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Author Topic: Easy way to fix the anti-trap problems  (Read 5424 times)

Offline Ericus

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Easy way to fix the anti-trap problems
« on: January 29, 2014, 08:35:44 pm »
Dear Mindee and Community

1. I dont know if anybody has the same problem as me, but i get trapped by other players all the time and my bot goes of (Low HP).
It doesent go of because its surrounded by 4 statok objects, but just because a monster is in front and a player under and behind my bot.
That makes my bot moving for- and backwards all the time without regenerating hp and after 15minutes it logout. (then the others are happy and hunt)
The annoying thing is, if i am sleeping and can login my char only 9h later, i lose much exp (almost 50%).

My proposition:
Could you, Mindee, add a feature that if the bot Coordinates doesent change for 30s(like 20/21, 21/21, 20/21, 21/21 or just 20/21, 20/21, 20/21)
the bot should log of and wait 2 minutes and login right after it. If the Coordinates still dont change after 30s  it goes of again.

2. I found a litle bug, i think the bot counts when a monster atak on the right side. (so right side: monster +1), same on top, bot and left. so if the bot killed 3 monsters on 3 different sides and his mana is blue, he will auto use misery. He doesent care if there is a mob or not^^ So thats something that should be fixed ;)

3. Sometimes after several logouts and logins, your skills get resetted, so you dont have your skills anymore. Its not only on sjboy or kemulator, it also happens on your phones. You may have noticed that already.
If there is a way for the bot to save the skills before logout and when it logs in again and the skills are gone, just adds them himself?
Would be awesome :D


So thats all for now, thx Mindee for everything you are doing, there are only few litle changes that have to happen and your bot is perfect :D

Keep it up!

Greez

-> Eric :D  8)


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Offline =Mindee=

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Re: Easy way to fix the anti-trap problems
« Reply #1 on: January 29, 2014, 08:54:03 pm »
All mobs detection system is f*cked up, because of locations bug. That shitty bug f*cks everything up.

Everything will work smoth when I'll find that bug.  :D

+ You can set anti-trap range to 1, so it will always work.
And bot gets disconnected when there are 3-4 mobs around and another player under you.
It should relogin after few minutes.
« Last Edit: January 29, 2014, 08:55:49 pm by Mindee »


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Offline Evens

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Re: Easy way to fix the anti-trap problems
« Reply #2 on: January 30, 2014, 02:17:10 am »
War can use stacked attack skill.
Wizard just shoot that mob... :D
if u warior, activated stacked attack, and go to work/sleep.
Use that trick until mindee find the bug. :D
EVENS

Offline jamppa

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Re: Easy way to fix the anti-trap problems
« Reply #3 on: January 30, 2014, 08:58:38 am »
Dear Mindee and Community

1. I dont know if anybody has the same problem as me, but i get trapped by other players all the time and my bot goes of (Low HP).
It doesent go of because its surrounded by 4 statok objects, but just because a monster is in front and a player under and behind my bot.
That makes my bot moving for- and backwards all the time without regenerating hp and after 15minutes it logout. (then the others are happy and hunt)
The annoying thing is, if i am sleeping and can login my char only 9h later, i lose much exp (almost 50%).

My proposition:
Could you, Mindee, add a feature that if the bot Coordinates doesent change for 30s(like 20/21, 21/21, 20/21, 21/21 or just 20/21, 20/21, 20/21)
the bot should log of and wait 2 minutes and login right after it. If the Coordinates still dont change after 30s  it goes of again.

2. I found a litle bug, i think the bot counts when a monster atak on the right side. (so right side: monster +1), same on top, bot and left. so if the bot killed 3 monsters on 3 different sides and his mana is blue, he will auto use misery. He doesent care if there is a mob or not^^ So thats something that should be fixed ;)

3. Sometimes after several logouts and logins, your skills get resetted, so you dont have your skills anymore. Its not only on sjboy or kemulator, it also happens on your phones. You may have noticed that already.
If there is a way for the bot to save the skills before logout and when it logs in again and the skills are gone, just adds them himself?
Would be awesome :D


So thats all for now, thx Mindee for everything you are doing, there are only few litle changes that have to happen and your bot is perfect :D

Keep it up!

Greez

-> Eric :D  8)
Good idea ericus. Disturber bist SCHWEINHUND.p disturb them back while ur not botting.
Auf fiedersehen .  ;D
geez am loving this BOT!

Offline russel

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Re: Easy way to fix the anti-trap problems
« Reply #4 on: February 16, 2014, 06:03:57 pm »
My suggestion here would be a point of delay between the escape (3-5 secs delay standing one step away of the trap coordinate then back again after the said delay) of our character (in bot mode) in the trap scenario, whenever it happens for example if the character detects there is someone standing on the same coordinate our character would step backwards/upwards/sidewards (on wherever would possibly be free of human-character)
then the character would use its spell (goes for both warrior and wizards)

I've bolden some phrases to emphasize my idea
I don't know if this idea is possible but with mindee I think there would be possibilities.

This if not solves the whole thing in an instant would still kill the mob after a few try and will also f*ck up the bot killers especially.

I have been experiencing this matter since then back when I was still using UoPilot, don't have a choice but to oversee my char from time-to-time which most of us don't want especially when we are busy doing our works and/or homework.

Keep up the good work buddy (mindee) two thumbsup
« Last Edit: February 16, 2014, 06:13:01 pm by russel »
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Offline jawa

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Re: Easy way to fix the anti-trap problems
« Reply #5 on: February 17, 2014, 12:43:44 am »
just set move at trap detection 9000 and its will walked slowed when other traped you,,

and add 1 range cheking as mindee said before,,

after that made your character moved back with manualy 1x for made anti trap worked well with no bug,,sometime its worked,,but it get dint worked when other player pm me many time,,
and my auto reply answered it >.<

,,maybe its caused bug of auto reply on pv chat ,,because that anti trap dint worked well
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Offline PL

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Re: Easy way to fix the anti-trap problems
« Reply #6 on: February 20, 2014, 01:07:33 am »
wizards can use reverse damage and bot souldn't off:) ppl when see that cant kill u will be tired and stop trap u, but than slowest hunt.


I have a solution to the problem, mindee can add options to the bot goes back in August when it is locked and uses spells As long as monster dies. I have problems too ppl trap


I also have a problem with people who want me to block.They they use two accounts, one of the monsters are blocking, the second grille stand back and not go back in August when I use spell