Maybe you set path and then talk to npc. When you forget npc, bot tries to walk the new path, but then you initiate GoToNpc again to the same npc, so bot moves back?Set path only when you're done with current npc.
Quote from: =Mindee= on March 07, 2020, 09:21:24 PMMaybe you set path and then talk to npc. When you forget npc, bot tries to walk the new path, but then you initiate GoToNpc again to the same npc, so bot moves back?Set path only when you're done with current npc.The problem is in the Doratia npc, "Bulla and Planima" (they move very fast). and I think it has nothing to do with the road, since he doesn't even start talking just walks by his side. (When you finish a Doratia mission it is not necessary to select any chat option, just by clicking on the npc, you receive the reward, so I say that it does not even start the chat).
Method to Activate / Deactivate "Target Switch". In the missions of Don Correc it is difficult but likely to kill 48> 50 monsters.
Would it be possible to create a method, to connect and disconnect at the chosen time (hour exactly)? So we can perform the missions at the time we want, reload a little stamina and connect to go hunting. it would be like an old stamina system.
mindee, you can add more "switch to" option so that we can use different wpn with different mobs. So far you only have 2 options for using wpn.
-I do not know if this is possible because of the problems that it may entail, option in "ignore mobs" in which if it is necessary to leave the waypoint (skip to the maximum of "pathfinding range") to continue the path without interruptions. -This would be an option that you can enable or disable.
Quote from: DemonLord on March 11, 2020, 01:08:37 AM-I do not know if this is possible because of the problems that it may entail, option in "ignore mobs" in which if it is necessary to leave the waypoint (skip to the maximum of "pathfinding range") to continue the path without interruptions. -This would be an option that you can enable or disable.Move to the latest waypoint available on screen? It would be better to just keep full maps in memory until entering stairs/teleporting, so bot could calculate path to portal, etc.
Quote from: =Mindee= on March 11, 2020, 05:06:06 AMQuote from: DemonLord on March 11, 2020, 01:08:37 AM-I do not know if this is possible because of the problems that it may entail, option in "ignore mobs" in which if it is necessary to leave the waypoint (skip to the maximum of "pathfinding range") to continue the path without interruptions. -This would be an option that you can enable or disable.Move to the latest waypoint available on screen? It would be better to just keep full maps in memory until entering stairs/teleporting, so bot could calculate path to portal, etc.I mean. I'm walking: 32150, 31010, 7 -> 32151, 31010, 7 -> 32152, 31010, 7 (In 32153, 31010, 7 there is a monster that I want to ignore and instead of killing it to continue, I would surrounded it 32152, 31011, 7 -> 32153, 31011, 7 -> 32154, 31011, 7 -> 32154, 31010, 7 Until you continue with the waypoint)
Is it possible to implement make waypoints in highres webclients because we have more sight of the game so that we can make better waypoints easily.