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Author Topic: jTibiaME 1.45 TODO List  (Read 4623 times)

Offline rvs

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Re: jTibiaME 1.45 TODO List
« Reply #15 on: February 02, 2016, 08:13:19 PM »

Maybe you should make own tibiame client.
Support for client update data - own packet structure(ex for map).
Quote from: Bob Dylan
Don’t criticize what you can’t understand

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Re: jTibiaME 1.45 TODO List
« Reply #16 on: February 02, 2016, 10:21:30 PM »

Maybe you should make own tibiame client.
Support for client update data - own packet structure(ex for map).


 [whatthefuck]
I made tibiame server because I am too lazy to make my own game from scratch. I hate working on a graphical part of something. Design work sucks balls.  [mmaha]


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Offline rvs

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Re: jTibiaME 1.45 TODO List
« Reply #17 on: February 03, 2016, 12:15:28 PM »
Possible is extract it(tme client) to java files,etc?  [strangle]
« Last Edit: February 03, 2016, 12:16:39 PM by rvs »
Quote from: Bob Dylan
Don’t criticize what you can’t understand

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Re: jTibiaME 1.45 TODO List
« Reply #18 on: February 03, 2016, 01:24:20 PM »
Possible is extract it(tme client) to java files,etc?  [strangle]

Possible, but only ~15% of code is reusable and readable. Tibiame client is well protected against that.


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Re: jTibiaME 1.45 TODO List
« Reply #19 on: February 15, 2016, 08:04:25 PM »
- Implemented npc dialogues/quest data. Quests can be added via xml (npc template file).


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Re: jTibiaME 1.45 TODO List
« Reply #20 on: February 18, 2016, 10:53:22 PM »
is only for pc?or for phone too?

Currently only pc.


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