Can I use this function to move the character away from a certain tile?
For exemple, in boss Tocker, there are some "tiles" that after a few seconds give damage. So I´d like the bot to identify this "tile" (i believe the tile id must change when that happens) and then try to move to any direction that is available. Can I use this "colision" set up for that?
Another question? is there a way to make the bot return (output) the TileId that the char is standing on? (just like that itemid function).
Thanks a lot!!!