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Author Topic: Ideas for future versions.  (Read 400603 times)

Offline JohnLPM

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Re: Ideas for future versions.
« Reply #1035 on: April 22, 2020, 11:16:34 PM »
How about having a command where the character collects items and after the bag is full he goes to the warehouse to leave the items

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1036 on: April 23, 2020, 04:00:06 AM »
How about having a command...


New script functions are needed for that.

Offline darkness

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Re: Ideas for future versions.
« Reply #1037 on: April 24, 2020, 04:16:08 PM »
Hey Mindee, would it be a problem to add "wait x seconds after spell" in the spells section?
Tibiame spells are designed in a way that you're suppose to stand still while casting it. So when I one-shot kill the monster with the spell, bot instantly moves the char and then it gets "confused" with the waypoints and sometimes circles like 5-10 seconds untill it finds the correct path again. I think waiting 1 or 2 seconds after casting spell should solve this.
I hope I explained it well, if not, let me know and I'll make a video.
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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1038 on: April 24, 2020, 04:25:50 PM »
Hey Mindee, would it be a problem to add "wait x seconds after spell" in the spells section?...

There is a little "trick" use the "new area spell" when you see 1 monster at 1 rank, so when you cast it, you will be only 1 space away and the mob will get close to you.

If the spell is strong enough to kill the mob with the spell, will not solve the problem.

Try it, it does not matter if you do not have the new spell 139 (wizard) it will serve you without problems.
« Last Edit: April 24, 2020, 04:29:32 PM by DemonLord »

Offline darkness

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Re: Ideas for future versions.
« Reply #1039 on: April 24, 2020, 04:37:50 PM »
Hey Mindee, would it be a problem to add "wait x seconds after spell" in the spells section?...

There is a little "trick" use the "new area spell" when you see 1 monster at 1 rank, so when you cast it, you will be only 1 space away and the mob will get close to you.

If the spell is strong enough to kill the mob with the spell, will not solve the problem.

Try it, it does not matter if you do not have the new spell 139 (wizard) it will serve you without problems.


I'll try it but I think it will be the same. I'm warrior and using lv99 spell, very often it kills monster with one shot.
Thanks for the suggestion.
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Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1040 on: April 24, 2020, 04:40:42 PM »
It never caused any problems for me.
But yeah, I will add delay option for it.


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1041 on: April 24, 2020, 04:43:35 PM »

I'll try it but I think it will be the same. I'm warrior and using lv99 spell, very often it kills monster with one shot.
Thanks for the suggestion.


If you are warrior, it will not work since you cannot use the spell in a range greater than 0.

Offline rocketm2

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Re: Ideas for future versions.
« Reply #1042 on: April 25, 2020, 01:36:41 AM »
Add Hunt after Char name "X" if it is not using wapoint set "hunt" //
usefull is you use 2/3 chars at same place and one or 2 of them are doing quests
 [sthm]
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Offline ByKevinGm

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Re: Ideas for future versions.
« Reply #1043 on: April 29, 2020, 11:45:49 AM »
Hello Mindee, I have a certain idea which is to save the total bot configuration, for example if you have 40 open bot tabs save the information of all of them including the chars login and this recognizes those who login with kemulator and those who do login in dummy, so when opening the program just load the saved configuration and not have to enter data by data. For example: in tab 1 the char "x" was started, in tab 2 the char "x" was started, and so on. That this configuration saves at least the data of the dummy client to only give the button "connect" and already

 [likeasir]
« Last Edit: April 29, 2020, 11:50:35 AM by ByKevinGm »

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1044 on: April 29, 2020, 04:42:34 PM »
Hello Mindee, I have a certain idea which is to save the total bot configuration..........



That already exists.


And to save waypoints for a character, use "Bind"
« Last Edit: April 29, 2020, 04:45:02 PM by DemonLord »

Offline ByKevinGm

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Re: Ideas for future versions.
« Reply #1045 on: April 29, 2020, 07:00:10 PM »
ah did not know, excuse my ignorance, and is only saved? A separate file is not created that you can later load or it loads automatically when you open the program?

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1046 on: April 29, 2020, 07:39:41 PM »
A separate file is not created that you can later load or it loads automatically when you open the program?


When you open Mindee-BOT, will give you the option to load the saved state or not.

Offline ByKevinGm

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Re: Ideas for future versions.
« Reply #1047 on: April 29, 2020, 07:42:21 PM »
A separate file is not created that you can later load or it loads automatically when you open the program?


When you open Mindee-BOT, will give you the option to load the saved state or not.

Thank

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1048 on: May 14, 2020, 02:58:50 PM »
-Change pet slot, to be able to change the number between 1-9.

THANKS ;)

Change pet slot? You mean value in settings or pet item as well?


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Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1049 on: May 14, 2020, 03:16:58 PM »
Script functions
Event:
-When you are attacking a mobs. onAttakingblabla(name, percentage)

There is onReceiveEnemyHp(uid, hp_percent, name).


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