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Author Topic: Ideas for future versions.  (Read 404121 times)

Offline rocketm2

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Re: Ideas for future versions.
« Reply #960 on: July 25, 2019, 08:07:07 PM »
make another reloggin option, instead of write name and pass, make bot select continue with name char already saved on kemu and just write pass, this will reduce the problem for relogging writen name and pass [hmmm]
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Offline =Mindee=

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Re: Ideas for future versions.
« Reply #961 on: July 25, 2019, 11:14:24 PM »
make another reloggin option, instead of write name and pass, make bot select continue with name char already saved on kemu and just write pass, this will reduce the problem for relogging writen name and pass [hmmm]

It would work only with 1st or last char in the list.


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Offline rocketm2

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Re: Ideas for future versions.
« Reply #962 on: July 27, 2019, 08:20:14 PM »
make another reloggin option, instead of write name and pass, make bot select continue with name char already saved on kemu and just write pass, this will reduce the problem for relogging writen name and pass [hmmm]

It would work only with 1st or last char in the list.
ya, make it pls, it will helps a lot
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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #963 on: July 31, 2019, 05:28:57 PM »
When in a monster detection mode avoid safe areas, that is, as well as avoid colliding with objects, the same happens with safe areas. Regarding the Spell at a distance, the same would happen, not using spell in safe areas.

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #964 on: July 31, 2019, 10:00:29 PM »
When in a monster detection mode avoid safe areas, that is, as well as avoid colliding with objects, the same happens with safe areas. Regarding the Spell at a distance, the same would happen, not using spell in safe areas.

Impossible. BOT can't see where is protection zone until you enter it.

Collision with objects = lag/small lag.


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #965 on: August 03, 2019, 03:04:20 AM »
Hi Mindee, yes... it's me again...  [ohmy]

I would like that when my character disconnects when he sees another character, if I activate the reconnection, if he sees another player in the period of 1 minute after the disconnection, he will no longer connect.
In other words, if you see a character disconnect, it will connect in 3 minutes (for example), and if you see another character again, it will no longer connect.

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #966 on: August 03, 2019, 07:17:10 AM »
Okay.


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #967 on: August 21, 2019, 03:14:20 AM »
Add an option where "Waypoints Id: Search" is canceled and continues at the nearest waypoints, instead of returning to the waypoints "where it was lost", this implied a faster hunting. Instead, it would only serve for waypoints that do not pass by others, since the bot would be confusing and repeated.
« Last Edit: August 21, 2019, 05:56:36 AM by DemonLord »

Offline MegaMind

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Re: Ideas for future versions.
« Reply #968 on: August 23, 2019, 01:15:21 PM »
Add an option where "Waypoints Id: Search" is canceled and continues at the nearest waypoints, instead of returning to the waypoints "where it was lost", this implied a faster hunting. Instead, it would only serve for waypoints that do not pass by others, since the bot would be confusing and repeated.
what if the nearest waypoint is on another path? (e.g: 2 paths close to each other) in that case bot will jump to the same path used earlier again and lose time on probably no monsters. and the worst case is if the error keeps happening and bot keep jumping to the same spot, then it will be stuck on a portion loop of the whole waypoints loop.
 [feelstea]

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #969 on: August 23, 2019, 02:45:28 PM »
It could be an option that you can enable or disable.

Offline hunter

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Re: Ideas for future versions.
« Reply #970 on: August 26, 2019, 03:41:12 AM »
hello mindee, I have an idea that will be very useful for me and many others.
I usually go to 6 chars in BosseS, 1 in webclient and 5 in bot. [megusta2]

however, going to ODON several times, I realized that a very useful option is missing in the bot.
this function would be auto discharge, but this autodischarge would only be when bosses activated atk skills.
 [sthm]

Offline hunter

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Re: Ideas for future versions.
« Reply #971 on: August 26, 2019, 03:56:25 AM »
hello again mindee,
I have idea how
improve the "OBJECT DETECTION" !! 1
in the option "PRIMARY TARGETS;"
 [whocares]

I would recommend that you have an order of primary targets.
I use bot a lot on archlich and demonlord, so when it has respawns, char attacks any of the targets on the list.
so if you have 1 arch, 1 vampelder and 2 more chaletons appear,
If the char is focused on the vampelder, it will be filling life with the chaleton's HP.
I will send an example that could be used in the bot.

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #972 on: August 26, 2019, 11:38:13 AM »
hello mindee, I have an idea that will be very useful for me and many others.
I usually go to 6 chars in BosseS, 1 in webclient and 5 in bot. [megusta2]

however, going to ODON several times, I realized that a very useful option is missing in the bot.
this function would be auto discharge, but this autodischarge would only be when bosses activated atk skills.
 [sthm]

How to know when boss activates the skill? Is there a visible effect?


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Offline MegaMind

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Re: Ideas for future versions.
« Reply #973 on: August 26, 2019, 03:49:04 PM »
hello mindee, I have an idea that will be very useful for me and many others.
I usually go to 6 chars in BosseS, 1 in webclient and 5 in bot. [megusta2]

however, going to ODON several times, I realized that a very useful option is missing in the bot.
this function would be auto discharge, but this autodischarge would only be when bosses activated atk skills.
 [sthm]

How to know when boss activates the skill? Is there a visible effect?
Boss activates the skill it after specific time. You can simply add a timer to skills, (use skill every n seconds). In that case, it will be useful for other bosses/purposes.
 [feelstea]

Offline hunter

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Re: Ideas for future versions.
« Reply #974 on: August 28, 2019, 04:57:14 AM »
yes, his red skill appears, just like a DOUBLE DAMAGE or an ALL IN.
and use the time mode is not useful, because it disappears from time to time (ODON), and when it returns we need to use discharge when it uses skill