I think the anti-trap feature has to be improved.
- For example when you the bot is attacking a monster and somebody comes from behind, the bot moves away (slow down the hunt, get less exp and other peoples can disturb a Mindee-BOT easier).
- to make the bot go offline you just need a monster in front of the bot, one char on the bot and one char behind that guy. What happens is that the bot always move back and forward and cant recover hp because only the first guy staying at a certain place gets the ability to recover. So after some time the bot will log of and dont login again because of the message: Low MP/HP. (it takes much time until the bot logs of but if somebody cant check his computer every hour, the bot wont hunt for one day. To avoid this problem you could add a counter for the anti trap, so always when it goes back and forward -> counter++. And when the counter reached 10, inverse the waypoints so the character will walk his hunt route in the opposite way.)
- If a bot gets blocked from 4 sides, like mobs up and down and walls left and right, the bot should wait until his hp are < 80% and logout. then a system, similar to Stamina will try to log all 3 minutes.
if you cant detect the items on the map, like walls on the side or mobs arround the character, just add a feature to the "inverse waypoints". If he get stuck right after changing his direction, that means that the waypoints in front and back of him are blocked and hell activate the Logout/Login programm.
Maybe you already intended something like this, then i am sorry to botter you with so much text, else i am happy if its helpful to you
Rickker Dr Fickker ->
-> Eric