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Messages - manhf

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1
General Discussions / Re: Ideas for future versions.
« on: January 28, 2019, 08:25:13 AM »
Stairs support for follow MODE.. will be greatest future feature in Mindee-BOT!  [justdoit]

2
General Discussions / Re: Ideas for future versions.
« on: November 27, 2018, 03:08:08 PM »
add new options in stamina tab to hunt we targeted per hunt EP received and Disconnected (STAM),example when hunting and EP reached 250k/100k/150k/50k/75k/300k (still in K not in M) or we can set how much EP we target to received.. then char will be Disconnected (STAM) and relogin when stamina full.. dont care about stamina time, but dont target EP too much until hunt stamina 00:00 or you will never reached target EP that you want..  [badumtss]  [touranus]

3
General Discussions / Re: Ideas for future versions.
« on: July 31, 2018, 07:46:33 AM »
improve follow mode so we will make autohunting together up to 4 player and 1 char be leader and the other is vice leader, and of course we can enter stairs to following the leader.. and more important when 1 of 4 characters is low mana/hp the other characters are not moving and waiting until REST of the character is done.. and ready to autohunting together again.. but how about stamina? when 1 of characters is drop but another char is not.. maybe the drop one is just following until all characters drop and so the team can logout together too.. and when stamina is full we login but the leader is not moving until all characters is online.. and i hope we can make formation for our team..
 [dumbme] [touranus]

4
General Discussions / Re: Ideas for future versions.
« on: August 07, 2017, 01:18:37 AM »
wait for both skill is fully charge after relogging .. some mobs is strong enough first we faced when skill not yet fully charge
so it means every time both skills are down the char rests? i don't think it's good idea [sdad]

= slow hunt. Unless you just want to pick the loot.  [badpokerface]

yes its little bit slow, because we need regenerate skills in the first time of login before start walking.. not always useful because the skill will be full while we are walking, just maybe new option in relogging feature..

5
General Discussions / Re: Ideas for future versions.
« on: August 07, 2017, 01:07:18 AM »
wait for both skill is fully charge after relogging .. some mobs is strong enough first we faced when skill not yet fully charge
so it means every time both skills are down the char rests? i don't think it's good idea [sdad]

not every time, its only in first time of login.. after that normal, our char rest when react limit %, its like regenerate hp/mp before log out, but this is regenerate skills before start..

6
General Discussions / Re: Ideas for future versions.
« on: August 06, 2017, 09:02:06 AM »
wait for both skill is fully charge after relogging .. some mobs is strong enough first we faced when skill not yet fully charge

7
Waypoints / Re: [WAYPOINTS LIST] 140k+ PER STAM WAYPOINTS BY THRALL
« on: July 14, 2017, 06:28:48 AM »
Chaombie cave near graveyard portal
exp : ~190k per stam
recommeded lv : 140+ ( it could be realllyyy dangerous when archlich or vampelder shows up. I taste the death myself when relogin after low hp notification.)  [dumbme]

so the waypoint is verified and tested..  [dumbme]

8
OFF-TOPIC / Re: Your favorite music.
« on: July 08, 2017, 02:22:38 AM »
stria - rise from the ashes  [itssometh]

9
Waypoints / Re: [WAYPOINTS LIST] 140k+ PER STAM WAYPOINTS BY THRALL
« on: June 17, 2017, 03:40:43 AM »
Chaleton cave (north from ephialtis city)
around 190k per stam. Just be careful for vampelder and archlich, sometimes it comes when chaleton dies.

dangerous when PVP ephialtis activated..  [ohcipsoft]

10
OFF-TOPIC / Re: Grabitel
« on: June 05, 2017, 12:42:38 AM »
[feelstea]

can you check mindee maybe he cracked user.. he use auto spam code when someone in sight even i not speak to him..

11
OFF-TOPIC / Re: Grabitel
« on: June 05, 2017, 12:21:25 AM »
He trying kicking my ass..  [badumtss]

I hope he sees this thread  [hhhfgh]

after i post in here he never online again..  [touranus]

12
Help Board / Re: when record long waypoints
« on: June 04, 2017, 03:42:53 AM »
Just use sjboy with "POS FROM MEMORY" option to capture waypoints.
When you are about to enter stairs, disable "POS FROM MEMORY". When entered, enable again.

Yeah, transperent mobs are tibiame client bug.

its work perfectly..  [itssometh] thank you

13
Help Board / when record long waypoints
« on: June 03, 2017, 04:49:21 AM »
hi mindee i have problem when record waypoints to long and the cave path is surround.. tibiame get messy when i go to upstair/downstair.. and sometimes the monster become transparent, after i kill it, it still there but my body can go through them.. this problem caused by tibiame client?

14
General Discussions / Re: GM!
« on: May 22, 2017, 12:10:20 PM »
ok.. thank you mindee

15
General Discussions / Re: GM!
« on: May 19, 2017, 08:15:36 AM »
i am shaking knowing this.. is gm watching me from far away? the status is not change..  [touranus]

When gm is detected, everything stops. You need to relog your character to continue hunting.

ok.. is freezing more safe than auto log out when detected? lucky me gm not chat my char or say something.. 

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