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Author Topic: Ideas for future versions.  (Read 404560 times)

Offline MegaMind

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Re: Ideas for future versions.
« Reply #555 on: September 09, 2014, 12:12:57 PM »
make spam infinity, make it keep sending line of textes til it hit empty line

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #556 on: September 09, 2014, 01:25:24 PM »
make spam infinity, make it keep sending line of textes til it hit empty line

What do you mean?


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Offline MegaMind

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Re: Ideas for future versions.
« Reply #557 on: September 09, 2014, 01:44:44 PM »
make spam infinity, make it keep sending line of textes til it hit empty line

What do you mean?
spam have limit of text lines now ya?

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #558 on: September 09, 2014, 02:35:50 PM »
make spam infinity, make it keep sending line of textes til it hit empty line

What do you mean?
spam have limit of text lines now ya?

You can put as many lines as you want.


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Offline MegaMind

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Re: Ideas for future versions.
« Reply #559 on: September 09, 2014, 05:50:44 PM »
make spam infinity, make it keep sending line of textes til it hit empty line

What do you mean?
spam have limit of text lines now ya?

You can put as many lines as you want.
ow okay ma fault, sorry  ;D

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #560 on: September 11, 2014, 12:03:28 AM »
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .

yea! thats right! that my problem with actual "left/right skill" .. it works fine for all-in and battle master skill.. because there is always 1 skill activated because they work based on time. BUT ith return damage and warden armor, its not like that... i could have both skills activated sometimes even though its a left/right first. because when dealing strong monsters, their accuracy of hitting is very high, so they desactivate skills so fast T.T ... i really need 1 skill at the time feature, so its easy for me to get lvl 99 wpns

Would be cool if someone could make a video of these skills and how they should be used.
I stopped playing tibiame long time ago and I have no idea about skills at all.

all in (attack) & batle master (defense):
both skills last 60 seconds, and 30 seconds cooldown. the left/right skill feature is perfect for this ones because:
at time 0:                100% attack            0% def                    1 skill activated! good!
at 60 seconds           0% attack              100% def                1 skill activated! good!
at 90 seconds            100% attack!        50% def!                 2 skill activated! PERFECT!
at 120 seconds           50% attack          0% def                    1 skill activated! good!
NOTE: its good here because always have 1 skill or more activated, its good because we look to get the more offensive posible.

return damage (attack skill that gives defense) & warden armor (defense)
return damage holds x5 damages, warden armour holds x6 damages
at time 0:           x5 RD         x0 WA
at time x?:         x0 RD         X6 WA

cince i put RD skill first.. this may happen:

at time xx?:      x5 RD          X3 WA because warden armor have not ended yet.
**or worst
at time xx?:       x5 RD         x5WA ..when both skill end.. we have 30 seconds of cool down with NO DEFENSIVE SKILLS.... and we can die easily on vampelder, hellguard, behemoth, wich are one of the strongest monsters..
thats why we need "1 skill at the time" so only 1 skill defen ourselfs and never have those 30 seconds of weakness.

Still, would be great if someone could make a video.
I need to see a good timing, a good example when one skill should be used and then another.


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Offline wizzywiz

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Re: Ideas for future versions.
« Reply #561 on: September 11, 2014, 07:44:31 PM »
ok, i make video now... but only you can see

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #562 on: September 11, 2014, 10:28:15 PM »
Thanks.


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Offline wizzywiz

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Re: Ideas for future versions.
« Reply #563 on: September 27, 2014, 09:05:21 AM »
many of us want autoloot items. but Mindee, in tibiame there are few items which we are all interested and looking for, this items are super rare to get and need several hours of hunt. there are 12 rare items which we need from all tibiame items (I am talking about weapons level 99 and crown helmets, all items with 0,01% chance of drop). I can give you the names of them, and pictures too. BUT since autoloot system is hard to develop on bot, it would be awesome if you make an alarm when that item is spoted on range! it would make us less tired from hunting. while bot hunts and kills monsters, when weapon is droped-> alarm pops out so we can manually grab it.

today i was exhausted from long hours of hunting this monsters which only appear for two days every 4 month aproximatelly, so everyone is like crazy hunting.

Offline wizzywiz

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Re: Ideas for future versions.
« Reply #564 on: September 28, 2014, 04:52:49 AM »
many of us want autoloot items. but Mindee, in tibiame there are few items which we are all interested and looking for, this items are super rare to get and need several hours of hunt. there are 12 rare items which we need from all tibiame items (I am talking about weapons level 99 and crown helmets, all items with 0,01% chance of drop). I can give you the names of them, and pictures too. BUT since autoloot system is hard to develop on bot, it would be awesome if you make an alarm when that item is spoted on range! it would make us less tired from hunting. while bot hunts and kills monsters, when weapon is droped-> alarm pops out so we can manually grab it.

today i was exhausted from long hours of hunting this monsters which only appear for two days every 4 month aproximatelly, so everyone is like crazy hunting.

RARE ITEM LIST:

Mutilator
Fiery Nexus
Thunder Clap Mace
Crystal Cutter
Spiritbane
Staff of Pain
Conflagator
Lightning Conductor
Onset of Winter
Soulkeeper
King Hood
Crown Helmet


Offline =Mindee=

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Re: Ideas for future versions.
« Reply #565 on: September 28, 2014, 09:42:16 AM »
Thank you for the list and pictures. Now I just need to find ids for them by experimenting.  :D


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Offline rvs

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Re: Ideas for future versions.
« Reply #566 on: September 30, 2014, 09:43:29 AM »
Informations about monster: Name, HP (also in %)
Quote from: Bob Dylan
Don’t criticize what you can’t understand

Offline MegaMind

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Re: Ideas for future versions.
« Reply #567 on: September 30, 2014, 10:21:28 AM »
Informations about monster: Name, HP (also in %)
good idea

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #568 on: September 30, 2014, 12:29:18 PM »
Informations about monster: Name, HP (also in %)
good idea

HP percentage for mobs is already included in beta.
I'll think about name.


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Offline rvs

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Re: Ideas for future versions.
« Reply #569 on: September 30, 2014, 08:14:01 PM »
Option Use Buff (for warriors)
Quote from: Bob Dylan
Don’t criticize what you can’t understand