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Author Topic: Ideas for future versions.  (Read 404351 times)

Offline MegaMind

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Re: Ideas for future versions.
« Reply #210 on: January 14, 2014, 06:20:31 PM »
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

Code: [Select]
getPercent(currenthp, maxhp) < loghpbelow
If you put 0, getPercent() will fail to check and won't log out you, because getPercent() never returns -1 or less.


ok, Gag! if someone put -1 (if this can) what happend? bot crashed? xd

Can't put less than 0, but if that could happen it would be same as putting 0. Because anything equal to 0 or less than 0 will be considered as "no logging out".



ohhh nice programmer O: i have some studies of programming but still be a noob, and some people forgot something on the programing and the get bugs or crashes, i see it on web sites, the forgot erase the installer (website.com/install.php) and somebody more can be admin too x'd Gag! well im doing off topic :p sorry

Offline Master Roshi

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Re: Ideas for future versions.
« Reply #211 on: January 14, 2014, 07:44:48 PM »
can u put a switch on the section "logout"

cuz im a warrior, and when my mana is low (cuz use spell attk)

my char is logout, but this ussles if im a warrior cuz can still attk.


if u can put that please  ::) ::) ::) ::) ::) ::)

Ehm...what you think about to set it to logout when mp is below "0", then your warrior dont logout if he have low hp xD


i always put on 0, and never logout cuz mana  ;D ;D ;D ;D ;D



i do it, but sometimes will be 0 my mana and logout.

Code: [Select]
getPercent(currenthp, maxhp) < loghpbelow
If you put 0, getPercent() will fail to check and won't log out you, because getPercent() never returns -1 or less.


ok, Gag! if someone put -1 (if this can) what happend? bot crashed? xd

Can't put less than 0, but if that could happen it would be same as putting 0. Because anything equal to 0 or less than 0 will be considered as "no logging out".



ohhh nice programmer O: i have some studies of programming but still be a noob, and some people forgot something on the programing and the get bugs or crashes, i see it on web sites, the forgot erase the installer (website.com/install.php) and somebody more can be admin too x'd Gag! well im doing off topic :p sorry

ahahah my phone lag when answer.i continue it.
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Offline Ericus

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Re: Ideas for future versions.
« Reply #212 on: January 15, 2014, 04:01:28 PM »
I think the anti-trap feature has to be improved.
- For example when you the bot is attacking a monster and somebody comes from behind, the bot moves away (slow down the hunt, get less exp and other peoples can disturb a Mindee-BOT easier).
- to make the bot go offline you just need a monster in front of the bot, one char on the bot and one char behind that guy. What happens is that the bot always move back and forward and cant recover hp because only the first guy staying at a certain place gets the ability to recover. So after some time the bot will log of and dont login again because of the message: Low MP/HP. (it takes much time until the bot logs of but if somebody cant check his computer every hour, the bot wont hunt for one day. To avoid this problem you could add a counter for the anti trap, so always when it goes back and forward -> counter++. And when the counter reached 10, inverse the waypoints so the character will walk his hunt route in the opposite way.)
- If a bot gets blocked from 4 sides, like mobs up and down and walls left and right, the bot should wait until his hp are < 80% and logout. then a system, similar to Stamina will try to log all 3 minutes.
if you cant detect the items on the map, like walls on the side or mobs arround the character, just add a feature to the "inverse waypoints". If he get stuck right after changing his direction, that means that the waypoints in front and back of him are blocked and hell activate the Logout/Login programm.


Maybe you already intended something like this, then i am sorry to botter you with so much text, else i am happy if its helpful to you ;)

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Offline =Mindee=

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Re: Ideas for future versions.
« Reply #213 on: January 15, 2014, 04:09:28 PM »
Yes, it's in my todo list.


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Offline rvs

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Idea
« Reply #214 on: January 15, 2014, 04:21:27 PM »
MY IDEA: raising items, thrown by monsters.
Quote from: Bob Dylan
Don’t criticize what you can’t understand

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #215 on: January 15, 2014, 06:00:49 PM »
Just upgraded anti-trap. Char won't move back if it came 1st to position.


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Offline BrenDo

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Re: Ideas for future versions.
« Reply #216 on: January 15, 2014, 06:09:50 PM »
Just upgraded anti-trap. Char won't move back if it came 1st to position.
its come on the next update ? ::)

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #217 on: January 15, 2014, 06:28:55 PM »
Just upgraded anti-trap. Char won't move back if it came 1st to position.
its come on the next update ? ::)

Yes.


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Offline Franki

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Re: Ideas for future versions.
« Reply #218 on: January 15, 2014, 08:21:37 PM »
buff spell option? (for warriors :S )
::) BE AWESOME!

wakahaha :D

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #219 on: January 15, 2014, 08:33:37 PM »
buff spell option? (for warriors :S )

Only if someone gonna explain and suggest me how it should work.


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Offline Franki

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Re: Ideas for future versions.
« Reply #220 on: January 15, 2014, 08:35:42 PM »
buff spell option? (for warriors :S )

Only if someone gonna explain and suggest me how it should work.

ok, add an option where say: use buff spell on slot>(1-9)  mana>(*-*)   cooldown:>>>(time on seconds)  use every>>> (time on seconds)

and i will die happy x'D  ::) ::) ::) ::) ::) ::) ::) ::)
::) BE AWESOME!

wakahaha :D

Offline Master Roshi

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Re: Ideas for future versions.
« Reply #221 on: January 15, 2014, 08:42:11 PM »
please dnt die
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Offline siwy9898

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Re: Ideas for future versions.
« Reply #222 on: January 15, 2014, 09:49:26 PM »
can you add option for skills like when right skill end use left skill this will be great for warriors skills all-in and battlemaster because now use two skill in the same time
can You do that? thx Mindee for your job

Offline Demetria

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Re: Ideas for future versions.
« Reply #223 on: January 15, 2014, 10:15:46 PM »
is better use that skills together e.e u hit more

Offline siwy9898

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Re: Ideas for future versions.
« Reply #224 on: January 15, 2014, 10:46:19 PM »
is better use that skills together e.e u hit more
I tested this its not better use togheter. When use alternately bot gain more exp