"use one skill at the time" option
for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.
I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?
like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .
yea! thats right! that my problem with actual "left/right skill" .. it works fine for all-in and battle master skill.. because there is always 1 skill activated because they work based on time. BUT ith return damage and warden armor, its not like that... i could have both skills activated sometimes even though its a left/right first. because when dealing strong monsters, their accuracy of hitting is very high, so they desactivate skills so fast T.T ... i really need 1 skill at the time feature, so its easy for me to get lvl 99 wpns
Would be cool if someone could make a video of these skills and how they should be used.
I stopped playing tibiame long time ago and I have no idea about skills at all.
all in (attack) & batle master (defense):
both skills last 60 seconds, and 30 seconds cooldown. the left/right skill feature is perfect for this ones because:
at time 0: 100% attack 0% def 1 skill activated! good!
at 60 seconds 0% attack 100% def 1 skill activated! good!
at 90 seconds 100% attack! 50% def! 2 skill activated! PERFECT!
at 120 seconds 50% attack 0% def 1 skill activated! good!
NOTE: its good here because always have 1 skill or more activated, its good because we look to get the more offensive posible.
return damage (attack skill that gives defense) & warden armor (defense)
return damage holds x5 damages, warden armour holds x6 damages
at time 0: x5 RD x0 WA
at time x?: x0 RD X6 WA
cince i put RD skill first.. this may happen:
at time xx?: x5 RD X3 WA because warden armor have not ended yet.
**or worst
at time xx?: x5 RD x5WA ..when both skill end.. we have 30 seconds of cool down with NO DEFENSIVE SKILLS.... and we can die easily on vampelder, hellguard, behemoth, wich are one of the strongest monsters..
thats why we need "1 skill at the time" so only 1 skill defen ourselfs and never have those 30 seconds of weakness.