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Author Topic: Ideas for future versions.  (Read 404497 times)

Offline Nikooo

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Re: Ideas for future versions.
« Reply #1065 on: June 26, 2020, 08:44:37 PM »
Ignore players list to anti trap pvp  [sthm]

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1066 on: June 27, 2020, 11:55:50 AM »
-Script function to check the status of the "Spell Status" (Good to play with the invisibility spell).
-Script function to change the buff spell slot.
« Last Edit: June 27, 2020, 12:02:47 PM by DemonLord »

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1067 on: July 01, 2020, 10:26:11 AM »
·Two script function to take an item from inventory:
    -Replace item xxxx from inventory with xxxx from backpack.
    -Replace item xxxx from inventory with "x" from backpack.
     (For those who want to replace an item in an empty slot, they will use this -> script.GetItemsSlot(0000))


·Two script function to save it to inventory (not depomail):
    -Replace item xxxx from backpack with xxxx from inventory.
    -Replace item"x" from backpack with item xxxx from inventory.
« Last Edit: July 01, 2020, 10:58:00 AM by DemonLord »

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1068 on: July 03, 2020, 01:06:08 AM »
Script function: (Methods)
    -Check if you are connected.
    -Check if you are disconnected.
« Last Edit: July 03, 2020, 01:43:51 PM by DemonLord »

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1069 on: July 12, 2020, 03:28:15 AM »

Event similar to: onReceiveItemDescriptionEx(itemId, name, slot), but only when received in the backpack (itemId, name, slot).

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1070 on: July 12, 2020, 07:45:19 AM »

Event similar to: onReceiveItemDescriptionEx(itemId, name, slot), but only when received in the backpack (itemId, name, slot).

Hmm. Will see if it's possible.  [maguire]


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Offline ByKevinGm

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Re: Ideas for future versions.
« Reply #1071 on: July 17, 2020, 03:37:28 AM »
Mindee, is it possible that in a future update you can prevent the bot from trying to mass start a char with an invalid password? Many use this resource to send spam, preventing others from logging in

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1072 on: July 17, 2020, 05:56:07 AM »
Mindee, is it possible that in a future update you can prevent the bot from trying to mass start a char with an invalid password? Many use this resource to send spam, preventing others from logging in

It will be added back when blocking software will expire.


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Offline Uzman

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Re: Ideas for future versions.
« Reply #1073 on: July 19, 2020, 04:31:01 PM »
Mindee could you add "use attack spell when Character hp is over than ...%".  Why : because whenever wizards hunting storng mobs relatively to their level they may need to use refresh spell; however when they use attack spell they don't have chance to use refresh spell because of cooldown time. So this would be very useful.
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Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1074 on: July 19, 2020, 05:49:30 PM »
Mindee could you add "use attack spell when Character hp is over than ...%".  Why : because whenever wizards hunting storng mobs relatively to their level they may need to use refresh spell; however when they use attack spell they don't have chance to use refresh spell because of cooldown time. So this would be very useful.

Yes, someone (or you) already suggested that. It's in todo list.  [maguire]


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1075 on: July 26, 2020, 09:00:46 AM »
-Event to get the spell status (BUFF, etc).
-Method to get the exp received.
-Ability to ignore tiles even if they are in the same coordinate as the waypoint. (Something similar is in bot, but maybe needs a bot function too)
-Switch weapons even when attacking ignored monsters.
-Add effects of fire, ice, etc; to the tiles. (Impossible)
« Last Edit: August 03, 2020, 08:39:56 PM by =Mindee= »

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1076 on: July 30, 2020, 12:35:04 PM »
-Event to get the spell status (BUFF, etc).
-Method to get the exp received.
-Ability to ignore tiles even if they are in the same coordinate as the waypoint.
-Switch weapons even when attacking ignored monsters.
-Add effects of fire, ice, etc; to the tiles.


That fire effect is not an animation packet. It's a tile layer. Editing map layers will cause map error when the next map packet from server arrives, because of map packets "encryption".
Maybe there is a way to work around this. Will look at it later.


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1077 on: July 31, 2020, 06:17:21 PM »
-Function to activate and deactivate system pvp.
« Last Edit: August 03, 2020, 08:38:25 PM by =Mindee= »

Offline Wolkfish

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Re: Ideas for future versions.
« Reply #1078 on: August 18, 2020, 03:54:00 PM »
Can you add  ,,Item Usage" function disable/enable by waypoint SET? Like you did with stam system.

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1079 on: August 27, 2020, 10:05:55 PM »
 [sthm]


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