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Author Topic: Ideas for future versions.  (Read 315201 times)

Offline haxi

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Re: Ideas for future versions.
« Reply #1185 on: November 19, 2021, 03:55:21 PM »
1.-Add use buff spell when target no monster.

2.-Add use atk spell only if right skill active, and has more than x (2 or 3) usages left (for warden armour skill).

3.-Add walk speed if mob in x range

4.-Add walk speed if mob+player in x range

5.-Add alarm if chars off by "gm on" .

6.-Need fix gm on, some chars stay online or logging in if (old)stamina hunt starting, this maybe related to follow mode (i dont use link connection).

7.-Add map collision count xyz;xyz coordinates to ignote step (count them as tree or like that)

8.-Save chat spam text and its option to binded/saved file

9.-Add delete chats at login

10.-Add date year/month/day shown beside time to bot debug.log file.

11.- Move page manual walking arrow buttons to work by laptop keyboard arrow buttons.

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1186 on: December 10, 2021, 01:46:30 AM »
Make Autoloot work while "Force stay on path" is activated.
In other words, move away from the waypoint if necessary.

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #1187 on: December 10, 2021, 08:17:06 PM »
Make Autoloot work while "Force stay on path" is activated.
In other words, move away from the waypoint if necessary.

Hmm. Will see about that. Current algorithm doesn't allow that.  [badpokerface]


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Offline dora

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Re: Ideas for future versions.
« Reply #1188 on: February 17, 2022, 11:12:51 PM »
make it so we can choose all (reconnect and move)

Offline Randy

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Re: Ideas for future versions.
« Reply #1189 on: February 18, 2022, 02:28:15 AM »
1 - Add "Only in sets" to Buff spell.
2 - Add function to deactivate the script.
3 - Add function to get the remaining time of the script.
« Last Edit: April 22, 2022, 02:57:04 AM by Randy »

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #1190 on: June 19, 2022, 10:25:52 PM »
Function to load a .bot file but with some additional settings.

script.LoadFile('path', waypoints(True/False), script(True/False), settings(True/False))