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Author Topic: Ideas for future versions.  (Read 400628 times)

Offline manhf

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Re: Ideas for future versions.
« Reply #1125 on: January 08, 2021, 06:38:55 AM »

Okay. even with a script such as "Display kill count" or something...

You can a script in which it works as follows:
 - When it receives 0% of Mob HP it qualifies it as a kill.
 - If you run away from a mob, it qualify it as a kill (disadvantage).
 - The counter is reset when you reactivate the script.

Code: [Select]
var = 0

def onEraseMonsterHealth():
    global var
    var = var + 1
    script.StatusMessage('Mobs killed: ' + str(var))

Owh.. Thank you so much for your help. I'll try it.

Offline manhf

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Re: Ideas for future versions.
« Reply #1126 on: January 08, 2021, 07:18:39 AM »

You could try checking count with onRemoveCreature(uid, name, looktype, entity_type, x, y, z), but for that you also need to check if creature position is around your character.

Here is the script:
https://mindee-bot.com/forum/index.php/topic,1935.0.html

Scripts are truly amazing and very useful, with scripts that can even make the impossible become possible. Thanks a lot for the script.

Offline Rob098

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Re: Ideas for future versions.
« Reply #1127 on: January 13, 2021, 08:57:18 AM »
autorun with autologin(without asking something, just load saved state) when windows start

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1128 on: January 13, 2021, 11:45:56 PM »
Add a function that removes the entire CharRegVar() from the Registry.bin file for a specific character.
« Last Edit: January 27, 2021, 01:31:06 PM by MikeOwh »

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1129 on: January 14, 2021, 11:15:22 PM »
Add a function that removes the entire CharRegVar() from the Registry.bin file for a specific character.

If you gonna add that var back later again then that function will be useless.


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1130 on: January 15, 2021, 03:30:18 PM »
Add a function that removes the entire CharRegVar() from the Registry.bin file for a specific character.

If you gonna add that var back later again then that function will be useless.

I use it for example, when the...
 - Variable is 0 it means that it is deactivated.
 - Variable 1 that it is activated.
 - Variable 2 that it is finished.
What I want is to set them to 0 every day.

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1131 on: January 15, 2021, 05:23:09 PM »
Add a function that removes the entire CharRegVar() from the Registry.bin file for a specific character.

If you gonna add that var back later again then that function will be useless.

I use it for example, when the...
 - Variable is 0 it means that it is deactivated.
 - Variable 1 that it is activated.
 - Variable 2 that it is finished.
What I want is to set them to 0 every day.

No need to delete variables for that. Btw, how big is registry.bin file?

Anyways, I will add that function.
« Last Edit: January 15, 2021, 05:29:10 PM by =Mindee= »


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1132 on: January 16, 2021, 04:25:35 PM »
Function that returns True/False if there are blocking tiles. And another that walks to an Up/Down/Left/Right having target.
« Last Edit: January 27, 2021, 01:29:57 PM by MikeOwh »

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1133 on: January 16, 2021, 10:50:02 PM »
Function that returns True/False if there are blocking tiles. And another that walks to an Up/Down/Left/Right having target.

 [sthm]


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1134 on: January 17, 2021, 09:43:33 PM »
- Function to determine if a coordinate is x steps from your current location.
« Last Edit: January 27, 2021, 01:28:47 PM by MikeOwh »

Offline rocketm2

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Re: Ideas for future versions.
« Reply #1135 on: January 19, 2021, 04:29:22 AM »
dont use spell if right skill is actived ( healing spell)  [sthm]
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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1136 on: January 22, 2021, 03:34:03 AM »
Event to verify the time/hour. This would avoid the execution of events every few seconds.
« Last Edit: January 22, 2021, 05:51:48 PM by MikeOwh »

Offline rocketm2

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Re: Ideas for future versions.
« Reply #1137 on: February 19, 2021, 07:04:38 AM »
script.WalkDealy(milliseconds), to change walking speed  [drevil2]
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Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1138 on: February 19, 2021, 12:49:45 PM »
script.WalkDealy(milliseconds), to change walking speed  [drevil2]

Already added.
script.SetWalkingSpeed(speed)


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Offline rocketm2

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Re: Ideas for future versions.
« Reply #1139 on: February 19, 2021, 06:58:35 PM »
script.WalkDealy(milliseconds), to change walking speed  [drevil2]

Already added.
script.SetWalkingSpeed(speed)

Thanks  [sthm]
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