 AM
kas yra mano botui kai pajungiu bota ir kemulator tik paleidziu scripta ir botas issijunge

Atsisiųsk naują versiją .zip faile.

Aš negaliu kalbėti lietuvių
Aš negaliu suprasti,

Proper translation:

Aš nekalbu lietuviškai.
Aš nieko nesuprantu.  ;D
Title: Re: Ideas for future versions.
Post by: samsungw32 on December 31, 2013, 05:27:31 AM
okayy
  ;D

Title: Re: Ideas for future versions.
Post by: photen on December 31, 2013, 06:03:01 AM
stopped too far from the enemy,....
so my char is lose from other char...
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2013, 07:19:20 AM
stopped too far from the enemy,....
so my char is lose from other char...

Well, that's not my problem if you lose your rank. Change detection range from 3 to 2.
Title: Re: Ideas for future versions.
Post by: samsungw32 on December 31, 2013, 08:13:41 AM
the newest client still contain KEmulator,please make 2 Link for that.
1 for not Contain KEmulator(just Waypoints,and Mindee-BOT)
1 for Contain KEmulator.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2013, 08:17:17 AM
the newest client still contain KEmulator,please make 2 Link for that.
1 for not Contain KEmulator(just Waypoints,and Mindee-BOT)
1 for Contain KEmulator.

That's because some people haven't kemulator from past versions and they don't understand where to put that kemulator.

I will make two links for newer version.
Title: Re: Ideas for future versions.
Post by: Thrall on December 31, 2013, 02:30:50 PM
is it possible when mobs detected we walk closer to monster and then back to waypoint(for faster hunting)
and i have bug report,i'm hunt in shiveron.sometimes my char bugged(due to slow connection) and stuck between ice chunks and wall,but my char doesn't back to the waypoint.(i need to move it manually to waypoint,if not it will not walk anymore)
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2013, 02:52:03 PM
is it possible when mobs detected we walk closer to monster and then back to waypoint(for faster hunting)
and i have bug report,i'm hunt in shiveron.sometimes my char bugged(due to slow connection) and stuck between ice chunks and wall,but my char doesn't back to the waypoint.(i need to move it manually to waypoint,if not it will not walk anymore)

Possible, but such system will be a pain in the ass (Remembering path and etc).

Yes, return to the path should be reworked...
Title: Re: Ideas for future versions.
Post by: MegaMind on December 31, 2013, 03:43:10 PM
cahnge name color of player, like yellow name or red, possible? that will be awsome
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2013, 04:25:59 PM
cahnge name color of player, like yellow name or red, possible? that will be awsome

I can change other players/mobs names around, but not for player itself.
Title: Re: Ideas for future versions.
Post by: samsungw32 on December 31, 2013, 04:43:53 PM
mindee....
next update can edit waypoints?
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2013, 05:03:11 PM
mindee....
next update can edit waypoints?

No. I am still working on that damn stamina and stairs support.  :D
Title: Re: Ideas for future versions.
Post by: Thrall on December 31, 2013, 05:23:07 PM
is it possible when mobs detected we walk closer to monster and then back to waypoint(for faster hunting)
and i have bug report,i'm hunt in shiveron.sometimes my char bugged(due to slow connection) and stuck between ice chunks and wall,but my char doesn't back to the waypoint.(i need to move it manually to waypoint,if not it will not walk anymore)

Possible, but such system will be a pain in the ass (Remembering path and etc).

Yes, return to the path should be reworked...

possible ? will you do that ?  ;D
Title: Re: Ideas for future versions.
Post by: samsungw32 on December 31, 2013, 05:23:44 PM
mindee....
next update can edit waypoints?

No. I am still working on that damn stamina and stairs support.  :D
owhh
please make fast as you can,because i want edit my waypoints.
Title: Re: Ideas for future versions.
Post by: Kraudi on December 31, 2013, 05:29:59 PM
mindee....
next update can edit waypoints?

No. I am still working on that damn stamina and stairs support.  :D
owhh
please make fast as you can,because i want edit my waypoints.


Let him first do the really important things, editig waypoints are not so important. If you get bugged with your Waypoints read the Thread from Mindee or try to record a new one.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2013, 05:42:05 PM
mindee....
next update can edit waypoints?

No. I am still working on that damn stamina and stairs support.  :D
owhh
please make fast as you can,because i want edit my waypoints.

I will do this when I'll back from army.
Title: Re: Ideas for future versions.
Post by: MegaMind on December 31, 2013, 09:37:56 PM
cahnge name color of player, like yellow name or red, possible? that will be awsome

I can change other players/mobs names around, but not for player itself.
i undrestand why cant this, because u cant see ur name when u play ur character, but,but but, when u text, ur name show up, yellow, maybe u can change its color?
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2013, 09:53:14 PM
cahnge name color of player, like yellow name or red, possible? that will be awsome

I can change other players/mobs names around, but not for player itself.
i undrestand why cant this, because u cant see ur name when u play ur character, but,but but, when u text, ur name show up, yellow, maybe u can change its color?

Other players could see you even as a demon without name and with skull, but they need to use bot too.
Title: Re: Ideas for future versions.
Post by: MegaMind on December 31, 2013, 11:26:16 PM
hey , other suggestion, evil one 3:D mask demon packet, can use it without get mask? or even wpn, use wpn without having it, undrestand what i mean? when u use item packet sent to serv ya? we could recrd that pckt n sent it again, can?
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2013, 11:27:32 PM
hey , other suggestion, evil one 3:D mask demon packet, can use it without get mask? or even wpn, use wpn without having it, undrestand what i mean? when u use item packet sent to serv ya? we could recrd that pckt n sent it again, can?

Can't. Everything is on server side. Client only "display" everything.
Title: Re: Ideas for future versions.
Post by: Renatoh07 on January 04, 2014, 12:02:28 PM
We need a screenshot system for when we reach a new lvl :P
it could be saved at the desktop or some screenshots file
Title: Re: Ideas for future versions.
Post by: pk valdovas on January 04, 2014, 12:51:47 PM
What about adding support for buff spells? As it is now if i choose buff in spell tab, buff spell is going to be casting again when i am not exhausted and not waiting for buff spell to stop working.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 04, 2014, 02:58:48 PM
What about adding support for buff spells? As it is now if i choose buff in spell tab, buff spell is going to be casting again when i am not exhausted and not waiting for buff spell to stop working.

Click "Use spell when on attack".
Title: Re: Ideas for future versions.
Post by: pk valdovas on January 04, 2014, 04:34:30 PM
What about adding support for buff spells? As it is now if i choose buff in spell tab, buff spell is going to be casting again when i am not exhausted and not waiting for buff spell to stop working.

Click "Use spell when on attack".
If i click on "Use spell when on attack" the buff spell is going to be activated when i attack a new monster, but buff lasts for 120secs. For example. If i kill monster in like 20 secs and if i would attack other monster it would use that spell again even if player still buffed. I wanted to say that your bot could indicate when player is no longer buffed and use buff spell again.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 04, 2014, 04:52:13 PM
What about adding support for buff spells? As it is now if i choose buff in spell tab, buff spell is going to be casting again when i am not exhausted and not waiting for buff spell to stop working.

Click "Use spell when on attack".
If i click on "Use spell when on attack" the buff spell is going to be activated when i attack a new monster, but buff lasts for 120secs. For example. If i kill monster in like 20 secs and if i would attack other monster it would use that spell again even if player still buffed. I wanted to say that your bot could indicate when player is no longer buffed and use buff spell again.

It's hard to indicate some packets, because I have no warrior with buff spells.
Title: Re: Ideas for future versions.
Post by: pk valdovas on January 04, 2014, 08:27:56 PM
Option to toggle "do not use potions while resting" would be great. As it is now player is using potions while resting.
Title: Re: Ideas for future versions.
Post by: MegaMind on January 05, 2014, 12:09:12 AM
Option to toggle "do not use potions while resting" would be great. As it is now player is using potions while resting.
no its not using potion while resting.. you wrong..
Title: Re: Ideas for future versions.
Post by: photen on January 06, 2014, 04:40:00 AM
give fiture to use mask... :-)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 06, 2014, 05:37:48 AM
Don't spam.  :D
Title: Re: Ideas for future versions.
Post by: fallen angel on January 06, 2014, 07:02:08 AM
use spambot in private chat? :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 06, 2014, 07:06:38 AM
use spambot in private chat? :D

This is useless, because you can get ignored.
Title: Re: Ideas for future versions.
Post by: photen on January 06, 2014, 08:23:33 AM
give fiture to use mask....
Title: Re: Ideas for future versions.
Post by: Kingwizlt on January 06, 2014, 03:35:22 PM
give fiture to use mask....

Just activate "Use item in slot" set the mask slot and monster health points,and it will use the mask...
Title: Re: Ideas for future versions.
Post by: Demetria on January 06, 2014, 08:19:05 PM
-Stairs support
-Buff spells support
-stamina support


 ;D ;D
Title: Re: Ideas for future versions.
Post by: Thrall on January 07, 2014, 05:31:04 AM
well, could you make auto skill, auto hp spell, auto fluid and auto log out for web client( i think it'll be very useful for us, in case for go king or hunt)
Title: Re: Ideas for future versions.
Post by: MegaMind on January 07, 2014, 02:03:05 PM
well, could you make auto skill, auto hp spell, auto fluid and auto log out for web client( i think it'll be very useful for us, in case for go king or hunt)
bot already have that.. :o :o :o
Title: Re: Ideas for future versions.
Post by: Kraudi on January 07, 2014, 02:07:48 PM
well, could you make auto skill, auto hp spell, auto fluid and auto log out for web client( i think it'll be very useful for us, in case for go king or hunt)
bot already have that.. :o :o :o
:D
Title: Re: Ideas for future versions.
Post by: danielmrx on January 07, 2014, 03:37:36 PM
please make if hp little more 70% dont use atack spell ,  for preparation hp spell , it could be great mindee, please consider that, tq mindee
Title: Re: Ideas for future versions.
Post by: Thrall on January 07, 2014, 05:03:45 PM
well, could you make auto skill, auto hp spell, auto fluid and auto log out for web client( i think it'll be very useful for us, in case for go king or hunt)
bot already have that.. :o :o :o

for web client ? i though it's just for kemulator
Title: Re: Ideas for future versions.
Post by: MegaMind on January 07, 2014, 06:43:41 PM
well, could you make auto skill, auto hp spell, auto fluid and auto log out for web client( i think it'll be very useful for us, in case for go king or hunt)
bot already have that.. :o :o :o

for web client ? i though it's just for kemulator
oh sorry nono, web client no, i thot he tlking bout kemu.. sorry ;D ;D
Title: Re: Ideas for future versions.
Post by: Ericus on January 07, 2014, 06:51:31 PM
One thing that i was searching already before, is a way to login on several web clients on the same computer.
do you think that this would be possible to do?

______________
Ricker de Figger
Title: Re: Ideas for future versions.
Post by: Franki on January 07, 2014, 06:55:47 PM
i think on a system for ur pet, like hunt together and ur pet not die, can do more ep i think and be awesome....



haha  ::) ::) ::) i hope this be real and not a dream
Title: Re: Ideas for future versions.
Post by: MegaMind on January 07, 2014, 06:58:44 PM
guys u could connect to game server now? i couldn't!!
Title: Re: Ideas for future versions.
Post by: MegaMind on January 07, 2014, 07:11:08 PM
guys u could connect to game server now? i couldn't!!
anyone online could answer plzzzz
Title: Re: Ideas for future versions.
Post by: Franki on January 07, 2014, 07:27:48 PM
guys u could connect to game server now? i couldn't!!
anyone online could answer plzzzz

im online  ::) ::) ::)
Title: Re: Ideas for future versions.
Post by: MegaMind on January 07, 2014, 07:33:39 PM
even at my phone i couldn't :(
Title: Re: Ideas for future versions.
Post by: Kraudi on January 07, 2014, 07:56:23 PM
Hmm...u dont receive any timeout message? Maybe the Server is full if you not prem u dont get login acess. It dont happen often but it can happen xD Tryed on another World?
Title: Re: Ideas for future versions.
Post by: MegaMind on January 07, 2014, 08:11:19 PM
its uploading data after i deleat rms, but not start the game :(((( when i make new char kemu errored, (sorry mindee this is out of topic)
Title: Re: Ideas for future versions.
Post by: MegaMind on January 07, 2014, 08:15:14 PM
Hmm...u dont receive any timeout message? Maybe the Server is full if you not prem u dont get login acess. It dont happen often but it can happen xD Tryed on another World?
dammit u right! i couldnt connect to w18 but others can, i didnt recv serv full or anything, just recv cnnxin gme serv failed
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 07, 2014, 08:32:45 PM
Well, the whole forum is getting off-topic, so no problem.  :D
Title: Re: Ideas for future versions.
Post by: quake on January 08, 2014, 12:43:13 PM
when stamina will be added?
Title: Re: Ideas for future versions.
Post by: Kraudi on January 08, 2014, 03:40:29 PM
Back to Topic Guys:

In far Future:

- A Debugger system for the Bot, if some error happens it saves too a .log File maybe Encrypted how you think, and if someone get Errors with the Bot and he upload that Log file it getting easier to understand where the Problem can be for you or for the User who trying to help.

I know it a much work, but it can help you find Bug/s earlier, understand where Users have Problem/s and -prevent it.


Title: Re: Ideas for future versions.
Post by: =Mindee= on January 08, 2014, 05:17:10 PM
Back to Topic Guys:

In far Future:

- A Debugger system for the Bot, if some error happens it saves too a .log File maybe Encrypted how you think, and if someone get Errors with the Bot and he upload that Log file it getting easier to understand where the Problem can be for you or for the User who trying to help.

I know it a much work, but it can help you find Bug/s earlier, understand where Users have Problem/s and -prevent it.

I already have that.
Title: Re: Ideas for future versions.
Post by: Renatoh07 on January 09, 2014, 01:32:59 AM
This bot is awesome

just need some little things, nothing much .-.
Title: Re: Ideas for future versions.
Post by: glenda on January 09, 2014, 05:19:49 PM
please make if hp little more 70% dont use atack spell ,  for preparation hp spell , it could be great mindee, please consider that, tq mindee

HP? so why the hell have that option for MP? lol useless option ^^
Title: Re: Ideas for future versions.
Post by: glenda on January 09, 2014, 05:21:57 PM
One thing that i was searching already before, is a way to login on several web clients on the same computer.
do you think that this would be possible to do?

______________
Ricker de Figger

yeah, its possible, i make a program for this its called Sandboxie , search on google and u will find...



p/s no, i didnt make, but u still can search and find :)
Title: Re: Ideas for future versions.
Post by: Crooker on January 09, 2014, 11:22:58 PM
kada bus botas su stam nes laukiu nesulaukiu :D Ir dar turiu ideja tau, jei pvz eror buna, ar po server save ismeta dc kad botas auto logintusi, manau labai praverstu sis dalykas. :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 09, 2014, 11:53:38 PM
kada bus botas su stam nes laukiu nesulaukiu :D Ir dar turiu ideja tau, jei pvz eror buna, ar po server save ismeta dc kad botas auto logintusi, manau labai praverstu sis dalykas. :)

Auto relog bus tik botinant su sjboy.
Title: Re: Ideas for future versions.
Post by: PL on January 11, 2014, 05:19:44 PM
when version for phones with android?;p
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 11, 2014, 05:28:53 PM
when version for phones with android?;p

At summer.
Title: Re: Ideas for future versions.
Post by: Franki on January 13, 2014, 09:51:51 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 13, 2014, 10:30:33 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Good idea.

EDIT: I won't add option for that. Warrior won't logout when low mp by default.
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 13, 2014, 10:55:31 PM
can you add option for skills like when right skill end use left skill this will be great for warriors skills all-in and battlemaster because now use two skill in the same time
Title: Re: Ideas for future versions.
Post by: Kraudi on January 14, 2014, 12:32:06 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD
Title: Re: Ideas for future versions.
Post by: glenda on January 14, 2014, 02:14:03 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 14, 2014, 02:28:39 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D

Oh yes, I forgot about that.  ;D
Title: Re: Ideas for future versions.
Post by: Franki on January 14, 2014, 05:01:54 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

and have a question for mendee, the stamina system just go to work on sjboy?
Title: Re: Ideas for future versions.
Post by: Kingwizlt on January 14, 2014, 05:08:25 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

and have a question for mendee, the stamina system just go to work on sjboy?

Yea,it works only with SjBoy :P
Title: Re: Ideas for future versions.
Post by: Franki on January 14, 2014, 05:12:02 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

and have a question for mendee, the stamina system just go to work on sjboy?

Yea,it works only with SjBoy :P


and on future versions? :'(
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 14, 2014, 05:14:58 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

and have a question for mendee, the stamina system just go to work on sjboy?

Yea,it works only with SjBoy :P


and on future versions? :'(

Impossible to get kemulator process handle, because it's being runned by java.
Title: Re: Ideas for future versions.
Post by: Franki on January 14, 2014, 05:17:30 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

and have a question for mendee, the stamina system just go to work on sjboy?

Yea,it works only with SjBoy :P


and on future versions? :'(

Impossible to get kemulator process handle, because it's being runned by java.



ok :'( bad news hahah :'(   just i think kmulator its better tan sjboy, what u think?
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 14, 2014, 05:17:49 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

Code: [Select]
getPercent(currenthp, maxhp) < loghpbelow
If you put 0, getPercent() will fail to check and won't log out you, because getPercent() never returns -1 or less.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 14, 2014, 05:19:23 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

and have a question for mendee, the stamina system just go to work on sjboy?

Yea,it works only with SjBoy :P


and on future versions? :'(

Impossible to get kemulator process handle, because it's being runned by java.



ok :'( bad news hahah :'(   just i think kmulator its better tan sjboy, what u think?

There is no difference for autohunt.
+ sjboy require less resources.
Title: Re: Ideas for future versions.
Post by: Franki on January 14, 2014, 05:21:37 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

Code: [Select]
getPercent(currenthp, maxhp) < loghpbelow
If you put 0, getPercent() will fail to check and won't log out you, because getPercent() never returns -1 or less.


ok, Gag! if someone put -1 (if this can) what happend? bot crashed? xd
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 14, 2014, 05:24:38 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

Code: [Select]
getPercent(currenthp, maxhp) < loghpbelow
If you put 0, getPercent() will fail to check and won't log out you, because getPercent() never returns -1 or less.


ok, Gag! if someone put -1 (if this can) what happend? bot crashed? xd

Can't put less than 0, but if that could happen it would be same as putting 0. Because anything equal to 0 or less than 0 will be considered as "no logging out".
Title: Re: Ideas for future versions.
Post by: Franki on January 14, 2014, 05:26:22 PM
im thinking on something for the pets.

i have a friend warrior lvl 80+ who have bat pet, and when he hunt get 180k per stam on rottummy of treasure island (his pet is lvl 15, the máximum)

and i have 1 dragon and 1 bear, my bear lvl 14 and my dragon lvl 10.

i want to hunt with them with the bot, u can do something mindee?
Title: Re: Ideas for future versions.
Post by: Franki on January 14, 2014, 05:28:56 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

Code: [Select]
getPercent(currenthp, maxhp) < loghpbelow
If you put 0, getPercent() will fail to check and won't log out you, because getPercent() never returns -1 or less.


ok, Gag! if someone put -1 (if this can) what happend? bot crashed? xd

Can't put less than 0, but if that could happen it would be same as putting 0. Because anything equal to 0 or less than 0 will be considered as "no logging out".



ohhh nice programmer O: i have some studies of programming but still be a noob, and some people forgot something on the programing and the get bugs or crashes, i see it on web sites, the forgot erase the installer (website.com/install.php) and somebody more can be admin too x'd Gag! well im doing off topic :p sorry
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 14, 2014, 05:30:43 PM
im thinking on something for the pets.

i have a friend warrior lvl 80+ who have bat pet, and when he hunt get 180k per stam on rottummy of treasure island (his pet is lvl 15, the máximum)

and i have 1 dragon and 1 bear, my bear lvl 14 and my dragon lvl 10.

i want to hunt with them with the bot, u can do something mindee?

I can't do anything about that until positions problem is not fully solved.
I need to dig out the map packet sturcture.  :D

This will be possible, but not so soon.
Title: Re: Ideas for future versions.
Post by: Franki on January 14, 2014, 05:32:20 PM
im thinking on something for the pets.

i have a friend warrior lvl 80+ who have bat pet, and when he hunt get 180k per stam on rottummy of treasure island (his pet is lvl 15, the máximum)

and i have 1 dragon and 1 bear, my bear lvl 14 and my dragon lvl 10.

i want to hunt with them with the bot, u can do something mindee?

I can't do anything about that until positions problem is not fully solved.
I need to dig out the map packet sturcture.  :D

This will be possible, but not so soon.


hmmmm ok, if we the botternators can help u on something just tell us :)
Title: Re: Ideas for future versions.
Post by: MegaMind on January 14, 2014, 06:20:31 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

Code: [Select]
getPercent(currenthp, maxhp) < loghpbelow
If you put 0, getPercent() will fail to check and won't log out you, because getPercent() never returns -1 or less.


ok, Gag! if someone put -1 (if this can) what happend? bot crashed? xd

Can't put less than 0, but if that could happen it would be same as putting 0. Because anything equal to 0 or less than 0 will be considered as "no logging out".



ohhh nice programmer O: i have some studies of programming but still be a noob, and some people forgot something on the programing and the get bugs or crashes, i see it on web sites, the forgot erase the installer (website.com/install.php) and somebody more can be admin too x'd Gag! well im doing off topic :p sorry
(http://cdn.memegenerator.net/instances/500x/44859616.jpg)
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 14, 2014, 07:44:48 PM
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

Code: [Select]
getPercent(currenthp, maxhp) < loghpbelow
If you put 0, getPercent() will fail to check and won't log out you, because getPercent() never returns -1 or less.


ok, Gag! if someone put -1 (if this can) what happend? bot crashed? xd

Can't put less than 0, but if that could happen it would be same as putting 0. Because anything equal to 0 or less than 0 will be considered as "no logging out".



ohhh nice programmer O: i have some studies of programming but still be a noob, and some people forgot something on the programing and the get bugs or crashes, i see it on web sites, the forgot erase the installer (website.com/install.php) and somebody more can be admin too x'd Gag! well im doing off topic :p sorry
(http://cdn.memegenerator.net/instances/500x/44859616.jpg)
ahahah my phone lag when answer.i continue it.
Title: Re: Ideas for future versions.
Post by: Ericus on January 15, 2014, 04:01:28 PM
I think the anti-trap feature has to be improved.
- For example when you the bot is attacking a monster and somebody comes from behind, the bot moves away (slow down the hunt, get less exp and other peoples can disturb a Mindee-BOT easier).
- to make the bot go offline you just need a monster in front of the bot, one char on the bot and one char behind that guy. What happens is that the bot always move back and forward and cant recover hp because only the first guy staying at a certain place gets the ability to recover. So after some time the bot will log of and dont login again because of the message: Low MP/HP. (it takes much time until the bot logs of but if somebody cant check his computer every hour, the bot wont hunt for one day. To avoid this problem you could add a counter for the anti trap, so always when it goes back and forward -> counter++. And when the counter reached 10, inverse the waypoints so the character will walk his hunt route in the opposite way.)
- If a bot gets blocked from 4 sides, like mobs up and down and walls left and right, the bot should wait until his hp are < 80% and logout. then a system, similar to Stamina will try to log all 3 minutes.
if you cant detect the items on the map, like walls on the side or mobs arround the character, just add a feature to the "inverse waypoints". If he get stuck right after changing his direction, that means that the waypoints in front and back of him are blocked and hell activate the Logout/Login programm.


Maybe you already intended something like this, then i am sorry to botter you with so much text, else i am happy if its helpful to you ;)

Rickker Dr Fickker ->
-> Eric
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 15, 2014, 04:09:28 PM
Yes, it's in my todo list.
Title: Idea
Post by: rvs on January 15, 2014, 04:21:27 PM
MY IDEA: raising items, thrown by monsters.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 15, 2014, 06:00:49 PM
Just upgraded anti-trap. Char won't move back if it came 1st to position.
Title: Re: Ideas for future versions.
Post by: BrenDo on January 15, 2014, 06:09:50 PM
Just upgraded anti-trap. Char won't move back if it came 1st to position.
its come on the next update ? ::)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 15, 2014, 06:28:55 PM
Just upgraded anti-trap. Char won't move back if it came 1st to position.
its come on the next update ? ::)

Yes.
Title: Re: Ideas for future versions.
Post by: Franki on January 15, 2014, 08:21:37 PM
buff spell option? (for warriors :S )
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 15, 2014, 08:33:37 PM
buff spell option? (for warriors :S )

Only if someone gonna explain and suggest me how it should work.
Title: Re: Ideas for future versions.
Post by: Franki on January 15, 2014, 08:35:42 PM
buff spell option? (for warriors :S )

Only if someone gonna explain and suggest me how it should work.

ok, add an option where say: use buff spell on slot>(1-9)  mana>(*-*)   cooldown:>>>(time on seconds)  use every>>> (time on seconds)

and i will die happy x'D  ::) ::) ::) ::) ::) ::) ::) ::)
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 15, 2014, 08:42:11 PM
please dnt die
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 15, 2014, 09:49:26 PM
can you add option for skills like when right skill end use left skill this will be great for warriors skills all-in and battlemaster because now use two skill in the same time
can You do that? thx Mindee for your job
Title: Re: Ideas for future versions.
Post by: Demetria on January 15, 2014, 10:15:46 PM
is better use that skills together e.e u hit more
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 15, 2014, 10:46:19 PM
is better use that skills together e.e u hit more
I tested this its not better use togheter. When use alternately bot gain more exp
Title: Re: Ideas for future versions.
Post by: Ericus on January 16, 2014, 12:33:34 AM
if u have high atak attributes its better to use them together, else u better use one after the other ;)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 16, 2014, 12:53:02 AM
All your ideas will be considered.  :P
Title: Re: Ideas for future versions.
Post by: MegaMind on January 16, 2014, 09:54:13 AM
buff spell option? (for warriors :S )

Only if someone gonna explain and suggest me how it should work.
it eats a lot of mana and have a time that buff keep on, u can check in tibiame4all or toshki-tibiame fan sites how much it takes
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 16, 2014, 01:24:13 PM
buff spell option? (for warriors :S )

Only if someone gonna explain and suggest me how it should work.
it eats a lot of mana and have a time that buff keep on, u can check in tibiame4all or toshki-tibiame fan sites how much it takes

Times should be specified by yourselves. I am not going to go through all buffs and try to identify them.  :D
Title: Re: Ideas for future versions.
Post by: MegaMind on January 16, 2014, 02:33:24 PM
buff spell option? (for warriors :S )

Only if someone gonna explain and suggest me how it should work.
it eats a lot of mana and have a time that buff keep on, u can check in tibiame4all or toshki-tibiame fan sites how much it takes

Times should be specified by yourselves. I am not going to go through all buffs and try to identify them.  :D
personally, i didnt prefer buffs, but i'll try help
(http://img4.hostingpics.net/pics/67034320140116133143.png)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 16, 2014, 04:26:09 PM
buff spell option? (for warriors :S )

Only if someone gonna explain and suggest me how it should work.
it eats a lot of mana and have a time that buff keep on, u can check in tibiame4all or toshki-tibiame fan sites how much it takes

Times should be specified by yourselves. I am not going to go through all buffs and try to identify them.  :D
personally, i didnt prefer buffs, but i'll try help
(http://img4.hostingpics.net/pics/67034320140116133143.png)

It's useless. BOT can't know what spell is in book. It can see only an item with book looktype id. Other stuff is on server side. So, user will need to specify the time by himself.
Title: Re: Ideas for future versions.
Post by: BrenDo on January 16, 2014, 09:58:33 PM
Well I wish there was a sound when the bot logs out is by mistake or hp / mp
Would be useful for me :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 16, 2014, 10:04:09 PM
Well I wish there was a sound when the bot logs out is by mistake or hp / mp
Would be useful for me :)

Alarms will added for sure.  :D
Title: Re: Ideas for future versions.
Post by: BrenDo on January 16, 2014, 10:07:12 PM
Well I wish there was a sound when the bot logs out is by mistake or hp / mp
Would be useful for me :)

Alarms will added for sure.  :D
wow haha
thank you :D
Title: Re: Ideas for future versions.
Post by: Kingwizlt on January 18, 2014, 09:34:35 PM
Add a alarm when you get a new PM,because i'm to lazy to open the logs ;D
Title: Re: Ideas for future versions.
Post by: PL on January 19, 2014, 01:02:24 AM
Support stairs working?
Title: Re: Ideas for future versions.
Post by: Demetria on January 19, 2014, 01:07:25 AM
Support stairs working?

No  ;D
Title: Re: Ideas for future versions.
Post by: PL on January 19, 2014, 01:11:12 AM
i cant open f version:(
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2014, 01:17:56 AM
i cant open f version:(

More details please.
Title: Re: Ideas for future versions.
Post by: PL on January 19, 2014, 01:34:41 AM
(http://i40.tinypic.com/2m3rzaw.jpg)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2014, 01:48:27 AM
(http://i40.tinypic.com/2m3rzaw.jpg)

WTF. :X

Can you translate the reason?
Title: Re: Ideas for future versions.
Post by: PL on January 19, 2014, 02:00:04 AM
IDENTIFICATION projection is incorrect
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2014, 02:25:45 AM
Anyone, who receives this error, please download the BOT attached below and post error screenshot here: http://mindee-bot.com/index.php/topic,243.15.html (http://mindee-bot.com/index.php/topic,243.15.html)

BOT: http://ikelk.lt/downloads/6baa134083 (http://ikelk.lt/downloads/6baa134083)
Title: Re: Ideas for future versions.
Post by: BrenDo on January 19, 2014, 07:00:08 AM
(http://i40.tinypic.com/2m3rzaw.jpg)
always open emulator first
and you dont will get this error :D
Title: Re: Ideas for future versions.
Post by: rampok on January 19, 2014, 10:52:59 AM
I am using the latest version of the bot, if my 2-line character immediately disconnected  :o
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2014, 11:18:41 AM
(http://i40.tinypic.com/2m3rzaw.jpg)
always open emulator first
and you dont will get this error :D

Sjboy emulator?
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2014, 11:19:47 AM
I am using the latest version of the bot, if my 2-line character immediately disconnected  :o

http://mindee-bot.com/index.php/topic,30.0.html (http://mindee-bot.com/index.php/topic,30.0.html)
Title: Re: Ideas for future versions.
Post by: rampok on January 19, 2014, 11:39:07 AM
I am using the latest version of the bot, if my 2-line character immediately disconnected  :o

http://mindee-bot.com/index.php/topic,30.0.html (http://mindee-bot.com/index.php/topic,30.0.html)

yes I've been using and can play 1 charakter course, and whether the bot stamina can still be used, because it can not log back in
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2014, 01:08:15 PM
I am using the latest version of the bot, if my 2-line character immediately disconnected  :o

http://mindee-bot.com/index.php/topic,30.0.html (http://mindee-bot.com/index.php/topic,30.0.html)

yes I've been using and can play 1 charakter course, and whether the bot stamina can still be used, because it can not log back in

You can log in. When one acc tries to login, all access to tabs and etc are blocked for 1 minute to prevent bugs.
Title: Re: Ideas for future versions.
Post by: BrenDo on January 19, 2014, 04:03:31 PM
(http://i40.tinypic.com/2m3rzaw.jpg)
always open emulator first
and you dont will get this error :D

Sjboy emulator?
I always use kemulator
if I try to open the first waypoints without having opened kemulator I get this error
if I open kemulator and try to load the waypoints I do not get it
I already tested it and this is exactly how
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2014, 04:42:52 PM
(http://i40.tinypic.com/2m3rzaw.jpg)
always open emulator first
and you dont will get this error :D

Sjboy emulator?
I always use kemulator
if I try to open the first waypoints without having opened kemulator I get this error
if I open kemulator and try to load the waypoints I do not get it
I already tested it and this is exactly how

Try this version attached below
Title: Re: Ideas for future versions.
Post by: PL on January 19, 2014, 05:48:27 PM
Still not working
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2014, 05:51:51 PM
Still not working

Can't start BOT at all?
Title: Re: Ideas for future versions.
Post by: PL on January 19, 2014, 05:55:41 PM
kemulator working but bot not, i use version e -r4 it work:)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2014, 06:05:50 PM
kemulator working but bot not, i use version e -r4 it work:)

Try this one:
Title: Re: Ideas for future versions.
Post by: PL on January 20, 2014, 01:24:21 AM
oo now working thanks:D
Title: Re: Ideas for future versions.
Post by: aprianty on January 20, 2014, 05:10:22 AM
congratulations  for u  :D
Title: Re: Ideas for future versions.
Post by: rampok on January 20, 2014, 08:27:02 AM
congratulation.................. ;)
Title: Re: Ideas for future versions.
Post by: samsungw32 on January 20, 2014, 12:42:42 PM
Hey mindee,how about to add a little(not much  ;D)Section for Free Mindee BOT Version?

i'm sorry for not active last week  :D
Title: Re: Ideas for future versions.
Post by: aprianty on January 20, 2014, 01:24:56 PM
i think add auto use pet its good, bcause pet lv 15 strong to help hit monster, faster kill monster,
Title: Re: Ideas for future versions.
Post by: MegaMind on January 20, 2014, 01:35:48 PM
i think add auto use pet its good, bcause pet lv 15 strong to help hit monster, faster kill monster,
pet is autocontroled, it will die
Title: Re: Ideas for future versions.
Post by: aprianty on January 20, 2014, 02:06:58 PM
i think add auto use pet its good, bcause pet lv 15 strong to help hit monster, faster kill monster,
pet is autocontroled, it will die

if pet level 15, had a strong hold 2 monsters,,
us auto hunt, not auto strong monsters, so pet can help kill monsters faster..

and add auto use pet if hp pet low,,  :D
Title: Re: Ideas for future versions.
Post by: jamppa on January 20, 2014, 02:38:11 PM
Add Autopickup items. like if ure autohunting ninjana etc, and  can pickup k.h or c.h if dropped  :o
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 20, 2014, 02:42:52 PM
Add Autopickup items. like if ure autohunting ninjana etc, and  can pickup k.h or c.h if dropped  :o

Yes, this idea is on todo list and ~20% done.
Title: Re: Ideas for future versions.
Post by: aprianty on January 20, 2014, 02:53:58 PM
add auto reply PM,
if someone Private Chat in tibiame,, can auto reply,,
Anyone; Hallo,,, where u hunt ??
BOT: Im Busy,,

make log chat for reply private chat,,

 ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 20, 2014, 02:59:01 PM
add auto reply PM,
if someone Private Chat in tibiame,, can auto reply,,
Anyone; Hallo,,, where u hunt ??
BOT: Im Busy,,

make log chat for reply private chat,,

 ;D

Added to todo list.  :D
Title: Re: Ideas for future versions.
Post by: aprianty on January 20, 2014, 03:04:06 PM
people say I'm arrogant, because never reply to private chat  :D
Title: Re: Ideas for future versions.
Post by: glenda on January 20, 2014, 05:46:53 PM
Add Autopickup items. like if ure autohunting ninjana etc, and  can pickup k.h or c.h if dropped  :o

Yes, this idea is on todo list and ~20% done.

Cant w8 for this :) :D  auto loot + stairs, then u dont need update anymore cuz will be 100% :D
Title: Re: Ideas for future versions.
Post by: rampok on January 20, 2014, 05:59:36 PM
Add Autopickup items. like if ure autohunting ninjana etc, and  can pickup k.h or c.h if dropped  :o

Yes, this idea is on todo list and ~20% done.

Cant w8 for this :) :D  auto loot + stairs, then u dont need update anymore cuz will be 100% :D


with a w8 why?
are not allowed to join in the grub, I of w8 ;D ;D
Title: Re: Ideas for future versions.
Post by: rampok on January 20, 2014, 06:26:29 PM
Add Autopickup items. like if ure autohunting ninjana etc, and  can pickup k.h or c.h if dropped  :o

Yes, this idea is on todo list and ~20% done.

Cant w8 for this :) :D  auto loot + stairs, then u dont need update anymore cuz will be 100% :D


with a w8 why?
are not allowed to join in the grub, I of w8 ;D ;D

I do not agree with your opinion about w8, w8 not everyone who you think  :o
Title: Re: Ideas for future versions.
Post by: glenda on January 20, 2014, 09:47:24 PM
Add Autopickup items. like if ure autohunting ninjana etc, and  can pickup k.h or c.h if dropped  :o

Yes, this idea is on todo list and ~20% done.

Cant w8 for this :) :D  auto loot + stairs, then u dont need update anymore cuz will be 100% :D


with a w8 why?
are not allowed to join in the grub, I of w8 ;D ;D

u not make any sense, but my guess its when i say w8 u understand world 8 and not wait(w + eight) right?  :-*
Title: Re: Ideas for future versions.
Post by: rampok on January 20, 2014, 09:53:44 PM
Add Autopickup items. like if ure autohunting ninjana etc, and  can pickup k.h or c.h if dropped  :o

Yes, this idea is on todo list and ~20% done.

Cant w8 for this :) :D  auto loot + stairs, then u dont need update anymore cuz will be 100% :D


with a w8 why?
are not allowed to join in the grub, I of w8 ;D ;D

u not make any sense, but my guess its when i say w8 u understand world 8 and not wait(w + eight) right?  :-*
:P
Title: Re: Ideas for future versions.
Post by: rvs on January 20, 2014, 10:07:32 PM
add auto reply PM,
if someone Private Chat in tibiame,, can auto reply,,
Anyone; Hallo,,, where u hunt ??
BOT: Im Busy,,

make log chat for reply private chat,,

 ;D
Hah ;D
Idea is cool.. 8)
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 20, 2014, 10:46:02 PM
add auto reply PM,
if someone Private Chat in tibiame,, can auto reply,,
Anyone; Hallo,,, where u hunt ??
BOT: Im Busy,,

make log chat for reply private chat,,

 ;D

http://www.tvdarek.republika.pl
Idea is cool.. 8)
Yeah I think too about this but You first write this idea. Bot realy need this. Mindee what about my idea for skills? This:
Quote
can you add option for skills like when right skill end use left skill this will be great for warriors skills all-in and battlemaster because now use two skill in the same time
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 20, 2014, 10:52:49 PM
add auto reply PM,
if someone Private Chat in tibiame,, can auto reply,,
Anyone; Hallo,,, where u hunt ??
BOT: Im Busy,,

make log chat for reply private chat,,

 ;D


Idea is cool.. 8)
Yeah I think too about this but You first write this idea. Bot realy need this. Mindee what about my idea for skills? This:
Quote
can you add option for skills like when right skill end use left skill this will be great for warriors skills all-in and battlemaster because now use two skill in the same time

It's in todo list.
Title: Re: Ideas for future versions.
Post by: rvs on January 20, 2014, 11:14:41 PM

The system of picking objects up can be useful. For example when a fluid falls out of the monster it bot will take it.
Title: Re: Ideas for future versions.
Post by: Kingwizlt on January 21, 2014, 12:12:36 AM

The system of picking objects up can be useful. For example when a fluid falls out of the monster it bot will take it.


Mindee is already working on that. ;)
Title: Re: Ideas for future versions.
Post by: metal on January 21, 2014, 02:04:17 AM
when we are detecting the monster, we run to the coordinate monster
not wait monster come to us.
and after died the monster, we are going back to the near waypoint.
In this way , we not run lag again .. what do you think?
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 21, 2014, 02:06:43 AM
when we are detecting the monster, we run to the coordinate monster
not wait monster come to us.
and after died the monster, we are going back to the near waypoint.
In this way , we not run lag again .. what do you think?

Kinda possible even without map packets.
Title: Re: Ideas for future versions.
Post by: rampok on January 21, 2014, 04:30:55 AM
make time for stamina ep bost when wearing it let us know how to be able to run out the rest of the ep the bost   ;D
Title: Re: Ideas for future versions.
Post by: aprianty on January 21, 2014, 05:01:13 AM
add chat box for text publik, private chat, and guild
i think if use keyboard num lock text is slow,,
so add chat box for text use keyboard qwerty will be faster,,
Title: Re: Ideas for future versions.
Post by: Evens on January 21, 2014, 07:03:11 AM
How about this??
NEW FUN FEATURE.
Autouse mask active every 2 minutes or more.
Mask can add to 1-9 slots like autopluid.
If u add more than 2 mask in the slots, autouse will use mask random slot where mask at there or u can setting like autochat -> slot 1 | slot 2 |slot 3 etc...
I think its FUN :P


i have many mask at depot. And almost never use it. :|

Title: Re: Ideas for future versions.
Post by: rampok on January 21, 2014, 07:09:20 AM
How about this??
NEW FUN FEATURE.
Autouse mask active every 2 minutes or more.
Mask can add to 1-9 slots like autopluid.
If u add more than 2 mask in the slots, autouse will use mask random slot when mask at there or u can setting like autochat -> slot 1 | slot 2 |slot 3 etc...
I think its FUN :P
i have many mask at depot. And almost never use it. :|
yes I think it's good too, because I was also a lot of masks  ;)
Title: Re: Ideas for future versions.
Post by: aprianty on January 21, 2014, 07:36:02 AM
auto save name, if someone trap we autohunt,,
so we can know who like to disrupt
Title: Re: Ideas for future versions.
Post by: Thrall on January 21, 2014, 07:51:23 AM
i use my war hunt in captain and dreamninja.Because of shit armour,my war often use fluid.but when it's HP full,it's rest until my mana reach 50%(i set mana point <1% to rest).can you fix it ? resting just active for HP only(for warrior of course).sorry for bad english  ;D
Title: Re: Ideas for future versions.
Post by: Evens on January 21, 2014, 07:59:47 AM
i use my war hunt in captain and dreamninja.Because of shit armour,my war often use fluid.but when it's HP full,it's rest until my mana reach 50%(i set mana point <1% to rest).can you fix it ? resting just active for HP only(for warrior of course).sorry for bad english  ;D
set rest until your mana reach 3% wkwkwk.
For next update, Add checklist to rest menu maybe helpful [like spell when atk].
Title: Re: Ideas for future versions.
Post by: MegaMind on January 21, 2014, 11:47:57 AM
add chat box for text publik, private chat, and guild
i think if use keyboard num lock text is slow,,
so add chat box for text use keyboard qwerty will be faster,,
agree, i was going to suggest that..
Title: Re: Ideas for future versions.
Post by: jamppa on January 21, 2014, 04:49:12 PM
2 way script already suggested? Example im walking to Left and some one block u X Number times that way then bot can change way to rite if botter have putted that option on. ;D
Title: Re: Ideas for future versions.
Post by: Fakker on January 21, 2014, 10:56:56 PM
How about auto pick items during autohunt for example if autohunt in behemot or in hellguard that will be nice. .
Title: Re: Ideas for future versions.
Post by: aprianty on January 22, 2014, 05:35:30 PM
Add Autopickup items. like if ure autohunting ninjana etc, and  can pickup k.h or c.h if dropped  :o

Yes, this idea is on todo list and ~20% done.


Dont forget add bar/log for ignore pickup like ignore mobs
thank you
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 22, 2014, 05:45:36 PM
Add Autopickup items. like if ure autohunting ninjana etc, and  can pickup k.h or c.h if dropped  :o

Yes, this idea is on todo list and ~20% done.


Dont forget add bar/log for ignore pickup like ignore mobs
thank you

No, I will add option to set which items should be picked.
Title: Re: Ideas for future versions.
Post by: Kingwizlt on January 22, 2014, 08:24:02 PM
An idea for anti-trap: If character is stuck from all 4 sides and can't get out with anti-trap,the character disconnects when hp is bellow **% because some disturbers get 3 or 4 mobs around and the character can't get out,because the mobs are blocking the path,this happened to me today,one dumbass trapped me with 3 mobs and started to kill them without any weapon and anti-trap could'nt save me cuz the path was blocked,so Mindee if you can add this option to disconnect if trapped and can't get out. :)
Title: Re: Ideas for future versions.
Post by: metal on January 22, 2014, 09:12:56 PM
An idea for anti-trap: If character is stuck from all 4 sides and can't get out with anti-trap,the character disconnects when hp is bellow **% because some disturbers get 3 or 4 mobs around and the character can't get out,because the mobs are blocking the path,this happened to me today,one dumbass trapped me with 3 mobs and started to kill them without any weapon and anti-trap could'nt save me cuz the path was blocked,so Mindee if you can add this option to disconnect if trapped and can't get out. :)
same with me..
maybe we can use logout trick . Logout when your HP is below %.
Title: Re: Ideas for future versions.
Post by: Kingwizlt on January 22, 2014, 09:34:56 PM
An idea for anti-trap: If character is stuck from all 4 sides and can't get out with anti-trap,the character disconnects when hp is bellow **% because some disturbers get 3 or 4 mobs around and the character can't get out,because the mobs are blocking the path,this happened to me today,one dumbass trapped me with 3 mobs and started to kill them without any weapon and anti-trap could'nt save me cuz the path was blocked,so Mindee if you can add this option to disconnect if trapped and can't get out. :)
same with me..
maybe we can use logout trick . Logout when your HP is below %.

Naah,it would be better if Mindee made the disconnection when the character is trapped and can't get out,because if character logouts like at 20% health points,you reconnect,mobs all around you and bam you're dead ;D
But ofc bot can save you with potions,but what if you don't have any left? ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 22, 2014, 10:15:44 PM
An idea for anti-trap: If character is stuck from all 4 sides and can't get out with anti-trap,the character disconnects when hp is bellow **% because some disturbers get 3 or 4 mobs around and the character can't get out,because the mobs are blocking the path,this happened to me today,one dumbass trapped me with 3 mobs and started to kill them without any weapon and anti-trap could'nt save me cuz the path was blocked,so Mindee if you can add this option to disconnect if trapped and can't get out. :)
same with me..
maybe we can use logout trick . Logout when your HP is below %.

Naah,it would be better if Mindee made the disconnection when the character is trapped and can't get out,because if character logouts like at 20% health points,you reconnect,mobs all around you and bam you're dead ;D
But ofc bot can save you with potions,but what if you don't have any left? ;D

Yes, logout and login for anti-trap if ~3-4 mobs around and someone under you is a good idea. I will implement it.
Title: Re: Ideas for future versions.
Post by: rampok on January 23, 2014, 02:20:30 AM
give extra hours of use for the boss ep, if possible automatically in use at any time ep boss, make preparations double ep  ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 23, 2014, 02:25:49 AM
give extra hours of use for the boss ep, if possible automatically in use at any time ep boss, make preparations double ep  ;D

I can't do this, because I have no platinum to test everything.
Title: Re: Ideas for future versions.
Post by: rampok on January 23, 2014, 02:29:59 AM
give extra hours of use for the boss ep, if possible automatically in use at any time ep boss, make preparations double ep  ;D

I can't do this, because I have no platinum to test everything.
I'll give you platinum for experimental trials
Title: Re: Ideas for future versions.
Post by: rampok on January 23, 2014, 02:31:38 AM
give extra hours of use for the boss ep, if possible automatically in use at any time ep boss, make preparations double ep  ;D

I can't do this, because I have no platinum to test everything.
I'll give you platinum for experimental trials
when you receive it
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 23, 2014, 02:45:33 AM
give extra hours of use for the boss ep, if possible automatically in use at any time ep boss, make preparations double ep  ;D

I can't do this, because I have no platinum to test everything.
I'll give you platinum for experimental trials

The system will need to automatically buy boosts at specified hours, right?
Title: Re: Ideas for future versions.
Post by: rampok on January 23, 2014, 02:49:37 AM
give extra hours of use for the boss ep, if possible automatically in use at any time ep boss, make preparations double ep  ;D

I can't do this, because I have no platinum to test everything.
I'll give you platinum for experimental trials

The system will need to automatically buy boosts at specified hours, right?
yes
Title: Re: Ideas for future versions.
Post by: rampok on January 23, 2014, 03:25:08 AM
give extra hours of use for the boss ep, if possible automatically in use at any time ep boss, make preparations double ep  ;D

I can't do this, because I have no platinum to test everything.
I'll give you platinum for experimental trials

The system will need to automatically buy boosts at specified hours, right?
yes
so no need to buy again through sjboy or KEmulator  ;D
Title: Re: Ideas for future versions.
Post by: metal on January 23, 2014, 05:56:13 AM
An idea for anti-trap: If character is stuck from all 4 sides and can't get out with anti-trap,the character disconnects when hp is bellow **% because some disturbers get 3 or 4 mobs around and the character can't get out,because the mobs are blocking the path,this happened to me today,one dumbass trapped me with 3 mobs and started to kill them without any weapon and anti-trap could'nt save me cuz the path was blocked,so Mindee if you can add this option to disconnect if trapped and can't get out. :)

same with me..
maybe we can use logout trick . Logout when your HP is below %.

Naah,it would be better if Mindee made the disconnection when the character is trapped and can't get out,because if character logouts like at 20% health points,you reconnect,mobs all around you and bam you're dead ;D
But ofc bot can save you with potions,but what if you don't have any left? ;D

Yes, logout and login for anti-trap if ~3-4 mobs around and someone under you is a good idea. I will implement it.

wow... logout and then login again .. good idea..

And PLAY ALARM too Mindee....
Title: Re: Ideas for future versions.
Post by: fallen angel on January 23, 2014, 09:38:20 AM
give us option for subcription  :'( :'( :'( :'( :'( :'(

im n my friends want to buy but dont have choice for buy  :o

Title: Re: Ideas for future versions.
Post by: jamppa on January 23, 2014, 10:21:15 AM
If u read clearly, he wrote in subscribtions for other method contact email or etc for himself... (mindee) ;)
Title: Re: Ideas for future versions.
Post by: PL on January 23, 2014, 01:31:23 PM
add back waypoints- bot start walk back way
add anti trap 2 steps back
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 23, 2014, 02:04:06 PM
SMS subscription for Indonesia and few other countries is ready. I just waiting for activation.
Title: Re: Ideas for future versions.
Post by: rampok on January 23, 2014, 02:26:19 PM
SMS subscription for Indonesia and few other countries is ready. I just waiting for activation.
how to activation Indonesia
Title: Re: Ideas for future versions.
Post by: jamppa on January 23, 2014, 03:05:14 PM
He said. He is waiting for indonesian partner for make subscription possible by phones.
Means phone payment is coming soon to indonesia.
Title: Re: Ideas for future versions.
Post by: rampok on January 23, 2014, 03:22:00 PM
He said. He is waiting for indonesian partner for make subscription possible by phones.
Means phone payment is coming soon to indonesia.
how long
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 23, 2014, 03:29:06 PM
He said. He is waiting for indonesian partner for make subscription possible by phones.
Means phone payment is coming soon to indonesia.
how long

2-4 days.
Title: Re: Ideas for future versions.
Post by: aprianty on January 23, 2014, 05:36:13 PM
SMS subscription for Indonesia and few other countries is ready. I just waiting for activation.


Thank you mindee..
Title: Re: Ideas for future versions.
Post by: fallen angel on January 23, 2014, 07:54:56 PM
tq mindee :D
Title: Re: Ideas for future versions.
Post by: rvs on January 23, 2014, 08:06:54 PM

The system of picking objects up can be useful. For example when a fluid falls out of the monster it bot will take it.


Mindee is already working on that. ;)

Alright :)
Title: Re: Ideas for future versions.
Post by: fallen angel on January 25, 2014, 05:46:12 PM
-make spam box like load waypoint... can save text like lyric and spam slowly  :D
-reverse waypoint ==>> can reverse when someone walk in front of char... gud for warior

sorry i can speak english well i hope u understand what i mean  :o ;D
Title: Re: Ideas for future versions.
Post by: rampok on January 25, 2014, 05:54:30 PM
-make spam box like load waypoint... can save text like lyric and spam slowly  :D
-reverse waypoint ==>> can reverse when someone walk in front of char... gud for warior

sorry i can speak english well i hope u understand what i mean  :o ;D
I agree that waypoints can be reversed 8)
Title: Re: Ideas for future versions.
Post by: MegaMind on January 26, 2014, 10:13:49 AM
lol i was going suggest about revers the way  ;D
Title: Re: Ideas for future versions.
Post by: Evens on January 26, 2014, 12:53:00 PM
lol i was going suggest about revers the way  ;D
what happend if 1 player block at left way and the other block right way (other side)? Your char will confused. Back to left, back to right... :D back back back. :D wkwkwkwk
Title: Re: Ideas for future versions.
Post by: MegaMind on January 26, 2014, 03:19:35 PM
lol i was going suggest about revers the way  ;D
what happend if 1 player block at left way and the other block right way (other side)? Your char will confused. Back to left, back to right... :D back back back. :D wkwkwkwk
maybe move up or down anti trap, if trap by 4 or 30second char logout :D what u think mindee?
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 26, 2014, 03:26:10 PM
Reverse system was already implemented in September.  :D

I'll check what I can do with it.
Title: Re: Ideas for future versions.
Post by: jawa on January 26, 2014, 03:43:43 PM
uid and paswd for enter app,,
with that ,,who get registered can used his licensed at other pc

,,if uid and paswd loged at other place when uid already login,,
that cant ,,so only 1 uid can enter at 1 place

..
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 26, 2014, 03:52:57 PM
uid and paswd for enter app,,
with that ,,who get registered can used his licensed at other pc

,,if uid and paswd loged at other place when uid already login,,
that cant ,,so only 1 uid can enter at 1 place

..

Nah, this can be easly bypassed.
More people will be able to use the same license like - one hunting at night, other at day time.
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 27, 2014, 07:41:23 AM
can make like it. when char off text to icq like (char name) off 100k exp.when char log text again.(char name) online.so easy when u not at home.and some command.like you text  (char name) how much exp to lvl.and have answer example exp to lvl 100k.
Title: Re: Ideas for future versions.
Post by: quake on January 27, 2014, 12:30:51 PM
can make like it. when char off text to icq like (char name) off 100k exp.when char log text again.(char name) online.so easy when u not at home.and some command.like you text  (char name) how much exp to lvl.and have answer example exp to lvl 100k.
agree, good idea:)
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 27, 2014, 12:45:25 PM
I think Mindee u can do it.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 27, 2014, 12:53:24 PM
I don't know if it's possible to send messages to icq. If I'll need to make my own icq client, then hell no.  :D
Title: Re: Ideas for future versions.
Post by: fallen angel on January 27, 2014, 07:59:46 PM
can make like it. when char off text to icq like (char name) off 100k exp.when char log text again.(char name) online.so easy when u not at home.and some command.like you text  (char name) how much exp to lvl.and have answer example exp to lvl 100k.
agree, good idea:)

and make bot can control in long distance  :P like samsung note 3+gear but more far... sounds great ;D

then im vote for old stam system  ;)
Title: Re: Ideas for future versions.
Post by: Wayan on January 28, 2014, 11:30:37 AM
Make a bot can migrate from one stair to another stairs. hehehehehe ;D
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 28, 2014, 12:07:45 PM
add your own music to make it audible.when gm come
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 28, 2014, 12:46:55 PM
New alarm system will be implemented in the next version.
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 28, 2014, 12:52:28 PM
thx :)
Title: Re: Ideas for future versions.
Post by: MegaMind on January 28, 2014, 03:37:17 PM
about using more window in bot, for example im using 5 bot window, and i want close the third, i cant do it, if i click on (-) it close the last window opend, make every window have (x) button to close it
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 28, 2014, 03:46:27 PM
about using more window in bot, for example im using 5 bot window, and i want close the third, i cant do it, if i click on (-) it close the last window opend, make every window have (x) button to close it

No. It closes the current selected window.
Title: Re: Ideas for future versions.
Post by: dNs on January 28, 2014, 06:26:24 PM
New Ideas :

1. Character will automatically open your character status and set the stamina when we click on [Start Walk]

2. Character will automatically attack the monster , not wait the monsters hit us and will get back to the walk point [Save time for hunting]

3. Add new feature such as makes people get disconnected for those people hunt at your autohunt places [ Extra payment for this feature  :P]

4. Able to change UID from This computer to this computer [Verification needed]

these all my ideas.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 28, 2014, 06:42:45 PM
New Ideas :

1. Character will automatically open your character status and set the stamina when we click on [Start Walk]

2. Character will automatically attack the monster , not wait the monsters hit us and will get back to the walk point [Save time for hunting]

3. Add new feature such as makes people get disconnected for those people hunt at your autohunt places [ Extra payment for this feature  :P]

4. Able to change UID from This computer to this computer [Verification needed]

these all my ideas.

1. Impossible. Only real client can do that.

2. Not possible until locations bug will be fixed or until I'll understand the map packets.

3. Would be possible, bot disconnection could work only on free users.

4. Maybe someday.  :D
Title: Re: Ideas for future versions.
Post by: dNs on January 28, 2014, 06:49:26 PM
It is possible to make people get disconnected, because few years ago there was a leak on CIPSOFT/ BUG, where we use AWP to send the packets and people use java clients will get disconnected.

Hmn, i was using AHK, in AHK we use Image to scan the monster and we can go attack them, can you use some sort like that in Mindee-BOT?

Title: Re: Ideas for future versions.
Post by: MegaMind on January 28, 2014, 09:16:12 PM
about using more window in bot, for example im using 5 bot window, and i want close the third, i cant do it, if i click on (-) it close the last window opend, make every window have (x) button to close it

No. It closes the current selected window.
ow  :o sorry! i didn't notice it
Title: Re: Ideas for future versions.
Post by: zerocool on January 29, 2014, 03:28:14 AM
make the bot close after 2 hours again for unsubscribed player,,,
Title: Re: Ideas for future versions.
Post by: Evens on January 29, 2014, 05:12:00 AM
How about autoupdate? Like Antivirus??
Title: Re: Ideas for future versions.
Post by: samsungw32 on January 29, 2014, 02:27:24 PM
How about autoupdate? Like Antivirus??
that feature have been tried last version. and there's many error when we want to update our Application,because that,this feature now Disabled
Title: Re: Ideas for future versions.
Post by: jamppa on January 29, 2014, 02:57:47 PM
ya autoupdate sux ,p
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 29, 2014, 03:37:24 PM
This autoupdater wasn't made by me and it was buggy.
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 30, 2014, 03:17:37 PM
Mindee if you can add option for left skill like when the monster hp is above %  then use skill it will be good for rapture attack because now use it when ready and if the monster hp is low then consume necessary skill
http://forum.freeware.info.pl/viewforum.php?f=6   
Thx
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 30, 2014, 03:29:45 PM
Mindee if you can add option for left skill like when the monster hp is above %  then use skill it will be good for rapture attack because now use it when ready and if the monster hp is low then consume necessary skill

Thx

I know almost nothing about tibiame skills, because when I played, there were no skills.

So, I need your confirmation about one thing: is it left or right skill?
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 30, 2014, 03:31:20 PM
Mindee if you can add option for left skill like when the monster hp is above %  then use skill it will be good for rapture attack because now use it when ready and if the monster hp is low then consume necessary skill
http://polish-law.strefa.pl/
Thx

I know almost nothing about tibiame skills, because when I played, there were no skills.

So, I need your confirmation about one thing: is it left or right skill?

Left
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 30, 2014, 03:40:25 PM
Mindee if you can add option for left skill like when the monster hp is above %  then use skill it will be good for rapture attack because now use it when ready and if the monster hp is low then consume necessary skill

Thx

I know almost nothing about tibiame skills, because when I played, there were no skills.

So, I need your confirmation about one thing: is it left or right skill?

Left

Okay. I will add this option.
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 30, 2014, 03:50:09 PM
Mindee if you can add option for left skill like when the monster hp is above %  then use skill it will be good for rapture attack because now use it when ready and if the monster hp is low then consume necessary skill
https://www.facebook.com/barbarzyncy
Thx

I know almost nothing about tibiame skills, because when I played, there were no skills.

So, I need your confirmation about one thing: is it left or right skill?

Left

Okay. I will add this option.

Thank You  ;D
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 30, 2014, 04:01:54 PM
I read somewhere the idea of ​​automatic TAKE item.can do it?
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 30, 2014, 04:02:36 PM
like when hunt ninjana,if drop c.h auto take.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 30, 2014, 04:07:30 PM
like when hunt ninjana,if drop c.h auto take.

Not now. I'll implement this when location bug will be fixed.
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 30, 2014, 04:09:35 PM
ok :)
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 30, 2014, 09:30:54 PM
Mindee i have one question about this new stamina system so can be possible use with kemulator? Kemulator better than sjboy, sjboy have many bugs https://www.facebook.com/gra.klondike
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 30, 2014, 09:44:08 PM
Mindee i have one question about this new stamina system so can be possible use with kemulator? Kemulator better than sjboy, sjboy have many bugs

As I said many times - it's impossible for now.
Anyway, by writting this text a good idea came to my head, so I will try to make it possible.
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 30, 2014, 09:56:14 PM
Mindee i have one question about this new stamina system so can be possible use with kemulator? Kemulator better than sjboy, sjboy have many bugs

As I said many times - it's impossible for now.
Anyway, by writting this text a good idea came to my head, so I will try to make it possible.
https://www.facebook.com/gra.wiejskie.zycie
Yea You say that because in old stamina system we must enter character info for calculate time but now we can manualy set time and i think you can add option for kemulator only manual set time
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 30, 2014, 10:20:44 PM
Mindee i have one question about this new stamina system so can be possible use with kemulator? Kemulator better than sjboy, sjboy have many bugs

As I said many times - it's impossible for now.
Anyway, by writting this text a good idea came to my head, so I will try to make it possible.

Yea You say that because in old stamina system we must enter character info for calculate time but now we can manualy set time and i think you can add option for kemulator only manual set time

It's not because of that...
The problem is that BOT can't catch the process, of kemulator, so relogging with kemulator is not possible.
Anyway, I am thinking to add option to get kemulator process with mouse like in uopilot.
Title: Re: Ideas for future versions.
Post by: siwy9898 on January 30, 2014, 10:27:21 PM
Mindee i have one question about this new stamina system so can be possible use with kemulator? Kemulator better than sjboy, sjboy have many bugs

As I said many times - it's impossible for now.
Anyway, by writting this text a good idea came to my head, so I will try to make it possible.



Yea You say that because in old stamina system we must enter character info for calculate time but now we can manualy set time and i think you can add option for kemulator only manual set time

It's not because of that...
The problem is that BOT can't catch the process, of kemulator, so relogging with kemulator is not possible.
Anyway, I am thinking to add option to get kemulator process with mouse like in uopilot.
https://www.facebook.com/gra.moonstars
So if it not possible it's ok ;) maybe in future You can do something  8)
Title: Re: Ideas for future versions.
Post by: PL on January 31, 2014, 01:53:00 AM
2 bots hunting in team it will be great:D
Title: Re: Ideas for future versions.
Post by: jamppa on January 31, 2014, 08:50:35 AM
2 bots can do already guild hunt. set other to go normal auto and other with follow feature. 8)
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 31, 2014, 10:04:07 AM
u mean 2 char at bot can hunt together?
Title: Re: Ideas for future versions.
Post by: jamppa on January 31, 2014, 11:18:21 AM
yea but i prefer u put warrior/wizard to main bot, and follow mode just wizard.
Title: Re: Ideas for future versions.
Post by: PL on February 02, 2014, 01:13:08 AM
fallow mode working bad
Title: Re: Ideas for future versions.
Post by: Kerberos on February 02, 2014, 04:08:00 AM
Hello Mindee,
First of all I want to congratulate you for your great work with this very helpfull project =)
Down to business, man I would like to buy a 6 months license but I`m having a doubt.
The computer I use is not mine, I borrow from my friend and I plan to buy one in about 3 months. If I buy a 6 months license can I transfer to my new computer or I will need to buy a new one?
What about you create a page that we can enter the old computer UID and the new computer UID so the system transfer the time to the new UID and disable the old? I think you can create a time limit like 1 time per month to prevent abuses.
I hope you understand what I mean =)
Thanks anyway and good luck with this great project.
Title: Re: Ideas for future versions.
Post by: Bot on February 02, 2014, 02:40:48 PM
Can you make free version atlast 2hr auto?
I need to study please
Title: Re: Ideas for future versions.
Post by: Salyers on February 03, 2014, 12:25:14 PM
I would love to see the move waypoint feature come back... In tricky places such as the desert in sol I have a hard time getting the recording system to work...  it has been a train wreck for me trying to record waypoints, and the move character up/down/left/right is not giving me the results that I need, especially when my waypoints go through rocks...   Please include the move waypoint feature again!   Thanks Mindee, and I love my subscription!  Thanks a bunch!
Title: Re: Ideas for future versions.
Post by: glenda on February 03, 2014, 01:10:57 PM
Can you make free version atlast 2hr auto?
I need to study please

maybe u can buy a license and study 24/7 "non stop" :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 03, 2014, 02:07:15 PM
Hello Mindee,
First of all I want to congratulate you for your great work with this very helpfull project =)
Down to business, man I would like to buy a 6 months license but I`m having a doubt.
The computer I use is not mine, I borrow from my friend and I plan to buy one in about 3 months. If I buy a 6 months license can I transfer to my new computer or I will need to buy a new one?
What about you create a page that we can enter the old computer UID and the new computer UID so the system transfer the time to the new UID and disable the old? I think you can create a time limit like 1 time per month to prevent abuses.
I hope you understand what I mean =)
Thanks anyway and good luck with this great project.

Hello. I can transfer your UID for free. And of course, there will be an automatic system for that.
Title: Re: Ideas for future versions.
Post by: valdy_97 on February 03, 2014, 04:37:29 PM
Hello Mindee,
First of all I want to congratulate you for your great work with this very helpfull project =)
Down to business, man I would like to buy a 6 months license but I`m having a doubt.
The computer I use is not mine, I borrow from my friend and I plan to buy one in about 3 months. If I buy a 6 months license can I transfer to my new computer or I will need to buy a new one?
What about you create a page that we can enter the old computer UID and the new computer UID so the system transfer the time to the new UID and disable the old? I think you can create a time limit like 1 time per month to prevent abuses.
I hope you understand what I mean =)
Thanks anyway and good luck with this great project.

Hello. I can transfer your UID for free. And of course, there will be an automatic system for that.

Mindee, what do you mean about "automatic system for that"?
Title: Re: Ideas for future versions.
Post by: valdy_97 on February 03, 2014, 04:39:07 PM
Can you make free version atlast 2hr auto?
I need to study please

Me too.. I'm still student.. :/ i have to check my computer after 1 hour..
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 03, 2014, 05:15:59 PM
Hello Mindee,
First of all I want to congratulate you for your great work with this very helpfull project =)
Down to business, man I would like to buy a 6 months license but I`m having a doubt.
The computer I use is not mine, I borrow from my friend and I plan to buy one in about 3 months. If I buy a 6 months license can I transfer to my new computer or I will need to buy a new one?
What about you create a page that we can enter the old computer UID and the new computer UID so the system transfer the time to the new UID and disable the old? I think you can create a time limit like 1 time per month to prevent abuses.
I hope you understand what I mean =)
Thanks anyway and good luck with this great project.

Hello. I can transfer your UID for free. And of course, there will be an automatic system for that.

Mindee, what do you mean about "automatic system for that"?

To transfer old UID license to a new one.
Title: Re: Ideas for future versions.
Post by: zero4 on February 06, 2014, 10:11:25 AM
Mindee

Will bot ever support web client ? I just bought the 6 months licence which works fine on my home pc, but in work i cannot use any emulators as the antyvirus is blocking the ports, only way to use the bot in work would be via web client, can i expect this to be working any time soon ?

Thanks,

And again you are doing good job, and it was worth to support u by paying for it  !
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 06, 2014, 01:09:56 PM
Mindee

Will bot ever support web client ? I just bought the 6 months licence which works fine on my home pc, but in work i cannot use any emulators as the antyvirus is blocking the ports, only way to use the bot in work would be via web client, can i expect this to be working any time soon ?

Thanks,

And again you are doing good job, and it was worth to support u by paying for it  !

Thank you for your support.
Yes, I will add support for web client, but only after my duty in army.
I'll back home in three months.
Title: Re: Ideas for future versions.
Post by: glenda on February 06, 2014, 01:25:02 PM
Mindee

Will bot ever support web client ? I just bought the 6 months licence which works fine on my home pc, but in work i cannot use any emulators as the antyvirus is blocking the ports, only way to use the bot in work would be via web client, can i expect this to be working any time soon ?

Thanks,

And again you are doing good job, and it was worth to support u by paying for it  !

Thank you for your support.
Yes, I will add support for web client, but only after my duty in army.
I'll back home in three months.


stairs will come before or after army?  8) ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 06, 2014, 01:29:00 PM
Mindee

Will bot ever support web client ? I just bought the 6 months licence which works fine on my home pc, but in work i cannot use any emulators as the antyvirus is blocking the ports, only way to use the bot in work would be via web client, can i expect this to be working any time soon ?

Thanks,

And again you are doing good job, and it was worth to support u by paying for it  !

Thank you for your support.
Yes, I will add support for web client, but only after my duty in army.
I'll back home in three months.


stairs will come before or after army?  8) ;D

50/50
I think, before army.  :D
Title: Re: Ideas for future versions.
Post by: Ericus on February 06, 2014, 03:51:43 PM
Please add a feature that before the bot goes of, it waits until his hp and mp are > 90% :P because else some low lvl chars risk to die or waste potions when they relog in the middle of mobs^^
Title: Re: Ideas for future versions.
Post by: medprof on February 06, 2014, 06:19:16 PM
Please add a feature that before the bot goes of, it waits until his hp and mp are > 90% :P because else some low lvl chars risk to die or waste potions when they relog in the middle of mobs^^
very good idea ! +1
Title: Re: Ideas for future versions.
Post by: MegaMind on February 06, 2014, 07:11:33 PM
Please add a feature that before the bot goes of, it waits until his hp and mp are > 90% :P because else some low lvl chars risk to die or waste potions when they relog in the middle of mobs^^
what about if it is on a battel? it cant pmp
Title: Re: Ideas for future versions.
Post by: PL on February 06, 2014, 09:25:34 PM
sometimes errors character is off in game but in sjboy see char online and cant auto log again mindee can u fix it?Why same times when i page "a" sjboy "a" page "b" sjboy "b" bot log to wrong sjboy
Title: Re: Ideas for future versions.
Post by: Ericus on February 07, 2014, 12:58:55 AM
Please add a feature that before the bot goes of, it waits until his hp and mp are > 90% :P because else some low lvl chars risk to die or waste potions when they relog in the middle of mobs^^
what about if it is on a battel? it cant pmp


well if its on a battle and mp hp are > 90% he can go of, else he will just stay still, after some time the battle will end and he will rest ;)
Title: Re: Ideas for future versions.
Post by: siwy9898 on February 07, 2014, 08:35:23 AM
Mindie, can be possible add another spell option? Warrior have spell damage and spell buff so when bot wil be have 2 option for spell then warrior can use spell damage and buff spell when he have mana. Just add another checkbox for spell slot and checkbox for MP required. Ofcourse if this will be possible  ;D
http://online.freeware.info.pl
Edit:Ofcourse this two spells must work like: first spell, second spell when bot have mana for first spell then use first if have for second then use second. Now i think my proposition will be more precise
Title: Re: Ideas for future versions.
Post by: jawa on February 08, 2014, 01:24:08 AM
Mindie, can be possible add another spell option? Warrior have spell damage and spell buff so when bot wil be have 2 option for spell then warrior can use spell damage and buff spell when he have mana. Just add another checkbox for spell slot and checkbox for MP required. Ofcourse if this will be possible  ;D

Edit:Ofcourse this two spells must work like: first spell, second spell when bot have mana for first spell then use first if have for second then use second. Now i think my proposition will be more precise
yap,,me too agree,,warior will need this option at next update XD
Title: Re: Ideas for future versions.
Post by: wizzywiz on February 09, 2014, 07:34:38 PM
I proposse a "save settings" button, because it takes time to write so many times %of hp, %of mana, bla bla, all setings from all opened accounts everytime bot is opened.
Title: Re: Ideas for future versions.
Post by: Kraudi on February 09, 2014, 08:53:34 PM
Wtf you mean? When you load a Waypoint, entering your settings and save the Waypoint again all settings are also saved......
Title: Re: Ideas for future versions.
Post by: PL on February 10, 2014, 12:06:29 AM
maybe add option bot start walking back?:o
Title: Re: Ideas for future versions.
Post by: Master Roshi on February 10, 2014, 10:12:17 AM
maybe add option bot start walking back?:o
gud idea
Title: Re: Ideas for future versions.
Post by: Master Roshi on February 10, 2014, 10:13:15 AM
make wait hp n mana up,when stam low off,coz when char log if no hp or mana char off.
Title: Re: Ideas for future versions.
Post by: medprof on February 10, 2014, 01:13:37 PM
make wait hp n mana up,when stam low off,coz when char log if no hp or mana char off.
I proposse a "save settings" button, because it takes time to write so many times %of hp, %of mana, bla bla, all setings from all opened accounts everytime bot is opened.
agree
Title: Re: Ideas for future versions.
Post by: jamppa on February 13, 2014, 12:14:28 PM
suggest for pickup items. example if i hunt something and it drop fluids and i have space in backpack it take it and marks it again usable for bot.
Title: Re: Ideas for future versions.
Post by: jamppa on February 13, 2014, 12:15:45 PM
oh and that trapping protection need abit improvement. it should step 3 ways out trap if have free way. not only back to b4 waypoint.  8)
Title: Re: Ideas for future versions.
Post by: tibiame on February 15, 2014, 06:33:58 AM
make shutdown , standby pc after stamina low or set hour
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 15, 2014, 11:43:39 AM
make shutdown , standby pc after stamina low or set hour

That would work only for one time.
Title: Re: Ideas for future versions.
Post by: zero4 on February 15, 2014, 01:06:18 PM
Can u make a simple addon to the stats, where it would tell you how much time it will take to level up, it would be helpful !
Title: Re: Ideas for future versions.
Post by: glenda on February 15, 2014, 01:24:35 PM
Can u make a simple addon to the stats, where it would tell you how much time it will take to level up, it would be helpful !

guess its useless lol,  u now have xp for lvl, and xp/h... do the math  :D
Title: Re: Ideas for future versions.
Post by: glenda on February 15, 2014, 01:28:47 PM
make shutdown , standby pc after stamina low or set hour

pls make a option for: when low stamina, turn off pc, send textmsg or e-mail "everything is fine" , turn off the lights in my house, feed my cat, turn on my tv and search something good when i came home. its possible?
Title: Re: Ideas for future versions.
Post by: MegaMind on February 15, 2014, 01:32:37 PM
a unique hp potion slot for using it befor the char logout (no potions rest) will be helpful, cuz when char off low hp and ol again it have a great chance to die, if bot use that ho slot which is made for logging out low hp, it will be helpful, hope u undrestand me xD
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 15, 2014, 01:43:03 PM
make shutdown , standby pc after stamina low or set hour

pls make a option for: when low stamina, turn off pc, send textmsg or e-mail "everything is fine" , turn off the lights in my house, feed my cat, turn on my tv and search something good when i came home. its possible?

Why not?  ;D
Title: Re: Ideas for future versions.
Post by: zero4 on February 15, 2014, 09:00:58 PM
do your maths... is this not a suggestion topic ? then thats my suggestion, bot should do it for me, thats why i am a premium user, so i expect this to be added/
Title: Re: Ideas for future versions.
Post by: glenda on February 16, 2014, 01:59:01 AM
thats why i am a premium user

yeah, in my city u look like this:

(http://www.jm1.com.br/wp-content/uploads/2011/07/A1E687BB87836BB667B3466089A7D8.jpg)

:D :D :D


Title: Re: Ideas for future versions.
Post by: Thrall on February 16, 2014, 03:59:52 AM
Can u make a simple addon to the stats, where it would tell you how much time it will take to level up, it would be helpful !
too many dumb features will make this bot is not good man,i think people likes simple bot.#just my opinion
Title: Re: Ideas for future versions.
Post by: michael on February 16, 2014, 05:25:25 AM
i want use provoke skill when detect monster.

how can i set in Mindee-BOT ?

i want use this because i war with wiz.. ;D
Title: Re: Ideas for future versions.
Post by: michael on February 16, 2014, 06:00:33 AM
In stamina system, when char want to logout,
i hope char can rest wait HP and MP full and then logut
can you make it mindee..
Title: Re: Ideas for future versions.
Post by: MegaMind on February 16, 2014, 10:36:46 AM
thats why i am a premium user

yeah, in my city u look like this:

(http://www.jm1.com.br/wp-content/uploads/2011/07/A1E687BB87836BB667B3466089A7D8.jpg)

:D :D :D
so beautifull, remind me of my ex :(
Title: Re: Ideas for future versions.
Post by: russel on February 16, 2014, 06:28:27 PM
Hi Mindee,
Is there a possibility that you could detect the life percentage of the pet.
It would be very much helpful if so,
then synchronize it with the use item every (% or Secs) feature.
So we can also use our pet in your bot system.
would be very much helpful for the pet lovers especially premium consumers.

Would get our characters a pet hunting with them together as well as get them even more faster on killing mobs.

And lastly If it is also possible if you can add a feature where you can feed the pet every (specified minute or second)

Thanks and more power Mindee
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 16, 2014, 07:00:38 PM
Hi Mindee,
Is there a possibility that you could detect the life percentage of the pet.
It would be very much helpful if so,
then synchronize it with the use item every (% or Secs) feature.
So we can also use our pet in your bot system.
would be very much helpful for the pet lovers especially premium consumers.

Would get our characters a pet hunting with them together as well as get them even more faster on killing mobs.

And lastly If it is also possible if you can add a feature where you can feed the pet every (specified minute or second)

Thanks and more power Mindee

It's impossible to detect hp of the pet, because pet hp is not displayed in client and tibiame doesn't send such packets. You can see his hp only when you bump into him.
Title: Re: Ideas for future versions.
Post by: russel on February 16, 2014, 07:37:02 PM
Hi Mindee,
Is there a possibility that you could detect the life percentage of the pet.
It would be very much helpful if so,
then synchronize it with the use item every (% or Secs) feature.
So we can also use our pet in your bot system.
would be very much helpful for the pet lovers especially premium consumers.

Would get our characters a pet hunting with them together as well as get them even more faster on killing mobs.

And lastly If it is also possible if you can add a feature where you can feed the pet every (specified minute or second)

Thanks and more power Mindee

It's impossible to detect hp of the pet, because pet hp is not displayed in client and tibiame doesn't send such packets. You can see his hp only when you bump into him.

Maybe the feed pet on every specified duration would be possible?
strong pets are not in danger anymore, only the need to be feed to stay up when in bot mode.
Title: Re: Ideas for future versions.
Post by: MegaMind on February 17, 2014, 10:12:34 AM
how about make bot dispaly the last location when the character logout, so we know where it is if its logout low hp by using path finding
Title: Re: Ideas for future versions.
Post by: PL on February 17, 2014, 02:48:08 PM
please add step back 2 place in anti trap cuz same ppl use 2 characters to trap and when i step back can't use spell cuz i stay same place what second char
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 17, 2014, 03:54:33 PM
please add step back 2 place in anti trap cuz same ppl use 2 characters to trap and when i step back can't use spell cuz i stay same place what second char

I added it.
Title: Re: Ideas for future versions.
Post by: jawa on February 17, 2014, 05:43:54 PM
for anti trap,,
i was set used spell on atk only..coz when no target ,,its get exhausted

,,but when other traped me,,could it used spell for shoot ??
coz i was set used spell on atk only

moved back 2x,,used spell shot for kill trap
Title: Re: Ideas for future versions.
Post by: fallen angel on February 17, 2014, 07:48:12 PM
please make stamina system example first add 60minute to hunt and 245 rest and second,etc automatic set 120minute hunt and 245 rest... sometimes make stam manually make my char hunt when stam is low... its hard to calculate by my self  :o

tq :)
Title: Re: Ideas for future versions.
Post by: Kraudi on February 18, 2014, 03:36:29 AM
lol! Fallen...disable your Stamania System and open your Status, than it calculate byself the Time :)
Title: Re: Ideas for future versions.
Post by: wizzywiz on February 18, 2014, 06:37:34 PM
Mindee: make an option to walk waypoints the other way around, like backwards. because sometimes other players use the same road of waypoints as me, so walking the opposite direction would solve the problem. :)
thanks for all.
Title: Re: Ideas for future versions.
Post by: PL on February 20, 2014, 12:46:16 AM
please add step back 2 place in anti trap cuz same ppl use 2 characters to trap and when i step back can't use spell cuz i stay same place what second char

I added it.
]
Hmm bot move 2 place back? when trap?
Title: Re: Ideas for future versions.
Post by: PL on February 20, 2014, 01:36:22 AM
ok now i know its checking rage sorry for spam
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 20, 2014, 11:03:26 AM
please add step back 2 place in anti trap cuz same ppl use 2 characters to trap and when i step back can't use spell cuz i stay same place what second char

I added it.
]
Hmm bot move 2 place back? when trap?

It does that when after 1st move someone is still under char.
Title: Re: Ideas for future versions.
Post by: Thrall on February 20, 2014, 01:18:43 PM
when will stairs available ?
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 20, 2014, 01:42:18 PM
when will stairs available ?

Maybe tomorrow, maybe after army. I am so damn busy now. :/
Title: Re: Ideas for future versions.
Post by: Thrall on February 20, 2014, 02:09:00 PM
oh i see.  :)
Title: Re: Ideas for future versions.
Post by: darkness on February 21, 2014, 03:02:52 AM
can u add something like closing confrmation when we try close bot so it will ask "are u sure u want to close the bot" or something like that.

i know its useless for most ppl, but i alwasy have many windows opened on my desktop, and sometimes i close the bot insted some other window by accident  >:(
then i have to reload sjboys, waypoints and set stamina times all over again.
Title: Re: Ideas for future versions.
Post by: MegaMind on February 21, 2014, 09:02:02 AM
can u add something like closing confrmation when we try close bot so it will ask "are u sure u want to close the bot" or something like that.

i know its useless for most ppl, but i alwasy have many windows opened on my desktop, and sometimes i close the bot insted some other window by accident  >:(
then i have to reload sjboys, waypoints and set stamina times all over again.
yes, i know that feeling bro, good idea
Title: Re: Ideas for future versions.
Post by: jawa on February 22, 2014, 01:06:13 AM
1.add enable/disable tibiame chat
[when so many chat at guild,,bot taked high cpu process]

2.change notification on stamina status,,

when hunt should not [hunting] but [00:00-02:00]
when rest,,should rest till [06:00]
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 22, 2014, 11:29:44 AM
1.add enable/disable tibiame chat
[when so many chat at guild,,bot taked high cpu process]

2.change notification on stamina status,,

when hunt should not [hunting] but [00:00-02:00]
when rest,,should rest till [06:00]

Good ideas. I will add them right now.
Title: Re: Ideas for future versions.
Post by: jawa on February 22, 2014, 02:03:46 PM
need to add move back full of set wpt ,if detected trap 1-10 (good for evade trap and other ppl if trying to distrub hunting)

fix bug at anti trap..

for now I just used alarm warn if see ppl in sight :'(  for evade trap  o.o

Title: Re: Ideas for future versions.
Post by: Master Roshi on February 22, 2014, 03:12:31 PM
anti trap very nice work.why u have problem dnt knw
Title: Re: Ideas for future versions.
Post by: jawa on February 22, 2014, 03:34:12 PM
anti trap very nice work.why u have problem dnt knw
try it with blocked 1 monster and don't use wpn,, already I try a lot ..
even if used stacked atk or spell shoot,,if acc dint moved back,,acc gonna get logoff
Title: Re: Ideas for future versions.
Post by: MegaMind on February 23, 2014, 11:28:15 AM
here is idea, make quest making which allow us to record packet of walking+npc txts for making quests scripts
Title: Re: Ideas for future versions.
Post by: russel on February 23, 2014, 11:49:09 AM
Put a delay when you step out of the trap area if you detect someone is trapping you. about 3 secs then use spell.
Title: Re: Ideas for future versions.
Post by: fallen angel on February 26, 2014, 08:04:09 PM
lol! Fallen...disable your Stamania System and open your Status, than it calculate byself the Time :)

the time not same with if im doble klik :-\
Title: Re: Ideas for future versions.
Post by: Kraudi on February 27, 2014, 01:52:24 AM
lol! Fallen...disable your Stamania System and open your Status, than it calculate byself the Time :)

the time not same with if im doble klik :-\


Hmm what you mean?

U have 2 Ways to set your Hunt Times:

1th Way (Manual):  You doubleclick and it set the Time from now 2 Hour hunt, 4 hour rest, 2 Hunt 4 Rest etc.

2nd Way(automatic):  You login your Character and open the Status Menu it setting the Time also like above minus that Time what are needed until your Stamania full x2 +10 minutes

It means on the Second way it setting your Time automaticly.



Title: Re: Ideas for future versions.
Post by: Konami on March 18, 2014, 04:38:23 AM
hello,
this is my request and suggestion, please consider, Thanks.

1.please make this bot and emulator/kemulator could minimize into the tray icon.

2. Please make options to choose our own alarm sound, because default sound duration too short.

3. Please make this bot can read way point last to first, for example our way point is walk from left walk to right, can you make it can read and walk from right to left? , why?! because sometime hunt place auto by other people and they also auto walk left to right, i dont know what program they used, they walk very fast although i set my walkspeed to 610 , i always on his back and gain very low exp, so i want to auto with opposite direction . Please consider my suggestion. Thanks.
Title: Re: Ideas for future versions.
Post by: dtxero99 on March 31, 2014, 10:08:45 AM
Hmmmmmmm
My idea is AutoPicking Items and sell it
it will gain more money :)
Title: Re: Ideas for future versions.
Post by: Kingwizlt on March 31, 2014, 10:47:35 PM
Hmmmmmmm
My idea is AutoPicking Items and sell it
it will gain more money :)

Auto item picking is added in Mindee's to do list already,but about selling,i'm not sure that it's possible (until Mindee "cracks" the map packets) :D
Title: Re: Ideas for future versions.
Post by: big_063 on April 14, 2014, 09:28:53 AM
add the ability to raise drop items
Title: Re: Ideas for future versions.
Post by: jawa on April 20, 2014, 01:00:55 AM
i think mindee need to improve alarm when we get disconected by eror
(its because we lost internet conection)
Title: Re: Ideas for future versions.
Post by: bigsanche on May 01, 2014, 04:08:11 PM
Please add the hero to raise life fluids yourself if there was a free backpack and prepared to drink. I've seen such a function in another avtohunter,  And yet, I'm a hero go on King, but at this time Autobot comes and stands up to the end of time. please do so, that the hero went and if not found the route that goes to the next time stamina
Title: Re: Ideas for future versions.
Post by: michael on May 01, 2014, 08:09:56 PM
Please make Autotake when i hunt hellguard or behemoth
Title: Re: Ideas for future versions.
Post by: jamppa on May 02, 2014, 06:55:28 PM
Make bot ignore peoples pets. Now for example bot thinks I.d pet is monster.
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 02, 2014, 08:09:58 PM
Make bot ignore peoples pets. Now for example bot thinks I.d pet is monster.

It's a bug.
Title: Re: Ideas for future versions.
Post by: Kraudi on May 04, 2014, 04:59:15 PM
Make bot ignore peoples pets. Now for example bot thinks I.d pet is monster.

It's a bug.

Maybe if the Bug is fixed u can add a option to activate "pet hunt mode" IF pet with [name] is attacking, stop walk, If not keep going your waypoint. I think it can be very helpfull, since the dragon rutting event many Player got strong Pets and its very hard to lvling them up [1.7 million exp to lvl 2]

And for the feature a function like this: Checkifpetisonscreen() The function searching your pet in a visible radius and if it not there, it use again the Backbackslot where the Pet rune is setted.
Maybe it also possible to read out the pet statisfaction and if it like under <25% it can use a Backpackslot. Same with Pet salve.

It will increase the exp gain, and it also can be used as a great anti trap feature. IF player is trapped then use [PetBackPackSlot X]

Thanks for reading :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 04, 2014, 07:12:14 PM
Make bot ignore peoples pets. Now for example bot thinks I.d pet is monster.

It's a bug.

Maybe if the Bug is fixed u can add a option to activate "pet hunt mode" IF pet with [name] is attacking, stop walk, If not keep going your waypoint. I think it can be very helpfull, since the dragon rutting event many Player got strong Pets and its very hard to lvling them up [1.7 million exp to lvl 2]

And for the feature a function like this: Checkifpetisonscreen() The function searching your pet in a visible radius and if it not there, it use again the Backbackslot where the Pet rune is setted.
Maybe it also possible to read out the pet statisfaction and if it like under <25% it can use a Backpackslot. Same with Pet salve.

It will increase the exp gain, and it also can be used as a great anti trap feature. IF player is trapped then use [PetBackPackSlot X]

Thanks for reading :)

Everything is possible. I will work on it when I'll have the will to do that.  :D
Title: Re: Ideas for future versions.
Post by: bigsanche on May 05, 2014, 03:34:15 AM
Copyright, get a new feature please wait restore stamina before exiting this function or Revise humanly until the end! I stamina goes to minus all the characters! Delivery has not he engine
Title: Re: Ideas for future versions.
Post by: Master Roshi on May 05, 2014, 08:37:38 AM
will be added later
Title: Re: Ideas for future versions.
Post by: PL on May 05, 2014, 01:28:26 PM
mindee add option bot use mana pot when not enough mana for use hp book
Title: Re: Ideas for future versions.
Post by: Kraudi on May 05, 2014, 06:44:31 PM
mindee add option bot use mana pot when not enough mana for use hp book

What it make for a sense? U can use already Mana pots, just set the % of it a bit above of your mana costs.
Title: Re: Ideas for future versions.
Post by: dtxero99 on May 06, 2014, 01:12:13 AM
I have ideas , you can make *blink* sound when someone Private message you! and you can disable it with a Button :D It very helpful and you never lose the chat!
Title: Re: Ideas for future versions.
Post by: big_063 on May 06, 2014, 11:01:44 AM
skills sometimes disappear and this prevents hunt. add the ability to recover skills
Title: Re: Ideas for future versions.
Post by: big_063 on May 10, 2014, 04:27:02 PM
selection of fallen items is not working properly, add the choice of the picked up an item, add the possibility to expose the restart servers to tibiabot at this time stopped their work. thank you!
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 10, 2014, 05:08:31 PM
selection of fallen items is not working properly, add the choice of the picked up an item, add the possibility to expose the restart servers to tibiabot at this time stopped their work. thank you!

Are you f*cking kidding me?
Items pickup spam mode is not made to pick up items while hunting. It's just for fun - to steal items from arena and etc.
Items auto pick up while hunting feature will be added in the future.
Title: Re: Ideas for future versions.
Post by: big_063 on May 10, 2014, 06:51:38 PM
selection of fallen items is not working properly, add the choice of the picked up an item, add the possibility to expose the restart servers to tibiabot at this time stopped their work. thank you!

Are you f*cking kidding me?
Items pickup spam mode is not made to pick up items while hunting. It's just for fun - to steal items from arena and etc.
Items auto pick up while hunting feature will be added in the future.
then I apologize)
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 10, 2014, 06:53:48 PM
selection of fallen items is not working properly, add the choice of the picked up an item, add the possibility to expose the restart servers to tibiabot at this time stopped their work. thank you!

Are you f*cking kidding me?
Items pickup spam mode is not made to pick up items while hunting. It's just for fun - to steal items from arena and etc.
Items auto pick up while hunting feature will be added in the future.
then I apologize)

 ;D No need to apologize.
Title: Re: Ideas for future versions.
Post by: MegaMind on May 11, 2014, 12:52:29 AM
skills sometimes disappear and this prevents hunt. add the ability to recover skills
yap, its client bug not the bot, that happen even with my phone ;)
Title: Re: Ideas for future versions.
Post by: MegaMind on May 11, 2014, 12:58:52 AM
how about autocorrect? when a way point missed the bot add it for example after record wp u get this {9;32003  9;32005}and then the bot correct it and add{9;32004}so u getcorrected wp{9;32003 9;32004 9;32005} ,hope u undrestand what i mean. ;D
Title: Re: Ideas for future versions.
Post by: MegaMind on May 11, 2014, 01:00:59 AM
how about autocorrect? when a way point missed the bot add it for example after record wp u get this {9;32003  9;32005}and then the bot correct it and add{9;32004}so u getcorrected wp{9;32003 9;32004 9;32005} ,hope u undrestand what i mean. ;D
i think u will face problem in the conner wp  ;D ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 11, 2014, 01:10:10 AM
Nah, it would take a month to write a logic for autocorrect. A waste of time.  :D
Title: Re: Ideas for future versions.
Post by: Thrall on May 11, 2014, 06:08:13 AM
is using portals in your to do list mindee ?  8) ::)
Title: Re: Ideas for future versions.
Post by: MegaMind on May 11, 2014, 12:15:49 PM
make the bot give trial days automaticly so u dont have to read trial orders everyday ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 11, 2014, 01:59:32 PM
make the bot give trial days automaticly so u dont have to read trial orders everyday ;D

Bad idea. Users can reinstall OS and always get a free trial.
Title: Re: Ideas for future versions.
Post by: MegaMind on May 11, 2014, 02:50:00 PM
make the bot give trial days automaticly so u dont have to read trial orders everyday ;D

Bad idea. Users can reinstall OS and always get a free trial.
:o, damn! :o
Title: Re: Ideas for future versions.
Post by: jawa on May 12, 2014, 12:13:48 AM
mindee,,please support stamina system for kemulator

reason :
-easy to use
-easy to type with keyboard
-small screen

xD
Title: Re: Ideas for future versions.
Post by: rvs on May 12, 2014, 01:06:43 AM

mindee,,please support stamina system for kemulator

reason :
-easy to use
-easy to type with keyboard
-small screen

xD



Mindee i have one question about this new stamina system so can be possible use with kemulator? Kemulator better than sjboy, sjboy have many bugs

As I said many times - it's impossible for now.
Anyway, by writting this text a good idea came to my head, so I will try to make it possible.

Yea You say that because in old stamina system we must enter character info for calculate time but now we can manualy set time and i think you can add option for kemulator only manual set time

It's not because of that...
The problem is that BOT can't catch the process, of kemulator, so relogging with kemulator is not possible.
Anyway, I am thinking to add option to get kemulator process with mouse like in uopilot.
Title: Re: Ideas for future versions.
Post by: wizzywiz on May 12, 2014, 02:26:38 AM
Solution to avoid being discovered by others:

-make bot detect when other players say the word "bot", when that happen, enable/diable option to say something like "no, i dont want to talk". or any response we want when we hear that magical word. "bot", "auto", "autohunt".

another thing that make us vulnerable is when people trap us. they can just discover we are autohunting because we dont move, and in many cases, anti-autohunters like to make video when they trap us.

-What if bot has and option that when trapped more than "x" seconds, you enable/disable option to talk randomly things we want like "lol? you think im auto?" so when they capture video, we dont prove to be autohunting!! that would be awesome, neither gm could guess that, they would be thinking we are just fouling around

Title: Re: Ideas for future versions.
Post by: jawa on May 12, 2014, 06:49:23 AM

mindee,,please support stamina system for kemulator

reason :
-easy to use
-easy to type with keyboard
-small screen

xD



Mindee i have one question about this new stamina system so can be possible use with kemulator? Kemulator better than sjboy, sjboy have many bugs

As I said many times - it's impossible for now.
Anyway, by writting this text a good idea came to my head, so I will try to make it possible.

Yea You say that because in old stamina system we must enter character info for calculate time but now we can manualy set time and i think you can add option for kemulator only manual set time

It's not because of that...
The problem is that BOT can't catch the process, of kemulator, so relogging with kemulator is not possible.
Anyway, I am thinking to add option to get kemulator process with mouse like in uopilot.
that why i post again,,,hope mindee can made kemu support stam system,,

coz sjboy hard to chat and take more cpu proces than kemu xD
Title: Re: Ideas for future versions.
Post by: fallen angel on May 14, 2014, 08:25:24 AM
How about make bot can travel portal or ship for finish achievment?
And make bot can take item and sell to shop for finish achievment....
I see there are people use 'i dont know what app he use' and he can travel and sell item like autohunt...
Title: Re: Ideas for future versions.
Post by: Faqih Idriss on May 16, 2014, 05:23:30 AM
-can pick specific items dropped like potions etc. ;)
-can move below 610 moving speed when mob detected
Title: Re: Ideas for future versions.
Post by: manhf on May 18, 2014, 03:22:12 AM
-can do take and drop item, its good for complete "a steady stone" archievement  ;D
Title: Re: Ideas for future versions.
Post by: rvs on May 18, 2014, 11:29:22 AM
Take a screenshot with GM, when is online.
Title: Re: Ideas for future versions.
Post by: Sun on May 18, 2014, 01:15:07 PM
-if bot off hp/mp capture screem shot . user know whr off and other people can hlp.


-portal usage for auto hunt cerberus tp 5-3   ::)
Title: Re: Ideas for future versions.
Post by: Kingwizlt on May 21, 2014, 02:10:40 AM
-if bot off hp/mp capture screem shot . user know whr off and other people can hlp.


-portal usage for auto hunt cerberus tp 5-3   ::)

That's already added, only availible with sjboy. When you are autohunting make sure sjboy is active on the desktop.
Title: Re: Ideas for future versions.
Post by: ph008 on May 21, 2014, 05:59:28 PM
I know the bot don't work to auto hunt with the web client but can you try to make the stat work with it ? Like to know ho much ep i have make today and how much gold or this is impossible for now ?
Title: Re: Ideas for future versions.
Post by: manhf on May 22, 2014, 03:47:51 AM
mindee, please make using skill feature for "return damage and warden armor" this is different like "all in and battlemaster".. if i check list right first(warden armor) it use right, when right skill is end it use left(return damage),but when left(return damage) is still have remaining attack and right(warden armor) is ready charge bot will use right skill where this(right) skill is not end yet.. i mean make using skill feature one by one when one of skill is end..  :)
Title: Re: Ideas for future versions.
Post by: kakoo on May 22, 2014, 10:30:02 AM
My suggestion is to monitor all the characters at same time.

Can add a new statistics button as in image.

(http://i61.tinypic.com/o56oae.png)

If it is clicked, a pop up window will appear with the statistics of all the characters. I've sketched my suggestion. Have a look on image below. ;)

(http://i59.tinypic.com/jf9n5y.png)

Hope this will make easy to monitor all the characters. And I hope Mindee can code this very easily.  ;D  ;D  ;D
Title: Re: Ideas for future versions.
Post by: Kingwizlt on May 23, 2014, 06:04:20 PM
My suggestion is to monitor all the characters at same time.

Can add a new statistics button as in image.

(http://i61.tinypic.com/o56oae.png)

If it is clicked, a pop up window will appear with the statistics of all the characters. I've sketched my suggestion. Have a look on image below. ;)

(http://i59.tinypic.com/jf9n5y.png)

Hope this will make easy to monitor all the characters. And I hope Mindee can code this very easily.  ;D  ;D  ;D

This idea is good, but not necessary, I think it would be only for lazy people :D
Title: Re: Ideas for future versions.
Post by: kakoo on May 24, 2014, 02:23:33 PM
My suggestion is to monitor all the characters at same time.

Can add a new statistics button as in image.

(http://i61.tinypic.com/o56oae.png)

If it is clicked, a pop up window will appear with the statistics of all the characters. I've sketched my suggestion. Have a look on image below. ;)

(http://i59.tinypic.com/jf9n5y.png)

Hope this will make easy to monitor all the characters. And I hope Mindee can code this very easily.  ;D  ;D  ;D

This idea is good, but not necessary, I think it would be only for lazy people :D

Don't you think we all are lazy people?  :P
We are lazy people. That's why we use bot to play. :D ;D :D
Title: Re: Ideas for future versions.
Post by: MegaMind on May 24, 2014, 07:25:51 PM
honstly its useless..
Title: Re: Ideas for future versions.
Post by: jamppa on May 26, 2014, 09:07:11 AM
yea thats useless. 8)
Title: Re: Ideas for future versions.
Post by: kakoo on May 27, 2014, 07:51:55 AM
honstly its useless..
yea thats useless. 8)

Yes, I agree now. :)
I was thinking again and realized it is not very useful.  ;D
Title: life fluid
Post by: B1gsan4e on May 29, 2014, 09:04:31 AM
hi author. such an unpleasant moment. hero uses such Fluid Life. and this cell is empty. but the cell is not empty mana, the hero thinks that the cells have mana and there but emptiness. false and trivial character out of the game when it attempts to use that empty cell. please fix them this!
ie checked with Life Fluid removed but with mana Fluid tick is not removed. That is the particular error
Title: Re: life fluid
Post by: =Mindee= on May 29, 2014, 11:30:49 AM
hi author. such an unpleasant moment. hero uses such Fluid Life. and this cell is empty. but the cell is not empty mana, the hero thinks that the cells have mana and there but emptiness. false and trivial character out of the game when it attempts to use that empty cell. please fix them this!
ie checked with Life Fluid removed but with mana Fluid tick is not removed. That is the particular error

lol, don't mark it if it's empty. As I see, you mark all slots and you think that bot will know if slot has an fluid. False. It doesn't work like that.
Title: Re: life fluid
Post by: glenda on May 29, 2014, 03:50:47 PM
hi author. such an unpleasant moment. hero uses such Fluid Life. and this cell is empty. but the cell is not empty mana, the hero thinks that the cells have mana and there but emptiness. false and trivial character out of the game when it attempts to use that empty cell. please fix them this!
ie checked with Life Fluid removed but with mana Fluid tick is not removed. That is the particular error

lol  ;D
Title: Re: Ideas for future versions.
Post by: storm33 on May 29, 2014, 06:27:54 PM
Hi all, can I suggest that the bot will includes char to login and off fast so people can't kill you in arena. Thanks.  :) :) :)
Title: Re: life fluid
Post by: B1gsan4e on May 30, 2014, 08:25:52 AM
hi author. such an unpleasant moment. hero uses such Fluid Life. and this cell is empty. but the cell is not empty mana, the hero thinks that the cells have mana and there but emptiness. false and trivial character out of the game when it attempts to use that empty cell. please fix them this!
ie checked with Life Fluid removed but with mana Fluid tick is not removed. That is the particular error

lol, don't mark it if it's empty. As I see, you mark all slots and you think that bot will know if slot has an fluid. False. It doesn't work like that.

author you, what young child? I put heroes on autohunt and forgot for a week about avtohunt.why me to sit every day in front of the computer to tick off on that cages, what heroes used? and then I pay for the program money? if I had time to sit for days on end at a computer that I to you wouldn't pay money, and itself would swing manually, the author you don't laugh on a blast furnace and simply correct errors of the program for which you receive shitty money! my business to notify you on inconveniences which doesn't arrange me for money! if I am not right that tell the justifications on it!
Title: Re: life fluid
Post by: =Mindee= on May 30, 2014, 11:41:08 AM
hi author. such an unpleasant moment. hero uses such Fluid Life. and this cell is empty. but the cell is not empty mana, the hero thinks that the cells have mana and there but emptiness. false and trivial character out of the game when it attempts to use that empty cell. please fix them this!
ie checked with Life Fluid removed but with mana Fluid tick is not removed. That is the particular error

lol, don't mark it if it's empty. As I see, you mark all slots and you think that bot will know if slot has an fluid. False. It doesn't work like that.

author you, what young child? I put heroes on autohunt and forgot for a week about avtohunt.why me to sit every day in front of the computer to tick off on that cages, what heroes used? and then I pay for the program money? if I had time to sit for days on end at a computer that I to you wouldn't pay money, and itself would swing manually, the author you don't laugh on a blast furnace and simply correct errors of the program for which you receive shitty money! my business to notify you on inconveniences which doesn't arrange me for money! if I am not right that tell the justifications on it!

You don't know how it works. How simple is that?
New fluid system will be included only during auto loot release.

Well, come to my life and you will see how fucked up I am. if you don't know me, that doesn't mean that you can insult me.
Title: Re: Ideas for future versions.
Post by: MegaMind on May 30, 2014, 12:54:39 PM
the bot is working from ur settings and fluid system is clear and perfect and easy as hell
Title: Re: life fluid
Post by: jawa on May 30, 2014, 03:21:34 PM
hi author. such an unpleasant moment. hero uses such Fluid Life. and this cell is empty. but the cell is not empty mana, the hero thinks that the cells have mana and there but emptiness. false and trivial character out of the game when it attempts to use that empty cell. please fix them this!
ie checked with Life Fluid removed but with mana Fluid tick is not removed. That is the particular error

lol, don't mark it if it's empty. As I see, you mark all slots and you think that bot will know if slot has an fluid. False. It doesn't work like that.

author you, what young child? I put heroes on autohunt and forgot for a week about avtohunt.why me to sit every day in front of the computer to tick off on that cages, what heroes used? and then I pay for the program money? if I had time to sit for days on end at a computer that I to you wouldn't pay money, and itself would swing manually, the author you don't laugh on a blast furnace and simply correct errors of the program for which you receive shitty money! my business to notify you on inconveniences which doesn't arrange me for money! if I am not right that tell the justifications on it!

You don't know how it works. How simple is that?
New fluid system will be included only during auto loot release.

Well, come to my life and you will see how fucked up I am. if you don't know me, that doesn't mean that you can insult me.
just use herb/ramen/mighty pot,,so you dont confused where mana flud,,and where life flud

Title: Re: Ideas for future versions.
Post by: B1gsan4e on May 30, 2014, 04:16:23 PM
author I'm not insulting, it seems contrary you insult me​​! give me your Email address, I'll send screenshots

http://rghost.ru/56012648

http://rghost.ru/56012665
Title: Re: Ideas for future versions.
Post by: Kingwizlt on May 30, 2014, 05:04:51 PM
author I'm not insulting, it seems contrary you insult me​​! give me your Email address, I'll send screenshots

http://rghost.ru/56012648

http://rghost.ru/56012665

*facepalm*... If the bot needs the might potion/herb for health, it uses for health and bot unticks it only on the health section. Same goes for mana.
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 30, 2014, 05:35:02 PM
Whatever.

New fluid system will work in a different way.

Title: Re: Ideas for future versions.
Post by: B1gsan4e on May 30, 2014, 06:34:13 PM
Whatever.

New fluid system will work in a different way.
Well, my job was to write the shortcomings and resolve this issue you will or will not, you decide. I have a couple of times because of this minor bug heroes are dead ...
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 30, 2014, 11:35:58 PM
Whatever.

New fluid system will work in a different way.
Well, my job was to write the shortcomings and resolve this issue you will or will not, you decide. I have a couple of times because of this minor bug heroes are dead ...

Use it correctly and your characters won't die.
Title: Re: Ideas for future versions.
Post by: jawa on May 31, 2014, 01:27:53 AM
Whatever.

New fluid system will work in a different way.
Well, my job was to write the shortcomings and resolve this issue you will or will not, you decide. I have a couple of times because of this minor bug heroes are dead ...

Use it correctly and your characters won't die.
true,,if you use at wrong place,,that mean that your fault and cant blame bot
Title: Re: Ideas for future versions.
Post by: Ericus on June 01, 2014, 07:07:45 PM
what about a main tab (like these 1-20 tabs where u have autohunts going) that shows an overview of all the tabs?^^ because sometimes 1 bot gets stuck or of and i dont notice it for a long time. may not be worth the work but i would find that quite usefull ;)

Mindee could make the main tab look good with a logo some pics and maybe red greenorange lights to indicate if all is goig good.

KR Ericus
Title: Re: Ideas for future versions.
Post by: MegaMind on June 09, 2014, 08:30:08 PM
make stamina support for kemulator by detecting process with a clicking tool maybe, like uopilot?
Title: Re: Ideas for future versions.
Post by: MegaMind on June 09, 2014, 08:36:02 PM
making chatlog in a form with a table that contain PUBLIC CHAT, PM, and GUILD chat
Title: Re: Ideas for future versions.
Post by: wizzywiz on June 10, 2014, 01:18:27 AM
-if bot off hp/mp capture screem shot . user know whr off and other people can hlp.

That's already added, only availible with sjboy. When you are autohunting make sure sjboy is active on the desktop.

where do pictures go? I always use sjboy and leave all sjboy window maximized on deskop. I searched on "C:\Users\Usuario\AppData\Roaming\MindeeSoft\Mindee-BOT\" but not on there, neither on images folder
Title: Re: Ideas for future versions.
Post by: Kingwizlt on June 10, 2014, 01:46:37 AM
-if bot off hp/mp capture screem shot . user know whr off and other people can hlp.

That's already added, only availible with sjboy. When you are autohunting make sure sjboy is active on the desktop.

where do pictures go? I always use sjboy and leave all sjboy window maximized on deskop. I searched on "C:\Users\Usuario\AppData\Roaming\MindeeSoft\Mindee-BOT\" but not on there, neither on images folder

I don't know, because after the install was released something changed. Before it all you had to do is go to Your Mindee-BOT folder>data and over there you were able to find a screenshot with your characters name. Wait for Mindee to answer. :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 11, 2014, 12:31:52 AM
Whoops. I removed screenshot feature by mistake. :D I will reinclude it in the next version.
Title: Re: Ideas for future versions.
Post by: rvs on June 14, 2014, 08:37:34 PM
Achievements:


Title: Re: Ideas for future versions.
Post by: Notyevil on June 17, 2014, 03:39:49 PM
I think the best future wud be to use teleports like when u hunt in wargos u can use teleport and dont need to go back and miss more mobs  8) :D
Title: Re: Ideas for future versions.
Post by: PL on June 18, 2014, 04:35:24 PM
1Change take loot in random free sloot, if we dont controll bot we can drop and take ch.kh from ninjana and change it for ninja ring or potion;p
2 Mindee u started working with version android?:)
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 18, 2014, 06:24:30 PM
1Change take loot in random free sloot, if we dont controll bot we can drop and take ch.kh from ninjana and change it for ninja ring or potion;p
2 Mindee u started working with version android?:)

1. This is not implemented yet and steal mode is only for fun. It's not made for autoloot.
2. I work on it when I feel motivation. :D
Title: Re: Ideas for future versions.
Post by: dumdumas on June 22, 2014, 08:35:37 PM
stop doing updates please. always hawe text before logging PLEASE DOWNLOAD NEWEST WERSION OF Mindee-BOT. ewrytime i login it start again and again can u mindee fix that? only one time for remind p.s my english nt wery much gud but i can transleta to lithuanian
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 22, 2014, 08:54:58 PM
stop doing updates please. always hawe text before logging PLEASE DOWNLOAD NEWEST WERSION OF Mindee-BOT. ewrytime i login it start again and again can u mindee fix that? only one time for remind p.s my english nt wery much gud but i can transleta to lithuanian

Atsisiųsk naują R2 versiją ir nebematysi tos žinutės.
Ta žinutė rodoma tik jei R1 pasikeičia į R2 ir pnš.
Title: Re: Ideas for future versions.
Post by: dumdumas on June 22, 2014, 08:59:12 PM
tai jei wel bus update man nebemes tos lenteles atsisuist nauja versija?
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 22, 2014, 09:07:24 PM
tai jei wel bus update man nebemes tos lenteles atsisuist nauja versija?

Mes tik tada, kai išleisiu R3 versiją, bet tai bus dar negreit. :D
Title: Re: Ideas for future versions.
Post by: SyahruL DejaL on June 24, 2014, 08:21:03 AM
Post any ideas you have in your mind and what you want to see in Mindee-BOT.  ;)

New future SPAM GUILD & Bot Work In webclient   ;D
Title: Re: Ideas for future versions.
Post by: Kraudi on June 28, 2014, 01:21:46 AM
A possible feature for the future:

-Use Item in Slot X when Charactertrapcheck = true
and a Timercheck on Charactertrapcheck to prevent spamming the Key.

So if some assholes try to trap you it's calling your pet :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 28, 2014, 03:16:22 AM
A possible feature for the future:

-Use Item in Slot X when Charactertrapcheck = true
and a Timercheck on Charactertrapcheck to prevent spamming the Key.

So if some assholes try to trap you it's calling your pet :)

Awesome idea. Will be added soon.
Title: Re: Ideas for future versions.
Post by: shin on June 29, 2014, 09:13:08 AM
Maybe you can add pet feature too?Like we auto sumon pets and when its hp is below a certain level,use the sumoning stone again to call it back,then use it again after sometime?You can do that?Would be great if you can :)
Title: Re: Ideas for future versions.
Post by: jawa on June 29, 2014, 06:37:28 PM
A possible feature for the future:

-Use Item in Slot X when Charactertrapcheck = true
and a Timercheck on Charactertrapcheck to prevent spamming the Key.

So if some assholes try to trap you it's calling your pet :)

Awesome idea. Will be added soon.
so it will summon pet when we get trap ??
,,if yes,,i hope it can calling pet back after some minute  xD
Title: Re: Ideas for future versions.
Post by: Kraudi on June 29, 2014, 09:35:23 PM
A possible feature for the future:

-Use Item in Slot X when Charactertrapcheck = true
and a Timercheck on Charactertrapcheck to prevent spamming the Key.

So if some assholes try to trap you it's calling your pet :)

Awesome idea. Will be added soon.
so it will summon pet when we get trap ??
,,if yes,,i hope it can calling pet back after some minute  xD
Yes it will.

If you have the Pet from the dragonrutting event it should be no problem. Some minute? I think its better if the Bot detects that you "untrapped" it press again your summon stone. But it also can happen that it calling the Pet back to fight cause the pet are gonning automaticly if you too far away, so it need a additonial check if the pet with the [name] is in the radius. I dont know how much work it for Mindee so i think for the beginning its enough if it only calling the Pet and maybe when the trapdetection are detecting that you "untrapped" in under 3 sec it can work to call your Pet back. Idk how long it need to be sure that you trapped or "untrapped" if it take over 3 sec it can produce that bug.

P.s Mindee if you need a Character for testing something with pets write me a PM :) 
Title: Re: Ideas for future versions.
Post by: dNs on July 05, 2014, 07:42:51 PM
* Auto select Skills ( sometimes the skills are gone if log in/off to many times )
* Auto change weapon (for e.g : When mob detect R.Scorpio use item slot ** and after kill reuse the item back.)
Title: Re: Ideas for future versions.
Post by: dumdumas on July 08, 2014, 01:43:05 PM
i think the best update would be if bot can see item about 1 step around char to take it coz like example. if u use autohunt at erabos bege or hellguard bot take item if u stand on him but if wpn droped nt in the waypoints way bot cant take. so i think this would be gud idea ofcource if this is possible
Title: Re: Ideas for future versions.
Post by: PL on July 08, 2014, 08:39:26 PM
my dream is option talking with npc:)
Title: Re: Ideas for future versions.
Post by: Faqih Idriss on July 11, 2014, 09:19:27 AM
choice* only use spell when  mp > percentage of mana :D
this is use full for warior i just relized it. hopely acceptable.
Title: Re: Ideas for future versions.
Post by: rinaldo on July 12, 2014, 01:25:38 AM
good idea  :)
Title: Re: Ideas for future versions.
Post by: wizzywiz on July 14, 2014, 08:39:41 PM
choice* only use spell when  mp > percentage of mana :D
this is use full for warior i just relized it. hopely acceptable.

you can already do that LOL-- if you want to use spell when mana >35% ... if your mana is 400 ..calculate 35% of it.. just say to bot spell uses 140 mana (35% of 400) and thats all..
Title: Re: Ideas for future versions.
Post by: jawa on July 20, 2014, 08:16:14 AM
how if made bot
move speed (n) when detec mob
bot dint move if detec mob hp > (n)% +player 
(will move only when hp monster < (n)% +player )

so if other trying to trap us,,,our char will stop walk  (good for wizard)
Title: Re: Ideas for future versions.
Post by: darkness on July 20, 2014, 08:57:08 PM
here is my suggestion, sometimes when i travel i would love to use bot on my laptop but free vers sux and sometimes i need to reinstall my OS and that changes my UID so i have to request license transfer bla bla..

my suggestion is to either have license keys for bot so we can activate our license on any pc (ofc system would check is there another pc using that license at the moment to avoid using one license on multiple pcs)
or even better,  we create account which is connected to our license and we log in to it trough bot window (its possible to log in only on one pc at the time)


also one minor idea: add monster counter, useful when doing achievments.
Title: Re: Ideas for future versions.
Post by: Kraudi on July 24, 2014, 11:26:45 PM
here is my suggestion, sometimes when i travel i would love to use bot on my laptop but free vers sux and sometimes i need to reinstall my OS and that changes my UID so i have to request license transfer bla bla..

my suggestion is to either have license keys for bot so we can activate our license on any pc (ofc system would check is there another pc using that license at the moment to avoid using one license on multiple pcs)
or even better,  we create account which is connected to our license and we log in to it trough bot window (its possible to log in only on one pc at the time)


also one minor idea: add monster counter, useful when doing achievments.

We thinked already about that. We will maybe create a page where you can change your UID after some check's and it will be limited to avoid abusing.
Title: Re: Ideas for future versions.
Post by: Kraudi on July 24, 2014, 11:29:27 PM
Sometimes it happen that the Bot can't relog. So if the Bot failed to reconnect like 2 Times in a row and it's not in 30 min before and after a Server restart it send the back Keys like 5 Times before the Bot try to reconnect next Time to get back in the main menu. It should help to get out the relog Problem's :)
Title: Re: Ideas for future versions.
Post by: wizzywiz on July 30, 2014, 04:57:22 AM
feature "use 1 skill first" works fine, buts its not an "use 1 skill, then the other"...
I would be good to make a feature tu use first left skill, then right... but when RIGHT skill finished, THEN it can activate left skill....
Title: Re: Ideas for future versions.
Post by: plesikaslt on August 02, 2014, 11:58:34 AM
1. Make 3 "launch tibiame" buttons or an option which client to use when you press the launch button (I only use sjboy so it annoys me to select it every time :D)
2. Make it that you can bind the "start moving" option (now you need to tick it everytime you launch bot)
3. Make an option to use both skills at the same time
4. Sometimes bot fails to relogin and instead of going to the main screen it stays in the character/password screen and it makes a huge mess in all the fields. Make that if a bot fails to connect after 5 minutes it closes the client and reopens it again and tries to connect again.
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 02, 2014, 02:09:00 PM
Okay.  ;D
Title: Re: Ideas for future versions.
Post by: Kraudi on August 02, 2014, 11:58:27 PM
1. Make 3 "launch tibiame" buttons or an option which client to use when you press the launch button (I only use sjboy so it annoys me to select it every time :D)
2. Make it that you can bind the "start moving" option (now you need to tick it everytime you launch bot)
3. Make an option to use both skills at the same time
4. Sometimes bot fails to relogin and instead of going to the main screen it stays in the character/password screen and it makes a huge mess in all the fields. Make that if a bot fails to connect after 5 minutes it closes the client and reopens it again and tries to connect again.

4. I think its better if the Bot just send the back Keys some time to get back into the main menu, It should avoid the Bug better^^
Title: Re: Ideas for future versions.
Post by: medprof on August 03, 2014, 02:46:47 PM
4. Sometimes bot fails to relogin and instead of going to the main screen it stays in the character/password screen and it makes a huge mess in all the fields. Make that if a bot fails to connect after 5 minutes it closes the client and reopens it again and tries to connect again.
yeah .if my connection bad, bot trying login 2-3 times and next stamina status change to rest and I lose 2 hour hunting. need more attempts to login
Title: Re: Ideas for future versions.
Post by: wizzywiz on August 09, 2014, 10:41:24 PM
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.
Title: Re: Ideas for future versions.
Post by: Deadspace on August 13, 2014, 02:46:16 PM
Add feed pet and heal pet  :P
Title: Re: Ideas for future versions.
Post by: dumdumas on August 13, 2014, 08:18:41 PM
omg the updates with pets will destroy this bot uselles crap. minde i have most usuall idea. we need better ITEM TAKE system. as example erebos. take a foto a some items of erebos  and update bot with new fuction to turn out off his way and take item even if item isnt droped in waypionts way i think that update will beat all useles shit. i have super idea just need this idea to make a realy good stuff. if somone not understand i can translate to lithuana so thanks for listening
Title: Re: Ideas for future versions.
Post by: jawa on August 14, 2014, 02:58:04 AM
2. Make it that you can bind the "start moving" option (now you need to tick it everytime you launch bot)

if mindee made this feature..its will get hard again..
how??
-when your char get disconect because no hp left when low hp/mp..and start moving tick and get bind..
-when you try to relog...its will get always disconect low hp/mp because bind tick start moving
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 14, 2014, 03:39:25 PM
omg the updates with pets will destroy this bot uselles crap. minde i have most usuall idea. we need better ITEM TAKE system. as example erebos. take a foto a some items of erebos  and update bot with new fuction to turn out off his way and take item even if item isnt droped in waypionts way i think that update will beat all useles shit. i have super idea just need this idea to make a realy good stuff. if somone not understand i can translate to lithuana so thanks for listening

What you mean by saying "better ITEM TAKE FATURE"? it's not added yet, so there can't be any better version of it.
Title: Re: Ideas for future versions.
Post by: Sun on August 15, 2014, 02:53:41 PM
add pet system
bot use pet stone and if hp pet is below XXX% use again , wait some time and use again ,

stamina for kemulator
Title: Re: Ideas for future versions.
Post by: dumdumas on August 15, 2014, 08:02:58 PM
i mean better add item take system and refuse with pet suggested ideas
Title: Re: Ideas for future versions.
Post by: Mindee-BOTer on August 18, 2014, 06:27:30 AM
Add pet in bot to helping hunt  ;D
Title: Re: Ideas for future versions.
Post by: jawa on August 19, 2014, 03:05:19 AM
made auto follow more better ..
so can hunt 2 player and other follow auto char xD
Title: Re: Ideas for future versions.
Post by: wizzywiz on August 19, 2014, 05:39:39 AM
1) pet are useless, except dragons, but they cant block properly... and with time they get dissapointed, need to feeed and heal.. no no no, wrong... pet is bad idea.
2) autoloot is a good idea but hard.. there are some people with their own bot with autoloot, so YES, its posible.
3) I need "1 skill at the time" feature... Mindee knows this, he said he will make it a soon as he could.
4) walk the oposite direction feature is good idea. save a wpt, if someone else hunts in your same directions, just change it so no disturbs.
Title: Re: Ideas for future versions.
Post by: MegaMind on August 22, 2014, 12:03:36 PM
i think stamina system need to get changed with more easier way, whats the problem in detectin stam packets anyway??
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 22, 2014, 04:45:14 PM
i think stamina system need to get changed with more easier way, whats the problem in detectin stam packets anyway??

There is no such thing like stamina packets.
You can see stamina only by opening character status menu. It's impossible to do that with packets.
Title: Re: Ideas for future versions.
Post by: MegaMind on August 23, 2014, 09:22:21 AM
i think stamina system need to get changed with more easier way, whats the problem in detectin stam packets anyway??

There is no such thing like stamina packets.
You can see stamina only by opening character status menu. It's impossible to do that with packets.
ow, i think its included inside the client. anyway, why u don't make bot opens character status and check stam?
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 23, 2014, 02:41:05 PM
i think stamina system need to get changed with more easier way, whats the problem in detectin stam packets anyway??

There is no such thing like stamina packets.
You can see stamina only by opening character status menu. It's impossible to do that with packets.
ow, i think its included inside the client. anyway, why u don't make bot opens character status and check stam?

As I wrote above, it's impossible to open menus with packets.
Only keyboard emulation could work with that, but then people couldn't do anything while bot with stamina system is active.
Title: Re: Ideas for future versions.
Post by: Franki on August 23, 2014, 07:29:02 PM

my idea is, when someone want kill u standing over u and left u without life, make or add a function with a saving pot, taking from the bag and make ur hp full and instand logout, cuz many people left there his character, and when see statics it say left with 15% of hp or less, and when go online can die easly, just that.....


i dont know if people left his chart with 15% on logout but when u have many charts with lvl -60
u need left on minimum to do better exp, and well i hope this be usefull
Title: Re: Ideas for future versions.
Post by: jawa on August 23, 2014, 08:51:12 PM

my idea is, when someone want kill u standing over u and left u without life, make or add a function with a saving pot, taking from the bag and make ur hp full and instand logout, cuz many people left there his character, and when see statics it say left with 15% of hp or less, and when go online can die easly, just that.....


i dont know if people left his chart with 15% on logout but when u have many charts with lvl -60
u need left on minimum to do better exp, and well i hope this be usefull
there we can change it to 35% logout (more safe)
Title: Re: Ideas for future versions.
Post by: MegaMind on August 24, 2014, 11:04:53 AM
i think stamina system need to get changed with more easier way, whats the problem in detectin stam packets anyway??

There is no such thing like stamina packets.
You can see stamina only by opening character status menu. It's impossible to do that with packets.
ow, i think its included inside the client. anyway, why u don't make bot opens character status and check stam?

As I wrote above, it's impossible to open menus with packets.
Only keyboard emulation could work with that, but then people couldn't do anything while bot with stamina system is active.
umm, i think the actual stam system is the best idea then..
Title: Re: Ideas for future versions.
Post by: jawa on August 25, 2014, 01:39:14 PM
1) pet are useless, except dragons, but they cant block properly... and with time they get dissapointed, need to feeed and heal.. no no no, wrong... pet is bad idea.
2) autoloot is a good idea but hard.. there are some people with their own bot with autoloot, so YES, its posible.
3) I need "1 skill at the time" feature... Mindee knows this, he said he will make it a soon as he could.
4) walk the oposite direction feature is good idea. save a wpt, if someone else hunts in your same directions, just change it so no disturbs.
did you already try pet dragon lv 6 ?? o.0
im used lv 6 dragon ice pet and its work good and can hold 1 flame
but better use follow mode.. so pet will rare to hold
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 27, 2014, 04:32:59 PM
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?
Title: Re: Ideas for future versions.
Post by: Konami on August 27, 2014, 07:16:43 PM
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .
Title: Re: Ideas for future versions.
Post by: MegaMind on August 28, 2014, 11:42:18 AM
(http://cdn.meme.li/instances/500x/53836729.jpg)
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 28, 2014, 12:32:25 PM
Hahahaha.
Title: Re: Ideas for future versions.
Post by: wizzywiz on August 30, 2014, 09:04:30 PM
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .

yea! thats right! that my problem with actual "left/right skill" .. it works fine for all-in and battle master skill.. because there is always 1 skill activated because they work based on time. BUT ith return damage and warden armor, its not like that... i could have both skills activated sometimes even though its a left/right first. because when dealing strong monsters, their accuracy of hitting is very high, so they desactivate skills so fast T.T ... i really need 1 skill at the time feature, so its easy for me to get lvl 99 wpns
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 30, 2014, 09:41:35 PM
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .

yea! thats right! that my problem with actual "left/right skill" .. it works fine for all-in and battle master skill.. because there is always 1 skill activated because they work based on time. BUT ith return damage and warden armor, its not like that... i could have both skills activated sometimes even though its a left/right first. because when dealing strong monsters, their accuracy of hitting is very high, so they desactivate skills so fast T.T ... i really need 1 skill at the time feature, so its easy for me to get lvl 99 wpns

Would be cool if someone could make a video of these skills and how they should be used.
I stopped playing tibiame long time ago and I have no idea about skills at all.
Title: Re: Ideas for future versions.
Post by: wizzywiz on August 30, 2014, 10:08:55 PM
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .

yea! thats right! that my problem with actual "left/right skill" .. it works fine for all-in and battle master skill.. because there is always 1 skill activated because they work based on time. BUT ith return damage and warden armor, its not like that... i could have both skills activated sometimes even though its a left/right first. because when dealing strong monsters, their accuracy of hitting is very high, so they desactivate skills so fast T.T ... i really need 1 skill at the time feature, so its easy for me to get lvl 99 wpns

Would be cool if someone could make a video of these skills and how they should be used.
I stopped playing tibiame long time ago and I have no idea about skills at all.

all in (attack) & batle master (defense):
both skills last 60 seconds, and 30 seconds cooldown. the left/right skill feature is perfect for this ones because:
at time 0:                100% attack            0% def                    1 skill activated! good!
at 60 seconds           0% attack              100% def                1 skill activated! good!
at 90 seconds            100% attack!        50% def!                 2 skill activated! PERFECT!
at 120 seconds           50% attack          0% def                    1 skill activated! good!
NOTE: its good here because always have 1 skill or more activated, its good because we look to get the more offensive posible.

return damage (attack skill that gives defense) & warden armor (defense)
return damage holds x5 damages, warden armour holds x6 damages
at time 0:           x5 RD         x0 WA
at time x?:         x0 RD         X6 WA

cince i put RD skill first.. this may happen:

at time xx?:      x5 RD          X3 WA because warden armor have not ended yet.
**or worst
at time xx?:       x5 RD         x5WA ..when both skill end.. we have 30 seconds of cool down with NO DEFENSIVE SKILLS.... and we can die easily on vampelder, hellguard, behemoth, wich are one of the strongest monsters..
thats why we need "1 skill at the time" so only 1 skill defen ourselfs and never have those 30 seconds of weakness.
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 01, 2014, 02:11:26 PM
Ahh, now I understand.
There always should be one skill active, yea?
Title: Re: Ideas for future versions.
Post by: wizzywiz on September 02, 2014, 04:31:20 AM
yes. is totally necsary
we Mindee-BOTers love "first left/right"
but we need also "1 skill at the time" and only 1, not 2. use one and when skill is pver then use the other skill. 
Title: Re: Ideas for future versions.
Post by: Konami on September 04, 2014, 05:51:21 AM
could it possible to add feature auto sell item achievement?
Title: Re: Ideas for future versions.
Post by: wizzywiz on September 04, 2014, 07:17:15 AM
could it possible to add feature auto sell item achievement?
or use mouse/keyboar recorder? or use uopilot to repeat movements.. bot is not for achievments >.< is for autohunt
Title: Re: Ideas for future versions.
Post by: Konami on September 04, 2014, 07:50:44 AM
could it possible to add feature auto sell item achievement?
or use mouse/keyboar recorder? or use uopilot to repeat movements.. bot is not for achievments >.< is for autohunt
i know that, i was use uopilot before. by bot we can minimize 
but uopilot n other recorder program must keep windows active.
i think if possible it could be more awesome if this bot have this feature.
there have a lot of people search some program like this to do their achievement.
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 04, 2014, 12:14:24 PM
could it possible to add feature auto sell item achievement?
or use mouse/keyboar recorder? or use uopilot to repeat movements.. bot is not for achievments >.< is for autohunt
i know that, i was use uopilot before. by bot we can minimize 
but uopilot n other recorder program must keep windows active.
i think if possible it could be more awesome if this bot have this feature.
there have a lot of people search some program like this to do their achievement.

You won't be able to minimize bot, because it's impossible to archieve something like that with packets. It would need a keyboard and mouse emulation - like a relogging process.
Title: Re: Ideas for future versions.
Post by: MegaMind on September 09, 2014, 12:12:57 PM
make spam infinity, make it keep sending line of textes til it hit empty line
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 09, 2014, 01:25:24 PM
make spam infinity, make it keep sending line of textes til it hit empty line

What do you mean?
Title: Re: Ideas for future versions.
Post by: MegaMind on September 09, 2014, 01:44:44 PM
make spam infinity, make it keep sending line of textes til it hit empty line

What do you mean?
spam have limit of text lines now ya?
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 09, 2014, 02:35:50 PM
make spam infinity, make it keep sending line of textes til it hit empty line

What do you mean?
spam have limit of text lines now ya?

You can put as many lines as you want.
Title: Re: Ideas for future versions.
Post by: MegaMind on September 09, 2014, 05:50:44 PM
make spam infinity, make it keep sending line of textes til it hit empty line

What do you mean?
spam have limit of text lines now ya?

You can put as many lines as you want.
ow okay ma fault, sorry  ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 11, 2014, 12:03:28 AM
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .

yea! thats right! that my problem with actual "left/right skill" .. it works fine for all-in and battle master skill.. because there is always 1 skill activated because they work based on time. BUT ith return damage and warden armor, its not like that... i could have both skills activated sometimes even though its a left/right first. because when dealing strong monsters, their accuracy of hitting is very high, so they desactivate skills so fast T.T ... i really need 1 skill at the time feature, so its easy for me to get lvl 99 wpns

Would be cool if someone could make a video of these skills and how they should be used.
I stopped playing tibiame long time ago and I have no idea about skills at all.

all in (attack) & batle master (defense):
both skills last 60 seconds, and 30 seconds cooldown. the left/right skill feature is perfect for this ones because:
at time 0:                100% attack            0% def                    1 skill activated! good!
at 60 seconds           0% attack              100% def                1 skill activated! good!
at 90 seconds            100% attack!        50% def!                 2 skill activated! PERFECT!
at 120 seconds           50% attack          0% def                    1 skill activated! good!
NOTE: its good here because always have 1 skill or more activated, its good because we look to get the more offensive posible.

return damage (attack skill that gives defense) & warden armor (defense)
return damage holds x5 damages, warden armour holds x6 damages
at time 0:           x5 RD         x0 WA
at time x?:         x0 RD         X6 WA

cince i put RD skill first.. this may happen:

at time xx?:      x5 RD          X3 WA because warden armor have not ended yet.
**or worst
at time xx?:       x5 RD         x5WA ..when both skill end.. we have 30 seconds of cool down with NO DEFENSIVE SKILLS.... and we can die easily on vampelder, hellguard, behemoth, wich are one of the strongest monsters..
thats why we need "1 skill at the time" so only 1 skill defen ourselfs and never have those 30 seconds of weakness.

Still, would be great if someone could make a video.
I need to see a good timing, a good example when one skill should be used and then another.
Title: Re: Ideas for future versions.
Post by: wizzywiz on September 11, 2014, 07:44:31 PM
ok, i make video now... but only you can see
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 11, 2014, 10:28:15 PM
Thanks.
Title: Re: Ideas for future versions.
Post by: wizzywiz on September 27, 2014, 09:05:21 AM
many of us want autoloot items. but Mindee, in tibiame there are few items which we are all interested and looking for, this items are super rare to get and need several hours of hunt. there are 12 rare items which we need from all tibiame items (I am talking about weapons level 99 and crown helmets, all items with 0,01% chance of drop). I can give you the names of them, and pictures too. BUT since autoloot system is hard to develop on bot, it would be awesome if you make an alarm when that item is spoted on range! it would make us less tired from hunting. while bot hunts and kills monsters, when weapon is droped-> alarm pops out so we can manually grab it.

today i was exhausted from long hours of hunting this monsters which only appear for two days every 4 month aproximatelly, so everyone is like crazy hunting.
Title: Re: Ideas for future versions.
Post by: wizzywiz on September 28, 2014, 04:52:49 AM
many of us want autoloot items. but Mindee, in tibiame there are few items which we are all interested and looking for, this items are super rare to get and need several hours of hunt. there are 12 rare items which we need from all tibiame items (I am talking about weapons level 99 and crown helmets, all items with 0,01% chance of drop). I can give you the names of them, and pictures too. BUT since autoloot system is hard to develop on bot, it would be awesome if you make an alarm when that item is spoted on range! it would make us less tired from hunting. while bot hunts and kills monsters, when weapon is droped-> alarm pops out so we can manually grab it.

today i was exhausted from long hours of hunting this monsters which only appear for two days every 4 month aproximatelly, so everyone is like crazy hunting.

RARE ITEM LIST:

Mutilator (http://tochki.su/tibiame/img/game/mutilator.png)
Fiery Nexus (http://tochki.su/tibiame/img/game/fiery_nexus.png)
Thunder Clap Mace (http://tochki.su/tibiame/img/game/thunder_clap_mace.png)
Crystal Cutter (http://tochki.su/tibiame/img/game/crystal_cutter.png)
Spiritbane (http://tochki.su/tibiame/img/game/spiritbane.png)
Staff of Pain (http://tochki.su/tibiame/img/game/staff_of_pain.png)
Conflagator (http://tochki.su/tibiame/img/game/conflagator.png)
Lightning Conductor (http://tochki.su/tibiame/img/game/lightning_conductor.png)
Onset of Winter (http://tochki.su/tibiame/img/game/onset_of_winter.png)
Soulkeeper (http://tochki.su/tibiame/img/game/soulkeeper.png)
King Hood (http://tochki.su/tibiame/img/game/king_hood.png)
Crown Helmet (http://tochki.su/tibiame/img/game/crown_helmet.png)

Title: Re: Ideas for future versions.
Post by: =Mindee= on September 28, 2014, 09:42:16 AM
Thank you for the list and pictures. Now I just need to find ids for them by experimenting.  :D
Title: Re: Ideas for future versions.
Post by: rvs on September 30, 2014, 09:43:29 AM
Informations about monster: Name, HP (also in %)
Title: Re: Ideas for future versions.
Post by: MegaMind on September 30, 2014, 10:21:28 AM
Informations about monster: Name, HP (also in %)
good idea
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 30, 2014, 12:29:18 PM
Informations about monster: Name, HP (also in %)
good idea

HP percentage for mobs is already included in beta.
I'll think about name.
Title: Re: Ideas for future versions.
Post by: rvs on September 30, 2014, 08:14:01 PM
Option Use Buff (for warriors)
Title: Re: Ideas for future versions.
Post by: Master Roshi on September 30, 2014, 08:56:11 PM
I think this nt need,coz hv use spell,make mana below% and hv buff
Title: Re: Ideas for future versions.
Post by: Master Roshi on October 01, 2014, 08:49:35 AM
What about go back when someone go with you?
Title: Re: Ideas for future versions.
Post by: MegaMind on October 01, 2014, 09:59:49 AM
What about go back when someone go with you?
ya or reversing the way, i thaugh its in to-do list long ago
Title: Re: Ideas for future versions.
Post by: MegaMind on October 01, 2014, 12:44:27 PM
make we can update bot or choose a version from in-bot button
Title: Re: Ideas for future versions.
Post by: Master Roshi on October 01, 2014, 01:56:18 PM
yes was very comfort.and no need off bot,coz if u put 12 chraracters need put them again
Title: Re: Ideas for future versions.
Post by: Master Roshi on October 01, 2014, 02:52:10 PM
dnt knw need it or nt, make show whats stam play
if char log first stam
1/4
2/4
3/4
4/4
Title: Re: Ideas for future versions.
Post by: Demetria on October 02, 2014, 12:00:56 AM
-Save "star moving", if u just want to log ur char xD ;D.
-Kill counter¿?.
-change weapon if and specific monster attack u.
-a timer to close te program¿? if u dnt want to use Sjboy
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 02, 2014, 12:44:19 AM
-Save "star moving", if u just want to log ur char xD ;D.
-Kill counter¿?.
-change weapon if and specific monster attack u.
-a timer to close te program¿? if u dnt want to use Sjboy

- This can cause problems, that's why I removed it for now.
- Kill counter would be inaccurate, because server doesn't send any specific packet when monster is killed by you, it only sends monster hp data. If you run away from mob or kill it, server sends a "zero hp" packet, so... I think you imagine what I mean. :D
- Good idea. Will be considered.
- More explanation please.
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 02, 2014, 12:46:21 AM
make we can update bot or choose a version from in-bot button

Choose version - tooooooooo much work and it's like inventing a wheel from the beginning.
Updater idea is in the list and will be realized soon.
Title: Re: Ideas for future versions.
Post by: Demetria on October 02, 2014, 01:54:46 AM
-Save "star moving", if u just want to log ur char xD ;D.
-Kill counter¿?.
-change weapon if and specific monster attack u.
-a timer to close te program¿? if u dnt want to use Sjboy

- This can cause problems, that's why I removed it for now.
- Kill counter would be inaccurate, because server doesn't send any specific packet when monster is killed by you, it only sends monster hp data. If you run away from mob or kill it, server sends a "zero hp" packet, so... I think you imagine what I mean. :D
- Good idea. Will be considered.
- More explanation please.

-Hmmm, well maybe a timer, to close kemulator by killing the process :/
Title: Re: Ideas for future versions.
Post by: MegaMind on October 02, 2014, 02:05:13 PM
in chat log if u add tabs contain lpublicl lPMl lguildl lGMl . will be good
Title: Re: Ideas for future versions.
Post by: wizzywiz on October 03, 2014, 12:27:42 AM
Option Use Buff (for warriors)

that could be done on the feature:
use item in slot [ x ]            [] use when Hp monster <%
                                         [] use every x seconds
                                         [] use when mana >%                        <----- warrior buff
Title: Re: Ideas for future versions.
Post by: wizzywiz on October 03, 2014, 12:50:29 AM
summary:

-change weapon depending on monsters (good for aquata and skelpirate cave)

-use item in slot x when mana >%

-alarm when item "X" AND "X" droped or at range => (to autohunt and drop level 99 weapons, and grab item manually, warrior and wiz item)

-reverse direcction of character's WPT walkthrough

-if loged out because of "being trapped", wait 10minutes to log in again

-if posible, while making wpt, add posibility to wait x seconds on a specific spot, so character walks always at 610 speed, but on some specific spots they wait x seconds before continue moving.

-Its more confortable for us, if the "start moving" check box from the bot, is inside the "tibiame chat" feature; When character are walking, and some person (it may be someone random or the GM) starts talking to us, we need to STOP moving, and write down something to make them believe we are not autohunting. This is a very good and confortable idea to move and write text faster.

-on guild chat we need to write down "@guild_name" then the <[text]>, but everytime we write, we must write the guild name again, SO....you can add chat box like this one, so we keep "guild_name" fixed, and we can freely write without writing "guild_name" all the time:
(http://i59.tinypic.com/20zb1pv.png)
Title: Re: Ideas for future versions.
Post by: Master Roshi on October 03, 2014, 06:17:20 AM
About stop when someone text,i agree its gud idea,but if someone knw u autohunt,and txt u with  bot nonstop and ur chr nt walk
Title: Re: Ideas for future versions.
Post by: wizzywiz on October 03, 2014, 04:33:08 PM
About stop when someone text,i agree its gud idea,but if someone knw u autohunt,and txt u with  bot nonstop and ur chr nt walk
nono.. thats not what i wanted.... i mean, it would be good to have the "start moving" CHECK BOX, next to the tibiame chat, so in that way we could manually stop moving and chat, its more comfortable. I dont say that whenever someone talks to us, the char stops automatically, nono.
Title: Re: Ideas for future versions.
Post by: Demetria on October 04, 2014, 09:03:25 PM
- Change Skill if traped.
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 04, 2014, 09:36:11 PM
- Change Skill if traped.

Impossible to pick a new skill from skills menu.
Title: Re: Ideas for future versions.
Post by: MegaMind on October 05, 2014, 12:04:09 AM
if u did fake item print, then u can do fake monster print ya?
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 05, 2014, 12:21:17 AM
if u did fake item print, then u can do fake monster print ya?

Yea. I can even animate them to look real. :D
Title: Re: Ideas for future versions.
Post by: russel on October 20, 2014, 09:57:58 AM
What if when there is a character in front of your character your character would stop walking and your character would just stay at the back of the prior character and then your character use spell.

I was thinking if this would be possible.
Since you are doing it on packets.
Title: Re: Ideas for future versions.
Post by: russel on October 20, 2014, 11:06:51 AM
Hi Mindee,
Is there a possibility that you could detect the life percentage of the pet.
It would be very much helpful if so,
then synchronize it with the use item every (% or Secs) feature.
So we can also use our pet in your bot system.
would be very much helpful for the pet lovers especially premium consumers.

Would get our characters a pet hunting with them together as well as get them even more faster on killing mobs.

And lastly If it is also possible if you can add a feature where you can feed the pet every (specified minute or second)

Thanks and more power Mindee

It's impossible to detect hp of the pet, because pet hp is not displayed in client and tibiame doesn't send such packets. You can see his hp only when you bump into him.

I think my post is applicable now sir.
Pet's HP is now viewable
Title: Re: Ideas for future versions.
Post by: wizzywiz on October 22, 2014, 08:46:30 AM
is posible to add Proxy conection?
on pc I use proxy conection, using German ports so I have less lag. for example, in this web page, many proxy servers, I use the ones with lowest latency, and more speed.

http://spys.ru/free-proxy-list/DE/
FOR EXAMPLE:
188.40.252.215
port 8089
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 22, 2014, 09:40:38 AM
is posible to add Proxy conection?
on pc I use proxy conection, using German ports so I have less lag. for example, in this web page, many proxy servers, I use the ones with lowest latency, and more speed.

http://spys.ru/free-proxy-list/DE/
FOR EXAMPLE:
188.40.252.215
port 8089

I'll test it.
Title: Re: Ideas for future versions.
Post by: wizzywiz on October 22, 2014, 09:43:56 AM
hmmm actually its not very smart.. i can just proxy my internet.. and that will affect bot conection .. DUUH..nvm
but its good to have in bot for those who dont know how to use proxy properly..  :-X
Title: Re: Ideas for future versions.
Post by: jawa on October 22, 2014, 01:29:54 PM
could you add tab until 15 :( ?
Title: Re: Ideas for future versions.
Post by: Kingwizlt on October 22, 2014, 04:59:11 PM
could you add tab until 15 :( ?

Isn't 12 enough already? :D You don't need to bot millions of characters you know :D

Sorry for the off-topic tho ;x
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 22, 2014, 05:08:28 PM
I can add up to 1000000 tabs, but I don't know how to display such amount of tab numbers in one window.  ;D
Title: Re: Ideas for future versions.
Post by: jawa on October 22, 2014, 07:19:14 PM
I can add up to 1000000 tabs, but I don't know how to display such amount of tab numbers in one window.  ;D
xD made it same with uopilot when display more than 20 tabs,but had smal window

we need more tab,maybe for capture kemulator
,because it,used name /tabs for capture to Mindee-BOT  (i dint used alt + f4)
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 22, 2014, 07:22:41 PM
Kemulator doesn't support relogging at the moment.
Yea, I can add more tabs, but I need to redesign tab numbers.
Title: Re: Ideas for future versions.
Post by: jawa on October 22, 2014, 07:29:15 PM
Kemulator doesn't support relogging at the moment.
Yea, I can add more tabs, but I need to redesign tab numbers.
i was know it already support xD,,
but for capture ,,i already try,,
login char name AA at tab 1 > logout
i try login char name AA again but at tab 2 ,,and char AA kepp loged at tab 1
,.
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 22, 2014, 07:30:37 PM
Kemulator doesn't support relogging at the moment.
Yea, I can add more tabs, but I need to redesign tab numbers.
i was know it already support xD,,
but for capture ,,i already try,,
login char name AA at tab 1 > logout
i try login char name AA again but at tab 2 ,,and char AA kepp loged at tab 1
,.

Because tab 1 was already taken by same character in the past.  :D
Title: Re: Ideas for future versions.
Post by: jawa on October 22, 2014, 07:37:44 PM
Kemulator doesn't support relogging at the moment.
Yea, I can add more tabs, but I need to redesign tab numbers.
i was know it already support xD,,
but for capture ,,i already try,,
login char name AA at tab 1 > logout
i try login char name AA again but at tab 2 ,,and char AA kepp loged at tab 1
,.

Because tab 1 was already taken by same character in the past.  :D
please keep that xD ,,that realy important xD
and that why , more tabs its need also xD
Title: Re: Ideas for future versions.
Post by: aaaak on November 03, 2014, 04:55:47 PM
Pet support, please  8)
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 03, 2014, 05:18:14 PM
Currently working on character location synchronization client <-> server.
This stuff gonna fix waypoints bug and anything else will be available. Even pets support.
Title: Re: Ideas for future versions.
Post by: Franki on November 03, 2014, 09:24:04 PM
to help that idea about pet support, we need to see how many is the range about pet get dissapear and need to use the stone again, so may be mindee u need to see or make the character stop, and if the pet (or name of pet if this can help) not come on the range use the stone and keep walking, can help the behaviour using the attk protect defend etc, and may be add more options about use item at 120 seconds, may be something like 9 spaces and use 1 by 120 seconds use number 2 space at 120 etc etc etc. i hope this can help cuz have the pets of darkness is very powerfull, they can make a lot of diference hunting, hp and attk of behe its very awesome :OOO ::) ::) ::)

thanks for read :D
Title: Re: Ideas for future versions.
Post by: Kurapika on November 06, 2014, 05:22:39 PM
Add stamina status, so we can check our stamina without go on char info  ;)
Title: Re: Ideas for future versions.
Post by: rvs on November 06, 2014, 07:36:02 PM
Add stamina status, so we can check our stamina without go on char info  ;)
Impossible via packets (no keyboard emulation)
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 06, 2014, 09:14:27 PM
Right.
Title: Re: Ideas for future versions.
Post by: Demetria on November 06, 2014, 10:30:06 PM
Make Your Own Emulator ;D 
Title: Re: Ideas for future versions.
Post by: Demetria on November 09, 2014, 02:56:53 AM
-Character Follow Monster and after return to waypoint.

Extra:
- Auto recognize potions by the object id
example : 5567 H650 life potion.
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 09, 2014, 01:58:59 PM
-Character Follow Monster and after return to waypoint.

Extra:
- Auto recognize potions by the object id
example : 5567 H650 life potion.

I am too lazy for this. I don't know item names, because tibiame now have a lot of shitty items.

Follow feature is kinda made, but I won't add it now, because I am still lazy and have no time.  ;D
Title: Re: Ideas for future versions.
Post by: Demetria on November 23, 2014, 05:58:13 PM
- Wait the pet when is out of range (?)  ;D

EDITED:

- add option to detect or no a pet.
Title: Re: Ideas for future versions.
Post by: Demetria on November 28, 2014, 02:01:08 AM
- Stop Walking if "x" skill is discharged.

this can be usefull for kill high lvl monsters  ;D
Title: Re: Ideas for future versions.
Post by: rocketm2 on December 13, 2014, 09:04:39 PM
if there are 2 or more monster around the char, and skill atk active, if monster that currently is being atk get low hp, like 30% and still hv atk skill left, make it atak other monter around with ful hp  ;) , it can help for hunting fast  ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 13, 2014, 09:54:41 PM
Yea, I need to implement some logic for the bot.   :D
Title: Re: Ideas for future versions.
Post by: rvs on December 14, 2014, 12:00:28 AM
if there are 2 or more monster around the char, and skill atk active, if monster that currently is being atk get low hp, like 30% and still hv atk skill left, make it atak other monter around with ful hp  ;) , it can help for hunting fast  ;D
Or use spell
Title: Re: Ideas for future versions.
Post by: jawa on December 20, 2014, 12:37:23 AM
mindee,,could you made auto feed(give eat) pet on slot 1-9

,,because i used auto hunt with pet using use item on slot "n" every 240 seconds
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 20, 2014, 12:48:59 AM
mindee,,could you made auto feed(give eat) pet on slot 1-9

,,because i used auto hunt with pet using use item on slot "n" every 240 seconds

Yep, that's in todo list.
Title: Re: Ideas for future versions.
Post by: jawa on December 20, 2014, 12:55:22 AM
mindee,,could you made auto feed(give eat) pet on slot 1-9

,,because i used auto hunt with pet using use item on slot "n" every 240 seconds

Yep, that's in todo list.
thks,,because i found little way for auto used pet,,
it posibble only with pet from darkness(bought with platinum)
with way use item on slot every "n" seconds

now just pet need to feed auto xD
Title: Re: Ideas for future versions.
Post by: fallen angel on December 20, 2014, 10:37:56 AM
i think its a good idea

make char  from autohunt place can auto walk to city (make waypoint or anything but not die)
its so tired bring 1 by 1 char from another place to city  :'( :'(
tq
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 20, 2014, 11:05:40 AM
i think its a good idea

make char  from autohunt place can auto walk to city (make waypoint or anything but not die)
its so tired bring 1 by 1 char from another place to city  :'( :'(
tq

Just make a waypoint from city to your place.
Title: Re: Ideas for future versions.
Post by: rvs on December 20, 2014, 05:26:29 PM
Character Information:
- Name Guild

Guild Chat:
- "Player|Guild" automatically download guild name
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 20, 2014, 05:51:02 PM
Character Information:
- Name Guild

Guild Chat:
- "Player|Guild" automatically download guild name

1. Impossible to know guild name until you open character status menu or send message to guild.
+ It's useless I think.

2. Same thing. Can't get guild name.
Title: Re: Ideas for future versions.
Post by: Timson on December 21, 2014, 05:09:56 PM
add to the pet system uses a cure / elixir

(http://i61.tinypic.com/34pibz4.png)
Title: Re: Ideas for future versions.
Post by: Master Roshi on December 21, 2014, 05:18:00 PM
add to the pet system uses a cure / elixir

(http://i61.tinypic.com/34pibz4.png)
will not be added
use respawn
Title: Re: Ideas for future versions.
Post by: Kurapika on December 21, 2014, 07:31:26 PM
Try to add a alarm for when a player is online, like whe put a player name from friend list there and the bot alarm
Title: Re: Ideas for future versions.
Post by: Demetria on December 23, 2014, 01:28:03 AM
- "Undo Step" when making waypoints  ;D
Title: Re: Ideas for future versions.
Post by: Thrall on December 23, 2014, 05:33:30 AM
Portaaalll. is it on your to do list ? because all place in vargos need portal for hunt.  ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 23, 2014, 07:38:26 AM
Portaaalll. is it on your to do list ? because all place in vargos need portal for hunt.  ;D

Yes. It's in TODO list.
Title: Re: Ideas for future versions.
Post by: Franki on December 23, 2014, 09:53:53 PM
i have a new idea, hmm like if i put my chart to bot, (like on vampelder or archlich) and my 2nd char too, but just my second chart follow my first chart, i mean 2 charts attk the same mob, i think its a little imposible but its a nice idea ::)
Title: Re: Ideas for future versions.
Post by: rvs on December 24, 2014, 02:31:19 AM

Don't use spell when LEFT skill is activated
Title: Re: Ideas for future versions.
Post by: tibiame on December 24, 2014, 06:07:46 PM
and make Option for change behaviour pet. i think protect mode is best mode for auto hunt with pet. if we set behaviour protect then when  log in again, it back to atk mode. stupid pet  >:(. that why should make that
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 24, 2014, 06:23:34 PM
and make Option for change behaviour pet. i think protect mode is best mode for auto hunt with pet. if we set behaviour protect then when  log in again, it back to atk mode. stupid pet  >:(. that why should make that

Impossible.
Title: Re: Ideas for future versions.
Post by: jawa on December 25, 2014, 01:18:28 AM
that better pet on attk mode to help when other people trying to trap your char
Title: Re: Ideas for future versions.
Post by: tibiame on December 25, 2014, 08:53:01 AM
that better pet on attk mode to help when other people trying to trap your char
Protect mode can help when trapped too, but in mode atk many time pet block monster and atk mobs alone, and then it off. it make u get low exp when hunt alone. protect is best mode for hunt with pet. it will atk monster atk u. not take monsters like atk mode
p/s have anti-trap in bot
Title: Re: Ideas for future versions.
Post by: MegaMind on December 27, 2014, 01:08:28 AM
make a display of server status, online/offline and the msg. exmp: server: offline. (server msg like: maintenace, plz come back at 99:00 german time)
Title: Re: Ideas for future versions.
Post by: mihau1922 on December 27, 2014, 03:47:38 AM
make bot walking on teleport :D
Title: Re: Ideas for future versions.
Post by: fallen angel on December 27, 2014, 06:01:18 AM
make bot can use portal and ship
tq
Title: Re: Ideas for future versions.
Post by: Aiwant on December 27, 2014, 12:54:54 PM
Hi! What about refilling potions from inventory?
Title: Re: Ideas for future versions.
Post by: medprof on December 27, 2014, 09:47:39 PM
Autoloot  :D
Title: Re: Ideas for future versions.
Post by: Jeroen on December 28, 2014, 01:18:09 AM
autoloot put to automatically detect potions (as I use shovel, I think many potions)
Title: Re: Ideas for future versions.
Post by: Kingwizlt on December 28, 2014, 02:14:53 AM
Autoloot  :D

Patience. ;D

Hi! What about refilling potions from inventory?

I was just thinkin' about the same thing. Mindee! :D
Title: Re: Ideas for future versions.
Post by: jawa on December 29, 2014, 02:23:56 AM
make a display of server status, online/offline and the msg. exmp: server: offline. (server msg like: maintenace, plz come back at 99:00 german time)

is it already support ?? if i not wrong
,at tab fun factor->tibiame chat->server
*enable chat function*
Title: Re: Ideas for future versions.
Post by: Thrall on December 29, 2014, 01:26:46 PM
Mindee, could you add crown helmet and king hood for feature alarm and "stop moving when items in sight" ?
Title: Re: Ideas for future versions.
Post by: MegaMind on December 29, 2014, 01:27:01 PM
make a display of server status, online/offline and the msg. exmp: server: offline. (server msg like: maintenace, plz come back at 99:00 german time)

is it already support ?? if i not wrong
,at tab fun factor->tibiame chat->server
*enable chat function*
thats an old post :D it was befor these features included
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 29, 2014, 01:43:41 PM
Mindee, could you add crown helmet and king hood for feature alarm and "stop moving when items in sight" ?

Add by yourself.
Use fake item painting option to find ids for these items.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 29, 2014, 01:47:53 PM
make a display of server status, online/offline and the msg. exmp: server: offline. (server msg like: maintenace, plz come back at 99:00 german time)

Nah, it's useless. A waste of resources.
Title: Re: Ideas for future versions.
Post by: MegaMind on December 29, 2014, 01:50:33 PM
Mindee, could you add crown helmet and king hood for feature alarm and "stop moving when items in sight" ?
u can do that by ur own, use crown helmet and see its ID at "main" tab , then ciopy its ID and past it in the list warning items
Title: Re: Ideas for future versions.
Post by: MegaMind on December 29, 2014, 01:55:42 PM
all free users complaining of "kick", well, its good feauter at but saying bot and player get kicked is easy way and many non-boters used it, i suggest unstead of saying "bot" u could make another world that normal clients cant say it, only undrestand by the bot only
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 29, 2014, 02:02:19 PM
all free users complaining of "kick", well, its good feauter at but saying bot and player get kicked is easy way and many non-boters used it, i suggest unstead of saying "bot" u could make another world that normal clients cant say it, only undrestand by the bot only

Yes, that's a good idea. I will rework it right now.
Title: Re: Ideas for future versions.
Post by: Thrall on December 29, 2014, 02:07:04 PM
Mindee, could you add crown helmet and king hood for feature alarm and "stop moving when items in sight" ?
u can do that by ur own, use crown helmet and see its ID at "main" tab , then ciopy its ID and past it in the list warning items
Mindee, could you add crown helmet and king hood for feature alarm and "stop moving when items in sight" ?

Add by yourself.
Use fake item painting option to find ids for these items.
ah, ok ok. i didn't know about that. sorry xD
Title: Re: Ideas for future versions.
Post by: medprof on December 29, 2014, 07:13:31 PM
Mindee, could you add crown helmet and king hood for feature alarm and "stop moving when items in sight" ?
Hm its already work for me, I nothing changed
Title: Re: Ideas for future versions.
Post by: rokdz on December 29, 2014, 07:55:18 PM
suggestions.

#1 WAYPOINT REVERSER.
-if our wpt is clockwise, we can change it to anticlockwise because some people use same way         as we bot and they are on front. so we get no mob
ONLY IF POSSIBLE coz im tired to make 2 wpt for a big map ;D

#2 KICKING FREE PLAYERS
-can use PM for kick player coz sometime we dont know they are using free bot or not(we can use low lvl char to kick them without using our main char instead)
and change the word 'bot' to kick player. some player say bot without intention to kick. #respectFreeBottersLikeMe

#3 i hope my suggestion is good ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 29, 2014, 09:24:48 PM
suggestions.

#1 WAYPOINT REVERSER.
-if our wpt is clockwise, we can change it to anticlockwise because some people use same way         as we bot and they are on front. so we get no mob
ONLY IF POSSIBLE coz im tired to make 2 wpt for a big map ;D

#2 KICKING FREE PLAYERS
-can use PM for kick player coz sometime we dont know they are using free bot or not(we can use low lvl char to kick them without using our main char instead)
and change the word 'bot' to kick player. some player say bot without intention to kick. #respectFreeBottersLikeMe

#3 i hope my suggestion is good ;D

1. In ToDo list.
2. No. If free player is not in your place and he doesn't disturb you, why you should kick him?
I won't add kick by pm. In new version only licensed bot users can kick other free bot users.
Title: Re: Ideas for future versions.
Post by: Cruelman w1 on December 30, 2014, 07:45:28 AM
I like the latest update. Thanks.
Title: Re: Ideas for future versions.
Post by: Demetria on December 30, 2014, 09:28:55 PM
- make a Timer for Kicker, for repeat the code every "amount" of time  :o ::)
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 30, 2014, 10:16:37 PM
- make a Timer for Kicker, for repeat the code every "amount" of time  :o ::)

Use spam or "Random say" feature. Each character has a different code.
Title: Re: Ideas for future versions.
Post by: puyappan on December 31, 2014, 02:42:18 PM
Add the option to change pet behaviour . every time we relog char the pet behaviour resets to attack.{ i like the protect option so that it follows us and attack the monster the char engaging} :D
Title: Re: Ideas for future versions.
Post by: Master Roshi on December 31, 2014, 02:52:51 PM
Add the option to change pet behaviour . every time we relog char the pet behaviour resets to attack.{ i like the protect option so that it follows us and attack the monster the char engaging} :D
Don't post about this idea again and again.Its impossible
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 31, 2014, 03:45:58 PM
Add the option to change pet behaviour . every time we relog char the pet behaviour resets to attack.{ i like the protect option so that it follows us and attack the monster the char engaging} :D
Don't post about this idea again and again.Its impossible

Yes. It's impossible.
Title: Re: Ideas for future versions.
Post by: Franki on January 02, 2015, 08:09:47 PM
its posibble ad mon hp when the pet its the only who is killing the mob?

i mean pet >>> there alone killing and show mon hp?
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 02, 2015, 08:33:57 PM
its posibble ad mon hp when the pet its the only who is killing the mob?

i mean pet >>> there alone killing and show mon hp?

Not possible in any way.
Title: Re: Ideas for future versions.
Post by: ph008 on January 03, 2015, 02:24:31 PM
I have an idea, not sure if someone say it before ^^'

When we kick free botter, they could being unable to log for an certain moment, like if we kick them, they can't use bot for xxx minutes each time
Title: Re: Ideas for future versions.
Post by: rokdz on January 04, 2015, 02:09:09 PM
1.auto shutdown/sleep/hibernate pc (using countdown)
2.auto on pc and continue auto (only for sleep mode coz i think hibernate and shutdown wont work xD)
3.ONLY IF 1&2 is possible... hahahah.
4.that will save energy i think if it possible.  *thumbs up for saving energy!*

#justsharingmysuggestionsforthefutureofmindee'sMindee-BOTthings~
Title: Re: Ideas for future versions.
Post by: Shooter on January 07, 2015, 01:35:36 PM
Have feature auto boost?
Title: TIMER
Post by: puyappan on January 08, 2015, 06:56:35 AM
IT WOULD NICE IF:
.A HUNTING TIMER FOR SPECIFIC HOURS,LIKE CLOSE THE TAB OR BOT AFTER SPECIFIED HOURS  AND MINUTES.{AT PRESENT JUST STAMINA SYSTEM ONLY}. I CURRENTLY PUT PC TO AUTO SLEEP AFTER SPECIFIED HOURS
 :P
Title: Re: Ideas for future versions.
Post by: Master Roshi on January 08, 2015, 08:52:27 AM
This idea in to do list.
Title: Re: Ideas for future versions.
Post by: Thrall on January 08, 2015, 09:15:54 AM
Hm, maybe add a theme or colour for the bot. It would be nice. *I know its useless,but just an idea
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 08, 2015, 11:39:29 AM
Hm, maybe add a theme or colour for the bot. It would be nice. *I know its useless,but just an idea

I would need to redesign the bot from the beginning.  ;D
Title: Re: Ideas for future versions.
Post by: Shooter on January 08, 2015, 02:54:45 PM
Mindee can make auto enable boost 300%?
Title: Re: Ideas for future versions.
Post by: Thrall on January 08, 2015, 03:18:08 PM
Mindee can make auto enable boost 300%?
when using bot,you can do it manually without stopping your character.
Title: Re: Ideas for future versions.
Post by: Thrall on January 08, 2015, 03:18:44 PM
Hm, maybe add a theme or colour for the bot. It would be nice. *I know its useless,but just an idea

I would need to redesign the bot from the beginning.  ;D
ah uh. ok bosss  ;D
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 08, 2015, 04:11:35 PM
Currently I can't make anything.
No time and motivation.  :-X
Title: Re: Ideas for future versions.
Post by: Shooter on January 08, 2015, 05:12:56 PM
Mindee can make auto enable boost 300%?
when using bot,you can do it manually without stopping your character.

How to do it? Don't know how to do it by sjboy.
Title: Re: Ideas for future versions.
Post by: Thrall on January 09, 2015, 04:04:05 AM
Mindee can make auto enable boost 300%?
when using bot,you can do it manually without stopping your character.

How to do it? Don't know how to do it by sjboy.
just click left button, and then choose marketplace  8)
Title: Re: Ideas for future versions.
Post by: fallen angel on January 13, 2015, 06:43:24 AM
make choice for can automatic kick not license/ can add name player and when detected it will kick him
then make if we hunt there, they cant online  ;D
Title: Re: Ideas for future versions.
Post by: dumdumas on January 16, 2015, 08:11:39 PM
well i have one idea. make a new function like a pvp action zone in arena  or frendly pvp zone ws other players. i have idea to make a new section it will ramains us a pvp zone. for example bot can use skills pots in arena but cant logout or target with a spell and shoot at enemy then he have any procentage of life so it would be a big jump and great update for these peoples who have atraction to arena diferent game style. i hope Minde u understand and  others. i can translate to lithuanian language. sorry for my broked english i m still learning
Title: Re: Ideas for future versions.
Post by: Thrall on January 16, 2015, 08:25:09 PM
make choice for can automatic kick not license/ can add name player and when detected it will kick him
then make if we hunt there, they cant online  ;D
nooo,dont do that. that's really cruel
Title: Re: Ideas for future versions.
Post by: mild on January 17, 2015, 12:20:12 PM
make choice for can automatic kick not license/ can add name player and when detected it will kick him
then make if we hunt there, they cant online  ;D
nooo,dont do that. that's really cruel
ya its rly bad coz who have licensed can kick all from auto at same  world and all will come back to uopilot
Title: Re: Ideas for future versions.
Post by: darkness on January 19, 2015, 02:09:12 PM
Is it possible to add a "reverse movement diretion" tickbox in movement tab? So when we click on it, our char will go in the opposite direction.
thing is, it really sucks when you're autohunting and someone comes and walks in the same direction as you so this quick switching between clockwise/anticlockwise moving would be really useful
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 19, 2015, 05:11:27 PM
Yes, this idea is in todo list.
Title: Re: Ideas for future versions.
Post by: fallen angel on January 25, 2015, 01:16:39 PM
make choice for can automatic kick not license/ can add name player and when detected it will kick him
then make if we hunt there, they cant online  ;D
nooo,dont do that. that's really cruel
ya its rly bad coz who have licensed can kick all from auto at same  world and all will come back to uopilot
1.Mindee BOT is easier use and simple
2.not all people can use uopilot n its complicated
3.always people come disturb with free bot
4.if we can automatic kick, disturber think twice to disturb us
please think about that tq
Title: Re: Ideas for future versions.
Post by: fallen angel on January 25, 2015, 01:17:31 PM
Is it possible to add a "reverse movement diretion" tickbox in movement tab? So when we click on it, our char will go in the opposite direction.
thing is, it really sucks when you're autohunting and someone comes and walks in the same direction as you so this quick switching between clockwise/anticlockwise moving would be really useful
im wait for this ;D
Title: Re: Ideas for future versions.
Post by: bambangprd on January 28, 2015, 01:06:09 PM
you might consider using the automatic "cleansing fluid" in order to use auto hunt on the island ephialtis as in the Black Dragon or arcdemon ..... thank you ;D ;D ;D ;D
Title: Re: Ideas for future versions.
Post by: mild on January 28, 2015, 05:35:05 PM
hm ,, cleansing fluid '' its v hard . but bot must to see if someone make same dmg every second . hm better make use item cleansing fluid in  sloot and choose (7,8,9) or other . use every 10 sec +/- .
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 28, 2015, 06:15:51 PM
I have no idea WTF is this.
Title: Re: Ideas for future versions.
Post by: darkness on January 28, 2015, 07:35:42 PM
I have no idea WTF is this.

It's the thing on the new island ephialtis, some monsters there can "poison" you  and it will deal some dmg on your char even after you kill the monster for couple of minutes and there is this "cleansing fluid" which works as an antidote.
Anyway, implementing this would be a waste of time for two reasons, first - you have to be crazy to autohunt this monsters, even with a level 140 i don't like holding 2 or more of them at the same time. second - even if someone is crazy (or strong) enough to auto there, there is already "use item in slot" "every x seconds" feature which will work just fine for this as you can use the fluid only if you are poisoned, other times it will just say "can't use".
Then again you can use the cleansing fluid just 3 or 4 times before it gets empty so this whole idea really makes no sense imo.
Title: Re: Ideas for future versions.
Post by: mild on January 28, 2015, 07:59:17 PM
I have no idea WTF is this.

It's the thing on the new island ephialtis, some monsters there can "poison" you  and it will deal some dmg on your char even after you kill the monster for couple of minutes and there is this "cleansing fluid" which works as an antidote.
Anyway, implementing this would be a waste of time for two reasons, first - you have to be crazy to autohunt this monsters, even with a level 140 i don't like holding 2 or more of them at the same time. second - even if someone is crazy (or strong) enough to auto there, there is already "use item in slot" "every x seconds" feature which will work just fine for this as you can use the fluid only if you are poisoned, other times it will just say "can't use".
Then again you can use the cleansing fluid just 3 or 4 times before it gets empty so this whole idea really makes no sense imo.
yap
Title: Re: Ideas for future versions.
Post by: MegaMind on January 28, 2015, 11:37:19 PM
I have no idea WTF is this.

It's the thing on the new island ephialtis, some monsters there can "poison" you  and it will deal some dmg on your char even after you kill the monster for couple of minutes and there is this "cleansing fluid" which works as an antidote.
Anyway, implementing this would be a waste of time for two reasons, first - you have to be crazy to autohunt this monsters, even with a level 140 i don't like holding 2 or more of them at the same time. second - even if someone is crazy (or strong) enough to auto there, there is already "use item in slot" "every x seconds" feature which will work just fine for this as you can use the fluid only if you are poisoned, other times it will just say "can't use".
Then again you can use the cleansing fluid just 3 or 4 times before it gets empty so this whole idea really makes no sense imo.
@mindee
(http://cdn.meme.am/instances/500x/58570674.jpg)
Title: Re: Ideas for future versions.
Post by: Thov on January 30, 2015, 11:08:53 PM
Put to use right item when skill is activated.
And good for low lvls. use a common wpn without the skill and "79" with skill.
Title: Re: Ideas for future versions.
Post by: MegaMind on January 31, 2015, 03:31:03 PM
add NHAL emulator, becuz sjboy when it gets bugged i think its affect on hardware becz always when sj bugged my hard driv. speed insainly increase, even i can hear it loudly.. iif there a possibility to add NHAL it will be awsome ;)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 31, 2015, 03:34:59 PM
add NHAL emulator, becuz sjboy when it gets bugged i think its affect on hardware becz always when sj bugged my hard driv. speed insainly increase, even i can hear it loudly.. iif there a possibility to add NHAL it will be awsome ;)

NHAL doesn't support newer tibiame. RMS gets corrupted all the time.
Title: Re: Ideas for future versions.
Post by: darkness on February 04, 2015, 07:04:36 PM
how about adding this:
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 04, 2015, 08:02:12 PM
how about adding this:

I will add that near "Binded to:".
Title: Re: Ideas for future versions.
Post by: mild on February 07, 2015, 09:39:40 AM
make choice for can automatic kick not license/ can add name player and when detected it will kick him
then make if we hunt there, they cant online  ;D
For free players its bad idea . see me i dnt hv licensed so if mindee will add ur idea i cant auto O.o all with licensed can kick me
Title: Re: Ideas for future versions.
Post by: darkness on February 09, 2015, 01:11:35 AM
is there a possiblity that bot uses portals?
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 09, 2015, 01:41:14 AM
is there a possiblity that bot uses portals?

It will for sure.
Title: Re: Ideas for future versions.
Post by: darkness on February 09, 2015, 10:37:01 AM
that would be great, i have million things to do with that feature! (well actually only two things for now lol)
Title: Re: Ideas for future versions.
Post by: Kingwizlt on February 09, 2015, 05:07:43 PM
Make a chat box in the bot, with enabling/disabling, so who ever wants to chat can enable it, who doesn't can disbale it and blablabla :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 09, 2015, 05:09:02 PM
Make a chat box in the bot, with enabling/disabling, so who ever wants to chat can enable it, who doesn't can disbale it and blablabla :D

But it's already added. That option is called "ENABLE".

EDIT:
You mean shoutbox?
Title: Re: Ideas for future versions.
Post by: Kingwizlt on February 09, 2015, 05:29:45 PM
Make a chat box in the bot, with enabling/disabling, so who ever wants to chat can enable it, who doesn't can disbale it and blablabla :D

But it's already added. That option is called "ENABLE".

EDIT:
You mean shoutbox?

Yes, I mean like the one in the forum, I know that there's a chatbox ingame. :D
Title: Re: Ideas for future versions.
Post by: Lilith on February 13, 2015, 08:45:10 PM
close and reopen client when bot detect error 15 or other errors had that error before and bot said dc cause error 15 and it never relog
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 13, 2015, 09:12:48 PM
close and reopen client when bot detect error 15 or other errors had that error before and bot said dc cause error 15 and it never relog

It always relog when everything is done in the right way.
Title: Re: Ideas for future versions.
Post by: puyappan on February 14, 2015, 01:44:41 PM
if teleportation somehow fails , char stays still until the end of world{ or unless we see and manually cross the portal ::)}suggestion for retry using the portal until it succeeds doing so. { char stayed still for 6hr :'( }
Title: Re: Ideas for future versions.
Post by: darkness on February 14, 2015, 02:05:08 PM
its still in experimental phase puyappan so you should post things like this in bug reports i guess.
Title: Re: Ideas for future versions.
Post by: darkness on February 14, 2015, 02:18:14 PM
mindee, in protection tab below "stop moving when item in sight" you should add "continue moving in xy minutes" option.
Or maybe after you implement Autoloot you could add "continue moving after specified item/s have been looted"
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 14, 2015, 02:39:09 PM
if teleportation somehow fails , char stays still until the end of world{ or unless we see and manually cross the portal ::)}suggestion for retry using the portal until it succeeds doing so. { char stayed still for 6hr :'( }

In what version?
And what's your teleportation speed?
Title: Re: Ideas for future versions.
Post by: Thrall on February 15, 2015, 09:09:42 AM
if teleportation somehow fails , char stays still until the end of world{ or unless we see and manually cross the portal ::)}suggestion for retry using the portal until it succeeds doing so. { char stayed still for 6hr :'( }

In what version?
And what's your teleportation speed?
sometime happen to me too.
I use 1.2.70 bot version and 1.000 tele speed. But i think its only happen when i have a lag connection
Title: Re: Ideas for future versions.
Post by: Akroon on February 19, 2015, 06:34:06 PM
Add level progress %
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 19, 2015, 11:14:43 PM
Add level progress %

Wat
Title: Re: Ideas for future versions.
Post by: Akroon on February 19, 2015, 11:20:46 PM
http://tibiame4all.com/?p=Character&name=Nakmumy&world=24
look progressbar have %, will beatiful to see on bot :)

And a button "RESET SETTING" will helpful, today my bot get crazy, it create a new char on another world and it try to log it always! It was on first tab so i can't close/reopen for reset...
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 20, 2015, 12:02:22 AM
Added to todo list.

And yea, I will add ranks too.
Title: Re: Ideas for future versions.
Post by: FFXLT 1W on February 20, 2015, 08:57:12 PM
My idea is make chat  bots.
Title: Re: Ideas for future versions.
Post by: Akroon on February 20, 2015, 10:35:07 PM
I don't know if its good but i say: add logout when ep/h<% .
If you are using boost and you don't want waste it.
Title: Re: Ideas for future versions.
Post by: Kingwizlt on February 21, 2015, 04:48:10 PM
I don't know if its good but i say: add logout when ep/h<% .
If you are using boost and you don't want waste it.

+1

And an option for this feature: "Log In after x hours and x minutes".
Title: Re: Ideas for future versions.
Post by: Akroon on February 22, 2015, 04:42:54 PM
or better: buy boost if ep/h > x

also

a full stat of exp took, just a simply txt files where bot write every day the exp took, also is better if when we close bot it update that file increasing stat if necessary.
Title: Re: Ideas for future versions.
Post by: Kingwizlt on February 22, 2015, 06:55:23 PM
or better: buy boost if ep/h > x

also

a full stat of exp took, just a simply txt files where bot write every day the exp took, also is better if when we close bot it update that file increasing stat if necessary.

You are reading my thoughts o.O
Title: Re: Ideas for future versions.
Post by: Joaso on February 22, 2015, 10:32:23 PM
Post any ideas you have in your mind and what you want to see in Mindee-BOT.  ;)

What about the option to buy full stamina?
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 22, 2015, 10:33:11 PM
Post any ideas you have in your mind and what you want to see in Mindee-BOT.  ;)

What about the option to buy full stamina?

Full stamina?
Title: Re: Ideas for future versions.
Post by: darkness on February 23, 2015, 01:38:47 AM
Post any ideas you have in your mind and what you want to see in Mindee-BOT.  ;)

What about the option to buy full stamina?

Full stamina?

this game is completly pay-to-win now. you can literally buy everything for money (plat) including stamina restoring lol
Title: Re: Ideas for future versions.
Post by: darkness on February 26, 2015, 12:38:04 AM
could you add something like "switch to wpn in x slot" when certain monster atks. And then when monster is dead bot switches back to primary weapon.
Useful for caves with mixed types of monsters :D
Title: Re: Ideas for future versions.
Post by: God on February 26, 2015, 01:11:20 AM
Hello, I need suggestion here. Please add when we LAST LOG IN & OUT Thanks alot!
Title: Re: Ideas for future versions.
Post by: rvs on February 28, 2015, 11:40:29 PM
Don't move when left | right skill is disabled - wait on skills.
Title: Re: Ideas for future versions.
Post by: fallen angel on March 07, 2015, 08:30:54 AM
i still hope and wait for automatic kick free botters and box for add name for kick ;D
thank you
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 07, 2015, 10:37:56 AM
i still hope and wait for automatic kick free botters and box for add name for kick ;D
thank you

No.  :D
Title: Re: Ideas for future versions.
Post by: derisior on March 24, 2015, 10:49:43 AM
Auto go buy food !
Title: Re: Ideas for future versions.
Post by: rocketm2 on March 24, 2015, 01:52:36 PM
could you add something like "switch to wpn in x slot" when certain monster atks. And then when monster is dead bot switches back to primary weapon.
Useful for caves with mixed types of monsters :D
a great idea  ;D
Title: Re: Ideas for future versions.
Post by: Kingwizlt on March 30, 2015, 06:56:40 PM
Add a little thingy for GM protection like when a GM spawns the auto-hunting character says something like: hi, hello or something else, starts moving randomly (in circles or some other way) and then freezes doing nothing, I think that would be more convincing than just freezing, idk, just a random idea that poped into my head. :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 30, 2015, 07:11:56 PM
Add a little thingy for GM protection like when a GM spawns the auto-hunting character says something like: hi, hello or something else, starts moving randomly (in circles or some other way) and then freezes doing nothing, I think that would be more convincing than just freezing, idk, just a random idea that poped into my head. :D

That was already implemented and few players were banned while using that.
Freezing without saying anything is safer, because GM can't ban afk player.
Title: Re: Ideas for future versions.
Post by: FFXLT 1W on April 05, 2015, 06:35:18 PM
Hi my idea is war buffs and debuffs can use.Now is bot look wiz given.what do u think? [sdad]
Title: Re: Ideas for future versions.
Post by: kakoo on April 07, 2015, 07:38:46 AM
idk if this is possible. But if possible, it will be very helpful to hunt with pet.

Add option to automatically set pet mode after each login.  [itssometh]

So the pet can be set to protect mode and will not fight alone to the death.  [trololo]
Title: Re: Ideas for future versions.
Post by: Akroon on April 07, 2015, 10:34:55 AM
Made a log file where save times when GM look us [truestory]
Title: Re: Ideas for future versions.
Post by: rvs on April 07, 2015, 01:49:15 PM
Made a log file where save times when GM look us [truestory]

Hmm, If you have enabled logs chat's there is tab called "GM" - just click "chat log" [youdontsay2]
Title: Re: Ideas for future versions.
Post by: worldonetürk on April 08, 2015, 04:29:49 PM
Bence lisans yerine üyelik olmalı ve o üyelikle istediğimiz bilgisayardan Mindee-BOT giriş yapabiliriz. Böylece daha kullanışlı olur. Örnek : 1. Bilgisayarda üyelikle giriş yaptık sonra 2. bilgisayarımızla giriş yaptığımızda 1. bilgisayardan üyeliğimiz otamatil olarak çıkış yapsın yani aynı facebook gibi. Mindee-BOT istediğimiz yerde kullanabiliriz.  [shepard]
Title: Re: Ideas for future versions.
Post by: worldonetürk on April 08, 2015, 04:34:14 PM
go translate turkish :)
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 08, 2015, 04:57:54 PM
go translate turkish :)

 [aha?]
Title: Re: Ideas for future versions.
Post by: worldonetürk on April 08, 2015, 05:01:45 PM
Did you read ?
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 08, 2015, 05:27:10 PM
Did you read ?

I don't know turkish language and I am not going to translate it.  [pffff]
Title: Re: Ideas for future versions.
Post by: worldonetürk on April 08, 2015, 05:46:29 PM
I think that we can be membership rather than license and Mindee-BOT input from the computer but we want membership. Thus more useful. Example: 1. We entered our membership on the computer after computer Sign 2. 1. Our membership from the computer we are doing so as the same output as otamatil facebook. We can use where we want Mindee-BOT. ok me use translate. Do not know the correct output :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 08, 2015, 06:28:17 PM
I think that we can be membership rather than license and Mindee-BOT input from the computer but we want membership. Thus more useful. Example: 1. We entered our membership on the computer after computer Sign 2. 1. Our membership from the computer we are doing so as the same output as otamatil facebook. We can use where we want Mindee-BOT. ok me use translate. Do not know the correct output :D

 [iswydt] [no] [gtfo]

People will start sharing their licenses and I will bankrupt.
Title: Re: Ideas for future versions.
Post by: worldonetürk on April 08, 2015, 07:10:09 PM
How many people are hungry when he opened the membership can use only 1 person. How would you do it you're going through facebook site comes from the site after work automatically when the phone now.  [goodguy]
Title: Re: Ideas for future versions.
Post by: russel on April 13, 2015, 12:48:38 AM
Need a feature to change weapon when monster changed.
There is this new island called hunterra which hunting grounds have 2 monsters with separate element weakness.
Title: Re: Ideas for future versions.
Post by: russel on April 13, 2015, 12:49:11 AM
 [itssometh]
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 13, 2015, 08:17:44 AM
[itssometh]

Okay.
Title: Re: Ideas for future versions.
Post by: Daniel Lieel on April 17, 2015, 12:31:33 AM
It would be nice a login system so we can use the bot as opposed to being able to use only one computer, however the account could be opened only on a computer in case I'm working I can connect my Mindee-BOT at work, however no one else could enter. Thus no two people would enter the same loguin license and I could use my TibiaME-Good on other computers.  [ummmm]

Also would be good time license be counted only when we are using the program because it discounts the time that we are not using and that is a little bad.
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 17, 2015, 08:43:21 AM
Okay, but license prices will be doubled. You want that?  [crazytroll]
Title: Re: Ideas for future versions.
Post by: Daniel Lieel on April 18, 2015, 12:43:18 PM
Okay, but license prices will be doubled. You want that?  [crazytroll]

Nt is Bad Idea  :D :D
New  investiment   [trololo]
Title: Re: Ideas for future versions.
Post by: kakoo on April 18, 2015, 10:31:23 PM
idk if this is possible. But if possible, it will be very helpful to hunt with pet.

Add option to automatically set pet mode after each login.  [itssometh]

So the pet can be set to protect mode and will not fight alone to the death.  [trololo]

Any response?  [sadtroll]
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 18, 2015, 11:03:12 PM
idk if this is possible. But if possible, it will be very helpful to hunt with pet.

Add option to automatically set pet mode after each login.  [itssometh]

So the pet can be set to protect mode and will not fight alone to the death.  [trololo]

Any response?  [sadtroll]

Pain in the ass to make.
Not hard, possible, but takes way too much time. + I would need to rework stamina checks to avoid soem serious shit.
Title: Re: Ideas for future versions.
Post by: rvs on April 19, 2015, 02:01:18 AM
Changelogs inside BOT. You won't must creating topics anymore.
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 19, 2015, 02:39:08 AM
Changelogs inside BOT. You won't must creating topics anymore.

Well, I create topics because I want to.  [genius]
Title: Re: Ideas for future versions.
Post by: rvs on April 19, 2015, 02:38:43 PM
Auto detect books with cure/spell if it's possible.
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 19, 2015, 02:44:59 PM
Auto detect books with cure/spell if it's possible.

Not possible. BOT would need to send a "look" packet for each item and that would be SO WRONG.
Title: Re: Ideas for future versions.
Post by: Akroon on April 20, 2015, 04:21:13 PM
use attack skill when mana lower than % (for mana leech) and change wpn when skill attack is active (for who have low attribute and without skill hight wpn miss attack)
Title: Re: Ideas for future versions.
Post by: Akroon on April 22, 2015, 03:51:19 PM
rest if def skill is not ready, for danger places.
Title: Re: Ideas for future versions.
Post by: Akroon on April 23, 2015, 04:07:44 PM
Add on "next lv in" the estimate time including the time spent for rest stamina for know the day "exact" when we will up lv. Also add exp/h medium (always and last stam).
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 23, 2015, 05:18:34 PM
In the next century.
Title: Re: Ideas for future versions.
Post by: Akroon on April 25, 2015, 09:10:57 AM
Add automatic updater. Bot can update it self at gamesave. Think about how save previous settings and restore all after update.  [crazytroll] [crazytroll]
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 25, 2015, 10:52:03 AM
Add automatic updater. Bot can update it self at gamesave. Think about how save previous settings and restore all after update.  [crazytroll] [crazytroll]

 [psycho]  [yuck2]

I don't want to add useless stuff to the bot, because it's getting bigger and bigger.
Title: Re: Ideas for future versions.
Post by: Akroon on April 25, 2015, 12:58:15 PM
why useless? i have to lost 10 min for update the bot....
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 25, 2015, 01:05:04 PM
why useless? i have to lost 10 min for update the bot....

Useless, Waste of resources and etc.

And if it takes 10min for you to update the bot, then I don't what to say.  [gtfo] Get a better internet connection or something.
Title: Re: Ideas for future versions.
Post by: Akroon on April 25, 2015, 07:51:48 PM
2sec for download, 10 min for reset all chars
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 25, 2015, 09:48:30 PM
2sec for download, 10 min for reset all chars

Use "Remember" option.
Title: Re: Ideas for future versions.
Post by: Ericus on May 02, 2015, 07:21:09 PM
I am not sure if this is already implemented or not. but when somebody uses his pet while hunting and his anti-gm is set to AFK, the bot should make the pet disappear when a GM appears :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 02, 2015, 08:46:10 PM
I am not sure if this is already implemented or not. but when somebody uses his pet while hunting and his anti-gm is set to AFK, the bot should make the pet disappear when a GM appears :D

It's already included.
Title: Re: Ideas for future versions.
Post by: medprof on May 04, 2015, 05:42:21 PM
my idea - add function to switch attack mob when me atacked more 1 creature. F.e. I hunt Twishade, they can summon Royambie. me need switch attack to Royambie and then attack Twishade again.
Title: Re: Ideas for future versions.
Post by: Akroon on May 13, 2015, 08:23:33 PM
When a certain char login (maybe check on friendlist or "who is online?") char logout for arrange time when 2 people are using different pcs. [crazytroll]
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 16, 2015, 09:43:01 AM
When a certain char login (maybe check on friendlist or "who is online?") char logout for arrange time when 2 people are using different pcs. [crazytroll]

Advanced "Hunt After" you mean?
Title: Re: Ideas for future versions.
Post by: Akroon on May 19, 2015, 09:53:05 PM
yes [megusta2]
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 21, 2015, 08:16:29 PM
yes [megusta2]

But how bot is supposed know if someone is online while it's offline?  [mexicantroll]
Title: Re: Ideas for future versions.
Post by: Akroon on May 22, 2015, 09:13:39 AM
Thats the biggest problem, maybe you can add "relogin after: x minutes"
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 22, 2015, 01:19:35 PM
Thats the biggest problem, maybe you can add "relogin after: x minutes"

Relogging to check if someone is online will disturb resting of your character and it will take longer to regenerate stamina.
Title: Re: Ideas for future versions.
Post by: Akroon on May 22, 2015, 01:48:18 PM
think about another solution  [hmmm]
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 22, 2015, 01:50:23 PM
think about another solution  [hmmm]

BOT could login a bug char to check constantly if someone is online, but I don't want to use that way.  [sadtroll]

EDIT:
I could use license "server" to check if someone is online.  [mexicantroll] But that would work only with botters.
Title: Re: Ideas for future versions.
Post by: Daniel Lieel on May 23, 2015, 07:22:09 AM
ADD IPTION FOR USER DECIDE UPDATE YES OR NO !! PLEASEE... Mindee-BOT UPTADE ALL DAY OMG :O  [whocares]
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 23, 2015, 02:13:46 PM
ADD IPTION FOR USER DECIDE UPDATE YES OR NO !! PLEASEE... Mindee-BOT UPTADE ALL DAY OMG :O  [whocares]

Last update was necessary.
Title: Re: Ideas for future versions.
Post by: Akroon on May 23, 2015, 03:43:51 PM
think about another solution  [hmmm]

BOT could login a bug char to check constantly if someone is online, but I don't want to use that way.  [sadtroll]

EDIT:
I could use license "server" to check if someone is online.  [mexicantroll] But that would work only with botters.

Thats a nice idea.  [genius]
Title: Re: Ideas for future versions.
Post by: rvs on May 23, 2015, 04:46:32 PM
Minimize BOT to system tray.
Title: Re: Ideas for future versions.
Post by: Akroon on June 28, 2015, 04:53:32 PM
What do you think if the bot use separate Kemulators / resources for evade corruptions?
Just create Kemulator folder for each char.
Title: Re: Ideas for future versions.
Post by: MegaMind on June 28, 2015, 04:56:11 PM
add "pause" and "continue" while making way points
Title: Re: Ideas for future versions.
Post by: jawa on June 28, 2015, 05:27:25 PM
What do you think if the bot use separate Kemulators / resources for evade corruptions?
Just create Kemulator folder for each char.
this is a great idea :D, now my kemulator never get eror  [crazytroll]
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 29, 2015, 02:17:31 AM
What do you think if the bot use separate Kemulators / resources for evade corruptions?
Just create Kemulator folder for each char.

That was already added one-two weeks ago.  [genius]
Title: Re: Ideas for future versions.
Post by: Akroon on July 03, 2015, 11:05:59 PM
What do you think if the bot use separate Kemulators / resources for evade corruptions?
Just create Kemulator folder for each char.

That was already added one-two weeks ago.  [genius]

Ah, there is a tool to activate or it's default setting?  [hahgayy]
Title: Re: Ideas for future versions.
Post by: lestimsa on July 15, 2015, 04:19:26 PM
A great option that is missing in TibiaME -bot is to take potion in your inventory , type my potions of the pouches over, most still have potions in inventory , the bot detects that ended the pot and gets more in your inventory.
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 15, 2015, 04:29:05 PM
A great option that is missing in TibiaME -bot is to take potion in your inventory , type my potions of the pouches over, most still have potions in inventory , the bot detects that ended the pot and gets more in your inventory.

Possible to implement, not possible to find time and motivation to work on bot.
Title: Re: Ideas for future versions.
Post by: lestimsa on July 15, 2015, 05:21:31 PM
A great option that is missing in TibiaME -bot is to take potion in your inventory , type my potions of the pouches over, most still have potions in inventory , the bot detects that ended the pot and gets more in your inventory.

Possible to implement, not possible to find time and motivation to work on bot.

 Ok, [ntdh] but... [imback]
 [mexicantroll]
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 15, 2015, 06:56:29 PM
 [gtfo]
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 18, 2015, 09:33:36 AM
What do you think if the bot use separate Kemulators / resources for evade corruptions?
Just create Kemulator folder for each char.

That was already added one-two weeks ago.  [genius]

Ah, there is a tool to activate or it's default setting?  [hahgayy]

Just mark "Separate" when opening kemulator.
Title: Re: Ideas for future versions.
Post by: Deadspace on July 18, 2015, 03:29:58 PM
add run to protection zone or choosed place when hp low ,rest and back hunt, example first island(ship) is imposible to rest because monster always appear so must go to safe place and rest [itssometh]
Title: Re: Ideas for future versions.
Post by: Jeroen on July 24, 2015, 04:16:08 PM
create an application for android only to notice: when there is a mistake and the main drop wpn 99 (the alarm is in cel, already q are always with the next cell, since the computer does not)
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 24, 2015, 08:58:01 PM
create an application for android only to notice: when there is a mistake and the main drop wpn 99 (the alarm is in cel, already q are always with the next cell, since the computer does not)

That mistake is caused by you.

Never mix kemulator/sjboy windows and tabs!
Watch where you're logging in.
Title: Re: Ideas for future versions.
Post by: Jeroen on July 25, 2015, 09:26:19 PM
NOOOOOOOOOOOO,monsters drop wpn raes(99),behemoth,hell,demonlord etc etc,=system alarm,no hav alarm u can creat APP for smartphone?my english is bad,i no go sendo more MSG
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 25, 2015, 09:47:44 PM
NOOOOOOOOOOOO,monsters drop wpn raes(99),behemoth,hell,demonlord etc etc,=system alarm,no hav alarm u can creat APP for smartphone?my english is bad,i no go sendo more MSG

My time is expensive.
Title: Re: Ideas for future versions.
Post by: jamppa on July 27, 2015, 10:17:31 AM
I suggest that bot could overwrite RMS folder with selected rms file when closing sjboy client.
Just for avoid corruption of SJBOY's rms.

Title: Re: Ideas for future versions.
Post by: =Mindee= on July 27, 2015, 11:23:22 AM
I suggest that bot could overwrite RMS folder with selected rms file when closing sjboy client.
Just for avoid corruption of SJBOY's rms.

Yes, that one would work for sjboy.
For kemulator you have "Separate" option -> each bot tab has a different kemulator.
 [tough]
Title: Re: Ideas for future versions.
Post by: Timson on August 10, 2015, 11:53:23 AM
add to option log out when your hp is below % + take screenshot  [sthm]

i can save mine char if knw where was off
Title: Re: Ideas for future versions.
Post by: Nikooo on August 10, 2015, 01:45:07 PM
add to option log out when your hp is below % + take screenshot  [sthm]

i can save mine char if knw where was off

+1 [sthm]
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 10, 2015, 02:01:13 PM
add to option log out when your hp is below % + take screenshot  [sthm]

i can save mine char if knw where was off

BOT already does that.
Screenshots are located in bot data folder.
Title: Re: Ideas for future versions.
Post by: rocketm2 on August 10, 2015, 05:45:58 PM
what about diferent spells? use spell in slot x when atk monster x, use spell in slot y when atk monster y  [hmmm]
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 11, 2015, 09:36:52 AM
 [sthm]
Title: Re: Ideas for future versions.
Post by: Akroon on August 19, 2015, 02:16:02 PM
a list of all waypoints uploaded on forum alvailable directly on bot.
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 19, 2015, 03:08:37 PM
a list of all waypoints uploaded on forum alvailable directly on bot.

I will make something else.  [iswydt]
Title: Re: Ideas for future versions.
Post by: Akroon on August 23, 2015, 04:28:31 PM
IMPORTANT!!!
During login if the emulator get some error(freeze) and char cant login all the other char wont login, please fix it maybe make the thread skip the login after 3-4 attemps.
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 23, 2015, 06:13:35 PM
IMPORTANT!!!
During login if the emulator get some error(freeze) and char cant login all the other char wont login, please fix it maybe make the thread skip the login after 3-4 attemps.

Use "Separate" option to avoid rms errors.
If it freezes then it's not bot related either.
But yea, I will work on it.
Title: Re: Ideas for future versions.
Post by: ph008 on August 25, 2015, 11:40:29 PM
I have an idea, not sure if this can be done, but we can't use cheat engine on the bot. Can you allow the activate license to use it since they won't try to use it to activate the bot or something since they have the license ? 
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 26, 2015, 12:13:25 AM
I have an idea, not sure if this can be done, but we can't use cheat engine on the bot. Can you allow the activate license to use it since they won't try to use it to activate the bot or something since they have the license ?

You can't get licensed with cheat engine.
However, I won't enable it, because people will start changing strings and other stuff in bot so they could make a "fake" screenshot of the bot with edited stats or something like that.
Title: Re: Ideas for future versions.
Post by: Akroon on August 29, 2015, 04:03:08 PM
make separated emulator folders for default ( if not its just a risk).
If char "boby" disconnect for low hp/mp and char "bibu" wait char "boby" for login the char "bibu" wont login for long time and it doesnt get exp.
Can you solve? ty
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 29, 2015, 04:08:28 PM
make separated emulator folders for default ( if not its just a risk).
If char "boby" disconnect for low hp/mp and char "bibu" wait char "boby" for login the char "bibu" wont login for long time and it doesnt get exp.
Can you solve? ty

I don't understand the second part.
If char "boby" gets disconnected, then char "bibu" should log in without problems.
BOT doesn't wait for other char to be online to connect with another char. It waits until other char gets disconnected only.
Title: Re: Ideas for future versions.
Post by: Akroon on August 30, 2015, 11:30:31 AM
It was happend to me, the last char was waiting in queque when the 1º and 2º chars was offline, if it happens agayn ill tell you.
Title: Re: Ideas for future versions.
Post by: Akroon on September 03, 2015, 08:45:17 PM
it happens agayn, if one char disconnect because low hp/mp and onw char wait him for log, it wont log forever.
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 03, 2015, 09:08:49 PM
it happens agayn, if one char disconnect because low hp/mp and onw char wait him for log, it wont log forever.

Off-topic.
 [sthm]
Title: Re: Ideas for future versions.
Post by: Akroon on September 04, 2015, 11:36:43 PM
add button "destroy Cipsoft"
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 04, 2015, 11:37:27 PM
 [genius]
Title: Re: Ideas for future versions.
Post by: Akroon on September 12, 2015, 11:41:55 AM
when delete rms rightsoftkey and leftsoftkey get default values, can you change with bot values after that?
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 12, 2015, 12:39:55 PM
when delete rms rightsoftkey and leftsoftkey get default values, can you change with bot values after that?

I don't think it does. There is no way.
Key settings are located in data/emulators/kemulator_x folder. BOT doesn't delete that file. BOT deletes data/emulators/kemulator_x/rms folder only.

EDIT:
Just tested it. BOT really doesn't do any changes to key settings while deleting rms.
Title: Re: Ideas for future versions.
Post by: Akroon on September 13, 2015, 10:25:23 AM
maybe when bot create new emulator folder it doesent change settings?
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 13, 2015, 10:32:06 AM
maybe when bot create new emulator folder it doesent change settings?

It doesn't do anything. It just copies the 1st kemulator with all rms data and key bindings. Nothing else.
Settings are handled by kemulator itself and not by bot.
Title: Re: Ideas for future versions.
Post by: Akroon on September 15, 2015, 01:50:55 PM
i dont know why i find sometimes values F1 and F2 on right/left softkey, can you read from config files the value before use it? so people can also set what they want.
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 15, 2015, 02:16:16 PM
i dont know why i find sometimes values F1 and F2 on right/left softkey, can you read from config files the value before use it? so people can also set what they want.

BOT reads these values only during startup.
There is no other proper way to do it.
I don't want bot to read these values every n seconds... BOT could check if config file was modified, but that's also not a good way to do it.

So, if you change your kemulator key settings, you must restart the bot.
Title: Re: Ideas for future versions.
Post by: Akroon on September 18, 2015, 08:01:16 PM
i never change, i dont know why i found different ( often after delete rms)
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 18, 2015, 08:59:46 PM
i never change, i dont know why i found different ( often after delete rms)

DELETE RMS doesn't delete the settings file.
Title: Re: Ideas for future versions.
Post by: Akroon on September 19, 2015, 09:39:21 PM
Can you check better update 1.5.28? i think broblem still not solved.
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 19, 2015, 11:37:01 PM
Can you check better update 1.5.28? i think broblem still not solved.

No way.
Title: Re: Ideas for future versions.
Post by: Akroon on September 20, 2015, 10:10:00 AM
please look  [tablememe]
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 20, 2015, 11:00:47 AM
please look  [tablememe]

There is nothing to look. That code didn't change by itself.  [ahhhhhhhhhh]
Title: Re: Ideas for future versions.
Post by: Akroon on September 21, 2015, 09:54:17 PM
 [notsureif]
Title: Re: Ideas for future versions.
Post by: Akroon on September 24, 2015, 08:50:12 PM
can we decide to enable/disable messages about Niny disconnected beause od Hp/mp etc?
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 24, 2015, 10:04:13 PM
can we decide to enable/disable messages about Niny disconnected beause od Hp/mp etc?

Alarms? Yes, you can disable them.
Title: Re: Ideas for future versions.
Post by: pk valdovas on October 27, 2015, 12:55:44 AM
Put under attack spells: use spell if mana> x%
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 27, 2015, 09:04:04 AM
Put under attack spells: use spell if mana> x%

 [ayfkm]

(http://i.imgur.com/g8IHoCC.png)

Just set mp required to a higher value. I don't use percentage for spells on purpose.
Title: Re: Ideas for future versions.
Post by: Kingwizlt on January 20, 2016, 11:34:52 PM
make spam work on arena,it will gud jajaj

You were able to spam near the arena, but Mindee disabled it, because a lot of people just kept spamming on purpose just to disturb.
Btw, write everything in one post. Stop writing several posts >.<

- Sorry for the off-topic.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 21, 2016, 10:47:52 AM
Autoloot is ~60% done. I will finish it someday.
Title: Re: Ideas for future versions.
Post by: Bozy on January 21, 2016, 08:25:50 PM
good job mindee :D Your bot is really nice :)     [iswydt]
Title: Re: Ideas for future versions.
Post by: Bozy on February 20, 2016, 02:18:19 PM
Ideas for future version v1:  [trololo]

- When atak Mob (wikness fire) choose wpn fire, when attack mob (weakness energy) use wpn energy

- withdrawing potions from inventory when 1 potions get used.

Thats all now :D

Title: Re: Ideas for future versions.
Post by: rvs on March 07, 2016, 06:28:54 PM
BotUpdater: Progress bar while download new version.
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 07, 2016, 10:11:41 PM
BotUpdater: Progress bar while download new version.

Will do.
Title: Re: Ideas for future versions.
Post by: warrencruz on March 28, 2016, 08:06:11 AM
please remove the time limit and kicked free bots, i like Mindee BOT but there are no re-sellers in my country and i dont have a credit card. you can use ads but please no time limits. i want to buy a permanent premium but there was no reseller in my country. 
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 28, 2016, 02:15:34 PM
please remove the time limit and kicked free bots, i like Mindee BOT but there are no re-sellers in my country and i dont have a credit card. you can use ads but please no time limits. i want to buy a permanent premium but there was no reseller in my country.

No one is forcing you to use or buy Mindee-BOT.
I won't earn anything from ads, because Mindee-BOT community is very small.
 [badpokerface]
Title: Buff buttom
Post by: player4fun on April 30, 2016, 01:36:41 AM
hello all.
i make my account for this question.
minde u can add new button some like spell.
New button: use buff 
question 1: slot
question 2: active time -if can make auto (if buff is no active then use) no need that
question 3: mana

then u need order set when mana active:
first hp spell
next buff spell
and last atack spell

now i using this in option "item use": but that no working too good bcz i use atack spell and mana is many times not active then buff not work.

Sorry for my english.

Thx. i waiting to reply
Player :)
Title: Re: Ideas for future versions.
Post by: ph008 on June 17, 2016, 03:11:56 PM
Since free pets's power stone break after a certain amount of uses, i had the idea (not sure if someone else said it before) how about a rest system for pets ? Same as char's rest when they get below a certain amount of hp/mp ^^
Title: Re: Ideas for future versions.
Post by: lestimsa on August 02, 2016, 08:41:01 PM
Hello
I have an idea for an anti death system in riftion island, it could be used in Ephialtes also because of pvp.
would first need the already existing system in bot, see if there is any player near you. Currently this function is attached to warn that there is someone closer, it could be used as follows ...
let's assume that I bot and got someone close to me, the system will detect it and if possible will see which guild he is, if a member of his own guild will not the bot do anything. masi is found that is an enemy of a different guild of your bot logs out the character automatically and use another function that already exists in bot, relog in a few minutes, so the enemy already will be gone, or is it still character logs out again until the enemy is gone.

"Else it can be used in the guild, because the area pvp play one enemy is like a monster, not whether it is possible to detect it somehow"

this is my idea ...
Thank you
Title: Re: Ideas for future versions.
Post by: rykudo on August 14, 2016, 03:41:50 PM
Mindee I have an idea because you do not add the option off in PvP zone, for example when a ppl you attack riftion or ephialis the charater make off to avoid die, because there are already many envious for not having the bot or can not buy license exploit these areas PvP to kill the charaters, add the PvP system option in bot


when detected PvP, the char make off

 [fuckyeah] [whocares]
Title: Re: Ideas for future versions.
Post by: Timson on November 15, 2016, 02:03:47 AM
Idk its possible but good thing will be take potion from the floor
Title: Re: Ideas for future versions.
Post by: luis on November 21, 2016, 04:43:29 PM
Good Morning,

One thing I miss on the bot is some way I tell him to log in alone by X time. Example:

I have a char that I leave playing for 8 hours and then I close the bot by 16hs to recover the stamina and then for another 8 hours .... But sometimes I am not at home to turn the bot on the correct time and log As I do not intend to leave the pc connected directly to use the stamina system (let the bot wait for the direct 16 hours), I would like to be able to open the bot and speak to log in X hours (Since the Password is already saved in the relogging field) ... Is it something useful for more people?
Title: Re: Ideas for future versions.
Post by: player4fun on November 24, 2016, 10:12:46 PM
hiho.

MB easier:
off when player atack u. but pet can atack too then : off when player or pet atack <<<and ofcourse photo make ;p
Now my new idea i mean problem with ephaltis lord demons with my war ;p
Can add 3 option in movement
1. move when left skill is active
2. move when right skill is active
3. move when bought active
ev. 4 move when buf active - but that no help much
Thx again u make good work here ;p that just sugest. Tc all
Title: Re: Ideas for future versions.
Post by: fallen angel on March 25, 2017, 01:32:47 PM
Please make fitur for quest
-Can see how many monster we kill without open questlog
-can set when kill "?" Monster alarm will ring
It will help so much
Tq
Title: Re: Ideas for future versions.
Post by: beker on June 13, 2017, 02:04:47 PM
for warrior only

if traped change skill to Stacked Attack
so can atk monster if traped
than change back skill again  [badumtss]
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 13, 2017, 04:17:30 PM
for warrior only

if traped change skill to Stacked Attack
so can atk monster if traped
than change back skill again  [badumtss]

Skill changing is almost impossible to implement due to too many menus.  [badpokerface]
Title: Re: Ideas for future versions.
Post by: Aiman1604 on July 19, 2017, 05:55:47 PM
-Fast Disconnect for arena
-Auto loot can detect items far away
-Auto loot working without moving(only move when taking item)
-Escape arena immediately after logging in

Title: Re: Ideas for future versions.
Post by: =Mindee= on July 19, 2017, 07:15:44 PM
-Fast Disconnect for arena
-Auto loot can detect items far away
-Auto loot working without moving(only move when taking item)
-Escape arena immediately after logging in

1. Disconnection speed depends on your and server network connections (ping, etc).
2. Impossible to make, because map packets are unknown. Character would get lost. Also you don't even need that at all when you hunt.
3. Same as 2.
4. Possible in one way or another.
Title: Re: Ideas for future versions.
Post by: Aiman1604 on July 20, 2017, 01:10:47 AM
-Fast Disconnect for arena
-Auto loot can detect items far away
-Auto loot working without moving(only move when taking item)
-Escape arena immediately after logging in

1. Disconnection speed depends on your and server network connections (ping, etc).
2. Impossible to make, because map packets are unknown. Character would get lost. Also you don't even need that at all when you hunt.
3. Same as 2.
4. Possible in one way or another.

1: i was hoping u can make a hotkey for disconnecting rather than pressing the right key and left key to disconnect
2,3: i was going to use that for trolling people xD
4: Nice! (Cant wait for the next update >.>)
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 20, 2017, 01:45:18 PM
-Fast Disconnect for arena
-Auto loot can detect items far away
-Auto loot working without moving(only move when taking item)
-Escape arena immediately after logging in

1. Disconnection speed depends on your and server network connections (ping, etc).
2. Impossible to make, because map packets are unknown. Character would get lost. Also you don't even need that at all when you hunt.
3. Same as 2.
4. Possible in one way or another.

1: i was hoping u can make a hotkey for disconnecting rather than pressing the right key and left key to disconnect
2,3: i was going to use that for trolling people xD
4: Nice! (Cant wait for the next update >.>)

Or you can click "DISCONNECT" in the bot.
Title: Re: Ideas for future versions.
Post by: Aiman1604 on July 21, 2017, 06:35:04 PM
-Fast Disconnect for arena
-Auto loot can detect items far away
-Auto loot working without moving(only move when taking item)
-Escape arena immediately after logging in

1. Disconnection speed depends on your and server network connections (ping, etc).
2. Impossible to make, because map packets are unknown. Character would get lost. Also you don't even need that at all when you hunt.
3. Same as 2.
4. Possible in one way or another.

1: i was hoping u can make a hotkey for disconnecting rather than pressing the right key and left key to disconnect
2,3: i was going to use that for trolling people xD
4: Nice! (Cant wait for the next update >.>)

Or you can click "DISCONNECT" in the bot.

Lmao didn't realize that xD
Title: Re: Ideas for future versions.
Post by: MegaMind on August 01, 2017, 03:49:56 PM
in-game bot admins or moderators whom they have extra features to limit botters exploiting like mass-spam maybe?
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 01, 2017, 05:37:18 PM
in-game bot admins or moderators whom they have extra features to limit botters exploiting like mass-spam maybe?

Good idea and it's already made. Kind of. (Need to change some stuff)
Title: Re: Ideas for future versions.
Post by: manhf on August 06, 2017, 09:02:06 AM
wait for both skill is fully charge after relogging .. some mobs is strong enough first we faced when skill not yet fully charge
Title: Re: Ideas for future versions.
Post by: MegaMind on August 06, 2017, 10:32:02 AM
wait for both skill is fully charge after relogging .. some mobs is strong enough first we faced when skill not yet fully charge
so it means every time both skills are down the char rests? i don't think it's good idea [sdad]
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 06, 2017, 02:17:06 PM
wait for both skill is fully charge after relogging .. some mobs is strong enough first we faced when skill not yet fully charge
so it means every time both skills are down the char rests? i don't think it's good idea [sdad]

= slow hunt. Unless you just want to pick the loot.  [badpokerface]
Title: Re: Ideas for future versions.
Post by: manhf on August 07, 2017, 01:07:18 AM
wait for both skill is fully charge after relogging .. some mobs is strong enough first we faced when skill not yet fully charge
so it means every time both skills are down the char rests? i don't think it's good idea [sdad]

not every time, its only in first time of login.. after that normal, our char rest when react limit %, its like regenerate hp/mp before log out, but this is regenerate skills before start..
Title: Re: Ideas for future versions.
Post by: manhf on August 07, 2017, 01:18:37 AM
wait for both skill is fully charge after relogging .. some mobs is strong enough first we faced when skill not yet fully charge
so it means every time both skills are down the char rests? i don't think it's good idea [sdad]

= slow hunt. Unless you just want to pick the loot.  [badpokerface]

yes its little bit slow, because we need regenerate skills in the first time of login before start walking.. not always useful because the skill will be full while we are walking, just maybe new option in relogging feature..
Title: Re: Ideas for future versions.
Post by: Aiman1604 on August 08, 2017, 01:02:40 PM
Use spell when someone is near
Title: Re: Ideas for future versions.
Post by: MegaMind on August 15, 2017, 03:17:29 PM
Start moving automatically after loading a binded character
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 15, 2017, 07:43:47 PM
Start moving automatically after loading a binded character

I've disabled that and don't remember why exactly.  [badpokerface]
Just click on "ALL" and all loaded characters will start moving (but I am sure you already know that).
Title: Re: Ideas for future versions.
Post by: maslanin on October 01, 2017, 07:23:52 AM
- Need bot put loot items in inventory/depotmail slots
- Need 3rd type stamina, when we use hh:mm for hunt, but if stamina low (<=54:00), bot must logout char before time hunt end (this good when we hunt with other ppl in one place). Or add checkbox "hunt until 54:00" in old stamina system...
- Need "Connect" button, if i press Disconnect, i need enter password manual XD Press "Connect" and bot will login char.
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 01, 2017, 08:14:01 PM
- Need bot put loot items in inventory/depotmail slots
- Need 3rd type stamina, when we use hh:mm for hunt, but if stamina low (<=54:00), bot must logout char before time hunt end (this good when we hunt with other ppl in one place). Or add checkbox "hunt until 54:00" in old stamina system...
- Need "Connect" button, if i press Disconnect, i need enter password manual XD Press "Connect" and bot will login char.

First one is kinda hard to make. Because of damn tibiame map packets. They're messing up everything else. [badpokerface]
Title: Re: Ideas for future versions.
Post by: rvs on October 09, 2017, 02:51:03 PM
Take a screenshot when GM! :D
Title: Re: Ideas for future versions.
Post by: rocketm2 on December 09, 2017, 06:11:45 PM
*switch wpn when left skill is actived
*use spell in slot "a" when atack monster "x" use spell in slot  "b" when atk monster "y". usefull for ppl who have long waypoint and hunt diferents monster.
*be able to use 3 wpns, currently we can use only 2
 [sthm]
Title: Re: Ideas for future versions.
Post by: rocketm2 on December 10, 2017, 01:07:34 AM
use item in slot "x" when monster hp is "x%" "n" times, usefull to complete ninjana quest at riftion  [maguire]
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 29, 2018, 10:52:34 AM
use item in slot "x" when monster hp is "x%" "n" times, usefull to complete ninjana quest at riftion  [maguire]

Well, first of all, I need to add some free space to the bot.  [feelstea]
Title: Re: Ideas for future versions.
Post by: fallen angel on April 18, 2018, 06:28:54 PM
please make alarm sound when we finish killed 50monsters or when we received questlog finish for hunterra tq
Title: Re: Ideas for future versions.
Post by: Jeroen on May 22, 2018, 06:57:23 PM
1st- Auto pick up item and store at Inventory/Depot <<MY WISH FOR U>>
2nd- Take screenshot when see GM!
3rd- Alarm when kill ´x´ monsters, i think it isn't important, once killing others monsters too count.
4th- Add ´use this spell when left skill active´  to Buff and four spell. <<important>>
 [dancingtroll] [dancingtroll] [dancingtroll] [dancingtroll]
Title: Re: Ideas for future versions.
Post by: Uzman on July 27, 2018, 08:22:42 PM
As you implemented retrieve potions from inventory, can you please implement Retrive Pet Foods from inventory?   :)
 [mmaha]
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 27, 2018, 10:05:02 PM
As you implemented retrieve potions from inventory, can you please implement Retrive Pet Foods from inventory?   :)
 [mmaha]

It's in todo list and will be implemented eventually.
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 29, 2018, 03:24:55 PM
Hello! These are some things that would be cool ;)

-Alarm after finishing a Quest. The message is: " Your Quest Log has been update. "
-Auto Disconnection when you see a nearby player
  that is not from the same guild. (For PvP areas).
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 29, 2018, 05:13:52 PM
Hello! These are some things that would be cool ;)

-Alarm after finishing a Quest. The message is: " Your Quest Log has been update. "
-Auto Disconnection when you see a nearby player
  that is not from the same guild. (For PvP areas).

1. Added to TODO list.
2. Is already made. It's located in ANTI-TRAP section. Set "When HP is below" to 0 for instant logout.
Title: Re: Ideas for future versions.
Post by: rocketm2 on July 30, 2018, 07:03:36 PM
dummy client, for use less resources, kemulator sucks  [ffffuuuuuuck]
Title: Re: Ideas for future versions.
Post by: Krog on July 31, 2018, 01:51:24 AM
How about translating the program into other languages?
Title: Re: Ideas for future versions.
Post by: Master Roshi on July 31, 2018, 06:59:06 AM
 [badumtss]
How about translating the program into other languages?
to what extent?
Title: Re: Ideas for future versions.
Post by: manhf on July 31, 2018, 07:46:33 AM
improve follow mode so we will make autohunting together up to 4 player and 1 char be leader and the other is vice leader, and of course we can enter stairs to following the leader.. and more important when 1 of 4 characters is low mana/hp the other characters are not moving and waiting until REST of the character is done.. and ready to autohunting together again.. but how about stamina? when 1 of characters is drop but another char is not.. maybe the drop one is just following until all characters drop and so the team can logout together too.. and when stamina is full we login but the leader is not moving until all characters is online.. and i hope we can make formation for our team..
 [dumbme] [touranus]
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 31, 2018, 10:10:29 AM
How about translating the program into other languages?

It was half done in the past, but never released. I don't see the point in doing it. BOT layout is messy already.
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 31, 2018, 10:12:38 AM
improve follow mode so we will make autohunting together up to 4 player and 1 char be leader and the other is vice leader, and of course we can enter stairs to following the leader.. and more important when 1 of 4 characters is low mana/hp the other characters are not moving and waiting until REST of the character is done.. and ready to autohunting together again.. but how about stamina? when 1 of characters is drop but another char is not.. maybe the drop one is just following until all characters drop and so the team can logout together too.. and when stamina is full we login but the leader is not moving until all characters is online.. and i hope we can make formation for our team..
 [dumbme] [touranus]

That's a cool idea of course. Follow mode will be improved. Now it's just in alpha stage.
Title: Re: Ideas for future versions.
Post by: MegaMind on July 31, 2018, 05:19:10 PM
add possibility to choose alarm sound or push-notification. also,  notify the user if the char is not moving
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 31, 2018, 05:42:03 PM
add possibility to choose alarm sound or push-notification. also,  notify the user if the char is not moving

 [sthm]
Title: Re: Ideas for future versions.
Post by: Kurapika on August 01, 2018, 02:15:07 PM
Add a function to save all the EP made to a file log before bot shutdown windows.
Title: Re: Ideas for future versions.
Post by: MegaMind on August 01, 2018, 03:41:33 PM
Add a function to save all the EP made to a file log before bot shutdown windows.
yeah cool idea, maybe ep table or curve per stam
Title: Re: Ideas for future versions.
Post by: Kurapika on August 02, 2018, 10:11:27 PM
add an alarm for wrong password attempt while trying to relog or if char dont relog after get full stamina for some reason. [yarr2]
Title: Re: Ideas for future versions.
Post by: Kurapika on August 05, 2018, 06:13:05 AM
Add an option to disable attack spell use if 0-x mana potions left [okay]
Title: Re: Ideas for future versions.
Post by: rocketm2 on August 12, 2018, 01:29:48 AM
add save chat log when gm appear
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 12, 2018, 10:38:19 AM
add save chat log when gm appear

Chat log is saved all the time, no matter if gm appears or not. Just enable it.
Title: Re: Ideas for future versions.
Post by: Kurapika on August 12, 2018, 09:41:11 PM
Add an option to force logout on old stamina system if stamina gets to 54:00 before the set time. For exemple, it's set 10:00-11:55,16:00-17:55 , but if happens to get 54:00 before 11:55, then it logout and only relog at 16:00.
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 12, 2018, 10:22:00 PM
Add an option to force logout on old stamina system if stamina gets to 54:00 before the set time. For exemple, it's set 10:00-11:55,16:00-17:55 , but if happens to get 54:00 before 11:55, then it logout and only relog at 16:00.

Got it. Will be implemented after bug fix.
Title: Re: Ideas for future versions.
Post by: MegaMind on August 15, 2018, 04:20:49 PM
- Alarm / push-notification when the character is not moving
- Login button
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 17, 2018, 06:52:49 PM
- When the saved state is loaded, there is no need to start
   the movement. (The box is already marked).

- Activate or deactivate the movement in the free space
   of the upper part of the Bot, without having to go to
   the "Movement" tab. (Image).
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 17, 2018, 09:19:56 PM
- When the saved state is loaded, there is no need to start
   the movement. (The box is already marked).

- Activate or deactivate the movement in the free space
   of the upper part of the Bot, without having to go to
   the "Movement" tab. (Image).

This space is not free. It's for "Subscribe" button.
Title: Re: Ideas for future versions.
Post by: InitialD on August 18, 2018, 03:25:41 PM
- Send loot item to depotmail
Title: Re: Ideas for future versions.
Post by: rocketm2 on August 24, 2018, 07:30:14 PM
add attack "x" char if see in the range, use atack spell only when skills are disabled
Title: Re: Ideas for future versions.
Post by: Krog on August 26, 2018, 08:23:27 AM
Минди, думаю не плохо было бы расширить настройки для функции антигм. Например: отвечает чар не рандомно, а по порядку; не повторяет одни и те же ответы, а допустим последовательно ответил привет, затем не понимаю, ну а дальше просто молчал. И не плохо было бы делать скриншот когда делается проверка гм. Извини что пишу кириллицей, может так меня не поймут те, кто стучит гм.
Минди, форум и чат могут читать только проверенные? Или любые, кто левым ником зарегистрирован?
Title: Re: Ideas for future versions.
Post by: MegaMind on August 26, 2018, 10:20:18 AM
Минди, думаю не плохо было бы расширить настройки для функции антигм. Например: отвечает чар не рандомно, а по порядку; не повторяет одни и те же ответы, а допустим последовательно ответил привет, затем не понимаю, ну а дальше просто молчал. И не плохо было бы делать скриншот когда делается проверка гм. Извини что пишу кириллицей, может так меня не поймут те, кто стучит гм.
Минди, форум и чат могут читать только проверенные? Или любые, кто левым ником зарегистрирован?

Google Traduction:

Mindy, I think it would be okay to expand the settings for the antigm function. For example: the answer is not a random one, but in order; does not repeat the same answers, but let's say hello successively, then I do not understand, well, I just kept silent. And it would not be a bad idea to take a screenshot when the check is done. I'm sorry that I write in Cyrillic, maybe they can not understand me, those who knock on the um.
Mindy, forum and chat can only read the checked? Or anyone who is registered as a left-hand person?
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 26, 2018, 10:45:10 AM
Yea, I should add option to disable text randomization. But for now don't use any "hello" at all.

Thanks, megamind.
Title: Re: Ideas for future versions.
Post by: Demetria on September 12, 2018, 08:46:25 PM
- Rest and log out when 0 potions left Backpack/Inventory.
- Able 100% hp to log out when players in range.
- When stamina 54:00 for example log out in "x" place of the waypoint. (Like if where i'm is really dangerous and i need to log out in a protection zone when stamina is over).
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 12, 2018, 08:53:51 PM
- Able 100% hp to log out when players in range.

Set it to 0. Same as 100.
Title: Re: Ideas for future versions.
Post by: Demetria on September 12, 2018, 09:09:12 PM
- Able 100% hp to log out when players in range.

Set it to 0. Same as 100.

OMG i'm so blind  [bitchplease] i just read that rn when the mouse was over the box.  [fiuuuu]
Title: Re: Ideas for future versions.
Post by: Krog on September 25, 2018, 02:28:06 PM
Mindee, I think many will support me to BOT did screenshot, when GM verify player. Can this be done?
And more. Can you add a feature to the program so that when another player appears in the cave while hunting, your character stops for a specified number of seconds, or until another player leaves your field of vision?
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 25, 2018, 05:53:23 PM
Mindee, I think many will support me to BOT did screenshot, when GM verify player. Can this be done?
And more. Can you add a feature to the program so that when another player appears in the cave while hunting, your character stops for a specified number of seconds, or until another player leaves your field of vision?

Verify player? When gm appears you mean?
Title: Re: Ideas for future versions.
Post by: Krog on September 25, 2018, 06:33:10 PM
Yes, when the GM checks the character
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 25, 2018, 07:07:05 PM
Yes, when the GM checks the character

Yea, possible. I will add it when I can.
Title: Re: Ideas for future versions.
Post by: haxi on October 05, 2018, 07:21:47 PM
Hi.
1. Decrese the time for spam as other cracked bots have no delay, its feels only we are limited and this is not liked. At least for licensed users do it.
2. Decrese the time between login tryes, too much waiting between login chars. (Manage cilent input speed for relogging? Limited to 50, make it 10.)
3. Useables tab, use item when monster hp smaller.... Make that input box a little bigger to fit 2 digit number. Winxp only see 3 if i type 35.
4. Enable/disable option for set pet behaviot protected at login.
5. Very wanted! Do not relogin after char died!
 (Because first login after die starts 12hour limit to recover exp by plat. It means if i first login 5 day after die, when i bought plat, then im still able to recover ep. If bot relogins then 12h alredy started.)
6. Global chat only have 20 tab to select for login, even hsve 30tab expsnsion. Would be cool to merge shout box and global chat...
7. Option to enable bot attack and follow other players and their pets in pvp island areas.  Really wanted.
8. Settings primary targets.... Attack mobs in the order i add them in the list.
Mean first all mob, then secondly skeletom thirdly zombie, and so on 4567...
+Add option change atack monster if s new mob summoned on my screen. (I mean if meanwhile atk zombie then a skeleton summons, instantly stop atk and walk to skeleton and atk him.)
9. Add alarm for rms error, and bot freeze, even by a seperated application you could make that spy after errors.
My char again died last day because rms error, and my mates char stayed online abd hes stamina ruled down, he also rms error and char stayed online without bot functions.
10. Add alarm for Raids, Francis, phoenix, ect, just need detect
these words in server messages and send alarm..
11.optionnto fully disable gm protection, so can make low lvl hacked chars get banned. Many these bugs psw used by many laos ppl, and disturb bosses and hunt.  I would keep them spamming so gm ban them for a while.
12. Login char stamina system, if 1st char from kemulator login list finish stam, then use same kemulator to login second char from continue list, 2h later login 3rd, then again 1st char. Just need a box hunt for xy mimutes, then login next char... with send button down 1-2x ..

Title: Re: Ideas for future versions.
Post by: =Mindee= on October 05, 2018, 08:55:30 PM
I will inplement everything in 100 years I guess.  [badumtss]
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 06, 2018, 11:44:51 AM
Hi.
2. Decrese the time between login tryes, too much waiting between login chars. (Manage cilent input speed for relogging? Limited to 50, make it 10.)
5. Very wanted! Do not relogin after char died!
 (Because first login after die starts 12hour limit to recover exp by plat. It means if i first login 5 day after die, when i bought plat, then im still able to recover ep. If bot relogins then 12h alredy started.)
7. Option to enable bot attack and follow other players and their pets in pvp island areas.  Really wanted.
8. Settings primary targets.... Attack mobs in the order i add them in the list.
Mean first all mob, then secondly skeletom thirdly zombie, and so on 4567...
+Add option change atack monster if s new mob summoned on my screen. (I mean if meanwhile atk zombie then a skeleton summons, instantly stop atk and walk to skeleton and atk him.)
9. Add alarm for rms error, and bot freeze, even by a seperated application you could make that spy after errors.
My char again died last day because rms error, and my mates char stayed online abd hes stamina ruled down, he also rms error and char stayed online without bot functions.
11.optionnto fully disable gm protection, so can make low lvl hacked chars get banned. Many these bugs psw used by many laos ppl, and disturb bosses and hunt.  I would keep them spamming so gm ban them for a while.
12. Login char stamina system, if 1st char from kemulator login list finish stam, then use same kemulator to login second char from continue list, 2h later login 3rd, then again 1st char. Just need a box hunt for xy mimutes, then login next char... with send button down 1-2x ..

2. Maybe will do it.
5. Will see. But sometimes bot can't see if you died, because tibiame disconnects you before updating your hp in client.
7. I need to upgrade follow feature first.
8. Maybe will do it.
9. Impossible to detect rms errors, specially freezing. Would be possible by spying for color changes on screen but I don't want to do that because autoit may crash. And no, I won't make a separate program for that. I will make a dummy client instead.
11. Not sure.
12. BOT can click more "down" by accident and log another char instead, so no. To reduce lag - dummy client is the way.

Other stuff is added and will be updated soon.
Title: Re: Ideas for future versions.
Post by: rocketm2 on October 08, 2018, 05:56:54 AM
add logout when X (names) players is in range  [gtfo]  [megusta2]
Title: Re: Ideas for future versions.
Post by: anonimato on October 08, 2018, 01:32:50 PM
Post any ideas you have in your mind and what you want to see in Mindee-BOT.  ;)



Hello, how are you? How about a next update you add the bot option to add items caught with autoloot in the inventory and in the mail depot, this would be very beneficial for us, I believe it will be an update that everyone would support, because there are already some bot programs that already It has this function and as Tibia Me bot has time in our midst not to be behind this factor. Thank you in advance for your response.

 [sthm]
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 08, 2018, 04:08:13 PM
In todo list. Will be added soon.
Title: Re: Ideas for future versions.
Post by: haxi on October 10, 2018, 02:59:07 PM
Wizards have heal skills, in attack and heal skills both.
Very nice to use heal pet with skill Divine power + heal book.
So need option: use item heal book in slot (#), when pet hp (YY), if right skill is active (x), if left skill is active (x).
Title: Re: Ideas for future versions.
Post by: haxi on October 10, 2018, 03:08:50 PM
Loot system...
Make it 3 seperated:
Loot item id abcd to backpck(potions),
Loot item id efgh to inventory(potions),
Loot item id ijkl to depotmail(other loot ect 99wpn from behemoth drop).

+Alarm when each one if filled up.
+Retrieve pet food from inventory.

Title: Re: Ideas for future versions.
Post by: =Mindee= on October 10, 2018, 03:24:54 PM
Loot system...
Make it 3 seperated:
Loot item id abcd to backpck(potions),
Loot item id efgh to inventory(potions),
Loot item id ijkl to depotmail(other loot ect 99wpn from behemoth drop).

+Alarm when each one if filled up.
+Retrieve pet food from inventory.

Will be separated only for inventory and depotmail. If I will separate loot for backpack, I will run into free room problems. BOT won't pick anything else, because backpack will be full of z items.
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 10, 2018, 03:25:50 PM
Wizards have heal skills, in attack and heal skills both.
Very nice to use heal pet with skill Divine power + heal book.
So need option: use item heal book in slot (#), when pet hp (YY), if right skill is active (x), if left skill is active (x).

If both right skill active and left skill active?
Title: Re: Ideas for future versions.
Post by: Master Roshi on October 12, 2018, 09:55:44 AM
i see you active lately)
is it possible to make txt doc or in bot. also times when gm chek and correspondence.(I saw you added something about GM, but I don’t remember exactly what)
so that you can include the necessary information in one tab. and so that in this tab you can look at char all
example:
  Char 1                                     STAMINA:                                                                      MONTH
                                   1(TIME WHEN CHR HUNT )                                                         12.10.2018
                                             12.10.2018
                                             10:00-11:56 100K                                                          200K GAINED
                                             14:00-15:56  100K                                                               
                                 
                                          13.10.2018 AND ETC
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 14, 2018, 06:53:14 PM
add save chat log when gm appear

Enable chat logging. It already saves gm chat since ages.
Title: Re: Ideas for future versions.
Post by: anonimato on October 18, 2018, 01:37:27 PM
In todo list. Will be added soon.




Hello Mindee I have seen that you have done an excellent job doing these updates in Mindee BOT. I would like to suggest another update, if you can add in the bot a function to the bot to dislodge as soon as you have all inventory, depotmail and backpack full disconnect the char, that would be great. Oh and I also want to tell you that the ant trepp function is not working properly, the char are not giving but those steps back after they get stuck, could you please fix this?
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 18, 2018, 02:20:38 PM
In todo list. Will be added soon.




Hello Mindee I have seen that you have done an excellent job doing these updates in Mindee BOT. I would like to suggest another update, if you can add in the bot a function to the bot to dislodge as soon as you have all inventory, depotmail and backpack full disconnect the char, that would be great. Oh and I also want to tell you that the ant trepp function is not working properly, the char are not giving but those steps back after they get stuck, could you please fix this?

Hello,

It isn't supposed to go back. It goes to the free spot around. Also if you're having lag, then bot can't know for sure if you're the first one on tile.
Title: Re: Ideas for future versions.
Post by: MikeOwh on October 20, 2018, 05:10:17 PM
Use a specific item when you see a player in the PvP zone before disconnecting.
Title: Re: Ideas for future versions.
Post by: MikeOwh on October 22, 2018, 04:24:37 PM
ANTI TRAP PVP:
Currently it is for writing the visible people to be disconnected in the PvP zone. So it would be good otherwise, add people so they do not disconnect.
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 22, 2018, 04:56:04 PM
ANTI TRAP PVP:
Currently it is for writing the visible people to be disconnected in the PvP zone. So it would be good otherwise, add people so they do not disconnect.

Will be added eventually.
Title: Re: Ideas for future versions.
Post by: MikeOwh on October 23, 2018, 07:32:18 PM
Add more spells for different monsters.
Title: Re: Ideas for future versions.
Post by: maslanin on October 26, 2018, 08:46:22 AM
- Need 3rd type stamina, when we use hh:mm for hunt, but if stamina low (<=54:00), bot must logout char before time hunt end (this good when we hunt with other ppl in one place). Or add checkbox "hunt until 54:00" in old stamina system...
or make RANGE no login hours (00:00-04:00,06:00-10:00,12:00-16:00,18:00-22:00 etc...)
Title: Re: Ideas for future versions.
Post by: WandersonGD on November 04, 2018, 03:49:28 PM
Like a I said in the shoutbox.  Make a condition in USABLES - WEAPON in the bot to switch wizard weapon that consumes mana to a warrior weapon that don't when mana is lower that "X" mana.
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 04, 2018, 04:00:02 PM
 [sthm]
Title: Re: Ideas for future versions.
Post by: Kurapika on November 18, 2018, 09:52:48 PM
Make bot reset "last hunt EP" only when resting for stamina  [justdoit]
Title: Re: Ideas for future versions.
Post by: manhf on November 27, 2018, 03:08:08 PM
add new options in stamina tab to hunt we targeted per hunt EP received and Disconnected (STAM),example when hunting and EP reached 250k/100k/150k/50k/75k/300k (still in K not in M) or we can set how much EP we target to received.. then char will be Disconnected (STAM) and relogin when stamina full.. dont care about stamina time, but dont target EP too much until hunt stamina 00:00 or you will never reached target EP that you want..  [badumtss]  [touranus]
Title: Re: Ideas for future versions.
Post by: jiachenng on December 30, 2018, 11:43:01 AM
options to use items brew EP like ring EXP when usages run out, automaticly use the same ring.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 30, 2018, 08:03:45 PM
options to use items brew EP like ring EXP when usages run out, automaticly use the same ring.

How to know when it runs out?
Title: Re: Ideas for future versions.
Post by: Demetria on January 13, 2019, 06:39:22 PM
ANTI TRAP PVP:
- Ignore list. (Don't log out when x player is around).
- Log out when x players on screen. (Like when you bot in Riftion/Ephilatis and someone brings 3+ characters for killing you)

AUTO LOOT:
- Pick x item 'till you got x number of it in backpack/inventory. (This would be useful for potions tho).

And... thanks for everything until now.  O:-)

Title: Re: Ideas for future versions.
Post by: Svennebanan on January 21, 2019, 09:46:57 PM
 it’s is possible to do a script so the character teleports to the main island using the travel function in game that you pay 50 plat or 75 plat so you can disappear from the botting cave? If the GM is detected on the current world the GM is visiting. That’s is for disappear from the botting cave so the GM can’t binding the character when is botting.
Title: Re: Ideas for future versions.
Post by: manhf on January 28, 2019, 08:25:13 AM
Stairs support for follow MODE.. will be greatest future feature in Mindee-BOT!  [justdoit]
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 28, 2019, 08:36:28 PM
Stairs support for follow MODE.. will be greatest future feature in Mindee-BOT!  [justdoit]

In todo list.  [bitchplease]
Title: Re: Ideas for future versions.
Post by: Lucasmart on March 16, 2019, 07:15:35 AM
Panic Button

Sometimes happen your bot stay without pots of mana and life. If u are hunting in some cave very far to teleport or stairs and the monsters are cornering you, your bot will press the Panic Button, where your bot take the teleprot city from Store.
I know, are 50 plats, but u decide, or your life, or 50 plats!

:D
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 16, 2019, 01:07:55 PM
Panic Button

Sometimes happen your bot stay without pots of mana and life. If u are hunting in some cave very far to teleport or stairs and the monsters are cornering you, your bot will press the Panic Button, where your bot take the teleprot city from Store.
I know, are 50 plats, but u decide, or your life, or 50 plats!

:D

Nice idea. Noted.
Title: Re: Ideas for future versions.
Post by: davinskie on March 27, 2019, 09:58:17 AM
Make bot can offline at specific location. example front of portal, or near exit area. arter low stamina, bot still can walk to targeted location and offline.
Title: Re: Ideas for future versions.
Post by: anonimato on April 09, 2019, 02:55:27 PM
Hello Mindee, I would like that you add the of char option use the pet's healing potion until the potion is yellow (it starts green, so the char uses the first time to heal the pet it turns yellow and after 10min fades away ). And also add the option of removing these potions from the inventory. It would be a great upgrade, so we would not spend many potions with the pet over many hours.
Title: Re: Ideas for future versions.
Post by: anonimato on April 09, 2019, 03:07:42 PM
There would also be the option to remove those rms errors when writing a script in a certain place, type the forgotten ones, or when the scripts have a lot of descents  and climbing stairs. Sometimes it is impossible to write scripts in certain places because of this error. We will all be grateful for this.
Title: Re: Ideas for future versions.
Post by: Lucasmart on April 27, 2019, 10:43:30 AM
Secundary Waypoints

My idea is simple. Sometimes our chars fall in some caves or climb stairs because has mob detection, after that the char stops! So I'd like know if is good put secundary waypoints, for exemple, if u fall in some cave, you have an waypoint over there to come back.
Title: Re: Ideas for future versions.
Post by: Lucasmart on April 27, 2019, 10:45:48 AM
Fix Exp per hour and Gold per hour in all pages, because sometimes the people use just the chat's page to talk with GM's or other things.
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 27, 2019, 10:15:24 PM
Secundary Waypoints

My idea is simple. Sometimes our chars fall in some caves or climb stairs because has mob detection, after that the char stops! So I'd like know if is good put secundary waypoints, for exemple, if u fall in some cave, you have an waypoint over there to come back.

I am currently making a new bot. I will implement some kind of scripting in it. With scripting you will be able to write custom instructions for bot to do "stuff" when "stuff" happens.
Title: Re: Ideas for future versions.
Post by: Lucasmart on May 27, 2019, 02:59:25 AM
Minimum Life and Mana Counter

My idea is, show for us the minimum of Life and Mana that I had to now, since I start the bot. This is because sometimes we can change the attributes to make a best hunt in some place.

Exemple: I started the bot today at 12AM. At 11:59PM I will see the minimum that I had of Life and Mana. If I had to many, I can change my attributes and continue doing a good hunt, but with the perfect points in each place of my attributes.

Thanks buddy!
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 27, 2019, 09:15:52 AM
Minimum Life and Mana Counter

My idea is, show for us the minimum of Life and Mana that I had to now, since I start the bot. This is because sometimes we can change the attributes to make a best hunt in some place.

Exemple: I started the bot today at 12AM. At 11:59PM I will see the minimum that I had of Life and Mana. If I had to many, I can change my attributes and continue doing a good hunt, but with the perfect points in each place of my attributes.

Thanks buddy!

Lowest point of mana/hp, yea?
Title: Re: Ideas for future versions.
Post by: Lucasmart on May 27, 2019, 05:01:50 PM
Minimum Life and Mana Counter

My idea is, show for us the minimum of Life and Mana that I had to now, since I start the bot. This is because sometimes we can change the attributes to make a best hunt in some place.

Exemple: I started the bot today at 12AM. At 11:59PM I will see the minimum that I had of Life and Mana. If I had to many, I can change my attributes and continue doing a good hunt, but with the perfect points in each place of my attributes.

Thanks buddy!

Lowest point of mana/hp, yea?

Exactly buddy, the lowest point of mana/hp since we start te bot.
Title: Re: Ideas for future versions.
Post by: Nastyaa20 on May 27, 2019, 10:58:13 PM
it would be nice if an alert came after each stamina in a vatsap, a telegram or an email, how much experience was pumped up, or when a mistake was made, also sent a notification
Title: Re: Ideas for future versions.
Post by: anonimato on June 04, 2019, 11:34:00 PM
You can change or add the option of char to use spell area with 2 more mobs, so it would be possible to use it more easily. Thank you
Title: Re: Ideas for future versions.
Post by: 00hulk00 on June 08, 2019, 02:02:32 AM
need to rename emulator as before
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 08, 2019, 11:47:10 AM
need to rename emulator as before

What do you mean? Kemulator works same as before. Sjboy is disabled because it crashes.
Title: Re: Ideas for future versions.
Post by: 00hulk00 on June 13, 2019, 01:00:15 PM
need to rename emulator as before

What do you mean? Kemulator works same as before. Sjboy is disabled because it crashes.

what i mean is...possible to rename each tab or emulator... example 'Tab 1 rename by its char
Title: Re: Ideas for future versions.
Post by: Kurapika on July 18, 2019, 12:22:54 AM
Add a button to ping TibiaME server so we can check our in game latency  [fap2]
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 18, 2019, 09:24:48 AM
 [nowkiss]
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 22, 2019, 07:33:25 AM

Option that allows you to select a limit of murdered monsters to later close session.
This would allow you to perform missions in which you can not kill more than 49 monsters.
A greeting.  [drevil2]
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 23, 2019, 12:06:31 AM
Hello!! I have been observing the bot and I have noticed that when I cast a spell (long distance), sometimes it fails because there are obstacles in between.
Would not it be possible to correct that error so that when you cast a spell, check the obstacles in between?
 [sthm]
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 23, 2019, 12:23:55 AM
Hello!! I have been observing the bot and I have noticed that when I cast a spell (long distance), sometimes it fails because there are obstacles in between.
Would not it be possible to correct that error so that when you cast a spell, check the obstacles in between?
 [sthm]

Maybe.  [maguire]
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 24, 2019, 09:09:29 AM
Option in which the character performs a step while attacking a monster. (For each hit, advances one step , provided he has the free path).
This will allow a little faster hunting and, on the other hand, to hide that we are using bot
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 24, 2019, 09:14:42 AM
Sometimes the bot disconnects the pet (PET OFF) without any need, without receiving any damage.
I've been searching if I have something to make it disconnect (Trap, Hp, Use item). But I think it's a mistake.
I've seen other players who are using BOT and the same thing happens to them.
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 24, 2019, 09:45:13 AM
Sometimes the bot disconnects the pet (PET OFF) without any need, without receiving any damage.
I've been searching if I have something to make it disconnect (Trap, Hp, Use item). But I think it's a mistake.
I've seen other players who are using BOT and the same thing happens to them.

Pet system needs to be reworked for sure. It still uses ancient code when bot didn't know map packets yet.
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 24, 2019, 09:45:59 AM
Option in which the character performs a step while attacking a monster. (For each hit, advances one step , provided he has the free path).
This will allow a little faster hunting and, on the other hand, to hide that we are using bot

Will be implemented when I'll work on bot again.  [ahhhgrrrhhhlll]
Title: Re: Ideas for future versions.
Post by: rocketm2 on July 25, 2019, 08:07:07 PM
make another reloggin option, instead of write name and pass, make bot select continue with name char already saved on kemu and just write pass, this will reduce the problem for relogging writen name and pass [hmmm]
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 25, 2019, 11:14:24 PM
make another reloggin option, instead of write name and pass, make bot select continue with name char already saved on kemu and just write pass, this will reduce the problem for relogging writen name and pass [hmmm]

It would work only with 1st or last char in the list.
Title: Re: Ideas for future versions.
Post by: rocketm2 on July 27, 2019, 08:20:14 PM
make another reloggin option, instead of write name and pass, make bot select continue with name char already saved on kemu and just write pass, this will reduce the problem for relogging writen name and pass [hmmm]

It would work only with 1st or last char in the list.
ya, make it pls, it will helps a lot
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 31, 2019, 05:28:57 PM
When in a monster detection mode avoid safe areas, that is, as well as avoid colliding with objects, the same happens with safe areas. Regarding the Spell at a distance, the same would happen, not using spell in safe areas.
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 31, 2019, 10:00:29 PM
When in a monster detection mode avoid safe areas, that is, as well as avoid colliding with objects, the same happens with safe areas. Regarding the Spell at a distance, the same would happen, not using spell in safe areas.

Impossible. BOT can't see where is protection zone until you enter it.

Collision with objects = lag/small lag.
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 03, 2019, 03:04:20 AM
Hi Mindee, yes... it's me again...  [ohmy]

I would like that when my character disconnects when he sees another character, if I activate the reconnection, if he sees another player in the period of 1 minute after the disconnection, he will no longer connect.
In other words, if you see a character disconnect, it will connect in 3 minutes (for example), and if you see another character again, it will no longer connect.
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 03, 2019, 07:17:10 AM
Okay.
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 21, 2019, 03:14:20 AM
Add an option where "Waypoints Id: Search" is canceled and continues at the nearest waypoints, instead of returning to the waypoints "where it was lost", this implied a faster hunting. Instead, it would only serve for waypoints that do not pass by others, since the bot would be confusing and repeated.
Title: Re: Ideas for future versions.
Post by: MegaMind on August 23, 2019, 01:15:21 PM
Add an option where "Waypoints Id: Search" is canceled and continues at the nearest waypoints, instead of returning to the waypoints "where it was lost", this implied a faster hunting. Instead, it would only serve for waypoints that do not pass by others, since the bot would be confusing and repeated.
what if the nearest waypoint is on another path? (e.g: 2 paths close to each other) in that case bot will jump to the same path used earlier again and lose time on probably no monsters. and the worst case is if the error keeps happening and bot keep jumping to the same spot, then it will be stuck on a portion loop of the whole waypoints loop.
 [feelstea]
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 23, 2019, 02:45:28 PM
It could be an option that you can enable or disable.
Title: Re: Ideas for future versions.
Post by: hunter on August 26, 2019, 03:41:12 AM
hello mindee, I have an idea that will be very useful for me and many others.
I usually go to 6 chars in BosseS, 1 in webclient and 5 in bot. [megusta2]

however, going to ODON several times, I realized that a very useful option is missing in the bot.
this function would be auto discharge, but this autodischarge would only be when bosses activated atk skills.
 [sthm]
Title: Re: Ideas for future versions.
Post by: hunter on August 26, 2019, 03:56:25 AM
hello again mindee,
I have idea how
improve the "OBJECT DETECTION" !! 1
in the option "PRIMARY TARGETS;"
 [whocares]

I would recommend that you have an order of primary targets.
I use bot a lot on archlich and demonlord, so when it has respawns, char attacks any of the targets on the list.
so if you have 1 arch, 1 vampelder and 2 more chaletons appear,
If the char is focused on the vampelder, it will be filling life with the chaleton's HP.
I will send an example that could be used in the bot.
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 26, 2019, 11:38:13 AM
hello mindee, I have an idea that will be very useful for me and many others.
I usually go to 6 chars in BosseS, 1 in webclient and 5 in bot. [megusta2]

however, going to ODON several times, I realized that a very useful option is missing in the bot.
this function would be auto discharge, but this autodischarge would only be when bosses activated atk skills.
 [sthm]

How to know when boss activates the skill? Is there a visible effect?
Title: Re: Ideas for future versions.
Post by: MegaMind on August 26, 2019, 03:49:04 PM
hello mindee, I have an idea that will be very useful for me and many others.
I usually go to 6 chars in BosseS, 1 in webclient and 5 in bot. [megusta2]

however, going to ODON several times, I realized that a very useful option is missing in the bot.
this function would be auto discharge, but this autodischarge would only be when bosses activated atk skills.
 [sthm]

How to know when boss activates the skill? Is there a visible effect?
Boss activates the skill it after specific time. You can simply add a timer to skills, (use skill every n seconds). In that case, it will be useful for other bosses/purposes.
 [feelstea]
Title: Re: Ideas for future versions.
Post by: hunter on August 28, 2019, 04:57:14 AM
yes, his red skill appears, just like a DOUBLE DAMAGE or an ALL IN.
and use the time mode is not useful, because it disappears from time to time (ODON), and when it returns we need to use discharge when it uses skill
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 30, 2019, 03:39:05 AM
Hi Mindee, today I come to propose two things for future versions:
•Add a “Hunt Until” to the old stamina system.
•On the other hand, if our character is connected to the BOT and we want to disconnect it without access to our computer, as easy as connecting 3 times to our character from our mobile phone (App), and if the BOT disconnects 3 times in less than 1-  2 minutes, will not reconnect.  This option can be enabled or disabled to suit the BOT user.
GOOD BYE.
 [touranus]
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 30, 2019, 09:27:36 AM
•On the other hand, if our character is connected to the BOT and we want to disconnect it without access to our computer, as easy as connecting 3 times to our character from our mobile phone (App), and if the BOT disconnects 3 times in less than 1-  2 minutes, will not reconnect.  This option can be enabled or disabled to suit the BOT user.
GOOD BYE.
 [touranus]

What if there is a network connection problem and bot disconnects few times in a row?  [badumtss]
Title: Re: Ideas for future versions.
Post by: Svennebanan on August 30, 2019, 09:32:44 AM
could you increase the number of uses in the items menu?  or build in a features to load cleaning fluid when boting Black dragons? You know to cure the poison from blackdragons in ephialthis.
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 30, 2019, 11:50:53 AM
could you increase the number of uses in the items menu?  or build in a features to load cleaning fluid when boting Black dragons? You know to cure the poison from blackdragons in ephialthis.

You could create waypoints near the sources and when it passes by, use the potion (to reload it).  And let him use the potion every x seconds.
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 30, 2019, 11:54:58 AM
What if there is a network connection problem and bot disconnects few times in a row?

 [jackie]
Title: Re: Ideas for future versions.
Post by: Svennebanan on August 30, 2019, 04:25:30 PM
I do that already. Waypoints near a water source and use item on specific location. That works but you can’t use only one cleaning fluid because they poisoning attack is random. Some times you don’t need cleaning fluid for at least 4 kills and sometimes the first kill and you are poisoned. So that’s why I using 4 potions and combined the MP up to 85% and use the item codes for all 3 state of cleaning fluid. So I have to keep an eye all the time to the cleaning fluid. One bottle charges automatically but the others 3 bottles need to charge manually. So that’s in my personal opinion could be and pretty good adjustment on the bot. Also charge the 4 potions at once when walks around the water fountain.
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 30, 2019, 08:11:10 PM
I am not sure how it works.

How do you know when char is poisoned?
Title: Re: Ideas for future versions.
Post by: Svennebanan on August 30, 2019, 11:46:33 PM
When a blackdrake,Chaodrake,Fouldrake,Lord demons,archdemon hits you from time to time they poisonings a char. This poisoning is show as a loose of HP/MP at the same time without any MOB fight. In bot I find a way to change out the MP. Instead a take a cleaning fluid (the item to cure poison) when you are using the cleaning fluid you have use 3 times and then the bottle gets empty. But in each state of the bottle have different items numbers from full potion 1nr, 1/3 other item number, 3/3 other item number, empty bottle other item number. You change out MP item numbers with this items numbers and set the MP value at 87-90% and when you got poisoned the MP of the char starts dropping. When you passed this set value of 87 then the bot will cure you and use some item number and the poisonings is cured. For recharge this bottles I use in bot “use item slot2 use when mon hp<% 10” and use “use item slot on location” and tracking the location to go around the in this case a fountain with water. Then and only then the potion cleaning fluid on slot 2 will be recharged but not the bottle slot 3 or slot 4 or 5 (I used 4 cleaning fluid) so I wonder if it’s posible to get the bot to recharge all 4 bottles? Using the same location recorded on the bot?
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 31, 2019, 06:52:56 AM
When a blackdrake,Chaodrake,Fouldrake,Lord demons,archdemon hits you from time to time they poisonings a char. This poisoning is show as a loose of HP/MP at the same time without any MOB fight. In bot I find a way to change out the MP. Instead a take a cleaning fluid (the item to cure poison) when you are using the cleaning fluid you have use 3 times and then the bottle gets empty. But in each state of the bottle have different items numbers from full potion 1nr, 1/3 other item number, 3/3 other item number, empty bottle other item number. You change out MP item numbers with this items numbers and set the MP value at 87-90% and when you got poisoned the MP of the char starts dropping. When you passed this set value of 87 then the bot will cure you and use some item number and the poisonings is cured. For recharge this bottles I use in bot “use item slot2 use when mon hp<% 10” and use “use item slot on location” and tracking the location to go around the in this case a fountain with water. Then and only then the potion cleaning fluid on slot 2 will be recharged but not the bottle slot 3 or slot 4 or 5 (I used 4 cleaning fluid) so I wonder if it’s posible to get the bot to recharge all 4 bottles? Using the same location recorded on the bot?

Everything is possible in this case. Just need time to implement this.
Title: Re: Ideas for future versions.
Post by: JcfeJohn on December 15, 2019, 03:15:08 PM
•On the other hand, if our character is connected to the BOT and we want to disconnect it without access to our computer, as easy as connecting 3 times to our character from our mobile phone (App), and if the BOT disconnects 3 times in less than 1-  2 minutes, will not reconnect.  This option can be enabled or disabled to suit the BOT user.
GOOD BYE.
 [touranus]

What if there is a network connection problem and bot disconnects few times in a row?  [badumtss]

How about having a command? Like for example character A is the account which is being used to auto, then character B is set as the commander(the character which is allowed to use the command) then upon messaging character A with the disconnect command, the bot will disconnect.

You can also add to the disconnect on how many minutes will the bot will reconnect again. Add restriction on which user can only use the command
Title: Re: Ideas for future versions.
Post by: mugetsu on January 03, 2020, 01:28:22 PM
Mindee, under [Fun,Other] tab, for the steal mode, can you put a script for auto pick up; not specifically 1 slot, but many slot, cus say in aurea when someone wants to drop multiple stuff, its hard to take it because its gonna spam at that 1 specific slot. It should be simple and easy eyh? [sthm] [justdoit]
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 03, 2020, 06:48:33 PM
Mindee, under [Fun,Other] tab, for the steal mode, can you put a script for auto pick up; not specifically 1 slot, but many slot, cus say in aurea when someone wants to drop multiple stuff, its hard to take it because its gonna spam at that 1 specific slot. It should be simple and easy eyh? [sthm] [justdoit]

It will be possible with scripting support.
Title: Re: Ideas for future versions.
Post by: mugetsu on January 04, 2020, 06:51:33 AM
Alright i will be looking forward to the script [maguire]
Title: Re: Ideas for future versions.
Post by: Uzman on February 09, 2020, 08:12:06 PM
Hi, I am wondering if it is possible to save state for making waypoints. That is, when you log off the char while making waypoins bot saves the last state of waypoints and after you log in back you can continue making your waypoints. Because when you use stairs too much while making scripts kemulator gives error.   [maguire]
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 10, 2020, 10:45:30 AM
Hi, I am wondering if it is possible to save state for making waypoints. That is, when you log off the char while making waypoins bot saves the last state of waypoints and after you log in back you can continue making your waypoints. Because when you use stairs too much while making scripts kemulator gives error.   [maguire]

Kemulator throws errors when your cpu usage is high.
Title: Re: Ideas for future versions.
Post by: Uzman on February 12, 2020, 11:34:45 AM
Hi, Mindee I am thinking something small but efficient for low level accounts. Sometimes they run out of hp potions and they log out because of low hp, but if bot could use might potions(Hp+Mana) as hp potions or mana potions that would be very helpful. Because while they are using potions they can find might potions from dirt using shovel which will give them extra chance. Could you please add might potions into the Hp potion list in New method use pot section.
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 12, 2020, 03:50:32 PM
Hi, Mindee I am thinking something small but efficient for low level accounts. Sometimes they run out of hp potions and they log out because of low hp, but if bot could use might potions(Hp+Mana) as hp potions or mana potions that would be very helpful. Because while they are using potions they can find might potions from dirt using shovel which will give them extra chance. Could you please add might potions into the Hp potion list in New method use pot section.

Add it yourself. You can see id in main bot menu.
Title: Re: Ideas for future versions.
Post by: Nikooo on February 16, 2020, 05:56:28 PM
Saving multiple states for bot, possibility to choose state in startup? [badpokerface]
Title: Re: Ideas for future versions.
Post by: Uzman on February 16, 2020, 08:16:10 PM
Saving multiple states for bot, possibility to choose state in startup? [badpokerface]

 [drevil2] yea this would be very good for hunting multiple accounts without resting time. like stamina we could add for instance 3 day 12 hours for 1st bot state, after second bot state and third bot state. so that there will be no resting time we can bot at max 90 accounts with 1 bot and in 1 server. great idea
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 16, 2020, 08:58:10 PM
Saving multiple states for bot, possibility to choose state in startup? [badpokerface]

 [drevil2] yea this would be very good for hunting multiple accounts without resting time. like stamina we could add for instance 3 day 12 hours for 1st bot state, after second bot state and third bot state. so that there will be no resting time we can bot at max 90 accounts with 1 bot and in 1 server. great idea

Yea and bot for others, so people wouldn't need to buy licenses from me.  [sadtroll]
Title: Re: Ideas for future versions.
Post by: Uzman on February 16, 2020, 10:35:36 PM
Saving multiple states for bot, possibility to choose state in startup? [badpokerface]

 [drevil2] yea this would be very good for hunting multiple accounts without resting time. like stamina we could add for instance 3 day 12 hours for 1st bot state, after second bot state and third bot state. so that there will be no resting time we can bot at max 90 accounts with 1 bot and in 1 server. great idea

Yea and bot for others, so people wouldn't need to buy licenses from me.  [sadtroll]

Oh yeah, because I am a customer I didn't think in that way. Uou are right.   [nowkiss]
Title: Re: Ideas for future versions.
Post by: victorbr on February 17, 2020, 03:37:55 AM
Mindee, if you can implement a new alert, it would be interesting to notice that the skills have left the character.
When there is a power outage the skill leaves the character, then when it comes back, we hunt without knowing that the character is without the skills.
Title: Re: Ideas for future versions.
Post by: victorbr on February 18, 2020, 06:44:42 PM
It could implement the option to attack players.
If you are hunting in pvps areas ... If a player attacks, the character could fight back.

 [sthm]
Title: Re: Ideas for future versions.
Post by: MikeOwh on February 29, 2020, 05:31:51 PM
"Switch weapon" will still be active when used the script. IgnoreMonsters (1)
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 29, 2020, 08:29:22 PM
"Switch weapon" will still be active when used the script. IgnoreMonsters (1)

Yeah, was about to add it.
Title: Re: Ideas for future versions.
Post by: hurt666 on March 02, 2020, 04:58:01 AM
When the pet dies, do you have 899 seconds to recover the lost experience (paying 100plats) in the future can this action be included in the bot?
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 07, 2020, 08:21:31 PM
Solution to not dance with Npc in scripts.
 Option to retry
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 07, 2020, 08:31:59 PM
Solution to not dance with Npc in scripts.
 Option to retry

Mh? Character doesn't "dance" with npc unless you script dialogues a bit differently than me.
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 07, 2020, 09:04:49 PM
Solution to not dance with Npc in scripts.
 Option to retry

Mh? Character doesn't "dance" with npc unless you script dialogues a bit differently than me.
ok, I'll see what I can do
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 07, 2020, 09:21:24 PM
Solution to not dance with Npc in scripts.
 Option to retry

Mh? Character doesn't "dance" with npc unless you script dialogues a bit differently than me.
ok, I'll see what I can do

Maybe you set path and then talk to npc. When you forget npc, bot tries to walk the new path, but then you initiate GoToNpc again to the same npc, so bot moves back?
Set path only when you're done with current npc.
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 07, 2020, 11:05:53 PM
Maybe you set path and then talk to npc. When you forget npc, bot tries to walk the new path, but then you initiate GoToNpc again to the same npc, so bot moves back?
Set path only when you're done with current npc.
The problem is in the Doratia npc, "Bulla and Planima" (they move very fast). and I think it has nothing to do with the road, since he doesn't even start talking just walks by his side. (When you finish a Doratia mission it is not necessary to select any chat option, just by clicking on the npc, you receive the reward, so I say that it does not even start the chat).
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 08, 2020, 01:00:54 AM
Method to Activate / Deactivate "Target Switch". In the missions of Don Correc it is difficult but likely to kill 48> 50 monsters.
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 08, 2020, 05:18:40 AM
Maybe you set path and then talk to npc. When you forget npc, bot tries to walk the new path, but then you initiate GoToNpc again to the same npc, so bot moves back?
Set path only when you're done with current npc.
The problem is in the Doratia npc, "Bulla and Planima" (they move very fast). and I think it has nothing to do with the road, since he doesn't even start talking just walks by his side. (When you finish a Doratia mission it is not necessary to select any chat option, just by clicking on the npc, you receive the reward, so I say that it does not even start the chat).

Then there is nothing we can do. BOT just tries to catch npc.  [badpokerface]
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 08, 2020, 05:19:18 AM
Method to Activate / Deactivate "Target Switch". In the missions of Don Correc it is difficult but likely to kill 48> 50 monsters.

Okay.
Title: Re: Ideas for future versions.
Post by: Sleepingpirates on March 09, 2020, 11:06:08 AM
i suggest for new layout for bot so that we will be easy to see our bot account status. :P
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 09, 2020, 02:03:06 PM
Would it be possible to create a method, to connect and disconnect at the chosen time (hour exactly)?  So we can perform the missions at the time we want, reload a little stamina and connect to go hunting. it would be like an old stamina system.
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 09, 2020, 02:52:30 PM
Would it be possible to create a method, to connect and disconnect at the chosen time (hour exactly)?  So we can perform the missions at the time we want, reload a little stamina and connect to go hunting. it would be like an old stamina system.

Yeah, it would use existing relog system, but relog time would be calculated from HH:MM.
Title: Re: Ideas for future versions.
Post by: anonimato on March 10, 2020, 07:19:44 PM
mindee, you can add more "switch to" option so that we can use different wpn with different mobs.  So far you only have 2 options for using wpn.
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 10, 2020, 07:45:49 PM
mindee, you can add more "switch to" option so that we can use different wpn with different mobs.  So far you only have 2 options for using wpn.

I will add script part for that instead.
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 11, 2020, 01:08:37 AM
-I do not know if this is possible because of the problems that it may entail, option in "ignore mobs" in which if it is necessary to leave the waypoint (skip to the maximum of "pathfinding range") to continue the path without interruptions.
-This would be an option that you can enable or disable.

Title: Re: Ideas for future versions.
Post by: =Mindee= on March 11, 2020, 05:06:06 AM
-I do not know if this is possible because of the problems that it may entail, option in "ignore mobs" in which if it is necessary to leave the waypoint (skip to the maximum of "pathfinding range") to continue the path without interruptions.
-This would be an option that you can enable or disable.

Move to the latest waypoint available on screen?  It would be better to just keep full maps in memory until entering stairs/teleporting, so bot could calculate path to portal, etc.
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 11, 2020, 05:38:56 AM
-I do not know if this is possible because of the problems that it may entail, option in "ignore mobs" in which if it is necessary to leave the waypoint (skip to the maximum of "pathfinding range") to continue the path without interruptions.
-This would be an option that you can enable or disable.

Move to the latest waypoint available on screen?  It would be better to just keep full maps in memory until entering stairs/teleporting, so bot could calculate path to portal, etc.
I mean.
I'm walking: 32150, 31010, 7 -> 32151, 31010, 7 -> 32152, 31010, 7 (In 32153, 31010, 7 there is a monster that I want to ignore and instead of killing it to continue, I would  surrounded it 32152, 31011, 7 -> 32153, 31011, 7 -> 32154, 31011, 7 -> 32154, 31010, 7 Until you continue with the waypoint)
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 11, 2020, 07:50:00 PM
-I do not know if this is possible because of the problems that it may entail, option in "ignore mobs" in which if it is necessary to leave the waypoint (skip to the maximum of "pathfinding range") to continue the path without interruptions.
-This would be an option that you can enable or disable.

Move to the latest waypoint available on screen?  It would be better to just keep full maps in memory until entering stairs/teleporting, so bot could calculate path to portal, etc.
I mean.
I'm walking: 32150, 31010, 7 -> 32151, 31010, 7 -> 32152, 31010, 7 (In 32153, 31010, 7 there is a monster that I want to ignore and instead of killing it to continue, I would  surrounded it 32152, 31011, 7 -> 32153, 31011, 7 -> 32154, 31011, 7 -> 32154, 31010, 7 Until you continue with the waypoint)

Walk around mob is no problem to implement. But if mob hits you then bot will stay until mob is dead.
Title: Re: Ideas for future versions.
Post by: Uzman on March 12, 2020, 02:37:33 PM
Is it possible to implement make waypoints in highres webclients because we have more sight of the game so that we can make better waypoints easily.
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 12, 2020, 08:53:49 PM
Is it possible to implement make waypoints in highres webclients because we have more sight of the game so that we can make better waypoints easily.

Possible. I also have plans to implement my otme map editor for waypoints making too.
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 13, 2020, 10:40:47 AM
-I do not know if this is possible because of the problems that it may entail, option in "ignore mobs" in which if it is necessary to leave the waypoint (skip to the maximum of "pathfinding range") to continue the path without interruptions.
-This would be an option that you can enable or disable.

Move to the latest waypoint available on screen?  It would be better to just keep full maps in memory until entering stairs/teleporting, so bot could calculate path to portal, etc.
I mean.
I'm walking: 32150, 31010, 7 -> 32151, 31010, 7 -> 32152, 31010, 7 (In 32153, 31010, 7 there is a monster that I want to ignore and instead of killing it to continue, I would  surrounded it 32152, 31011, 7 -> 32153, 31011, 7 -> 32154, 31011, 7 -> 32154, 31010, 7 Until you continue with the waypoint)

On the other hand, it's too complicated to implement. BOT is using path (not walking from point to point), so if mob is on path, then character won't be able to continue walking if he will treat monsters as "blocking" entity. Going to the next available waypoint will cause all kinds of problems (lost path, finding way to nearest path, blabla) Character will stuck in a loop until mob is dead.

The right way would be implementing walking from point to point like in web client. It was already implemented before, but people didn't like it.  [badpokerface]
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 13, 2020, 01:22:30 PM
On the other hand, it's too complicated to implement. BOT is using path...
 


Right, I hadn't thought about it, the bot if it leaves the waypoint, would return to the closest point that would be where it left off, That is, the character would dance "bachata" with the monster. So let's leave it as it is, for sure there are better things in "Ideas for future versions"
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 17, 2020, 10:57:02 PM
In 3 script tasks I'm creating, the npc gives a useless article, so if I go to another NPC and I don't have space, the character will be stopped.

Would there be a possibility to add a function to drop an item? The BOT should identify the item, using its ID, I can no longer use script.DropItem (), another player could have the item in another box. If added this function could be placed in the BOT and not as a script function.

Title: Re: Ideas for future versions.
Post by: =Mindee= on March 18, 2020, 12:25:40 AM
In 3 script tasks I'm creating, the npc gives a useless article, so if I go to another NPC and I don't have space, the character will be stopped.

Would there be a possibility to add a function to drop an item? The BOT should identify the item, using its ID, I can no longer use script.DropItem (), another player could have the item in another box. If added this function could be placed in the BOT and not as a script function.

You could use thatslot = script.GetItemSlot(itemId) function and then script.DropItem(thatslot)

or use onReceiveAddItemToBackpack(slot, itemId) event.

if itemId == xxxx:
    script.DropItem(slot)
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 18, 2020, 01:38:04 AM
You could use...
Perfect ;)

Title: Re: Ideas for future versions.
Post by: MikeOwh on March 29, 2020, 04:31:17 AM
Method to open chests, I have tried using "script.GoToLocation(chest)" but it doesn't open it.
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 29, 2020, 09:01:03 AM
Method to open chests, I have tried using "script.GoToLocation(chest)" but it doesn't open it.

Yea, because bot needs to send "bump into wall" packet to open chest.
Will add it when possible.
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 01, 2020, 03:47:23 AM
-Script method, to activate or deactivate the spell (Both the normal and the new area spell).

-I dont know if it is possible, to make a change of ability by means of methods, for to carry out missions with mobs that are difficult, to used especific protection abilities.
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 09, 2020, 10:02:05 PM
Events:
-When you receive a private message.


Methods:
-Activate/deactivate stamina status.
-Use an item.


THANKS
Title: Re: Ideas for future versions.
Post by: rocketm2 on April 12, 2020, 09:16:22 AM
Use spell when ataking igned mobs  [drevil2]
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 18, 2020, 12:50:37 AM
Add a specific chat for script.StatusMessage() of the scripts.
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 18, 2020, 10:45:25 AM
Add a specific chat for script.StatusMessage() of the scripts.

What do you mean exactly?
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 18, 2020, 07:29:54 PM


What do you mean exactly?
In my scripts, I use a lot the method script.StatusMessage (). For example, when the Redeath task ends, I send the message "Redeth's task completed". Those messages are displayed only the Kemulador and  last bellow than 5 seconds.

For those users who use DUMMY, and want to know what task they are on. You can see the chat, and see the message "Redeth's task completed".

Maybe the players don't care, but for example you have the BOT with a script. And to verify that everything is going well, you can review that chat and see all the messages.
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 18, 2020, 08:01:43 PM


What do you mean exactly?
In my scripts, I use a lot the method script.StatusMessage (). For example, when the Redeath task ends, I send the message "Redeth's task completed". Those messages are displayed only the Kemulador and  last bellow than 5 seconds.

For those users who use DUMMY, and want to know what task they are on. You can see the chat, and see the message "Redeth's task completed".

Maybe the players don't care, but for example you have the BOT with a script. And to verify that everything is going well, you can review that chat and see all the messages.

Ahh, now I get it.
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 20, 2020, 02:01:16 AM
BOT system
Rest option, to rest regardless of HP or MP. For example, if the low HP, when it is already raised to the indicated value of "Rest until" if the MP is lower than the "Rest until", do not also wait for the MP. In other words, if the HP has already gone up, don't wait for the MP.
This option can be enabled or disabled.

Script functions
Event:
-When you are attacking a mobs. onAttakingblabla(name, percentage)

Method:
-Enable right or left skill.
-Check if the right or left skill is enabled.
-Change pet slot, to be able to change the number between 1-9.

THANKS ;)
Title: Re: Ideas for future versions.
Post by: JohnLPM on April 22, 2020, 11:16:34 PM
How about having a command where the character collects items and after the bag is full he goes to the warehouse to leave the items
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 23, 2020, 04:00:06 AM
How about having a command...


New script functions are needed for that.
Title: Re: Ideas for future versions.
Post by: darkness on April 24, 2020, 04:16:08 PM
Hey Mindee, would it be a problem to add "wait x seconds after spell" in the spells section?
Tibiame spells are designed in a way that you're suppose to stand still while casting it. So when I one-shot kill the monster with the spell, bot instantly moves the char and then it gets "confused" with the waypoints and sometimes circles like 5-10 seconds untill it finds the correct path again. I think waiting 1 or 2 seconds after casting spell should solve this.
I hope I explained it well, if not, let me know and I'll make a video.
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 24, 2020, 04:25:50 PM
Hey Mindee, would it be a problem to add "wait x seconds after spell" in the spells section?...

There is a little "trick" use the "new area spell" when you see 1 monster at 1 rank, so when you cast it, you will be only 1 space away and the mob will get close to you.

If the spell is strong enough to kill the mob with the spell, will not solve the problem.

Try it, it does not matter if you do not have the new spell 139 (wizard) it will serve you without problems.
Title: Re: Ideas for future versions.
Post by: darkness on April 24, 2020, 04:37:50 PM
Hey Mindee, would it be a problem to add "wait x seconds after spell" in the spells section?...

There is a little "trick" use the "new area spell" when you see 1 monster at 1 rank, so when you cast it, you will be only 1 space away and the mob will get close to you.

If the spell is strong enough to kill the mob with the spell, will not solve the problem.

Try it, it does not matter if you do not have the new spell 139 (wizard) it will serve you without problems.


I'll try it but I think it will be the same. I'm warrior and using lv99 spell, very often it kills monster with one shot.
Thanks for the suggestion.
Title: Re: Ideas for future versions.
Post by: =Mindee= on April 24, 2020, 04:40:42 PM
It never caused any problems for me.
But yeah, I will add delay option for it.
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 24, 2020, 04:43:35 PM

I'll try it but I think it will be the same. I'm warrior and using lv99 spell, very often it kills monster with one shot.
Thanks for the suggestion.


If you are warrior, it will not work since you cannot use the spell in a range greater than 0.
Title: Re: Ideas for future versions.
Post by: rocketm2 on April 25, 2020, 01:36:41 AM
Add Hunt after Char name "X" if it is not using wapoint set "hunt" //
usefull is you use 2/3 chars at same place and one or 2 of them are doing quests
 [sthm]
Title: Re: Ideas for future versions.
Post by: ByKevinGm on April 29, 2020, 11:45:49 AM
Hello Mindee, I have a certain idea which is to save the total bot configuration, for example if you have 40 open bot tabs save the information of all of them including the chars login and this recognizes those who login with kemulator and those who do login in dummy, so when opening the program just load the saved configuration and not have to enter data by data. For example: in tab 1 the char "x" was started, in tab 2 the char "x" was started, and so on. That this configuration saves at least the data of the dummy client to only give the button "connect" and already

 [likeasir]
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 29, 2020, 04:42:34 PM
Hello Mindee, I have a certain idea which is to save the total bot configuration..........



That already exists.
(https://i.ibb.co/nfjS4gC/State.png) (https://imgbb.com/)

And to save waypoints for a character, use "Bind"
Title: Re: Ideas for future versions.
Post by: ByKevinGm on April 29, 2020, 07:00:10 PM
ah did not know, excuse my ignorance, and is only saved? A separate file is not created that you can later load or it loads automatically when you open the program?
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 29, 2020, 07:39:41 PM
A separate file is not created that you can later load or it loads automatically when you open the program?


When you open Mindee-BOT, will give you the option to load the saved state or not.
Title: Re: Ideas for future versions.
Post by: ByKevinGm on April 29, 2020, 07:42:21 PM
A separate file is not created that you can later load or it loads automatically when you open the program?


When you open Mindee-BOT, will give you the option to load the saved state or not.

Thank
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 14, 2020, 02:58:50 PM
-Change pet slot, to be able to change the number between 1-9.

THANKS ;)

Change pet slot? You mean value in settings or pet item as well?
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 14, 2020, 03:16:58 PM
Script functions
Event:
-When you are attacking a mobs. onAttakingblabla(name, percentage)

There is onReceiveEnemyHp(uid, hp_percent, name).
Title: Re: Ideas for future versions.
Post by: MikeOwh on May 14, 2020, 03:53:59 PM
Change pet slot? You mean value in settings or pet item as well?

Slot; 1-9

(https://i.ibb.co/TLknJdW/9-C1-B8-EBA-092-A-483-F-960-E-FF787062692-A.jpg) (https://imgbb.com/)
Title: Re: Ideas for future versions.
Post by: MikeOwh on May 14, 2020, 03:57:21 PM

There is onReceiveEnemyHp(uid, hp_percent, name).

Yes, yes, I proposed that when the "name" verification was missing.
Title: Re: Ideas for future versions.
Post by: =Mindee= on May 14, 2020, 05:00:12 PM

There is onReceiveEnemyHp(uid, hp_percent, name).

Yes, yes, I proposed that when the "name" verification was missing.

Oh and I forgot.  [badpokerface]
Title: Re: Ideas for future versions.
Post by: ByKevinGm on June 02, 2020, 06:36:50 AM
I noticed that using the "peaceful search" option the bot stops when a character is attacking a monster, preventing it from moving, of course when the monster dies the bot goes its normal way but it is possible What in these cases when the robot looks for a different route to cross and thus follow its normal route? A modifiable foreign key for each user would also be a good idea for the bot to perform certain options with external commands written by each character's private chat, and for users to create the "keywords" for these commands, so if there is some leak, would be the user's own simple commands that are not "drop items" or something like this, for example: deslogin, stop script, start script, stop waypoints, start waypoints, invert waypoints.
[what?]
Title: Re: Ideas for future versions.
Post by: MikeOwh on June 04, 2020, 05:33:44 AM
-Script function to enable and disable autoloot.
-Use buff spell on ignored mobs.
-"Walk delay" in Buff spell settings.
-Script function to take items that the bot sees on the ground (Good for taking certain items depending on the waypoint set).
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 04, 2020, 12:32:26 PM
-Script function to enable and disable autoloot.
-Use buff spell on ignored mobs.
-"Walk delay" in Buff spell settings.
-Script function to take items that the bot sees on the ground (Good for taking certain items depending on the waypoint set).

About items taking function. I think it would be better to add script function which replaces autoloot list or adds/removes items from it.
Title: Re: Ideas for future versions.
Post by: MikeOwh on June 04, 2020, 02:05:19 PM
About items taking function. I think it would be better to add script function which replaces autoloot list or adds/removes items from it.

Perfect, it will also help me in my project.
Title: Re: Ideas for future versions.
Post by: MikeOwh on June 04, 2020, 11:43:19 PM
-Drop unwanted item (name) with queue.
-Script function to check if the character is inactive.
Title: Re: Ideas for future versions.
Post by: MikeOwh on June 11, 2020, 07:43:18 AM
Script function to clean up the chat (I'm only interested in cleaning up the script chat).
The user can easily see the process of quests for that day.
Title: Re: Ideas for future versions.
Post by: MikeOwh on June 15, 2020, 03:33:42 PM
Script function to:

-Activate and deactivate the ItemStorage, and edit the list of items.
-Edit (add or remove) mobs from the ignore list.
Title: Re: Ideas for future versions.
Post by: rocketm2 on June 18, 2020, 09:35:43 AM
add if mana > X%  ---> use atack spell
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 18, 2020, 10:22:03 AM
add if mana > X%  ---> use atack spell

Just set MP required to higher value.
Or you need it to work in another way?
Title: Re: Ideas for future versions.
Post by: rocketm2 on June 19, 2020, 07:47:47 AM
add if mana > X%  ---> use atack spell

Just set MP required to higher value.
Or you need it to work in another way?
forget  it, work what i want setting higher value  [facepalm3]
Title: Re: Ideas for future versions.
Post by: MikeOwh on June 26, 2020, 09:23:28 AM
Script method to detect textures in the game (sprites).
Title: Re: Ideas for future versions.
Post by: =Mindee= on June 26, 2020, 01:53:08 PM
Script method to detect textures in the game (sprites).

How you want it?

As an event?

For example,
def onReceiveTile(x, y, z, layers):
    if 1234 in layers:
        script.StatusMessage('Found shit!')

Also functions:
layers = script.GetLayersUnder()
layers = script.GetLayers(x, y)
if script.containsSpriteAround(1234) (check under and around char)
Title: Re: Ideas for future versions.
Post by: Nikooo on June 26, 2020, 08:44:37 PM
Ignore players list to anti trap pvp  [sthm]
Title: Re: Ideas for future versions.
Post by: MikeOwh on June 27, 2020, 11:55:50 AM
-Script function to check the status of the "Spell Status" (Good to play with the invisibility spell).
-Script function to change the buff spell slot.
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 01, 2020, 10:26:11 AM
·Two script function to take an item from inventory:
    -Replace item xxxx from inventory with xxxx from backpack.
    -Replace item xxxx from inventory with "x" from backpack.
     (For those who want to replace an item in an empty slot, they will use this -> script.GetItemsSlot(0000))


·Two script function to save it to inventory (not depomail):
    -Replace item xxxx from backpack with xxxx from inventory.
    -Replace item"x" from backpack with item xxxx from inventory.
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 03, 2020, 01:06:08 AM
Script function: (Methods)
    -Check if you are connected.
    -Check if you are disconnected.
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 12, 2020, 03:28:15 AM

Event similar to: onReceiveItemDescriptionEx(itemId, name, slot), but only when received in the backpack (itemId, name, slot).
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 12, 2020, 07:45:19 AM

Event similar to: onReceiveItemDescriptionEx(itemId, name, slot), but only when received in the backpack (itemId, name, slot).

Hmm. Will see if it's possible.  [maguire]
Title: Re: Ideas for future versions.
Post by: ByKevinGm on July 17, 2020, 03:37:28 AM
Mindee, is it possible that in a future update you can prevent the bot from trying to mass start a char with an invalid password? Many use this resource to send spam, preventing others from logging in
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 17, 2020, 05:56:07 AM
Mindee, is it possible that in a future update you can prevent the bot from trying to mass start a char with an invalid password? Many use this resource to send spam, preventing others from logging in

It will be added back when blocking software will expire.
Title: Re: Ideas for future versions.
Post by: Uzman on July 19, 2020, 04:31:01 PM
Mindee could you add "use attack spell when Character hp is over than ...%".  Why : because whenever wizards hunting storng mobs relatively to their level they may need to use refresh spell; however when they use attack spell they don't have chance to use refresh spell because of cooldown time. So this would be very useful.
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 19, 2020, 05:49:30 PM
Mindee could you add "use attack spell when Character hp is over than ...%".  Why : because whenever wizards hunting storng mobs relatively to their level they may need to use refresh spell; however when they use attack spell they don't have chance to use refresh spell because of cooldown time. So this would be very useful.

Yes, someone (or you) already suggested that. It's in todo list.  [maguire]
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 26, 2020, 09:00:46 AM
-Event to get the spell status (BUFF, etc).
-Method to get the exp received.
-Ability to ignore tiles even if they are in the same coordinate as the waypoint. (Something similar is in bot, but maybe needs a bot function too)
-Switch weapons even when attacking ignored monsters.
-Add effects of fire, ice, etc; to the tiles.  (Impossible)
(https://i.ibb.co/gwHftMs/Sin-t-tulo.png) (https://imgbb.com/)
Title: Re: Ideas for future versions.
Post by: =Mindee= on July 30, 2020, 12:35:04 PM
-Event to get the spell status (BUFF, etc).
-Method to get the exp received.
-Ability to ignore tiles even if they are in the same coordinate as the waypoint.
-Switch weapons even when attacking ignored monsters.
-Add effects of fire, ice, etc; to the tiles.
(https://i.ibb.co/gwHftMs/Sin-t-tulo.png) (https://imgbb.com/)

That fire effect is not an animation packet. It's a tile layer. Editing map layers will cause map error when the next map packet from server arrives, because of map packets "encryption".
Maybe there is a way to work around this. Will look at it later.
Title: Re: Ideas for future versions.
Post by: MikeOwh on July 31, 2020, 06:17:21 PM
-Function to activate and deactivate system pvp.
Title: Re: Ideas for future versions.
Post by: Wolkfish on August 18, 2020, 03:54:00 PM
Can you add  ,,Item Usage" function disable/enable by waypoint SET? Like you did with stam system.
(https://i.ibb.co/JrYW3yV/Capture.png)
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 27, 2020, 10:05:55 PM
 [sthm]
Title: Re: Ideas for future versions.
Post by: Nikooo on August 30, 2020, 05:31:31 PM
Option to ignore players list (Anti trap pvp)
 [nowkiss]
Title: Re: Ideas for future versions.
Post by: Uzman on August 30, 2020, 07:35:53 PM
Mindee is it possible for bot to store experience earned for the char unless renamed. Because whenever we restart the bot it goes away, it could be easier to track hunted exp if they are stored.
Cheers  😅
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 31, 2020, 02:07:06 AM
Script funtion:

-Get total number of free slots in Backpack.
-Get total number of free slots in Inventory.
-Get total number of free slots in DepoMail.

-Check if Inventory/DepoMail menu is open. (that could prevent errors).
Title: Re: Ideas for future versions.
Post by: Ibrahim6alsayed on September 02, 2020, 02:12:08 PM
I’d like to add option “ Only in set ”. In pet page
My pet i make setting off when  hp 30% so that suitable in the monstar of hunting but that setting let my pet die if he going to quests “ script “ 
i hope you did it
Title: Re: Ideas for future versions.
Post by: Andrespmpm on September 04, 2020, 04:03:14 AM
Is it possible to add a system to the bot that works same as the unity bot?

I mean to add a keyword to the bot and a password, that when I'm away from my home I can connect to another character and write the keyword to my bot character and he answers me asking for the password, and when I tell him the right password, he letf me to access to certain commands, example as:

Xp per hour.
Gold per hour.
Xp to reach the next level.
Walk.
Stop walking.
Log out
relogin after "X" Seconds

this system could be very useful and would certainly catch everyone's attention.

of course also add a security system, for example if the wrong key password is said more than 2 times the bot automatically adds that character to a black list, and ignore everything that character says, and if two characters say the wrong key password more than twice the bot automatically deactivates this system and can only be activated manually from the bot,

Nobody could be able to deactivate the system if they do not know the keyword beforehand, and then the bot asks you for the password, so if the person manages to discover the keyword and fails with the password twice, his character is automatically blocked and if he tries on another character and fails again then the system is automatically disabled
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 04, 2020, 07:27:17 PM
Is it possible to add a system to the bot that works same as the unity bot?

I mean to add a keyword to the bot and a password, that when I'm away from my home I can connect to another character and write the keyword to my bot character and he answers me asking for the password, and when I tell him the right password, he letf me to access to certain commands, example as:

Xp per hour.
Gold per hour.
Xp to reach the next level.
Walk.
Stop walking.
Log out
relogin after "X" Seconds

this system could be very useful and would certainly catch everyone's attention.

of course also add a security system, for example if the wrong key password is said more than 2 times the bot automatically adds that character to a black list, and ignore everything that character says, and if two characters say the wrong key password more than twice the bot automatically deactivates this system and can only be activated manually from the bot,

Nobody could be able to deactivate the system if they do not know the keyword beforehand, and then the bot asks you for the password, so if the person manages to discover the keyword and fails with the password twice, his character is automatically blocked and if he tries on another character and fails again then the system is automatically disabled

There is a script feature which you can use to make something like that and much much more.

And please, don't even mention here that shitty unity-bot which is based on old version of my bot.
Title: Re: Ideas for future versions.
Post by: MikeOwh on September 07, 2020, 01:04:33 AM
Script funtion:


-Write in menus (when you type it you should click the confirm button).
-Send messages privately to a character. (Good for sending information about the exp/gold/etc a character earns).
Title: Re: Ideas for future versions.
Post by: anonimato on September 20, 2020, 03:50:13 AM
mindee, please add this same option (use this spell when left skill os active) in the bot, only instead of the left skill, it is the one on the right
Title: Re: Ideas for future versions.
Post by: MikeOwh on September 21, 2020, 12:55:53 AM
Is it possible to add a system to the bot....

https://mindee-bot.com/forum/index.php/topic,1896.msg10502.html#msg10502 (https://mindee-bot.com/forum/index.php/topic,1896.msg10502.html#msg10502)
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 03, 2020, 07:15:13 PM
Script funtion:


-Write in menus (when you type it you should click the confirm button).


Wait. BOT should insert text and click OK or just insert text and you should click OK with script function?
Title: Re: Ideas for future versions.
Post by: MikeOwh on October 03, 2020, 10:33:02 PM

Wait. BOT should insert text and click OK or just insert text and you should click OK with script function?

Let the function do both;  Insert text and click
Title: Re: Ideas for future versions.
Post by: Rob098 on October 07, 2020, 12:15:16 PM
2 char hunt together. 1 char main with waypoints, second char like pet. waiting each other, relog, ect.  [ahhhhhhhhhh]
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 07, 2020, 12:32:28 PM
2 char hunt together. 1 char main with waypoints, second char like pet. waiting each other, relog, ect.  [ahhhhhhhhhh]

Already implemented. That's a "FOLLOW MODE".
Title: Re: Ideas for future versions.
Post by: MikeOwh on October 08, 2020, 05:40:46 PM
Event:
-When an encrypted script is loaded (when using the method below).

Method:
-Load encrypted script (you will receive an error if the file is not found).
-Reset exp, gold, kills and steps counter.
-Get the exact location of a mob that is attacking.
-Change your target (mob), for example, you are attacked by a bug and a snake, if you are attacking the snake, change your target and attack the bug.[color]
Title: Re: Ideas for future versions.
Post by: rocketm2 on October 20, 2020, 10:13:11 PM
add script.DisableScriptingSytem pls  [sthm]
Title: Re: Ideas for future versions.
Post by: Wolkfish on October 21, 2020, 10:23:54 PM
Allert when pet stone is broken.  [youdontsay]
Title: Re: Ideas for future versions.
Post by: MikeOwh on October 21, 2020, 11:25:27 PM
Allert when pet stone is broken.  [youdontsay]
Use the alarm when you get the message.
Title: Re: Ideas for future versions.
Post by: rocketm2 on October 28, 2020, 07:25:52 PM
Increase/decrease path range with scripting system [datass]
Title: Re: Ideas for future versions.
Post by: anonimato on November 09, 2020, 09:11:56 PM
pick up a certain item from the inventory when there is space in the backpack
Title: Re: Ideas for future versions.
Post by: Ibrahim6alsayed on November 13, 2020, 08:34:34 PM
And can you fix it ? Idk why the bot give me only first attention?? For example i bot for number of char if one char give alarm attention for Hp/Mp for example the second char can give attention msg until you delete the first one
Title: Re: Ideas for future versions.
Post by: Ibrahim6alsayed on November 13, 2020, 08:36:13 PM
Can u add new option when x players on screen add option only in set “—-“ because i just want know when player in set 0 hunt other sets not important this option will be usefull
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 14, 2020, 05:53:15 AM
 [nowkiss]
Title: Re: Ideas for future versions.
Post by: Clover on November 17, 2020, 06:44:06 AM
May you make 'copy your current location' at script menu.
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 17, 2020, 04:58:25 PM
May you make 'copy your current location' at script menu.

Sure.
Title: Re: Ideas for future versions.
Post by: Clover on November 23, 2020, 02:10:18 PM
May you modification set bar to list menu so we can see all set we have in same time and can choose it. Thankyou
Title: Re: Ideas for future versions.
Post by: anonimato on November 23, 2020, 02:18:24 PM
add an option that sells all items in the store at once
Title: Re: Ideas for future versions.
Post by: MikeOwh on November 23, 2020, 05:14:15 PM
add an option that sells all items in the store at once
Script? https://mindee-bot.com/forum/index.php/topic,1890.0.html
Title: Re: Ideas for future versions.
Post by: anonimato on November 25, 2020, 11:27:42 PM
add an option that sells all items in the store at once
Script? https://mindee-bot.com/forum/index.php/topic,1890.0.html



thanks, I hadn't seen it, taking advantage of the hook, the script that forces the bot to open things (trunk, boxes and etc ...) in the dummy client, do you know if you have it here?
Title: Re: Ideas for future versions.
Post by: =Mindee= on November 26, 2020, 08:42:47 PM
add an option that sells all items in the store at once
Script? https://mindee-bot.com/forum/index.php/topic,1890.0.html



thanks, I hadn't seen it, taking advantage of the hook, the script that forces the bot to open things (trunk, boxes and etc ...) in the dummy client, do you know if you have it here?

https://mindee-bot.com/forum/index.php/topic,1757.0.html
Title: Re: Ideas for future versions.
Post by: anonimato on November 27, 2020, 02:28:27 PM
add an option that sells all items in the store at once
Script? https://mindee-bot.com/forum/index.php/topic,1890.0.html



thanks, I hadn't seen it, taking advantage of the hook, the script that forces the bot to open things (trunk, boxes and etc ...) in the dummy client, do you know if you have it here?

https://mindee-bot.com/forum/index.php/topic,1757.0.html


thank you very much, saved my life
Title: Re: Ideas for future versions.
Post by: manhf on December 07, 2020, 03:20:44 PM
Is it possible to add several char names in "Hunt After" that are still in the same world? for now, there can only be one name in one world and one name in another world or two names in one world ... if possible maybe we can add more such as a list of names or additional worlds.  [hmmm]
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 07, 2020, 06:46:36 PM
Is it possible to add several char names in "Hunt After" that are still in the same world? for now, there can only be one name in one world and one name in another world or two names in one world ... if possible maybe we can add more such as a list of names or additional worlds.  [hmmm]

Whut. You don't need more names, because stamina cycles are enough only for three characters.
And it's only for your own chars, so you can hunt with three chars in one cave without disturbing each other.
Title: Re: Ideas for future versions.
Post by: anonimato on December 15, 2020, 01:51:47 PM
add option to buy more tabs in mindee bot
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 15, 2020, 05:54:45 PM
add option to buy more tabs in mindee bot

45 tabs is max.
Title: Re: Ideas for future versions.
Post by: rocketm2 on December 18, 2020, 05:17:41 AM
add script.DisableScriptingSytem pls  [sthm]
[megusta2]
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 18, 2020, 10:49:53 AM
add script.DisableScriptingSytem pls  [sthm]
[megusta2]

Tried and bot crached. Then I gave up. I will add it for sure.  [badpokerface]
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 28, 2020, 11:15:38 PM
Note:

Make script option which forces character to go directly to specified location anywhere in cave (like going directly to shop if storages are full).
Title: Re: Ideas for future versions.
Post by: manhf on January 06, 2021, 03:44:41 PM
In "Hunting Statistic" Please show the Killed Mobs count even after the stamina status is 00:00 because it stops counting when stamina is 00:00  [touranus]
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 06, 2021, 06:54:25 PM
In "Hunting Statistic" Please show the Killed Mobs count even after the stamina status is 00:00 because it stops counting when stamina is 00:00  [touranus]

Impossible to count kills without receiving experience.
Title: Re: Ideas for future versions.
Post by: manhf on January 07, 2021, 01:37:34 AM

Impossible to count kills without receiving experience.
okay. even with a script such as "Display kill count" or something like that the result will still be impossible because it is basically the same as "without receiving experience is impossible to count kills"?
Title: Re: Ideas for future versions.
Post by: MikeOwh on January 07, 2021, 05:06:55 PM

Okay. even with a script such as "Display kill count" or something...

You can a script in which it works as follows:
 - When it receives 0% of Mob HP it qualifies it as a kill.
 - If you run away from a mob, it qualify it as a kill (disadvantage).
 - The counter is reset when you reactivate the script.

Code: [Select]
var = 0

def onEraseMonsterHealth():
    global var
    var = var + 1
    script.StatusMessage('Mobs killed: ' + str(var))
Title: Re: Ideas for future versions.
Post by: dora on January 07, 2021, 06:08:39 PM
Pls help. how to reset counter with this script :D
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 07, 2021, 06:19:15 PM

Impossible to count kills without receiving experience.
okay. even with a script such as "Display kill count" or something like that the result will still be impossible because it is basically the same as "without receiving experience is impossible to count kills"?

You could try checking count with onRemoveCreature(uid, name, looktype, entity_type, x, y, z), but for that you also need to check if creature position is around your character.

Here is the script:
https://mindee-bot.com/forum/index.php/topic,1935.0.html (https://mindee-bot.com/forum/index.php/topic,1935.0.html)
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 07, 2021, 06:19:56 PM
Pls help. how to reset counter with this script :D

script.SetVar('killed_Bug', 0)
Title: Re: Ideas for future versions.
Post by: dora on January 07, 2021, 06:25:22 PM
Pls help. how to reset counter with this script :D

script.SetVar('killed_Bug', 0)

damn . so easy. and done now
Title: Re: Ideas for future versions.
Post by: manhf on January 08, 2021, 06:38:55 AM

Okay. even with a script such as "Display kill count" or something...

You can a script in which it works as follows:
 - When it receives 0% of Mob HP it qualifies it as a kill.
 - If you run away from a mob, it qualify it as a kill (disadvantage).
 - The counter is reset when you reactivate the script.

Code: [Select]
var = 0

def onEraseMonsterHealth():
    global var
    var = var + 1
    script.StatusMessage('Mobs killed: ' + str(var))

Owh.. Thank you so much for your help. I'll try it.
Title: Re: Ideas for future versions.
Post by: manhf on January 08, 2021, 07:18:39 AM

You could try checking count with onRemoveCreature(uid, name, looktype, entity_type, x, y, z), but for that you also need to check if creature position is around your character.

Here is the script:
https://mindee-bot.com/forum/index.php/topic,1935.0.html (https://mindee-bot.com/forum/index.php/topic,1935.0.html)

Scripts are truly amazing and very useful, with scripts that can even make the impossible become possible. Thanks a lot for the script.
Title: Re: Ideas for future versions.
Post by: Rob098 on January 13, 2021, 08:57:18 AM
autorun with autologin(without asking something, just load saved state) when windows start
Title: Re: Ideas for future versions.
Post by: MikeOwh on January 13, 2021, 11:45:56 PM
Add a function that removes the entire CharRegVar() from the Registry.bin file for a specific character.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 14, 2021, 11:15:22 PM
Add a function that removes the entire CharRegVar() from the Registry.bin file for a specific character.

If you gonna add that var back later again then that function will be useless.
Title: Re: Ideas for future versions.
Post by: MikeOwh on January 15, 2021, 03:30:18 PM
Add a function that removes the entire CharRegVar() from the Registry.bin file for a specific character.

If you gonna add that var back later again then that function will be useless.

I use it for example, when the...
 - Variable is 0 it means that it is deactivated.
 - Variable 1 that it is activated.
 - Variable 2 that it is finished.
What I want is to set them to 0 every day.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 15, 2021, 05:23:09 PM
Add a function that removes the entire CharRegVar() from the Registry.bin file for a specific character.

If you gonna add that var back later again then that function will be useless.

I use it for example, when the...
 - Variable is 0 it means that it is deactivated.
 - Variable 1 that it is activated.
 - Variable 2 that it is finished.
What I want is to set them to 0 every day.

No need to delete variables for that. Btw, how big is registry.bin file?

Anyways, I will add that function.
Title: Re: Ideas for future versions.
Post by: MikeOwh on January 16, 2021, 04:25:35 PM
Function that returns True/False if there are blocking tiles. And another that walks to an Up/Down/Left/Right having target.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 16, 2021, 10:50:02 PM
Function that returns True/False if there are blocking tiles. And another that walks to an Up/Down/Left/Right having target.

 [sthm]
Title: Re: Ideas for future versions.
Post by: MikeOwh on January 17, 2021, 09:43:33 PM
- Function to determine if a coordinate is x steps from your current location.
Title: Re: Ideas for future versions.
Post by: rocketm2 on January 19, 2021, 04:29:22 AM
dont use spell if right skill is actived ( healing spell)  [sthm]
Title: Re: Ideas for future versions.
Post by: MikeOwh on January 22, 2021, 03:34:03 AM
Event to verify the time/hour. This would avoid the execution of events every few seconds.
Title: Re: Ideas for future versions.
Post by: rocketm2 on February 19, 2021, 07:04:38 AM
script.WalkDealy(milliseconds), to change walking speed  [drevil2]
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 19, 2021, 12:49:45 PM
script.WalkDealy(milliseconds), to change walking speed  [drevil2]

Already added.
script.SetWalkingSpeed(speed)
Title: Re: Ideas for future versions.
Post by: rocketm2 on February 19, 2021, 06:58:35 PM
script.WalkDealy(milliseconds), to change walking speed  [drevil2]

Already added.
script.SetWalkingSpeed(speed)

Thanks  [sthm]
Title: Re: Ideas for future versions.
Post by: rocketm2 on February 25, 2021, 08:32:01 PM
make stamina status savable, some chars we dont need to chech stamina   [crazytroll]
Title: Re: Ideas for future versions.
Post by: =Mindee= on February 26, 2021, 11:55:55 AM
make stamina status savable, some chars we dont need to chech stamina   [crazytroll]

Whut?
Title: Re: Ideas for future versions.
Post by: rocketm2 on February 26, 2021, 11:25:41 PM
This
https://imgur.com/08kZibr
I always have to unmark this manual, cant save if i unmark it.  [crazytroll]
Title: Re: Ideas for future versions.
Post by: rocketm2 on March 11, 2021, 06:50:14 PM
methods to get the percentage and the amount of hp and mp
and something to  know if  area is pvp   [iswydt]
Title: Re: Ideas for future versions.
Post by: rocketm2 on March 13, 2021, 07:01:28 PM
script.ToggleRun(1/0) // To enable and disable RUN  [trololo]
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 13, 2021, 10:33:59 PM
script.ToggleRun(1/0) // To enable and disable RUN  [trololo]

Run from mobs?
Title: Re: Ideas for future versions.
Post by: rocketm2 on March 14, 2021, 08:31:58 PM
script.ToggleRun(1/0) // To enable and disable RUN  [trololo]

Run from mobs?

ya [iswydt]
Title: Re: Ideas for future versions.
Post by: rocketm2 on March 14, 2021, 08:37:21 PM
improve old selling script, sell 1x1 items in backpack and sell items in inventory and depotmail at once
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 14, 2021, 10:04:36 PM
Function to clean all chats.
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 14, 2021, 11:10:43 PM
What about function to delete tibiame?  [youdontsay2]
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 15, 2021, 02:32:53 AM
What about function to delete tibiame?  [youdontsay2]
[badpokerface]
Title: Re: Ideas for future versions.
Post by: Uzman on March 16, 2021, 03:07:46 AM
I don't know it is hard or not but what about adding an option to complete shutdown of the bot to account panel of Mindee bot website. As long as I remember there was once that option in the account panel in the website.
Title: Re: Ideas for future versions.
Post by: Randy on March 17, 2021, 11:51:26 PM
Add script function for can login / logout tabs by ID

Example:
script.LoginTab(TabId)
script.LogoutTab(TabId)
script.LogoutUntilTab(Time, TabId)
And if u can add script for get tab ID name too

Example:
script.GetTabName(TabId)
- Returns TabId Name

I already explain you how this can help everyone and can reduce the CPU usage, hope you can add it xD
Title: Re: Ideas for future versions.
Post by: rocketm2 on March 18, 2021, 12:07:15 AM
retrieving script, as the  farming storage one   [crazytroll]
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 18, 2021, 06:33:20 PM
Add script function for can login / logout tabs by ID


You can do that from each tab.
Title: Re: Ideas for future versions.
Post by: Randy on March 18, 2021, 11:27:23 PM
You can do that from each tab.
That's mean if i have 20x tabs i need use script Get Statistics in all tabs for can did it, but if mindee add this then is not necessary use Get Statistics in all tabs, just think about it for a sec, if mindee add this i just need keep low char on 24/7 then i can control all tabs only with one script, that can reduce CPU usage a lot, and that can help skynet users too, if mindee add script.GetStatisticTab(TabId, Type) too
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 21, 2021, 12:44:40 PM
You can do that from each tab.
That's mean if i have 20x tabs i need use script Get Statistics in all tabs for can did it, but if mindee add this then is not necessary use Get Statistics in all tabs, just think about it for a sec, if mindee add this i just need keep low char on 24/7 then i can control all tabs only with one script, that can reduce CPU usage a lot, and that can help skynet users too, if mindee add script.GetStatisticTab(TabId, Type) too

Yes.
Title: Re: Ideas for future versions.
Post by: rocketm2 on March 24, 2021, 08:07:51 PM
method or funtion to detect player in "x" range  [iswydt]
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 25, 2021, 04:09:39 AM
- The same as this function but with range instead of coordinates. script.GetEntityNameAt(x, y, z)
- Function that returns True when it is walking to an item (Autoloot).
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 25, 2021, 09:56:41 AM
- The same as this function but with range instead of coordinates. script.GetEntityNameAt(x, y, z)
- Function that returns True when it is walking to an item (Autoloot).

So you want to get all entity names in range?
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 25, 2021, 09:57:27 AM
method or funtion to detect player in "x" range  [iswydt]

What about:

script.IsEntityOnScreen('name', 0-8 (range), 1/0 (should check if can reach entity or not))
- Checks if an entity with specified name is on screen.
- Returns 1/0 (true/false).
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 25, 2021, 01:20:15 PM
So you want to get all entity names in range?

Yes, if it's too much work it just returns True/False
But let it be only for players and don't return mobs.
Title: Re: Ideas for future versions.
Post by: rocketm2 on March 26, 2021, 02:35:24 AM
Some option to save No login Hours in all tabs  [crazytroll]
script.IsBackPackIsFull  [megusta2]
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 27, 2021, 09:36:59 PM
script.IsBackPackIsFull  [megusta2]

script.GetFreeBackpackSlot()
- Returns empty slot id in backpack or 255 if no free slots are available.

Same thing.
Title: Re: Ideas for future versions.
Post by: MikeOwh on April 11, 2021, 03:42:24 PM
 - Function that returns True/False if a sprite/tile is in a certain coordinate.
 - Function to returns the list of the next coordinates. Like script.GetNextStep() but extensive.
Title: Re: Ideas for future versions.
Post by: dora on April 21, 2021, 12:57:24 AM
add option in autoloot configuration to take item even in sprites count as blocking tile  [badpokerface]
Title: Re: Ideas for future versions.
Post by: dora on April 28, 2021, 11:55:52 AM
Use attack spell when right skill active only
Title: Re: Ideas for future versions.
Post by: Uzman on May 02, 2021, 01:42:09 AM
Ability to choose use healing spell while resting would be nice, cause I see my char resting while it has full mana but waiting for hp to recover.
Title: Re: Ideas for future versions.
Post by: rocketm2 on May 09, 2021, 01:11:09 AM
Some option to save No login Hours in all tabs  [crazytroll]
[lecry]
Title: Re: Ideas for future versions.
Post by: MikeOwh on May 09, 2021, 04:52:48 PM
Modify:
Only one of these two boxes can be selected or none at all. (Not being able to select both).

(https://i.ibb.co/2KpNGXh/Sin-t-tulo.png) (https://imgbb.com/)
Title: Re: Ideas for future versions.
Post by: MikeOwh on May 10, 2021, 01:06:58 PM
- Script method to check that script.Login() is running.
Title: Re: Ideas for future versions.
Post by: Uzman on June 09, 2021, 01:48:36 PM
How about adding a trigger to log off all online accounts at once when Gm is detected? Self protection system, bot will log off for 30 mins all the tabs automatically whenever a Gm is detected in any one of the tabs. This way only 1 account can be banned and others would be stay safe. Because my 3 accounts banned last month and 4 accounts banned today. 😃
Title: Re: Ideas for future versions.
Post by: Uzman on June 12, 2021, 11:46:18 AM
The suggestion above is vital, my 7 more account banned yesterday. This week total 12 accounts of mine banned. Last month 3 accounts of mine banned. 😌
Title: Re: Ideas for future versions.
Post by: Uzman on June 12, 2021, 01:12:30 PM
Not only on the bot account itself, instead any of online bot lic sees a Gm it will communicate with other licences and send them log off message for 30 mins. This option should have enable/disable option so that everyone can choose what they want.
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 01, 2021, 04:23:15 AM
Script methods:
 - Return a list the coordinates of the next steps of the waypoint.
 - Check if a sprite is in the list of map collision (returns True only if the feature is enabled).
Title: Re: Ideas for future versions.
Post by: =Mindee= on August 04, 2021, 12:53:35 PM
Script methods:
 - Check if a sprite is in the list of map collision (returns True only if the feature is enabled).

In "Count sprites as blocking"?
Title: Re: Ideas for future versions.
Post by: MikeOwh on August 04, 2021, 01:58:48 PM
In "Count sprites as blocking"?


Yes, count sprites as blocking.
Title: Re: Ideas for future versions.
Post by: Domvlesy on August 25, 2021, 11:48:34 AM
I would like to see the automatic activation of Prey
Title: Re: Ideas for future versions.
Post by: MikeOwh on September 11, 2021, 10:15:35 PM
 - Solve the errors when storage/retrieve items.
- Solve the map collision for working even when you connect near a map collision tile.
- Add option to take items from autoloot even when over map collision tile. (Tested: Works well).
- Delete/make a function to not show the storage script messages.
- Function that returns the name of the skill.
- Function that return if the attack (shoot) spell is enabled.
- Make Step option from inactivity alarm, run even if you are inactive in the shop. (If char doesn't move, then it didn't receive map update packet which means tibiame server is now ignoring all movement packets).
- Make Step option from inactivity alarm, return to waypoint after moving.
- Function to return a potions ids list of the bot configuration (Use>Potions).
- Function to return random booleans (IronPython can't). (Not needed).
- Function to get the previous coordinate of waypoint (just the previous one, not multiple). (script.GetPrevStep())

Thank you.
Title: Re: Ideas for future versions.
Post by: =Mindee= on September 18, 2021, 09:22:31 PM
- Something to solve the errors when storage/retrieve items, caused by having too many characters in the BOT.
 - Add option to take items from autoloot even when over map collision tile.
 - Fix the map collision for working even when you connect near a map collision tile.
 - Make script.GetNextSteps() keep returning the coordinates at the end of the waypoint.
 - Delete or make a function to not show the storage script messages.
 - Function to disable the map collision.

Thank you.

Will start working on these in the upcoming days I hope.
Title: Re: Ideas for future versions.
Post by: MikeOwh on September 22, 2021, 07:40:02 AM
Will start working on these in the upcoming days I hope.


Thank you very much, I have modified (removed and added other suggestions) the suggestions anyway.
Title: Re: Ideas for future versions.
Post by: haxi on November 19, 2021, 03:55:21 PM
1.-Add use buff spell when target no monster.

2.-Add use atk spell only if right skill active, and has more than x (2 or 3) usages left (for warden armour skill).

3.-Add walk speed if mob in x range

4.-Add walk speed if mob+player in x range

5.-Add alarm if chars off by "gm on" .

6.-Need fix gm on, some chars stay online or logging in if (old)stamina hunt starting, this maybe related to follow mode (i dont use link connection).

7.-Add map collision count xyz;xyz coordinates to ignote step (count them as tree or like that)

8.-Save chat spam text and its option to binded/saved file

9.-Add delete chats at login

10.-Add date year/month/day shown beside time to bot debug.log file.

11.- Move page manual walking arrow buttons to work by laptop keyboard arrow buttons.
Title: Re: Ideas for future versions.
Post by: MikeOwh on December 10, 2021, 01:46:30 AM
Make Autoloot work while "Force stay on path" is activated.
In other words, move away from the waypoint if necessary.
Title: Re: Ideas for future versions.
Post by: =Mindee= on December 10, 2021, 08:17:06 PM
Make Autoloot work while "Force stay on path" is activated.
In other words, move away from the waypoint if necessary.

Hmm. Will see about that. Current algorithm doesn't allow that.  [badpokerface]
Title: Re: Ideas for future versions.
Post by: dora on February 17, 2022, 11:12:51 PM
make it so we can choose all (reconnect and move)
Title: Re: Ideas for future versions.
Post by: Randy on February 18, 2022, 02:28:15 AM
1 - Add "Only in sets" to Buff spell.

2 - Add option "Not in Protection zone" for permanently logout by HP/MP.

3 - Make the button "CONNECT" work with kemulator and web client (once you added it).

4 - Add script method to get X spell slot value from the bot config.

Example:
script.GetSpellSlot(value)

Values:
0 - Attack spell.
1 - Buff spell.
2 - New area spell.
3 - Healing spell.
4 - Four area spell.
Title: Re: Ideas for future versions.
Post by: MikeOwh on June 19, 2022, 10:25:52 PM
Function to load a .bot file but with some additional settings.

script.LoadFile('path', waypoints(True/False), script(True/False), settings(True/False))
Title: Re: Ideas for future versions.
Post by: hurt666 on July 21, 2022, 08:01:53 PM
• Add a function to detect if a specific event is "running".

• Add a function to edit the "Rest" and "Logout" options.

 [badumtss]
Title: Re: Ideas for future versions.
Post by: rocketm2 on September 18, 2022, 08:10:35 PM
add Dont when Mobs in range in Attack Spells too [maguire]
Title: Re: Ideas for future versions.
Post by: Ayambakar on October 07, 2022, 04:02:54 AM
Hello mindee,

1. Can you add on "pet tab" by using item ID instead of by slots? So people who using script easily can store the pet stone in inventory when "not in sets" is applied.

2. I have an idea, that bot will switch amour according to "only in sets" is applied. First bot will automatically will withdraw the amour(armour id applied) on inventory and then the swapped armour will be transfer to inventory just to save space for loot. And after the "walkpoint sets" is finished it cycle the bot will revert back to swaped back to his original armour. I know it sounds kidda lame, but it helpful for low level who dosent have 99 armour.
Title: Re: Ideas for future versions.
Post by: Ayambakar on October 08, 2022, 05:20:39 AM
Maybe it will look like this?

Then add a future that, "swtich back to main after only in sets finish its cycle"
Store to inventory
Title: Re: Ideas for future versions.
Post by: =Mindee= on October 08, 2022, 11:37:24 PM
Maybe it will look like this?

Then add a future that, "swtich back to main after only in sets finish its cycle"
Store to inventory

Use scripting for that.
Title: Re: Ideas for future versions.
Post by: Ayambakar on October 11, 2022, 03:25:35 AM
Well, not every person can do script. Even i bought the permanent license and got 3month scripting acess, i dont even try to make own script, cause i dont have any experience to do so. Im Only hoping for others script that was shared on forum.
Title: Re: Ideas for future versions.
Post by: Ayambakar on October 20, 2022, 06:29:49 PM
Hello, please add another option on "pet tab" by adding "use pet stone ID" been waiting for it 😭
Title: Re: Ideas for future versions.
Post by: MikeOwh on November 23, 2022, 05:44:25 PM
Could you update LoadFileEx() to run onScriptActivation() when you use it?
Title: Re: Ideas for future versions.
Post by: Ayambakar on November 30, 2022, 03:46:54 PM
Please add seperate future “dont move while left skill still charging” and “dont move while right skill still charging”

Thanks mindee
Title: Re: Ideas for future versions.
Post by: MikeOwh on March 02, 2023, 11:08:35 PM
BOT CONFIG:
 - Add a 1s delay on switch weapon (only from non-main to main).
 - Add exceptions in "Switch when mob HP bellow %".

SCRIPTING:
- Event when SetRegVar() and SetCharRegVar() methods are executed. .... onSetCharRegVar() / onSetRegVar()
- Method to return null if no skill is equipped. ......................................... script.GetEquipedSkillName()
- Method to toggle enable/disable summon pet. ...................................... script.TogglePet()
- Method to get the item count in backpack, inventory, and depotmail. ....... script.GetItemsCountEx()
Title: Re: Ideas for future versions.
Post by: =Mindee= on March 06, 2023, 09:44:27 PM
Soon.  [nowkiss]
Title: Re: Ideas for future versions.
Post by: Uzman on June 11, 2023, 07:40:36 PM
Mindee can you add weapon id for no wpn usage?
I mean for example 0000=unequip wpn
Or add a button to off weapon when mana is below x value.
So that wizards on startship can keep hunting when their mana is low.
(In my opinion with 0 knowledge of coding is wpn id would be better :D )
 [touranus]
Title: Re: Ideas for future versions.
Post by: Filds on July 21, 2023, 07:33:41 PM
Possible to add "use this spell when right is active" would be useful during  hunting manti and abom for both wiz and war
Title: Re: Ideas for future versions.
Post by: Xmidnightx on January 19, 2024, 11:13:04 PM
Adds a function to the script to pause the stamina check.
Title: Re: Ideas for future versions.
Post by: =Mindee= on January 27, 2024, 09:22:48 AM
Adds a function to the script to pause the stamina check.

Code: [Select]
script.TogglePauseStaminaCheck(True/False)
- Enables/disables stamina checking.