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OTME Emulator => General Discussions => Topic started by: =Mindee= on January 24, 2016, 08:44:37 PM

Title: jTibiaME 1.45 TODO List
Post by: =Mindee= on January 24, 2016, 08:44:37 PM
DONE AND WORKS 100%:
- New character creation.
- Multiplayer (interaction with other players).
- Anti-flood protection.
- All player actions (Use item, drop item, take item, look item).
- Chat, private chat.
- Items, item stats.
- Monsters, monster stats, item drops, experience/gold rewards.
- All item functions (Shovel, fluids, weapons, armours, etc)
- Moving, moving through stairs, attacking.
- Arena.
- Password, phone number changing.
- Look player, ground block feature.
- Take stuff from ground (chest, tree, etc) feature.
- Online list.
- Top 100 Rank list.
- Shops, Depots, Travel Shops.
- Multiple towns support.
- Banishment.
- Premium support.
- Monster pathfinding/following.
- NPC random walking.
- NPC random speaking. (Like "Maja: Help!")
- Server saving.
- Switch support.
- Protection zones. (Town Areas for example) (Add/edit via ot map editor)
- Different chat/quest data for each npc.

NEEDS REWORK/BALANCE?:
- Retail like pathfinding for monsters. Now it works kinda faster. (Not sure if I'll rework it, because currently it's impossible to dance with monsters and use "cyrcle" bug to kill stronger monsters than you and that's a good thing I guess.)
- Balance monster stats.
- Balance warrior and wizard weapons.

UNDONE / UNFINISHED (CUSTOM):
- Add Solahmar Island.
- Add stuff to all chests, crates, trees and etc.

 [yaaaarrrrr]
Title: Re: jTibiaME 1.45 TODO List
Post by: MegaMind on January 25, 2016, 01:14:22 AM
woa, thats really hell of progression
Title: Re: jTibiaME 1.45 TODO List
Post by: MegaMind on January 25, 2016, 01:18:20 AM
hey, umm there is a lil thing that wasn't exit in v1.45 but i guess u can do it. its when a mob attacking to a specific side (west north east south) the character sprite changed to the same side, i lean its kind of annoying attaking mob at the right and character look up or other way, u feel me?
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on January 25, 2016, 01:25:32 AM
hey, umm there is a lil thing that wasn't exit in v1.45 but i guess u can do it. its when a mob attacking to a specific side (west north east south) the character sprite changed to the same side, i lean its kind of annoying attaking mob at the right and character look up or other way, u feel me?

It's not retail, but it's possible to make and I will add that with a configuration to enable/disable that feature.
Title: Re: jTibiaME 1.45 TODO List
Post by: rvs on January 26, 2016, 11:40:25 PM
Good Job.  [agggrrrhhh]
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on January 27, 2016, 05:52:06 PM
- Added switch support. (Not hardcoded anymore)  [maguire]
Title: Re: jTibiaME 1.45 TODO List
Post by: MegaMind on January 27, 2016, 08:17:15 PM
what does hardcoded means? i google it and i understand nothing
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on January 27, 2016, 09:32:34 PM
what does hardcoded means? i google it and i understand nothing

When there is something written in the core itself (like beholder trap) and you can't change it or add more stuff without editing the server core itself. Now it's possible to add/edit switches via xml (transform titles, spawn monsters, conditions, switch types...)
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on January 27, 2016, 09:34:27 PM
Attached the file.
Title: Re: jTibiaME 1.45 TODO List
Post by: MegaMind on January 28, 2016, 12:24:47 AM
Attached the file.
looks very impressive. so there will actions other than step_on like item used or armor wore? it will be very useful and creative for quests
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on January 28, 2016, 12:37:28 AM
Attached the file.
looks very impressive. so there will actions other than step_on like item used or armor wore? it will be very useful and creative for quests

Currently not. Now switches work like in real tibiame. I will add custom stuff too, but only when everything will be done.  [travolta]
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on January 28, 2016, 11:58:59 AM
- Implemented protection zones.
Title: Re: jTibiaME 1.45 TODO List
Post by: MegaMind on January 30, 2016, 03:06:25 PM
when will u share source code?
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on January 30, 2016, 03:51:24 PM
when will u share source code?

Now I am not so sure if I will share it.  [yarr2]
Well, we'll see.

EDIT: I will share it, but not with everyone. Now I need to finish it.
Title: Re: jTibiaME 1.45 TODO List
Post by: hazwan on January 30, 2016, 09:06:59 PM
Nice New update  :)
Title: Re: jTibiaME 1.45 TODO List
Post by: rvs on February 02, 2016, 08:13:19 PM

Maybe you should make own tibiame client.
Support for client update data - own packet structure(ex for map).
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on February 02, 2016, 10:21:30 PM

Maybe you should make own tibiame client.
Support for client update data - own packet structure(ex for map).


 [whatthefuck]
I made tibiame server because I am too lazy to make my own game from scratch. I hate working on a graphical part of something. Design work sucks balls.  [mmaha]
Title: Re: jTibiaME 1.45 TODO List
Post by: rvs on February 03, 2016, 12:15:28 PM
Possible is extract it(tme client) to java files,etc?  [strangle]
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on February 03, 2016, 01:24:20 PM
Possible is extract it(tme client) to java files,etc?  [strangle]

Possible, but only ~15% of code is reusable and readable. Tibiame client is well protected against that.
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on February 15, 2016, 08:04:25 PM
- Implemented npc dialogues/quest data. Quests can be added via xml (npc template file).
Title: Re: jTibiaME 1.45 TODO List
Post by: =Mindee= on February 18, 2016, 10:53:22 PM
is only for pc?or for phone too?

Currently only pc.