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General Discussions / Re: Ideas for future versions.
« Last post by DemonLord on Today at 02:45:28 PM »
It could be an option that you can enable or disable.
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General Discussions / Re: Ideas for future versions.
« Last post by MegaMind on Today at 01:15:21 PM »
Add an option where "Waypoints Id: Search" is canceled and continues at the nearest waypoints, instead of returning to the waypoints "where it was lost", this implied a faster hunting. Instead, it would only serve for waypoints that do not pass by others, since the bot would be confusing and repeated.
what if the nearest waypoint is on another path? (e.g: 2 paths close to each other) in that case bot will jump to the same path used earlier again and lose time on probably no monsters. and the worst case is if the error keeps happening and bot keep jumping to the same spot, then it will be stuck on a portion loop of the whole waypoints loop.
 [feelstea]
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General Discussions / Re: Ideas for future versions.
« Last post by DemonLord on August 21, 2019, 03:14:20 AM »
Add an option where "Waypoints Id: Search" is canceled and continues at the nearest waypoints, instead of returning to the waypoints "where it was lost", this implied a faster hunting. Instead, it would only serve for waypoints that do not pass by others, since the bot would be confusing and repeated.
4
Mindee BOT News and Updates / Mindee-BOT v0.2b-R1 v1.9.13 patch released.
« Last post by =Mindee= on August 19, 2019, 01:17:18 PM »
What's new:

- Fixed antitrap pvp no logout bug.
- Fixed potion retrieval bug. Needs to be tested.

Thanks DemonLord for report.
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Mindee BOT News and Updates / Mindee-BOT v0.2b-R1 v1.9.12 patch released.
« Last post by =Mindee= on August 17, 2019, 12:51:50 PM »
What's new:

- Added "Ignore PETS" feature in ANTI TRAP PVP.
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Mindee BOT News and Updates / Mindee-BOT v0.2b-R1 v1.9.11 patch released.
« Last post by =Mindee= on August 08, 2019, 01:15:32 PM »
What's new:

- BOT will use opened pet cure first.
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Mindee BOT News and Updates / Mindee-BOT v0.2b-R1 v1.9.10 patch released.
« Last post by =Mindee= on August 06, 2019, 03:44:39 PM »
What's new:

- Added support for area spell. Not tested. (I don't have that spell).
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General Discussions / Re: Ideas for future versions.
« Last post by =Mindee= on August 03, 2019, 07:17:10 AM »
Okay.
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General Discussions / Re: Ideas for future versions.
« Last post by DemonLord on August 03, 2019, 03:04:20 AM »
Hi Mindee, yes... it's me again...  [ohmy]

I would like that when my character disconnects when he sees another character, if I activate the reconnection, if he sees another player in the period of 1 minute after the disconnection, he will no longer connect.
In other words, if you see a character disconnect, it will connect in 3 minutes (for example), and if you see another character again, it will no longer connect.
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