Username: Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - russel

Pages: 1 [2]
16
Old / Re: [WAYPOINTS LIST] russel waypoints.
« on: February 22, 2014, 02:31:22 pm »
If you find the cave where there are too many scarabs, find another way in the middle spot to enter inner cave. That's where the mummies are hiding.

17
Waypoints / Re: [REQUEST] Request for waypoints here.
« on: February 22, 2014, 02:24:54 pm »
I'm excited to see how the stairs would work :) and how would waypoints work too after update

18
General Discussions / Re: suggestion for the forum
« on: February 16, 2014, 09:57:18 pm »
I don't want that.

I don't want to communicate with players from my country in english when we talk "off-topic" or etc. It looks strange and weird.

I communicate with them in english only if I want everyone to know about it.
aha
Off topics are off-limits :D
are you russel at warspear also o.0 ?

sorry warspears' boring i dont play it.

19
General Discussions / Re: Ideas for future versions.
« on: February 16, 2014, 07:37:02 pm »
Hi Mindee,
Is there a possibility that you could detect the life percentage of the pet.
It would be very much helpful if so,
then synchronize it with the use item every (% or Secs) feature.
So we can also use our pet in your bot system.
would be very much helpful for the pet lovers especially premium consumers.

Would get our characters a pet hunting with them together as well as get them even more faster on killing mobs.

And lastly If it is also possible if you can add a feature where you can feed the pet every (specified minute or second)

Thanks and more power Mindee


It's impossible to detect hp of the pet, because pet hp is not displayed in client and tibiame doesn't send such packets. You can see his hp only when you bump into him.

Maybe the feed pet on every specified duration would be possible?
strong pets are not in danger anymore, only the need to be feed to stay up when in bot mode.

20
Old / Re: [WAYPOINTS LIST] russel waypoints.
« on: February 16, 2014, 06:39:41 pm »
Inner part of the Cave where the new solahmar put white mummy
It is the 2nd floor
I get 120k in every full stamina.

Enjoy guys

21
General Discussions / Re: Ideas for future versions.
« on: February 16, 2014, 06:28:27 pm »
Hi Mindee,
Is there a possibility that you could detect the life percentage of the pet.
It would be very much helpful if so,
then synchronize it with the use item every (% or Secs) feature.
So we can also use our pet in your bot system.
would be very much helpful for the pet lovers especially premium consumers.

Would get our characters a pet hunting with them together as well as get them even more faster on killing mobs.

And lastly If it is also possible if you can add a feature where you can feed the pet every (specified minute or second)

Thanks and more power Mindee

22
General Discussions / Re: Easy way to fix the anti-trap problems
« on: February 16, 2014, 06:03:57 pm »
My suggestion here would be a point of delay between the escape (3-5 secs delay standing one step away of the trap coordinate then back again after the said delay) of our character (in bot mode) in the trap scenario, whenever it happens for example if the character detects there is someone standing on the same coordinate our character would step backwards/upwards/sidewards (on wherever would possibly be free of human-character)
then the character would use its spell (goes for both warrior and wizards)

I've bolden some phrases to emphasize my idea
I don't know if this idea is possible but with mindee I think there would be possibilities.

This if not solves the whole thing in an instant would still kill the mob after a few try and will also f*ck up the bot killers especially.

I have been experiencing this matter since then back when I was still using UoPilot, don't have a choice but to oversee my char from time-to-time which most of us don't want especially when we are busy doing our works and/or homework.

Keep up the good work buddy (mindee) two thumbsup

23
General Discussions / Re: suggestion for the forum
« on: February 13, 2014, 05:08:49 am »
Off topics are off-limits :D

24
Old / Re: [WAYPOINTS LIST] russel waypoints.
« on: February 13, 2014, 05:07:15 am »
maximum of 50k without stamina

25
Bug Reports / Kemulator
« on: February 13, 2014, 04:57:31 am »
Sir Mindee.
Do you not support KEmulator now?
check the screenshot sir.

26
Old / Re: [WAYPOINTS LIST] russel waypoints.
« on: January 22, 2014, 03:58:08 pm »
May this help those who are not premium

 ;)

cheers to the owner of this great application

27
Old / [WAYPOINTS LIST] russel waypoints.
« on: January 22, 2014, 03:51:15 pm »
Check this out guys
I've been using this for almost 2 weeks
kind of safe and fast ep for higher level warriors and wizards from level 80 and above.

 :P

28
General Discussions / suggestion for the forum
« on: January 22, 2014, 03:00:21 am »
I think we should imply an english policy here I the forums.
So that every members will understand each concerns and no discrimination between anyone.

For those who are not familiar, you may always use google translator to convert your message to english.

Because I notice there are many concerns in indo,malay,etc language that sometimes don't get answers because of it.


Pages: 1 [2]