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Messages - darkness

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1
Marketplace / Goodnight orc book
« on: February 27, 2022, 01:11:40 pm »
world 7, offers to pm

2
Marketplace / Re: Selling chars
« on: September 22, 2021, 10:08:57 pm »
another edit, another bump

3
Marketplace / Re: Selling chars
« on: July 29, 2021, 04:17:39 pm »
bump, edited

4
Request / Island games / stadium island script
« on: May 16, 2021, 12:00:42 pm »
Does anyone have script for scoring goals in stadium island?
Or if someone wants to write it for me, I'll pay 700plat.

Script should be simple to write, char enters scorer entrance, runs to the last goal, it should avoid/ignore monsters and if possible also avoid scoring in smaller points goals. Repeating that until it gets kicked outside, then logout, wait for 30mins, relog and repeat everything. Also if char gets killed wait 30min for relog.

5
Marketplace / Selling chars
« on: April 15, 2021, 04:57:10 pm »
Level 164 wizard - world 7


Basic items and just few islands

 $50 usd

paypal/revolut


pm for more info

6
Bug Reports / Re: random error #2
« on: January 13, 2021, 11:45:22 am »
this?

[ 15:06:21 PM] Error! Reason: Object reference not set to an instance of an object. Stack:    at MindeeBOT.States.InstanceStateState.CreateExpression(GetterAttributeComp param)
   at MTBOT.Licensing.DescriptorReaderLicense.CountAuthentication(Object , GetterAttributeComp param)
   at MTBOT.Licensing.DescriptorReaderLicense.TestConfig()
   at MTBOT.Licensing.DescriptorReaderLicense.UpdateIdentifier()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart() Method: MTBOT.Models.DicMethodModel CreateExpression(MTBOT.Composer.GetterAttributeComp) Source:MindeeBOT



or you want me to paste everything from that file? cause there is a lot of lines in it lol


I think it was .91 version but i'm really not sure


7
Bug Reports / random error #2
« on: January 12, 2021, 05:28:03 pm »


[ohcipsoft]


8
Bug Reports / Random error
« on: May 15, 2020, 03:24:56 pm »
found this on screen when I woke up this morninig. it 's on 2.0.56

9
General Discussions / Re: Ideas for future versions.
« on: April 24, 2020, 04:37:50 pm »
Hey Mindee, would it be a problem to add "wait x seconds after spell" in the spells section?...

There is a little "trick" use the "new area spell" when you see 1 monster at 1 rank, so when you cast it, you will be only 1 space away and the mob will get close to you.

If the spell is strong enough to kill the mob with the spell, will not solve the problem.

Try it, it does not matter if you do not have the new spell 139 (wizard) it will serve you without problems.


I'll try it but I think it will be the same. I'm warrior and using lv99 spell, very often it kills monster with one shot.
Thanks for the suggestion.

10
General Discussions / Re: Ideas for future versions.
« on: April 24, 2020, 04:16:08 pm »
Hey Mindee, would it be a problem to add "wait x seconds after spell" in the spells section?
Tibiame spells are designed in a way that you're suppose to stand still while casting it. So when I one-shot kill the monster with the spell, bot instantly moves the char and then it gets "confused" with the waypoints and sometimes circles like 5-10 seconds untill it finds the correct path again. I think waiting 1 or 2 seconds after casting spell should solve this.
I hope I explained it well, if not, let me know and I'll make a video.

11
Marketplace / sell characters world 18
« on: July 20, 2017, 12:00:46 am »
lvl 136 wiz.... $ 70. lvl 125 war ....$50

12
OFF-TOPIC / Re: What Web browser do you use ?
« on: April 23, 2015, 12:46:48 am »
 Chrome ftw

13
Bug Reports / Re: kemulator reversed keys?
« on: April 12, 2015, 04:21:43 pm »
as i assumed, restarting kemulators fixed it    [drevil2]
lock.

14
Bug Reports / Re: kemulator reversed keys?
« on: April 12, 2015, 01:14:12 am »
then why its not working anymore [hmmm]
I guess I'll try restart everything tomorrow morning and hope it will fix itself  [bitchplease]

Edit: im not using wrong kemulator (is that even possible? :D)
 Antivirus? Nah
Not having permission? Nah again.

Everything on my pc is same as it was yesterday. when it worked.
Only thing that changed is bot version.
But anyway, i cant be bothered with this at 00:20.  [sthm]

Good night :D

15
Bug Reports / kemulator reversed keys?
« on: April 11, 2015, 11:38:17 pm »
up until now I've been using kemul normally with reversed keys (1 is num1, 2 is num2...) but after updating to 1.3.63  bot doesnt recognize it and its trying to use standard setting while relogging (1 is num7, 2 is num8..) is it bug or will i have to change keymap?  [feels]

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