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Author Topic: Ideas for future versions.  (Read 400579 times)

Offline Lucasmart

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Re: Ideas for future versions.
« Reply #945 on: May 27, 2019, 05:01:50 PM »
Minimum Life and Mana Counter

My idea is, show for us the minimum of Life and Mana that I had to now, since I start the bot. This is because sometimes we can change the attributes to make a best hunt in some place.

Exemple: I started the bot today at 12AM. At 11:59PM I will see the minimum that I had of Life and Mana. If I had to many, I can change my attributes and continue doing a good hunt, but with the perfect points in each place of my attributes.

Thanks buddy!

Lowest point of mana/hp, yea?

Exactly buddy, the lowest point of mana/hp since we start te bot.

Offline Nastyaa20

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Re: Ideas for future versions.
« Reply #946 on: May 27, 2019, 10:58:13 PM »
it would be nice if an alert came after each stamina in a vatsap, a telegram or an email, how much experience was pumped up, or when a mistake was made, also sent a notification
=))

Offline anonimato

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Re: Ideas for future versions.
« Reply #947 on: June 04, 2019, 11:34:00 PM »
You can change or add the option of char to use spell area with 2 more mobs, so it would be possible to use it more easily. Thank you

Offline 00hulk00

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Re: Ideas for future versions.
« Reply #948 on: June 08, 2019, 02:02:32 AM »
need to rename emulator as before

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #949 on: June 08, 2019, 11:47:10 AM »
need to rename emulator as before

What do you mean? Kemulator works same as before. Sjboy is disabled because it crashes.


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Offline 00hulk00

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Re: Ideas for future versions.
« Reply #950 on: June 13, 2019, 01:00:15 PM »
need to rename emulator as before

What do you mean? Kemulator works same as before. Sjboy is disabled because it crashes.

what i mean is...possible to rename each tab or emulator... example 'Tab 1 rename by its char

Offline Kurapika

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Re: Ideas for future versions.
« Reply #951 on: July 18, 2019, 12:22:54 AM »
Add a button to ping TibiaME server so we can check our in game latency  [fap2]

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #952 on: July 18, 2019, 09:24:48 AM »
 [nowkiss]


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #953 on: July 22, 2019, 07:33:25 AM »

Option that allows you to select a limit of murdered monsters to later close session.
This would allow you to perform missions in which you can not kill more than 49 monsters.
A greeting.  [drevil2]

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #954 on: July 23, 2019, 12:06:31 AM »
Hello!! I have been observing the bot and I have noticed that when I cast a spell (long distance), sometimes it fails because there are obstacles in between.
Would not it be possible to correct that error so that when you cast a spell, check the obstacles in between?
 [sthm]

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Re: Ideas for future versions.
« Reply #955 on: July 23, 2019, 12:23:55 AM »
Hello!! I have been observing the bot and I have noticed that when I cast a spell (long distance), sometimes it fails because there are obstacles in between.
Would not it be possible to correct that error so that when you cast a spell, check the obstacles in between?
 [sthm]

Maybe.  [maguire]


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Offline MikeOwh

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Re: Ideas for future versions.
« Reply #956 on: July 24, 2019, 09:09:29 AM »
Option in which the character performs a step while attacking a monster. (For each hit, advances one step , provided he has the free path).
This will allow a little faster hunting and, on the other hand, to hide that we are using bot

Offline MikeOwh

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Re: Ideas for future versions.
« Reply #957 on: July 24, 2019, 09:14:42 AM »
Sometimes the bot disconnects the pet (PET OFF) without any need, without receiving any damage.
I've been searching if I have something to make it disconnect (Trap, Hp, Use item). But I think it's a mistake.
I've seen other players who are using BOT and the same thing happens to them.

Offline =Mindee=

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Re: Ideas for future versions.
« Reply #958 on: July 24, 2019, 09:45:13 AM »
Sometimes the bot disconnects the pet (PET OFF) without any need, without receiving any damage.
I've been searching if I have something to make it disconnect (Trap, Hp, Use item). But I think it's a mistake.
I've seen other players who are using BOT and the same thing happens to them.

Pet system needs to be reworked for sure. It still uses ancient code when bot didn't know map packets yet.


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Offline =Mindee=

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Re: Ideas for future versions.
« Reply #959 on: July 24, 2019, 09:45:59 AM »
Option in which the character performs a step while attacking a monster. (For each hit, advances one step , provided he has the free path).
This will allow a little faster hunting and, on the other hand, to hide that we are using bot

Will be implemented when I'll work on bot again.  [ahhhgrrrhhhlll]


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