Okay. even with a script such as "Display kill count" or something...
You can a script in which it works as follows:
- When it receives 0% of Mob HP it qualifies it as a kill.
- If you run away from a mob, it qualify it as a kill (disadvantage).
- The counter is reset when you reactivate the script.
var = 0
def onEraseMonsterHealth():
global var
var = var + 1
script.StatusMessage('Mobs killed: ' + str(var))