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Author Topic: enemy is far  (Read 6736 times)

Offline photen

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enemy is far
« on: December 31, 2013, 06:15:42 am »
stopped too far from the enemy,....
so my char is lose from other char...



Offline =Mindee=

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Re: enemy is far
« Reply #1 on: December 31, 2013, 07:18:25 am »
stopped too far from the enemy,....
so my char is lose from other char...

Change detection range from 3 to 2.


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Offline photen

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Re: enemy is far
« Reply #2 on: December 31, 2013, 07:23:47 am »
ok thx...

Offline =Mindee=

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Re: enemy is far
« Reply #3 on: December 31, 2013, 07:37:30 am »
ok thx...

And enable "MOVE WHEN DETECTED"


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Re: enemy is far
« Reply #4 on: December 31, 2013, 08:29:19 am »
yes.. why walking is not smooth...

Offline =Mindee=

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Re: enemy is far
« Reply #5 on: December 31, 2013, 08:30:35 am »
yes.. why walking is not smooth...

Always or just near monster?

If always, then that's because your internet connection is slow.
« Last Edit: December 31, 2013, 09:30:01 am by Mindee »


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Offline photen

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Re: enemy is far
« Reply #6 on: December 31, 2013, 09:04:10 am »
maybe my computer 1GB ram too

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Re: enemy is far
« Reply #7 on: December 31, 2013, 09:30:20 am »
maybe my computer 1GB ram too

It has nothing to do with RAM.


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Re: enemy is far
« Reply #8 on: December 31, 2013, 09:42:04 am »
because CPU usage is 50%...

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Re: enemy is far
« Reply #9 on: December 31, 2013, 10:02:51 am »
because CPU usage is 50%...

Kemulator eats your cpu, but BOT works only with packets, so it's not a problem.


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