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Author Topic: Ideas for future versions.  (Read 400838 times)

Offline MegaMind

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Re: Ideas for future versions.
« Reply #540 on: August 24, 2014, 11:04:53 AM »
i think stamina system need to get changed with more easier way, whats the problem in detectin stam packets anyway??

There is no such thing like stamina packets.
You can see stamina only by opening character status menu. It's impossible to do that with packets.
ow, i think its included inside the client. anyway, why u don't make bot opens character status and check stam?

As I wrote above, it's impossible to open menus with packets.
Only keyboard emulation could work with that, but then people couldn't do anything while bot with stamina system is active.
umm, i think the actual stam system is the best idea then..

Offline jawa

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Re: Ideas for future versions.
« Reply #541 on: August 25, 2014, 01:39:14 PM »
1) pet are useless, except dragons, but they cant block properly... and with time they get dissapointed, need to feeed and heal.. no no no, wrong... pet is bad idea.
2) autoloot is a good idea but hard.. there are some people with their own bot with autoloot, so YES, its posible.
3) I need "1 skill at the time" feature... Mindee knows this, he said he will make it a soon as he could.
4) walk the oposite direction feature is good idea. save a wpt, if someone else hunts in your same directions, just change it so no disturbs.
did you already try pet dragon lv 6 ?? o.0
im used lv 6 dragon ice pet and its work good and can hold 1 flame
but better use follow mode.. so pet will rare to hold
rules
1. mindee's bot the best
2. if im wrong,,lets back to rules no 1

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #542 on: August 27, 2014, 04:32:59 PM »
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?


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Offline Konami

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Re: Ideas for future versions.
« Reply #543 on: August 27, 2014, 07:16:43 PM »
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .

Offline MegaMind

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Re: Ideas for future versions.
« Reply #544 on: August 28, 2014, 11:42:18 AM »

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #545 on: August 28, 2014, 12:32:25 PM »
Hahahaha.


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Offline wizzywiz

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Re: Ideas for future versions.
« Reply #546 on: August 30, 2014, 09:04:30 PM »
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .

yea! thats right! that my problem with actual "left/right skill" .. it works fine for all-in and battle master skill.. because there is always 1 skill activated because they work based on time. BUT ith return damage and warden armor, its not like that... i could have both skills activated sometimes even though its a left/right first. because when dealing strong monsters, their accuracy of hitting is very high, so they desactivate skills so fast T.T ... i really need 1 skill at the time feature, so its easy for me to get lvl 99 wpns

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Re: Ideas for future versions.
« Reply #547 on: August 30, 2014, 09:41:35 PM »
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .

yea! thats right! that my problem with actual "left/right skill" .. it works fine for all-in and battle master skill.. because there is always 1 skill activated because they work based on time. BUT ith return damage and warden armor, its not like that... i could have both skills activated sometimes even though its a left/right first. because when dealing strong monsters, their accuracy of hitting is very high, so they desactivate skills so fast T.T ... i really need 1 skill at the time feature, so its easy for me to get lvl 99 wpns

Would be cool if someone could make a video of these skills and how they should be used.
I stopped playing tibiame long time ago and I have no idea about skills at all.


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Offline wizzywiz

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Re: Ideas for future versions.
« Reply #548 on: August 30, 2014, 10:08:55 PM »
"use one skill at the time" option

for botting at vampelder, chaombi, royambi, etc (hard monsters), warrior need to use "warden armor" and when this skill finishes, then use "return damage"... this option is not yet available on bot. Bot has "use right/left first" which is very good for all-in & battlemaster, very good, but Mindee, it would be so great to add "use one skill at the time" option. its not a right first or left first, but a use the first skill available and wait until it finishes, then use the other.

I just checked it.
Well, bot is using one skill, waits until it ends and then uses another. It works like that now.
I don't understand what else do you need?
Can you explain in a little more detail?

like this, current option on bot ( left /right first ) would be work smoothly for skill that have frequency time for use. for example like battle master n all in ( battle master when active after 60 second will end like all in ) so this options will work for these skill. when battle master active it will end after 60 second and then all in ready to active for 60 second,after all in end ,battle master have full charged and ready to use. .
but this option not work perfect for skill like return damage n warden armor that will end for next 5x enemy attck. . like this. when warden armor active and it just used for 2x protect n still remain next 4x enemy attck ( skill not end ) then when return damge full charged it will active. so we use both skill on same time.
maybe u can make like when skill w.a active and still remain 4x next enemy attck to end and the return damage can be waiting to active although it have charged after w.a really end .

yea! thats right! that my problem with actual "left/right skill" .. it works fine for all-in and battle master skill.. because there is always 1 skill activated because they work based on time. BUT ith return damage and warden armor, its not like that... i could have both skills activated sometimes even though its a left/right first. because when dealing strong monsters, their accuracy of hitting is very high, so they desactivate skills so fast T.T ... i really need 1 skill at the time feature, so its easy for me to get lvl 99 wpns

Would be cool if someone could make a video of these skills and how they should be used.
I stopped playing tibiame long time ago and I have no idea about skills at all.

all in (attack) & batle master (defense):
both skills last 60 seconds, and 30 seconds cooldown. the left/right skill feature is perfect for this ones because:
at time 0:                100% attack            0% def                    1 skill activated! good!
at 60 seconds           0% attack              100% def                1 skill activated! good!
at 90 seconds            100% attack!        50% def!                 2 skill activated! PERFECT!
at 120 seconds           50% attack          0% def                    1 skill activated! good!
NOTE: its good here because always have 1 skill or more activated, its good because we look to get the more offensive posible.

return damage (attack skill that gives defense) & warden armor (defense)
return damage holds x5 damages, warden armour holds x6 damages
at time 0:           x5 RD         x0 WA
at time x?:         x0 RD         X6 WA

cince i put RD skill first.. this may happen:

at time xx?:      x5 RD          X3 WA because warden armor have not ended yet.
**or worst
at time xx?:       x5 RD         x5WA ..when both skill end.. we have 30 seconds of cool down with NO DEFENSIVE SKILLS.... and we can die easily on vampelder, hellguard, behemoth, wich are one of the strongest monsters..
thats why we need "1 skill at the time" so only 1 skill defen ourselfs and never have those 30 seconds of weakness.
« Last Edit: August 31, 2014, 08:25:16 PM by wizzywiz »

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #549 on: September 01, 2014, 02:11:26 PM »
Ahh, now I understand.
There always should be one skill active, yea?


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Offline wizzywiz

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Re: Ideas for future versions.
« Reply #550 on: September 02, 2014, 04:31:20 AM »
yes. is totally necsary
we Mindee-BOTers love "first left/right"
but we need also "1 skill at the time" and only 1, not 2. use one and when skill is pver then use the other skill. 

Offline Konami

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Re: Ideas for future versions.
« Reply #551 on: September 04, 2014, 05:51:21 AM »
could it possible to add feature auto sell item achievement?

Offline wizzywiz

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Re: Ideas for future versions.
« Reply #552 on: September 04, 2014, 07:17:15 AM »
could it possible to add feature auto sell item achievement?
or use mouse/keyboar recorder? or use uopilot to repeat movements.. bot is not for achievments >.< is for autohunt

Offline Konami

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Re: Ideas for future versions.
« Reply #553 on: September 04, 2014, 07:50:44 AM »
could it possible to add feature auto sell item achievement?
or use mouse/keyboar recorder? or use uopilot to repeat movements.. bot is not for achievments >.< is for autohunt
i know that, i was use uopilot before. by bot we can minimize 
but uopilot n other recorder program must keep windows active.
i think if possible it could be more awesome if this bot have this feature.
there have a lot of people search some program like this to do their achievement.

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Re: Ideas for future versions.
« Reply #554 on: September 04, 2014, 12:14:24 PM »
could it possible to add feature auto sell item achievement?
or use mouse/keyboar recorder? or use uopilot to repeat movements.. bot is not for achievments >.< is for autohunt
i know that, i was use uopilot before. by bot we can minimize 
but uopilot n other recorder program must keep windows active.
i think if possible it could be more awesome if this bot have this feature.
there have a lot of people search some program like this to do their achievement.

You won't be able to minimize bot, because it's impossible to archieve something like that with packets. It would need a keyboard and mouse emulation - like a relogging process.


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